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Maybe if there was treasure chests with good treasure that are locked and traped with a nasty AE damage spell then rogues would be more of the class they have been in the past.
You mean put in something like, oh I don't know, gems and jewels (blue diamnds and such), make it give group XP when successfully cracked into, then seal it with a nasty AE dot that is pretty much death unless a specific LDoN camp bought spell is used and quickly....Wait, that is exactly what is in the dusty/dark barrels, chests, coffins, boxes..etc that a Rogue can crack into with no danger whatsoever as long as he/she knows what they are doing and does it well.
So far the best I have dragged out of one LDoN from just the traps was: 2 blue diamonds and a black sapphire. As I was the ML, I was going to sell them, till I as informed by the two dwarves that they neaded the blue diamonds and would pay me what I got from the vendor for them (209 plat) and the Troll SK chimed in that he could buy the black sapphire also for 250 pp as he needed it also. So I sold them to the groupmemebers instead of selling them to the vendor and then split the combined loot with the group.
Normally our takes at the end of the LDoN (47th lvl or so) was 30plat or so each for a full group. This time it was a whopping 180 each. That of course was the best I have hauled out of the LDoN's to date. Normally if we get anything of value it will be one, maybe two diamonds/blue diamonds.