You know, I hadn't considered the issue of plat sales in light of the actual size of the seemingly 'virtual' EQ economy. I wonder if Yantis is on to something much bigger than just cashing in on transactional fees between buyers and sellers. If Yantis is in control of the 'real' value of the EQ plat, then he is acting as Greenspan is to the US dollar. A powerful position to be in when no independent source appointed him to this post.
I have been hesitant to believe that there is sufficient volume of plat sales to make a real difference in-game. It isn't like there are any real numbers that any of us can quote to prove or disprove, we just go on gut feelings based on our emotions. I don't feel affected aside from my personal repugnance of those who would attempt to turn what is a game to me into a business for themselves. Have there been plat dupes and macroed platinum windfalls? Of course, there is no doubt. Even fletching a simple arrow used to result in money made, amplified by hours and weeks of unattended computer keystrokes. Will there always be a way to make plat from nothing? I assume that in any game/program as complex as EQ and its 7 expansions that there will always be a code error that one of the millions of players will find eventually.
Sony has been surprisingly proactive (recently) in detecting and correcting tradeskill and other methods of exploiting their code for real $ gain. When taken along with their own probing questions on how we all feel about them getting involved in the transfer of virtual goods for real money, it looks, indeed, like they might want a piece of the action. They are clearly driven by a cut-throat marketing department that digs its claws into even individual expansion features to ensure that a partly disinterested playerbase will still have to fork out for each new batch of code, when they only want a few lines of it.
This unintended business side of the EQ plat may indeed be far more lucrative than even selling a game and collecting monthly fees. It is impossible to believe that, as savvy as giant Sony is, they aren't looking at it with more care than the code they release in their next patch.
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As for money sinks and the casino: My feeling is that the casino had a minimal impact. You never see anyone there now, unlike when the novelty of first release gripped those with disposable plats. The few items of real value which are attainable are just too few and far between to make it worthwhile to dump 100k on a chance of winning one.
Plat enters EQ constantly as each mob is killed. These plats concentrate into the relatively few players that 'make market' in high end items. It doesn't matter if these people acquire their loot 'correctly' by killing and looting for it, or if they are engaged in grey area activities. Once you have a million plat, it is easy to make the next million. Dropping 100k once into the casino doesn't make that big a dent unless it results in a sustainable and continual loss of player net worth.
When you talk about high-end gear, I think you are referring to gear between 100K and 1000K. I follow this gear constantly and I have never seen pooling or odd price swings which can't be accounted for by the ever present factors of multi-boxed bazaar mules and simple supply and demand. Even your average piece of 10K mid-level gear will swing wildly in price as market forces change. The key is to remember that there is no real measuring stick to generate a 'real' price for any item. If there are none for sale today and I put one up, I can price it at any value and it *might sell. Wild 4X-price swings occur on a weekly basis making the 'market timer' a potential king of the bazaar.
When you talk of general price drops in the recent past, I agree. My feeling is that the number of bazaar traders is declining and the number of people looking for any given piece of tradable loot are also falling. Two reasons come to mind for the latter: more people who are sticking with EQ are finding their next gear upgrade is coming as a no drop loot, and fewer people are logging in. Either way, a drop in demand will result in a drop in price.
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