This is probably going to blow my post rating down to 1.00 but I figured that I may as well rant about it anyway, because I enjoy ranting.
The past few weeks, I've seen posts on various forums about how people are quitting because of recent changes to the game. No, I'm not talking about the graphics ''fix.'' I'm speaking of positive changes like the new Gunthak stone, or newbs getting more than just a weapon, note, and candle when they first start. I honestly do not get it. These things aren't making such a HUGE impact on all-around play. This is a game. A game is supposed to be fun.
When I started out, everything seemed pretty new, and everything to learn was overwhelming. It took me FIVE sessions to figure out what the hell spell gems were. I spent most of my time dying to blue cons at level 4. I tried to make the Qeynos/Freeport run (I had no idea that ports existed) 10 different times and died on each attempt. That's not fun. That's frustrating. Myself, I'm quite glad they are making things more n00b friendly. I would have loved to have the new tutorial around when I started. Spell gems memmed would have definitely helped my dumb ***** lol. Tell me, what's so wrong with this?
The new Gunthak stone, the PoHate NPC... what's so bad about these things? It makes content more accessible, and thats what the content is there for, right? It's what it was designed for and worked on for, ne? To be accessed and used. What exactly changed? For the level you hunt in LoY zones, travel through tox/paineel/warrens/stonebrunt is way trivial. It's only a *time sink.* Similar to the time sink of shouting "looking for a port to PoHate, donating 100pp" and waiting for someone to respond. As for it being a "kick in the face" to druids and wizards... well, if you think that's all your class does, I feel kind of sad you haven't discovered their potential.
If you're going to quit, quit because YOU aren't having fun, not because the game was improved for other people and you feel it should be more challenging for them. This game is diverse in that area... challenge can be found if you look for it. A group may choose to do an LDoN adventure - pretty easy, pretty straightforward... or, they may choose to explore deep in an "old world" dungeon zone, where there is no graveyard, no time limit, and respawns on mobs.
Lastly, if you don't like certain changes - why use them? Don't like the Gunthak stone? Ignore its existence, travel through stonebrunt as usual. ;) But this back-in-my-day BS is getting annoying. I don't see anyone throwing their phones and computers out the window...
*pushes her car into a lake* CARS MAKE LIFE TOO EASY! We are meant to walk everywhere, anyone who doesn't is lazy! ;p
k, i'm done. :D *hugs*