Sesi wrote:
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The problem with soloing monsters that are good is that if you get a group together then you will be able to amass a
huge amount of experience with little to no risk
hm, that's what I liked about Diablo 2. the more people joined, the stronger the mobs.
MordenRaspCleric wrote:
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Sadly enough most groups wet their pants if I propose going after yellow or red mobs and insist on hunting the same mobs they COULD solo themselfes (sounds like "sex? to much risk&work, lets just get ourselfes of quickly but often instead" to me sometimes).
hmmm... that really would be sad, but I didn't really experience that too much. the puller usually asked prior to the pull, what the mob conned and if we'd want to go for it. who'd say no then?
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If you are able to solo or not, soloing in EQ just doesn't pay off - thats the problem.
I am not sure about that. at the moment I (16 Necro) can easily hunt reds (self buffed). might need to med after, but usually only down to 20-50 mana, 50 health and 80 health pet. and when soloing reds (or even yellows) the exp really flies...
soloing also enables me to experiment with/vary the tactics, which is very interesting too.
I can only suggest, that everybody (even the warrior) goes out soe stage and tries to solo. he'll then see the challenges/needs of the other group members...
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Still a noob. :-P
Characters on Drinal, Povar, EMarr, Firiona Vie.