Forum Settings
       
1 2 Next »
Reply To Thread

Ranger problemsFollow

#27 Jul 08 2004 at 7:48 AM Rating: Decent
Great post, never. Thanks.
#28 Jul 10 2004 at 8:27 PM Rating: Decent
*
94 posts
Thanks Gladestrider. Much appreciated.


Edited, Sat Jul 10 21:28:49 2004 by neverdone
#29 Jul 11 2004 at 12:26 PM Rating: Good
*
60 posts


Neverdone, your leveling is like an inspirational event, like someone beating cancer. I had tears of joy by the end. After battling your way through, beating all odds, leveling as a Ranger.

Neverdone, I think I am going to post your leveling on the SOE website as an example of the extents one has to go to, to level as a 50's ranger.

What server are you on, I would like to play with you. I like your attitude towards the game. I am on Karana server.

#30 Jul 11 2004 at 1:22 PM Rating: Decent
****
4,520 posts
22 posts and already neverdon has followers...if only we were all so lucky.
#31 Jul 11 2004 at 1:59 PM Rating: Good
Neverdone has just put into words, the eternal struggle that all of us Rangers face.
#32 Jul 11 2004 at 2:19 PM Rating: Good
*
60 posts
Testify!
#33 Jul 11 2004 at 5:47 PM Rating: Decent
Well done Neverdone....

FYI -- The Natimbi zone as part of the GoD expansion is chock-full of animals that are dark blue to mid-50s. Thanks for the reminder about the charm-animals powder from Thistle...

Kolzar
Karana Ranger of 55 Seasons
Innoruuk
#34 Jul 11 2004 at 9:43 PM Rating: Decent
****
4,520 posts
Have the rangers finaly found a messiaha?
#35 Jul 11 2004 at 11:06 PM Rating: Decent
*
94 posts
A truefelt, and very sincere thank you : Cobra101, Gladestrider, BriallasMoney, Friar Reinman, VampryeKnight, Kolzar, and good squire Samatman.

This is an example of 'assumed knowledge', whereas I assumed most know and understand these issues; alas, it is not, and at some point they need to be stated. BriallasMoney, please forward this as you stated - anything to help us rangers! I hope the information helps others here : I almost stopped the ranger once I hit 52. I am very glad I have not.

VampryeKnight - Messiah! My fiance ran into the computer room here thinking to revive me, as she saw me rolling on the floor in laughter! We did something else instead.. Anyways, thinking about the fact rangers get no pet, or even befriend animal - us, the most green of all classes - well, how about the Messiah Effect: similiar to charm animal, as long as we continue to care for or talk to an animal, they become our 'follower'. Yes, follow me into the caves my sweetie..

I am going to take a journey into the acrylic caves as Cobra suggested, and get the Gates of Discord expansion as Kolzar suggested, but not unitl I get my next two AA's to put into Weapon Affinity (does anyone know if this AA works?).

Journey far and fare well!

#36 Jul 11 2004 at 11:26 PM Rating: Good
Cobra101 wrote:
Rule 1: Pick your fights.

Anyone going up against a blue-con necro mob is going to have a hard time solo. That is not what you should be trying to go toe to toe with. If indeed you should go toe-to-toe with anything without healing support.

All your post really says to me is "I'm not a newbie any more - Waaaa!"

All classes as they develop have to play to their strengths and away from their weaknesses. At 30 there are very few melee who can solo toe-to-toe and not have massive downtime unless heavily twonked.

As a ranger you have so many good things going for you like healing, SoW, Snare, DS etc. Just use them in the right places. The suggestions here are sound. You will also still (just) get exp of Everfrost mammoths at 30 and they will be easier to practise fear-kiting on with less risk of adds.

Rangers are great!


I (62 Ranger)was wandering around FV the other day, had <> 4800 HP, 1250 AC 1300 Attack, a 12/17 and a 14/21 equipped.

Spotted the Necro that hangs out there, down by the river to LoIO and though I would go kick its butt.

I trained the PoK stone like a newbie with 15% health, last I saw of the Necro he still had 90% health.

Now, I didn't use any "science" as I was mightlily overconfident and lazy, just rushed him and tried to beat him down with melee, which as it became plain to see was foolish.

Nevertheless, there are some mighty undercons in the old world/Kunark, not to be taken lightly at all.

But Cobra's first comment is correct, Rangers have all the equipment they need not to have to go toe to toe with out a healer (better still group) support
#37 Jul 12 2004 at 2:16 AM Rating: Decent
just a quick 2cp, for after 50, if you can get flagged for plane of valor, or just wait till 55, rangers are very much needed at the outer camp. I have been there for about a week now and love having a skilled ranger pulling there. and you can level from 46 (if you could get flagged for PoV) to level 65 there, but i'm leaving soon at level 62 to go to BoT. just wanted to say that rangers are needed in there 50s, but just in the right situations
#38 Jul 13 2004 at 5:16 AM Rating: Decent
Encyclopedia
******
35,568 posts
I'm going to go into quasi-ahole mode for a second here (but I'm really just trying to be helpful. honest! :) ).

I don't know if I'd call Never a "messiah" for rangers. More of a messiah for doing things the hard way. While I may have gotten the wrong impression with your post, I couldn't help but get the feeling that you went well out of your way to solo your entire EQ career.

Can I make the suggestion that had you grouped, it might not have taken 5 years to make level 56? IMHO, the correct response to hitting level 51 and finding that soloing was vastly harder would have been to group with people. Doing so, will also increase your likelyhood of getting into a good guild, and therefore opportunities to raid and get better gear without having to play the bazaar so much. All melee classes start having problems soloing at higher levels, and many of them earlier then rangers. Sometimes, just becuase you *can* do a thing, doesn't mean it's what you should be doing...


Don't get me wrong. The post was inspirational and definately informative. I just kinda got that "doing it, standing up, in a canoe" feel while reading it. There's just a point where the rate of exp gain while soloing becomes so low that you're better off spending 2 hours LFG to get into a group for 1 hour, then spending that whole 3 hours soloing. It's just a numbers game, and the odds say you'll be much better off taking advantage of the fact that EQ is a multiplayer game.

Other then that, the post was excellent though. I'd just really strongly caution players that while knowing how and where you can solo is valuable (knowlege is power after all), post 50, for just about all classes, your *first* choice should be to find a group if you can. Soloing should be the last option to pursue. Rangers are definately desired in groups, so why avoid them if you don't have to?
____________________________
King Nobby wrote:
More words please
#39 Jul 13 2004 at 8:09 AM Rating: Decent
***
1,876 posts
I will put aside all my animosity toward rangers for a minute just to toss this in here.

Quote:
two AA's to put into Weapon Affinity (does anyone know if this AA works?).


I have WA1 sitting on Stubby (59 War) now. I have noticed quite an increase in proc rates from my weapons with it. The offical amount is 10%/AAlevel. This is noticable though, and for an increase in proc damage or effect I would recommend it.

Now, one thing to remember. Procs can get you aggro, and as a ranger...just keep jolt memmed ;)
#40 Jul 13 2004 at 8:20 AM Rating: Excellent
Quote:
I have WA1 sitting on Stubby (59 War) now. I have noticed quite an increase in proc rates from my weapons with it. The offical amount is 10%/AAlevel. This is noticable though, and for an increase in proc damage or effect I would recommend it.


WA5 is a wonderful (if costly) ability. I proc ALL the time with it. For this reason alone my epic slow (50% - it is reasonable) is reliable. We often form groups where the only slow is ranger proc slow, it is reliable on most rangers with WA5.

Quote:

Now, one thing to remember. Procs can get you aggro, and as a ranger...just keep jolt memmed ;)


Pick a different weapon or get a batter tank. Jolt has many problems, mainly its slight mem blur. I have seen rangers jolt and the mob is mem blured such that aggro is now on the CLERIC and not the main tank (as a heal lands etc). Clerics being beaten because a ranger could not be bothered to control aggro and had to use 'lazy ranger jolt' pisses off healers, CC and .... well me Smiley: tongue

In fact, I cannot remember the last time I ever had jolt memmed ... Jolt is a last resort, if you balance things well you should never need it Smiley: smile

Edited, Tue Jul 13 09:22:14 2004 by JennockFV
#41 Jul 13 2004 at 10:32 AM Rating: Decent
Scholar
Avatar
***
3,166 posts
Quote:
In fact, I cannot remember the last time I ever had jolt memmed ... Jolt is a last resort, if you balance things well you should never need it


That is a very interesting insight. I can remember discussions here a while back about rangers using 2HS and the consensus then was that "rangers had aggro losing spells so why go 2HS".

Is this a level-based viewpoint or is the Jolt line not the answer it was once touted as?

My personal feeling has always been to modify my weapon rig to suit circumstances rather than rely on casting a spell after I've pulled aggro I didn't want.
____________________________
Wherever I go - there I am.
#42 Jul 13 2004 at 11:36 AM Rating: Decent
***
1,876 posts
Hehe,

The jolt comment was in jest, and I lack the ambition to do the real smilies on here. I tend to tease my rangers about the corpses they leave around the world :p. (Though, despite all my ranger bashing I do on a daily basis, I hate when we don't have one or two around.)

Does Jolt have a blur component? I would guess in that situation, the cleric out aggroed the tank but not the ranger, so when jolt hit it dropped the ranger below the cleric. Only a guess though. I've seen similar stuff when I get tash aggro from a mob, and Boggle it off (similar to jolt) and it jumps on the shammy (slower). Would be interesting (and really bad) if this was the case :(.

Dunno about from a ranger's perspective on jolt really, but I know I'd rather have them use it either a) before they even get aggro or b) after I've taunted off them (this gives me a substantial aggro lead over them post-taunt). That is, if they even bother to use it at all. If they are constantly taking aggro, jolt isn't going to do much.

BUT. This is a bit off topic and I'm just rambling....I retrun you to your regularly scheduled ranger thread.
#43 Jul 13 2004 at 1:31 PM Rating: Decent
*
94 posts
I thank everyone again for the feedback!

I agree with Gbaji that grouping does remove most of the issues I stated; in the above post I mention grouping as an option to not have to do what I found necessary. He is right that you will not need to spend hours upon hours in the bazaar working that dang economy. And of course, Sony is attempting to design EQ around grouping - which is of course the one reason to not group.

In my case, I did group extensively up through late 20's, then real-life changed and I play differently now, essentially unable to put 1 full hour at a time in, let alone two or three. More like 15-20 minutes, then find a spot to rest while RL beckons, or log. Additionaly, there was a very good thread here I believe last week or so where grouping was discussed. I know Mr. Samatman stated very well his take on the grouping position, and my is essentially the same. As a note, I partnered the other night for 1/2 an hour with a 47th rogue, and had what appeared to be the same experience gain kill for kill as going solo, but with zero downtime. I do not know if the experience bonus injected in the past bit is that large or I just did not note the gains correctly.

Final note on grouping and being a ranger : one of the driving reasons I became a ranger was being self sufficient in every zone. Back in the day, that mattered. I could wander the world, and only had to go back to 'civilization' to empty my tailored leather bags. That was compelling to me, the vagabond that I am.
That ability of the ranger does not matter in the newer EQ.

And Caffen and Jennock - thank you! thank you! thank you! I have mentioned in a couple other places any info on WA, and yours is the first feedback. Sounds like the right path for me. I live and die by weapon process when solo.

Journey far and fare well!
#44 Jul 13 2004 at 7:12 PM Rating: Decent
My Ranger was 35 when I stopped playing due to work and family, but I had the same problem with mobs kicking my tail all over the zone, and having to do corpse runs from several zones away. But that was due to the fact that he was my first character, and I didn't do enough studying before I created him, so my initial stats weren't as up to par as some of the more experienced players of the time. But I do believe that snaring and bow kiting did get me out of more one sided fights than I care to mention. From Fighting Giants in FM to Gnolls and Aviaks in SK. So yeah, soloing with a Ranger can be tedious but at least your playing, and if you're one who likes to group, then, there are or were quite a few people who enjoyed the extra help a Ranger can offer, whether it's taunting off of the main tank, or assisting the healer. albeit your heal spells aren't all that great, they can make the difference between total annihilation of your group or giving yer tank those precious few HP's he needs while your main healer and casters are medding. Then it's back into the fray, Dual wielding, double attacking, kicking, snaring, and all the fun stuff to add damage, not to mention your ability to track that hard to find mob, that your group was camping before you joined them, or to warn them if Grimfeather's in the vicinity, so that you can either hightail it out of his way, or take your chances and stand and fight.
Well with that said, I'm going to take my ramblings elsewhere, and hope I have expressed my feelings on rangers.
#45 Jul 14 2004 at 7:52 AM Rating: Decent
***
1,876 posts
ACK!

Quote:
whether it's taunting off of the main tank


Just a note. This should be done only in very special circumstances (i.e. Late heal on tank (low health aggro could make it impossible tho), weaponshield disc to be used, tank just plain sucks (or the nicer, tank is really too low and undergeared for the hunt), etc) not in everyday play ;)

That is all.
#46 Jul 22 2004 at 1:50 AM Rating: Decent
in regards to cafeenoftheazurestorm post ....

jolt reduces u on hate list for 500 points, then the is jolting blades giving u a hate reducing proc (200 points)on melee weaps en cinder jolt (basically a different resist jolt)
jolt is MR cinder jolt FR.

jolt will never cause u to have 0 aggro, but it can be very usefull. with a warrior as tank (with new discs it doesnt matter as much anymore) u as ranger will out dps the warrior with ease and u can get aggro over him pretty fast as well. oke he tuants to hold aggro but more then a few groups i needed jolt to keep the aggro from me. basically in xp groups have jolt memmed all the time. though i can give u less aggro as the healer, so use it on a when needed basis. casting it reduces your dps as u are casting and not fighting. so all in all use it but only as often as to keep u aggro free.

and cheers never great post i cant say anything else



Edited, Thu Jul 22 02:54:52 2004 by ppmaker
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 115 All times are in CST
Anonymous Guests (115)