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#1 Jun 28 2004 at 9:44 AM Rating: Default
Hello im a 56 pali and having trouble pulling in ldon and im having difficulty pulling from sides of doors when i open them and try to look ing i pull aggro from like 2 to 3 mobs at a time evan after i pacify the one i see.

If im tanking do i half to worry about rooting to.
thank you





Lanvaren 56 pali
Silver Moon Dragoons
Karana Server
#2 Jun 28 2004 at 9:58 AM Rating: Good
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Is there anyone else with a movement reduction spell? If not, then yes you need to worry about rooting unless you like large trains caused by runners. Smiley: wink

If someone else has a snare/root/Selo's chains/etc then they should handle the responsibility since you'll typically be stunning, lulling, etc with your mana.

Double doors are a royal pain in the ***. I assume we're talking about Takish'Hiz adventures. Best advice I can give is to open the doors, use F9 to change to a distant 3rd person view, then pan around to see what's around the corner. Even that is lengthy, annoying and requires you to get close to the door. Another option is the have a mage/wizard use the Eye of Zomm line to scout the room and you /assist the the caster to lull the adds. Lull doesn't require line of sight so this works, even if it is lengthy.

Best bet, of course, is competent crowd control. Let the door mobs rush ya and mez the bastards Smiley: grin
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#3 Jun 28 2004 at 12:48 PM Rating: Decent
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I really feel your pain. Takish is really horrible with those damn doors that like to close behind you at the very last minute, or the double doors that open inwards so you have a hard time seeing around them. In this circumstance I can recommend one of two actions: 1) use you ctrl + left/right arrow keys to side step the areas that may be obstructed 2) bring a bard up to the front with you and AE Lull (which brings up the question of why the bard isn't pulling to begin with). For Takish adventures I normally bring my longest range bow & arrows with me, so I don’t have to get too close to use spell pulling. I normally get just close enough to Lull those in immediate aggro range of the pull, back a good distance away, open the door, fire and then run backwards. If you are grouped with someone who is controlling a pet, putting them on "door duty" (constantly clicking on the door to open it until you return) is a good idea. If you run backwards through the door you are facing the mob and the pet will then be positioned to attack from the back. Normally I have whoever is main looter also be on door duty, so you don't pull several mobs onto a person looting a corpse...doh! If the looter is your "door duty" person you won't pull until the person is in place.

Edited, Mon Jun 28 13:50:53 2004 by Valzarius
#4 Jun 28 2004 at 1:09 PM Rating: Good
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bring a bard up to the front with you and AE Lull
Smiley: confused
Bards get two lulls: The lvl 7 Lubgurious Lament and lvl 62 Silent Song of Quellious. Neither is AE.
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#5 Jun 28 2004 at 2:22 PM Rating: Excellent
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I would also argue vehemently (or at least semi-sternly) against agroing a mob and running as far away as possible.

The mob doesn't get to camp any faster whether you arrive way ahead of it or not. The best pullers are those that work the mob to camp. You've got to understand that mobs travel in a straight line towards whomever they are agroed on. If you are running around a corner and through a room or two, the mob is likely to get caught up on a wall, or path strangely. It's always best to paci the mobs you want to paci, then agro the mob you want to pull. Watch that mob. Make sure it comes straight towards you. Lead it back to the party.


There's nothing more annoying then a puller who calls inc and then stands around with the party waiting for 30 seconds while a mob finds a path to where he is. If the mob is far enough away that it takes that long for it to get to the party, the puller shouldn't be in the room with us. He should be "pulling". There's no telling what was agroed along the way, or what path the mob took to get there if he's that far away. Always lead the mob to the group, especially in indoor zones.

Edited, Mon Jun 28 15:23:43 2004 by gbaji
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#6 Jun 28 2004 at 2:28 PM Rating: Decent
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Takish LDON is notorious for pull problems. I have gotten agro just opening the door from mobs I couldnt even see.

Best solution I have found is to have either a rogue (or bard) scout out the area and have them target the mobs for lull/pacify person who uses /assist to bring up the mobs before pull. Note that this lets the cleric/chanter/pally doing pacify or lull stand further back to avoid getting agro while casting.

Having said this, even great pullers can get unintended adds in Takish that wouldnt happen in Mistmore LDONs due to spacing - I did 3 Takish LDONs yesterday with my 56 chanter with a Uber group with an excellent monk chain pulling and still ended up with 2 or 3 on the pull that required mez. BTW we finshed all three in less than 40 mins including the first one where all but monk wiped when a pull gated and brought back over 10 buddies (we needed 2 more with 54 mins left at that point)- I managed to mez 5 before agro and they killed one but still other 5 creamed us.
#7 Jun 28 2004 at 3:06 PM Rating: Decent
get someone else to pull, there are so many people that assume that the tank is the puller, when you get to higher end game, having the tank and puller as the same person is V dangerous, and its not helpfull if yer not high end yet
#8 Jun 28 2004 at 3:22 PM Rating: Decent
Another hint is the old root pull that you will become more familiar with as you continue to level and your pacify become completely worthless.

To do this simply target mob a and root him, mob a's buddy(ies) will come running at you. This cuts down the size of a pull by at least one mob if you aren't resisted. I have done many normal LDON's as only puller with no CC aside from root-- much easier with the very fast casting hard to resist Shackles of Tunare though 8)

#9 Jun 28 2004 at 4:39 PM Rating: Decent
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71 posts
I posted a similar thread to this many moons ago about Pally pulling. I found people expected me to pull and tank at the same time when there were much better pullers than me in the group. I think some people just don't understand or appreciate how different class's work in a given enviroment. I gave the pally up eventually due to some very abusive people on the stromm server. I know play a 43 warrior who is built to pull and tank at the same time. (I did my first LDoN in 6 months last night and it ews great).
The thing is, it was a mistake deleting my pally due to other people ignorancies(Is that a real word?). Don't get disheartened abd find yourself a guild which will guide and help you.
#10 Jun 28 2004 at 4:48 PM Rating: Decent
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3,212 posts
Small language lesson hijack.
Ignorant. He/She/was ingnorant of the rules of usage. They were ingnorant as well.

Ignorance is bliss. They ingnorace of the other players caused me to delete my paladin.

#11 Jun 28 2004 at 7:34 PM Rating: Default
Well had ranger to back me up but dum paper tank didnt help and let 4 of us die
#12 Jun 28 2004 at 7:38 PM Rating: Default
i also find that my root spell instill dosent hold worth a dam so whats the point
#13 Jun 29 2004 at 2:02 PM Rating: Decent
42 posts
Hi Samuelstephens,

I have had similar problems in seeing around doors or blind corners to find out what mobs are waiting. I have a level 31 Ranger and I use my Bind Sight spell to help with that. I'm not sure how familiar you are with that spell and actually, apart from me, I've never come across anyone who does use it frequently. For me Bind Sight has been a life saver.

Usually if there are multiple mobs in a room, there will be one that is easily targeted from the point you open the door. Distance is not an issue since Bind Sight has a large casting range. If there is a Ranger (or another with Bind Sight), get that person to cast the spell on the mob facing the door and that should allow the Ranger to see what is behind the door.

Once you know what is in the room, you can work up a pulling plan with your crowd control.

Oh - the other thing with Bind Sight is that through the eyes of the targeted mob, the Ranger can target any mob that the targeted mob sees. So the Ranger can target the mob behind the door and the lull/mezzer can /assist the Ranger and have it targeted ready for lull/mezz as soon as the mob comes around the door into line of sight.

Hope this helps.

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