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LDoN solo?Follow

#1 Jun 08 2004 at 11:48 PM Rating: Decent
I don't have Lost Dungeons yet mainly because I'm on dial-up and it wouldn't be fair to my group to lag constantly or go LD. This being said, I still want to do these adventures but by myself for now. Is this possible? Please forgive me, but when LDoN came out, I was on a 2 year EQ hiatus so I'm not even sure how the whole thing works. Can they be soloed?
#2 Jun 08 2004 at 11:55 PM Rating: Decent
No. LDoN adventures require a team of at least three people. Dungeons are instanced and mobs are based on the average of the group's level. Also, there can be no more than a 7 lvl spread between the highest lvl toon, and lowest lvl toon.

However, in Omens of War, characters will be able to get solo missions at lower levels.

Edited to add that you obviously will need the LDoN expansion to participate in LDoN adventures.

Edited, Wed Jun 9 00:56:31 2004 by PsychoJester
#3 Jun 09 2004 at 12:07 AM Rating: Decent
Thanks for the quick response. I just found a link here on Alaa's telling some unknown info. How do you know OoW will have soloable adventures? Is that part of the release info on Sony's page?
#4 Jun 09 2004 at 12:54 AM Rating: Decent
Yeah. The official site is here.

Here's a quote from the Overview:

Quote:
Task System:
The task system allows players to go to various zones and request a task. These tasks are being designed for quick completion and are initially aimed at lower level players.
#5 Jun 09 2004 at 1:37 AM Rating: Decent
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I didn't read any connection between these "tasks" and LDoN. That description looks to me like they want to test a dynamic quest engine.

Several new games are talking about this which they claim will prevent the queueing and spoilers that are currently available for MMOG quests.

So that for the same or similar reward one player might be asked to collect 2 fire beetle eyes and an orc truss while another is asked for 3 rat ears and rusty vibrator.

I suspect this is another part of the EQ2 stealth beta.


On the OP:

It is technically possible to solo an LDoN if you find 2 people to get the adventure with who are willing to drop out and let you do it alone. However the way the mobs are laid out means that unless you can be pretty sure of single-pulling (Pacify or similar) then some sort of CC is needed. Also the actual dungeon you get is random from a set of 10. Some layouts are much harder than others from this angle. Some of the Rujarkan ones for example start you right next to a junction with about 6 mobs round it while others start in a big cave where the mobs can be single pulled without any spells.
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#6 Jun 09 2004 at 1:56 AM Rating: Good
Go here follow the links, it will explain.

Solo LDoNs are planned to be introduced soon, they have nothing to do with Omens.

#7 Jun 09 2004 at 8:34 AM Rating: Good
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Given the gimp-tacular experience and loot in LDoNs these days (nerf, nerf, nerf) I don't know why anyone would want to do a solo LDoN aside from the giggles of saying they're doing a solo LDoN. You might get lucky on a collect, but I doubt most solo people could win one within the allotted time.
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#8 Jun 09 2004 at 9:05 AM Rating: Decent
I think you cant solo this expantion. Although once you have a full group people can drop out and you can go in with fewer people. The adventures are timed and they calculate the level of the group. Haveing a well rounded group is the best way of completing it. .... oh, rescue missions suck! do slaughter or collect! LOL
#9 Jun 09 2004 at 9:18 AM Rating: Decent
It's about time that SOE is listening with earnest to player feedback. Let's just hope that the next step of implementing player feedback happens.

Iluien the Silent wrote:
Go here follow the links, it will explain.

Solo LDoNs are planned to be introduced soon, they have nothing to do with Omens.

#10 Jun 09 2004 at 9:38 AM Rating: Decent
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I'm not in the mood to chase links attached to links to maybe find out what's going on (look! A link to the EQ page to Mobhunter to Steel Warriors maybe saying a one sentance blurb about something). So does anyone have a direct link talking about solo LDoNs?

Personally, I think the idea is silly. To mention the standard: There's tons of solo content already. The entire friggin' game is potential solo content aside from those areas (i.e. LDoNs) that need a minimum group size to enter. Aside from hurting group dependant classes (a "soloable" LDoN for my rogue is one filled with gnoll pups) who want to earn points and have to wait even longer to create a group, I don't see where this does anything at all. Well, I suppose it sppeases those who feel a sense of entitlement to have every game aspect catered to them personally.

Edited, Wed Jun 9 10:39:12 2004 by Jophiel
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#11 Jun 09 2004 at 11:09 AM Rating: Decent
Actually a lot of the high end game is raid content. To be able to equip yourself decently for such things without farming for years to get the money to buy the best stuff in the bazaar solo LDONs would help a lot. Sometimes it's really tuff to get a LDON group in the place you need something.
#12 Jun 09 2004 at 11:10 AM Rating: Good
You know, I think the idea could be better refined.

Rather than making single instanced LDONs in addition to the existing LDONs, why not just let LDONs be available for groups of 1-6 players?

Then, it's just a matter of having the players pick an adventure of the appropriate diffulty. If you think you can handle a LDON designed for 6 people....good for you. If you have a group of 6 and would like to run an adventure set up for 4, take a lesser reward and do so.
That would be a damn nice method for player-guided instructionals. To teach someone, you can have them tag along and basically just observe with as little involvement as possible.

#13 Jun 09 2004 at 11:36 AM Rating: Decent
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Actually a lot of the high end game is raid content.
Hence the qualifier "potentially" soloable. There's nothing really preventing you from taking on raid mobs solo except that you'll die a fast and miserable death. Be that as it may, even discounting raid mobs, there's plenty of things a lvl 65 can solo on. No offense, but if you're arguing that there's a lack of mobs to solo on, I'm going to laugh at you.

Quote:
To be able to equip yourself decently for such things without farming for years to get the money to buy the best stuff in the bazaar solo LDONs would help a lot.
Group LDoNs already help. That was the whole idea: Casual group content in dungeons that'd allow people to gain meaningful equipment upgrades over time.

Quote:
Sometimes it's really tuff to get a LDON group in the place you need something
Cry me a river. Do you think it'll be easier for rogues and warriors to get the LDoN groups that they need once you get your solo dungeons? This goes back to the entitlement issue above -- you're worried about what's best for you. If you want a group in a place like DGuk, then go form a group. You say you need this gear for high level raid content which implies you must be in a guild so why on earth isn't your guild helping you do LDoNs for the gear you can all benefit from?

Edited, Wed Jun 9 12:37:54 2004 by Jophiel
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#14 Jun 09 2004 at 12:13 PM Rating: Decent
They mention many times that the solo ones will be based on class skills and not current adventures. There is great information about future things on main sites. Took me a whole ten minutes to go through the top five.

I think it is a great idea. There are really only two places I have found that my rogue can solo for okay experience (1-2%aa per kill) and they are very boring dungeons.
#15 Jun 09 2004 at 12:24 PM Rating: Decent
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Took me a whole ten minutes to go through the top five
Good. You should have hit Copy+Paste while you were there Smiley: grin
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#16 Jun 09 2004 at 12:39 PM Rating: Decent
http://mobhunter.com/article.jsp?articleid=-1863105531

Links are at the end of the article. Because different people talked about different things there it is good to read a few.
#17 Jun 09 2004 at 1:12 PM Rating: Decent
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Not to be dense, but I didn't see anything on Class-specific (and class balanced) solo LDoNs in any of the original post "overviews" on any of the sites linked. I'll admit to having skimmed, but then again I only need to read about debuff slots and PoTime instances so many times.

If you have a direct link to something talking about class specific solo LDoN instacing, that'd be great. I honestly don't have the time or inclination to go through eight ten page posts all basicly saying the same thing over and over.
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#18 Jun 09 2004 at 1:36 PM Rating: Decent
I'll find it. In one of them Smedly gave the most info. I read so many the quote may not be in those.
#19 Jun 09 2004 at 1:57 PM Rating: Decent
I looked for a bit. I can't the one that said it would be designed around class skills. Yesterday was a slow day and I read way too much EQ stuff. If I stumble across it again I'll tell you.

Quote:
Who says a solo-instance zone has to center around the traditional "kill everything" model?

What if a rogue one was something where the rogue was supposed to sneak around and pickpocket items from NPCs and turn in those items for exp?

Similarly, a warrior one could be guard a cleric fellow through a nasty area. The cleric could heal the warrior as the warrior worked to keep him alive.

These are just random ideas I've come up with as I was typing this message, so don't assume this is what we are doing exactly. However, try not to assume everything has to be the "old way".


It was a quote from GU by Rowyl http://forums.gucomics.com/viewtopic.php?t=2220&postdays=0&postorder=asc&start=15

That is as good as an example I can link.
#20 Jun 09 2004 at 2:08 PM Rating: Decent
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Hey now, you promised me "many times"! I wouldn't have found that in a million years Smiley: lol

Thanks. Though I'd be suprised to see anything like that any time soon, it'd be kind of cool. I once posted that I thought more of the epic quests should be class related rather than "kill mob". Rogue, I guess, uses pickpocket and druid/ranger uses forage but that's about it. But I digress.

Part of why it's hard to imagine them breaking from the "kill 'em all" model for adventures is because there's honestly not much else EQ is made for. Yeah, you could perhaps have a rogue adventure where you pickpocket everyone but would you honestly want to do that more than once or twice? Hopefully they'll continue on the idea of actually making such a thing if they can find innovative ways for each class to excel and do something unique.
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#21 Jun 09 2004 at 2:31 PM Rating: Decent
I play a rogue so I'm really not into soloing - perhaps duo missions could be doable. However, if they are thinking to add some new LDoN content, I'd love to see missions designed for slightly larger groups of people.

For example, I'd love to bring along a 7th or 8th player to our group and not take the huge raid exp penalty. AFAIK, there are actually exp *bonuses* for getting to six, but beyond that we get hammered with this giant penalty.

I think in the context of LDoN, 7-9 people (tiny raids) make a lot of sense: they allow us to involve more people. We keep the level restrictions, so we aren't really powerleveling anyone. I'm not saying these alternative missions should be easy. I'm willing to sacrifice some of the giant six person exp bonus (or all of it) to be able to include more people. Most of the people who spend significant time LFG are damage dealers of some kind who could be easily added once some kind of crowed control, healing and tanking are established.

Also, raids for small guilds would be nice. Perhaps make 2 group and 3 group raids? Just the assurance that we will get to smack a couple named mobs at the end who drop normal LDoN named loots would be fine. They could call these "practice raids" for the existing LDoN raids which I have never experienced.

Lastly, I don't see why the strict tier system is needed for LDoN. Why is it that at avg group level 62.9 we get a really trivial mission but at 63.0 we get a far rougher mission? Why not just set the average mob level to the group level minus, say, 6.5 for a normal, 4.0 for a "moderate" and 1.5 for a "hard"?

When our average group level was 62.9, we could do hard mission consistently, and normal missions were trivial and the exp was terrible. When our group justed dinged 58, we had a very hard time winning on normal, but the exp was great.

I still want to be able to have a good challange and right now we are stuck between the 63-65 normal missions, which are pretty trivial for us, and the hard which we just can't kill fast enough to win in.
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#22 Jun 09 2004 at 3:38 PM Rating: Decent
True enough. I did say that. I am sorry. :)
#23 Jun 09 2004 at 3:56 PM Rating: Good
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Haha! I got rated down for asking for sources on the solo, class specific LDoNs Smiley: laughSmiley: laughSmiley: laugh

Goobers
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#24 Jun 09 2004 at 4:12 PM Rating: Decent
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Haha! I got rated down for asking for sources on the solo, class specific LDoNs
Questions are a burden to others, and answers a prison to onself.

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#25 Jun 09 2004 at 4:20 PM Rating: Decent
Quote:
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Actually a lot of the high end game is raid content.
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"Hence the qualifier "potentially" soloable. There's nothing really preventing you from taking on raid mobs solo except that you'll die a fast and miserable death. Be that as it may, even discounting raid mobs, there's plenty of things a lvl 65 can solo on. No offense, but if you're arguing that there's a lack of mobs to solo on, I'm going to laugh at you."

I was talking about getting the LDON equipment more then anything here.

Quote:
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To be able to equip yourself decently for such things without farming for years to get the money to buy the best stuff in the bazaar solo LDONs would help a lot.
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"Group LDoNs already help. That was the whole idea: Casual group content in dungeons that'd allow people to gain meaningful equipment upgrades over time."

I realize this, but they already dropped it to 3 people, but I don't see any reason why they couldn't have a solo version for less points. I am not in a guild and I prefer to solo most of the time and though I would like to get in a guild the requirements these days are rather lofty.

Quote:
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Sometimes it's really tuff to get a LDON group in the place you need something
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"Cry me a river. Do you think it'll be easier for rogues and warriors to get the LDoN groups that they need once you get your solo dungeons? This goes back to the entitlement issue above -- you're worried about what's best for you. If you want a group in a place like DGuk, then go form a group. You say you need this gear for high level raid content which implies you must be in a guild so why on earth isn't your guild helping you do LDoNs for the gear you can all benefit from?"

Well warriors and rogues are always welcome in groups. I don't worry about them to much. I play a necromancer and though they have uses in groups they are usually one of the last to get picked. Rogues are better DPS then a necro and every good group needs a tank, slower, healer. Really there is no reason to deny the ability to do LDONs solo for less points IMO.
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