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Don't you ever Wish they made good Soloing exp mobs?Follow

#1 Jul 15 2004 at 3:50 PM Rating: Decent
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I wished when i played that some zones had soloing mobs for all classes. Easy for ok exp.. not easy for crap exp.. but these days everything is done in groups.. but it would still be fun to have those for people who can't/ don't group often or dont have enough time to wait for something to send a tell asking if they want a group...
#2 Jul 15 2004 at 5:02 PM Rating: Default
theres always gonna be classes (warriors for example) that arent gonna be able to solo effectively, and unless they change things drastically its gonna stay that way. kinda sucks for the warriors, glad i play a druid.
#3 Jul 15 2004 at 8:12 PM Rating: Good
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um, what game are you talking about (not that this probably isn't a problem in ALL MMORPGS)
#4 Jul 16 2004 at 3:58 PM Rating: Decent
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No, because solo kills take away from the game being multiplayer.
#5 Jul 16 2004 at 7:02 PM Rating: Decent
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Actually solo kills don't take away from the multiplayer aspect of the game, unless that's a player's only option.

There are a lot of us who would really enjoy having a good mix of both. I think we do, pre level 60 (especially pre 50), but after that the choices are much more limited. I'm talking about classes who can comfortably solo, not everyone.

Being a magician, I spent a lot of play time soloing pre 55, but now I pretty much exclusively group. There are things I can still solo, but at this point it's usually more work than it's worth.
#6 Jul 16 2004 at 7:30 PM Rating: Decent
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The problem is that it's all relative. There are classess that are just better at soloing then others. The problem is that if you try to adjust things so that all classes can solo easily, you make it *waaaaay* too easy for those classes really good at soloing to do so.

I don't really think this is something that is "broken" about EQ. You just have to make a decision about what you want to do, and pick a class that fits your play style. Even better, since you have 8 character slots per server, you can make several different characters of different classes, so you can do different things at different times. No one on in guild that you can group with? LFG not working? Load up your druid/mage/necro and have fun for a while on that character instead.

There's plenty of options in the game. Personally, I think it would be really boring if all classes were equally good at everything. There'd be no point to trying out different classes then. And that would suck. :(
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#7 Jul 17 2004 at 2:32 PM Rating: Good
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um, what game are you talking about (not that this probably isn't a problem in ALL MMORPGS) 


This is Star Wars Galaxies.

Taushar
#8 Jul 17 2004 at 7:15 PM Rating: Decent
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I really could care less about soloing. The only times I really want to solo are during the time I look for groups or I only have like a few 30 mins to play(In which I ussually do something non exp related). I dont mind if they have something like EQ2 in which there are instanced soloing places near group areas.

There will always be people more adept at soloing just because of the abilities and means available to them. Even if melees gained "combat abilities" to somewhat counter spells they would be activated at close range and would only increase dps/decrease damage slighty as to still make groups not too overpowered.

As for his sig, he could just switched from SWG, I know i didnt switch mine for alittle after coming back from FFXI

Edited, Sat Jul 17 20:15:55 2004 by VampyreKnight
#9 Jul 18 2004 at 2:12 AM Rating: Default
The problem with soloing monsters that are good is that if you get a group together then you will be able to amass a huge amount of experience with little to no risk.

There lies the problem.
#10 Jul 18 2004 at 9:42 AM Rating: Decent
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I've never had trouble finding good experience as a soloist up to the level 55 mark. What is boils down to it just the class you're playing, and its capabilities as far as pulling and killing go.
#11 Jul 18 2004 at 3:31 PM Rating: Decent
Yes Class plays a huge part IMO. As a Ench i have not truely soloed since about level 35. Though sometimes I try to charm solo, but without ANY healing capabilities it is very difficult. Why can't enchs get a Pet Only heal like EVERY other pet class(with exception of Shaman and Druid). That would help an Ench to solo every once in a while. Since I play off peak time on my server, it is sometimes hard to find a group.
#12 Jul 18 2004 at 3:54 PM Rating: Decent
Sesi wrote:
The problem with soloing monsters that are good is that if you get a group together then you will be able to amass a huge amount of experience with little to no risk.

There lies the problem.

I could not agree more - whats annoying really is that you get less XP for killing 1 mob solo than for killing 6 of the same mobs in a 6-player group.

Even having no one to share the loot with you make less XP and less plat per hour soloing than in a group. Sadly enough most groups wet their pants if I propose going after yellow or red mobs and insist on hunting the same mobs they COULD solo themselfes (sounds like "sex? to much risk&work, lets just get ourselfes of quickly but often instead" to me sometimes).

If you are able to solo or not, soloing in EQ just doesn't pay off - thats the problem.
#13 Jul 18 2004 at 4:11 PM Rating: Default
OoW is supposed to have good solo content for all level ranges.. WOOT! My cleric may enjoy this, whereas, my ranger, will just have something new to do besides fear kiting in DSP.....
#14 Jul 18 2004 at 9:02 PM Rating: Decent
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I'm pretty sure that OoW wont really have good solo abilities for all levels.

Sony Themselves wrote:
Task System:
The task system allows players to go to various zones and request a task. These tasks are being designed for quick completion and are initially aimed at lower level players.


Thats really the only thing that seems to affect anything but high level characters(besides tradeskills/graphics/tribute).

So unless there is a really good boost in exp from these tasks it will still be the same ol' soloing we always do.
#15 Jul 19 2004 at 6:53 AM Rating: Decent
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Sesi wrote:
Quote:
The problem with soloing monsters that are good is that if you get a group together then you will be able to amass a
huge amount of experience with little to no risk


hm, that's what I liked about Diablo 2. the more people joined, the stronger the mobs.

MordenRaspCleric wrote:
Quote:
Sadly enough most groups wet their pants if I propose going after yellow or red mobs and insist on hunting the same mobs they COULD solo themselfes (sounds like "sex? to much risk&work, lets just get ourselfes of quickly but often instead" to me sometimes).


hmmm... that really would be sad, but I didn't really experience that too much. the puller usually asked prior to the pull, what the mob conned and if we'd want to go for it. who'd say no then?

Quote:
If you are able to solo or not, soloing in EQ just doesn't pay off - thats the problem.


I am not sure about that. at the moment I (16 Necro) can easily hunt reds (self buffed). might need to med after, but usually only down to 20-50 mana, 50 health and 80 health pet. and when soloing reds (or even yellows) the exp really flies...

soloing also enables me to experiment with/vary the tactics, which is very interesting too.

I can only suggest, that everybody (even the warrior) goes out soe stage and tries to solo. he'll then see the challenges/needs of the other group members...
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#16 Jul 19 2004 at 10:15 AM Rating: Decent
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The problem with soloing monsters that are good is that if you get a group together then you will be able to amass a huge amount of experience with little to no risk.

There lies the problem.


Instanced dungeons that you can only enter if ungrouped.

However I think it would be a terrible idea to implement, it's hard enough doing high end raid stuff with people who flew through their levels as it is, doing it with someone who soloed to 65 would suck badly. I cringe everytime we are starting an otherwise easy raid and read on raid channel "How do I set up an assist macro?".
#17 Jul 19 2004 at 3:03 PM Rating: Decent
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Toasticle wrote:
Instanced dungeons that you can only enter if ungrouped.


This would only work if they had a time limit and could not enter for a good maybe 2 hours for 36 hour cool down or maybe less.
#18 Jul 19 2004 at 7:27 PM Rating: Decent
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I cringe everytime we are starting an otherwise easy raid and read on raid channel "How do I set up an assist macro?".


That's not necessarily someone who soloed all the way to 65, that's more likely an ebayed account. I've seen it first hand. Had a member of my guild decide to quit and ebay his account and when they new guy started it up, he had no idea how to get the monk that was FD'd in PoK up. Was doing all sorts of "/ooc"s asking how to get standing up. It's a running joke now in my guild.
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