Forum Settings
       
Reply To Thread

Gasp! Profit from a Tradeskill?Follow

#1 Jun 21 2004 at 12:57 AM Rating: Decent
Ok, before I say anything, are there any recipies out there that result in an actual profit if sold back to a vendor? I found one yesterday but not sure if this is something new as of recently to actually appease us tradeskillers.
#2 Jun 21 2004 at 1:09 AM Rating: Decent
WHAT IS IT?
#3 Jun 21 2004 at 1:57 AM Rating: Decent
Sorry Spanglerrr, I can't say due to possible removeal if it is an oversight.
#4 Jun 21 2004 at 2:36 AM Rating: Decent
Any TS yields a profit if you forage or loot key components. You can even make a mentionable profit as early as tailoring leather padding at triv 31. Doing banded mail with sheet metal made from looted rusty weapons (failures not included of course) can also give you a slight profit as do basic TS components like tempers (brewing, studs/boning (smithing), silk swatches/threads/cords (tailoring).

Of course that only works if you sell the stuff in the bazaar. Apart from one tiny loophole which allowed me (but only in two cities in the whole of Norrath)to make a small profit of about 100p per hour in smithing i never encounterd a TS recipe that yielded a profit in selling to vendors while using vendor bought stuff only.

#5 Jun 21 2004 at 7:09 AM Rating: Decent
lol. It's not an amazing secret, as an enchanter you can enchant metal and sell to vendors for a profit, its not a lot but it is a profit.
#6 Jun 21 2004 at 7:28 AM Rating: Decent
**
514 posts
Not sure which TS your talking of. Mine is research and I make a killer profit on it. Key is to have a trader in the bazaar selling to NPC isn't profitable to the extent you could ever keep up with your needs.
#7 Jun 21 2004 at 7:56 AM Rating: Decent
**
480 posts
There are a few recipes that you can use 100% vendor bought items and sell back to vendors (with good faction and CHA) and make a small profit (talking a couple copper or silver). The time required to amass any kind of a fortune is discouraging.
#8 Jun 21 2004 at 8:33 AM Rating: Decent
**
330 posts
The devs have made a point of trying to remove any recipie that produces profit with vendor bought components in order to stop macroers from making a profit without risk or involvement. It is considered an exploit to make mony from merchant only combines. If any still exist it is an oversight by the devs.

There are a few recipies that can be sold back at a profit that use hunted, foraged or fished components. That is allowed since it takes time to collect the ingredients. There is a built in limit to the amount of profit that can be made.

One of the easiest and most profitable of those recipies is Clockwork Needles It requires a lot of precombines and needs a fished component from Ak'Anon.
#9 Jun 21 2004 at 9:23 AM Rating: Decent
It might be different on FV but Vendors don't buy cultural needles.

.....and when I did them just for skilling up I couldn't sell more than one per week in the bazaar for 1(!) lousy plat ......
#10 Jun 21 2004 at 9:55 AM Rating: Decent
**
500 posts
Only profit I have seen recently is the very small one chanter can get by buying metal, enchanting and then selling it back.

Sure not worth the time, since you could make a lot more just killing and looting.
#11 Jun 21 2004 at 12:13 PM Rating: Decent
Well, by only using vendor-bought items and selling back to the vendor, I am able to make 1p 7g 4s 4c per combine. Considering it takes me 3 minutes for all the combines for a stack of the components (which yeilds 2 pieces) I will make roughly 3 plat. Per hour I will net roughly 60 plat. Now, of course me being level 34 I could probably hunt and be more profitable, but any character who has the skill even partially high can make a nice profit.
#12 Jun 21 2004 at 12:15 PM Rating: Decent
Hey Baron.
What tradeskill are you doing? What are you making?
#13 Jun 21 2004 at 12:23 PM Rating: Good
****
4,596 posts
Please take note that when the Dev's find it they may feel it's an exploit. It is possible you will get banned for doing it over and over again. If it was me I would /bug it.
____________________________
Nicroll 65 Assassin
Teltorid 52 Druid
Aude Sapere

Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
#14 Jun 21 2004 at 3:47 PM Rating: Good
**
710 posts
Fishing technically still makes you a profit once you hit 200 since fish and daggers sell for more than the bait, and if you have something that summons a rod then you don't even need to worry about the cost of a new pole either...

So, for something to usually be an issue with the devs

1.) you must make a LARGE enough profit for it to make a dent in the economy (i.e. like multiple PP an hour)

2.) easy enough to do that you can macro it

3.) have a low chance or low cost of failing.

So this is where the fishing in Abyssmal sea was a problem... you made huge profit (I made 10K pp in a 6 hour time period), you could macro it (I read a book while mashing my fishing hot key), and it had a low chance of failing (I had the fisherman's companion and a 200 skill)...

AS such, there are some tradeskill items you can make that are all vendor items that sell for more than the sum of their pieces, however, your chance to fail is so significantly high that its just not worth doing.

Its unlikely this tradeskill purchase is worth the bother.

Shoot - you can take some rusty weapons, sharpen it, and then combine with water to make ore that sells for more than the original weapon, stone, and water cost to buy...
#15 Jun 21 2004 at 6:52 PM Rating: Decent
**
330 posts
MordenRaspCleric wrote:
It might be different on FV but Vendors don't buy cultural needles.

.....and when I did them just for skilling up I couldn't sell more than one per week in the bazaar for 1(!) lousy plat ......


That must have been changed. When I was skilling-up smithing I made over 400pp profit from the needles selling to vendors in PoK.

The devs must have thought that was a little too much and nerfed it.
#16 Jun 21 2004 at 7:22 PM Rating: Decent
Hehehe there are a few profitable 'tradeskillz' you might consider... DIE AL U STUPID BANDITS! I AM A LEVEL 65 AND GONA KIL YALL!!! :o That is nuber one... number two is buying things and using in quests... Go to Innothule and if somebody has been farming recent silks then buy all the eyes they sold to Rukta and then give the eyes to protector in Gukta. Number 3 is fishing (no duh). Number 4 is your special class-and-race specific stuff.
#17 Jun 22 2004 at 12:32 AM Rating: Decent
**
509 posts
Back a few months ago there were alot and I mean alot of tradeskill exploits. One that was really popular was that you could buy small bricks of ore and combine em into large bricks that sold for a good bit more than you bought the components for. Like a plat or 2 I can't remember. This caused a huge swell of plat into the economy and after the shouts and chaos of it all sony went thru the tradeskills and nerfed the heck out of everything. The cultural needles were nerfed as well as jewelcrafting. There were several combines in jewelcrafting that could turn a profit with enchanted metals. Those were toned down quite a bit.

But as the others have said if it's not a combine that can be bought totally from a npc. And if it doesn't yeild at least a few gold per sale then there is no real chance of it getting abused much.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 212 All times are in CST
Anonymous Guests (212)