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Ranger problemsFollow

#1 Jul 05 2004 at 4:03 PM Rating: Decent
I have always defended the ranger when someone puts them down but now that im lvl30 in starting to see how useless they are.
My main problem is that at lvl30 mobs that con green to me can give me quite a beating and take me down to 60-70%hp. And the blue con mobs are nearly impossible for me to defeat like today i got my butt kicked in south ro by some necro npc and his pet (pet conned green) i managed to kill the pet but hardly made a dent in the necro before i was killed.
My corpse is still in south ro btw because i gave up for the day.
A few questions
1. is 1kHP and 650ac good for a lvl30 ranger?
2. What other class would you suggest for someone who likes to mele and to solo with good success E.G not dieing as often as a ranger.
3. I dont care if my punctuation or spelling is bad so if it is please dont make any comments about it.
#2 Jul 05 2004 at 4:26 PM Rating: Good
Your punctuation is not bad - at least you're making an effort.
No spelling errors that I see.
Why does anyone care? You're much more likely to get quality assistance it you care about the quality of your request.

My ranger is only 31, so I'll let someone more experienced answer your questions.
#3 Jul 05 2004 at 4:44 PM Rating: Decent
Every class is only as useless as the person behind the keyboard.

If you're having trouble leveling solo, I'd have to ask why you're not using Panic Animal (L22)? Fear-kiting is the easiest method for leveling solo until your 50's! Another thing to keep in mind, is that some days, you're going to get owned no matter what class you play. Maybe you're at a tough level, maybe you're having a bad day, but it's going to happen. If you really like being a Ranger (and who wouldn't? lol) then tough it out; things will get better.

I seem to recall that at sometime in the early 30's, I was using panic animal to level quite nicely on gorillas and pandas in the Stonebrunt Highlands. Decent loot, as well.

Maybe you're not cut out to play a Ranger; it doesn't fit everyones play style. If you want to play a class that excells in soloing pretty much all the time, then play a DE Necro.


Edited, Mon Jul 5 17:45:22 2004 by Gladestrider

Edited, Mon Jul 5 17:45:46 2004 by Gladestrider
#4 Jul 05 2004 at 4:45 PM Rating: Good
Listen my friend, the people who knock Rangers are not talking about them pre level 50. A ranger is really quite awesome until level 40. It is only after we loose pace in our tanking abilities, and have not yet reached good DPS, that we suffer(50-60). At 30, I felt like super man. A ranger cannot just run up and go toe to toe with mobs, without a healer. But don't worry becasue neither can warriors.

I am not sure who the Necro was that killed you, but remember that there are lots of undercons in everquest. There is a skeleton guard in Paineel, that has conned green to me for at least 10 levels, but I tried killing him at around level 50 duoing with my 50 shaman and had to run for the zone line not to die. I am sure others have tried this as well, I have seen others fighting and losing badly to this mob.

Rangers sub 50 should have no complaints. You can tank almost as well as warriors, and you get aggro spells and snares and can buff yourself decently as well. I was pretty much MT everywhere I went until the mid 40's. If you think it is hard at 30 wait until 50.

Perhaps you should role a Necro, then you will be able to solo.
#5 Jul 05 2004 at 6:55 PM Rating: Decent
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I agree with Mike, and I agree that for the most part, you get back what you put in. This applies in all aspects of life.

I also agree with Gladestrider and the Friar - rangers are an extremely competent class pre-50. Solo you have good dps, decent AC, SoW, snare, root, panic animal, little heals, and even harmony. This is all great stuff. Your AC and HP are not bad at your level at all. Is your defense skill maxed out? Are you using weapons you have high skills in? How are your resists? It's hard to fight any caster, let alone a necro with resists that are poor. You might have some areas that need improvement, but it's hard to say here.

Your ability to pick and choose the mobs you engage is your best strength as a player. When you feel you are in over your head, you need to change tactics and/or change mobs.

As a melee class, you need to carefully choose your targets if you intend to be getting hit. Fear is like a get out of jail free card - once mastered as a technique, you can significantly reduce the mob's potential damage output, something that makes pure casting classes so much better at soloing.

Fear kiting blue-con cougars in Iceclad would be an example of something you can do at your level. Just be sure to pull your target well away from potential adds. You have SoW and snare, you are in control.
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#6 Jul 05 2004 at 7:35 PM Rating: Decent
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I didn't read anything but the original post but as for which melee class can solo well with the least amount of deaths is monk in my opinion. FD/intimidation/mend have saved my butt more than a few times.
#7 Jul 05 2004 at 7:41 PM Rating: Good
Quote:
I didn't read anything but the original post but as for which melee class can solo well with the least amount of deaths is monk in my opinion. FD/intimidation/mend have saved my butt more than a few times.


What about a EQ/AM3 Ranger Bow kiting?

Depends on the level, and the mob, obviously.
#8 Jul 05 2004 at 7:43 PM Rating: Decent
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Friar Reinman wrote:
What about a EQ/AM3 Ranger Bow kiting?

Depends on the level, and the mob, obviously.


yup, does depend on the level and the mob, but FD still keeps the survivablity rate of monks top notch.
#9 Jul 05 2004 at 11:28 PM Rating: Decent
I would put a shadow knight way out ahead of a monk as far as melee soloability is concerned (having played both extensively).

As a matter of fact I would probably put the shadow knight on the top of the melee soloability heap (well not ahead of the beastlord but definitely ahead of everyone else in my opinion).

Shadow knights have the same benefits that monks (and rangers for that matter do) only they are much more proficient in my opinion.

Shadow knights have feign death as do monks. While the skill is more preferable than the spell it is not a huge game altering difference (I played a monk first and switching from the skill to the spell took a lot of getting used to but not having played the monk in a while I do never even notice anymore). Feign death is the ultimate survivability utility. Of course rangers do not get feign death at all.

Shadow knights get fear which works the same way as panic animal only it will work on any mob (lower than level fifty five) rather than just animals and is a million times more reliable than Instill Doubt.

Shadow knights have the ability to heal themselves through lifetaps much like monks can heal themselves with mend. Both have their advantages and disadvantages when compared to each other. Mend will heal much more damage than a lifetap will. However mend can only be used every six minutes whereas you can cast lifetaps every few seconds. However lifetaps require mana whereas mend requires none. However mends can botch whereas lifetaps never do. However lifetaps can be resisted whereas mends cannot. Lifetaps can also be interrupted whereas mends cannot. All howevers and whereas aside I much prefered the lifetaps.

Shadow knights have a huge advantage over monks with their ability to snare (which rangers share). Ranger snare lasts longer. Shadow knight snare does damage.

Shadow knights also have utility advantages over monks. Invisibility is a huge one (at least it was before potions became so readily available). They get some decent self buffs as well as situational utility too (Enduring Breath spells, See Invisibility spells, etc.).

I would even go so far as to say shadow knights are better pullers than monks in most situations. Monks closed the gap a lot with their lull ability but feign splitting with snare is a lot easier than without it and pet pulling almost garuntees a single pull every time if you want to go that way.

I soloed much more efficiently with my shadow knight than I ever did with my monk (though I did do it with my monk I chalk it up more to my own stubborness than any real class proficientcy). Of course I have never had a twinked character either and I have seen twinked monks do things with ease that my untwinked monk could never do.

Play around with some other classes. See what you like. Personally I reccomend a shadow knight. You will feel like a god to level fifty five. After that you will feel pretty useless but by then you should have made enough friend that it will not matter anymore.
#10 Jul 06 2004 at 2:25 AM Rating: Excellent
Most of my guilds SKs have rerolled warriors as to quote one of them 'Shadowknights suck'. But then that is just in the high end where SKs suffer a lot. Smiley: wink

You should have no difficulty as a ranger with tanking mobs. It does seen that you encountered an 'undercon' which are quite common in Everquest. Where the mobs con, does not match its difficulty. You meet more and more of these as you progress Smiley: smile

The rangers hardest time is from 50 to 60. You will suffer as you have few new spells and the most useful disc for you without Endless Quiver, the godly 'weaponshield' is not available till 60. Trueshot is only really useful when you can use endless quiver and very expensive, high damage arrows.

Before that you are one of the most powerful clases in everquest. You can solo any animal given room. Cougars in Iceclad, snakes and griffons in jaggedpine. A ranger can still reliably solo kill yellow cons in the 50's.

If you need to tank, I would suggest old world (kunark/velious) over PoP or GoD mobs Smiley: smile
#11 Jul 06 2004 at 2:53 AM Rating: Decent
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Rule 1: Pick your fights.

Anyone going up against a blue-con necro mob is going to have a hard time solo. That is not what you should be trying to go toe to toe with. If indeed you should go toe-to-toe with anything without healing support.

All your post really says to me is "I'm not a newbie any more - Waaaa!"

All classes as they develop have to play to their strengths and away from their weaknesses. At 30 there are very few melee who can solo toe-to-toe and not have massive downtime unless heavily twonked.

As a ranger you have so many good things going for you like healing, SoW, Snare, DS etc. Just use them in the right places. The suggestions here are sound. You will also still (just) get exp of Everfrost mammoths at 30 and they will be easier to practise fear-kiting on with less risk of adds.

Rangers are great!
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#12 Jul 06 2004 at 2:54 AM Rating: Decent
Well i have always seen rangers as a DPS, a kiting class if they really want to solo, if you look at them that way, its all good.

Quote:
1. is 1kHP and 650ac good for a lvl30 ranger?


you shouldn't get hit if your'e doing it right so it dosent matter

Quote:
2. What other class would you suggest for someone who likes to mele and to solo with good success E.G not dieing as often as a ranger.


Solo melee eh? no, it can't be done, if you want a better melee go with a warrior, if you want better solo, go with a druid or a necro, but ranger isn't far behind them. I thought of a ranger as a tank without the HP or AC to do it properly, but since I got into the 2nd teir planes and saw them soloing the mobs that i couldn't, two levels lower than me, i realised, a ranger is a druid, replace DoTs with arrows (much better DPS), give them better DSes, make their nukes a lot worse, and there you go, a ranger. Snare a mob, DoT it if you think its worth it, stick a DS on yerself, load yerself up with high quality arrows and run around backward firing at the bad guy without ever getting hit, exactly like a druid but quicker, The only problem with this is the cost of arrows, you can produce a lot of arrows for not a lot of pp if you are a fletcher, please tell me you are.

Quote:
3. I dont care if my punctuation or spelling is bad so if it is please dont make any comments about it.


Add a comma here and there, stick a question mark on the end of point 2 and your'e done.
#13 Jul 06 2004 at 4:56 AM Rating: Good
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My first character, and my main to this day, is my Ranger. That is over 6 years having this toon, and I probably enjoy the ranger the most. I did not really learn how to play the ranger until the mid 30's, as prior to that I was grouping a great deal. As you found out, going toe-to-toe with any magic class with the ranger solo was a bad idea; and as you, at 30, I questioned the worth of the ranger, or even just the one I created. I actually rolled another ranger with different stats to try to melee better. Not much change.

With the winds blowing a discontented tune, the ranger struggled trying to melee through the varius Kunark and Odis lands, and evetually wandered over to Stonebrunt mountains. There, the animals ran in fear when the ranger anounced himself from the shadows of his hiding, and they died quickly to his fast blades. The tracks of heretics where often found, and these dropped items allowing him to create weapons and occasionaly a sash that enhanced his speed, and he gave these to friends. The winds stopped singing their meloncally ways; the ranger had found his path.

I started fear-kiting the mobs I was hunting and tracking - just as a ranger is supposed to. And as others have stated here. To this day, I had the best time in this game with that ranger : tracking, hunting, snaring, kiting, and running away when necessary. I did not die from level 32 to mid 40's.

During my late 30's the bazaar opened up, and I started aquiring better armor, and most importantly, a good blade. Up to that point I had been using pretty much just the armor drops I had gotten myself, made the Ivy-etched armor, and had what I felt where good weapons; they where not. Use the bazaar and get some decent stuff, which can be inexpensive (or expensive). A ranger truly is a class that is as good as the armor and weapons we have.

And thus I continued to level 51.

At this point the message to you is use the EQ Atlas hunting guide, and find the zones with animals at your level to hunt. That is the rangers way. I also had a blast simply duoing with a fellow enchanter. I do not want to create another direction to this thread, but the Ranger with our DPS and the Enchanter control of MOBS is one of the most powerful combinations I have run across.

If you are interested I will follow this with what happened at 51 through 56, where my ranger is now. That is a different, and very difficult transition, and I believe is for most classes once at 50.

#14 Jul 06 2004 at 6:36 AM Rating: Decent
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neverdone wrote:
If you are interested I will follow this with what happened at 51 through 56, where my ranger is now. That is a different, and very difficult transition, and I believe is for most classes once at 50.
I'm interested, both because you tell a good story and because my ranger is level 53, making the information quite relevant.
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#15 Jul 06 2004 at 7:27 AM Rating: Decent
I haven't posted here in forever but i always like to throw in my 2 cents in a ranger thread. I have been playing my ranger close to three years now. Lets address your Hp and Ac first. 1k hp and 650 is about right. If you are unguilded and don't have a lot of plat to throw around. Like glade strider said Stonebrunt Mountains is where you should be. If you are the type that likes to solo then this is perfect. The exp is good the pandas drop gems and their claws that you can sell in the bazaar. Also there is the Wakazashi of the frozen skies quest that you can do while you are there. This quest give you the opprotunity to raise Foraging, archery, fletching, You can also hone your bow and fear kiting skills not to mention getting spell skill raises as well. now that there is a pok portal to gunthak. You wouldn't have to lug a ton of fletching supplies along anymore. This zone can level you into your 40's. After that i would concentrate on getting in with a regular group of people to exp with. Personnally i hate to Solo. I play eq for the social aspect, and since i play on storm hammer. I'm not paying 40 bucks to run around by myself all day. Other zones you might want to check out are. Easternwastes, iceclad, Stick with these zones and and you should be fine. Fear kiting animals is a solo rangers best friend. But, i really think at this point you should be thinking about grouping more. It is only gonna get worse for solo content after Planes level. Rangers are far from useless. Just take the time to learn your class. Don't try to be the tank in group. Heck don't try to be a tank period. Thanks to Kunark the concept of the undercon was introduced to the game. Rangers are best at soloing animals. Not a necro of all things Pet or not.
Unless you have a chanter or a shaman that can slow good enough that the cleric won't complain about you being a mana sponge. The main idea is to assist the main tank. Make sure you have all your good buffs up so you can spread them around the group. Try and get in geonid groups in crystal caverns so you can get gems to pay for equipment upgrades. If a ranger about your level posts his/her magelo profile, check it out see what you need in order to start maxing out your hit points. Your first Mission should be if you don't have it allready is to get haste. Silver chittin handwrap, or the sash of the dragonborn are 2 good examples, They should be pretty cheap at this point in the game.
Just stick with it. Stay the heck out of south ro Get yourself to Stonebrunt and start learning the skills that makes a ranger a ranger. If you have the time you can make 40 in a week solo in stonebrunt. If all else fails make a friend of a higher level ranger in game that can show you a thing or 2 about how to play your character. Most don't mind going out there with you and working with you. You might even get a decent item from them that has been rotting in the bank.
#16 Jul 06 2004 at 8:01 AM Rating: Decent
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That is over 6 years having this toon


Damned good trick just after the 5th anniversary
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#17 Jul 06 2004 at 8:11 AM Rating: Decent
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If stonebrunt is your destination, look up the Heretic Heads quest. You can get yourself a 15% haste belt without paying for it in the bazaar.
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#18 Jul 06 2004 at 8:24 AM Rating: Decent
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I am currently fear kiting mobs in Jaggedpine and doing it with ease. Once you get the pace of how long your fear spell will last, you can rinse and repeat without getting hit. Just keep practicing - it will come to you.

On a Ranger side note, I was noticing my arrows doing double damage last night. Was hitting for 40+, making it 80+ with double. Didn't do it all the time - but was wondering when a Ranger gets this archery skill? I have been reading up on my ranger for the last 6 months but never read anything about this.
#19 Jul 06 2004 at 8:29 AM Rating: Decent
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Double damage without a crit occurs when you hit a mob that isn't moving, and isn't rooted. You must be level 51+.
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#20 Jul 06 2004 at 8:35 AM Rating: Decent
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Thanks Squire - I just dinged 51 so that's the reason - just another perk when pulling and seeing that archery damage!
#21 Jul 06 2004 at 9:46 AM Rating: Decent
does haste affect archery aswell as melee?
#22 Jul 06 2004 at 11:00 AM Rating: Default
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Haste does effect archery, and archery gets it's own haste item which stacks - the quivers.

With 34% haste item, the fleeting quiver, and eye patch of plunder, I count 38 arrows shot at a rooted mob and then reapply root without having it break. Each little haste improvement has kicked the arrow count up between roots.

5 years is correct - late night typo.

Journey far and fare well!

And good squire Samatman, will touch on my 51+ when I get a break latter.
#23 Jul 06 2004 at 1:14 PM Rating: Decent
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If stonebrunt is your destination, look up the Heretic Heads quest. You can get yourself a 15% haste belt without paying for it in the bazaar.


Damn that quest to the deepest pits of hell.

/mourn Mistem Arrowbane, former level 46 ranger and questor of a kejekan tribal headband......oh, about 4 times now =/

#24 Jul 08 2004 at 1:15 AM Rating: Good
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#25 Jul 08 2004 at 1:58 AM Rating: Decent
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Very interesting post.

Especially as it show the OP what can be done if you grit your teeth and JFDI.

One point you really want to mention about The Hole is that after the entrance section there is a drop-off (before the massive constructs). From there you need some form of port out. They have now opened a way through the gatehouse but I think the door needs a rogue?

The Worker Sledgemallet was obviously your port. For those without it the Thurgadin gate potion (Vial of Velium Vapors) works well and is a good reason for any ranger (any melee really) to skill pottery.

I'm slightly amazed you managed to single pull The Hole entrance as they are in pairs when unbroken.

I have tried PoP zones and my experience was much the same. The mobs have far too many hp for the exp gain. Veksar was the same, nice exp but too long to kill each mob.

You might like to try Acrylia Caverns for some decent blues (and decent loot)

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#26 Jul 08 2004 at 2:25 AM Rating: Default
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There is a good thread regarding the Hole in the Zone section for the Hole. Explains how to work the mobs at the entrance to single pull.

You can walk out of the pit with the Massive Constructs, but it means going through the entire building, the three or so stories, the overhead walk way, and all the close knit mobs. I would heartily discourage fighting your way out. You must camo, and watch it does not break. First time doing this is, and getting out clean, is bit of a challenge. It is much better to gate.
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