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Interesting Skill-Up PathwayFollow

#1 Jun 08 2004 at 9:25 PM Rating: Decent
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I've been working on tradeskills for my new character on FV and I wanted to share this oddly intertwined skill pathway.

Fishing only in Nedaria's Landing (a zone with no apparent use) I obtained thunder salmon. Here is how it works:

Make salmon bones from the thunder salmon (fishing trivial 171, cost ~5p and a foraged root)

With your newly acquired salmon bones, you have 2 choices:

A) Make fishbone darts (fletching trivial at 162, yield = 5)

B) Make thunder salmon glue (baking trivial 103, cost = 1s)

With your freshly baked glue, you can now make unfired air-sealed arador (pottery triv 183!) (cost ~1p 1g - amazing). Fire your creation into a Air-sealed arador (yield=6, triv 146 kiln).

Now go forage some surefall sap in qeynos hills and brew yourself some surefall ranger's trail juice (brew trivial 203, cost = a foraged sap, an arador and a celestial essence, yield=2)

What intrigued me was that by fishing one specific fish, and foraging in QH, you can work your tradeskills to:

fishing 171
fletching 162
baking 103
pottery 183
brewing 203

And the only cost is in basically converting the fish to bones (celandine herb - 5p). I'm not saying this is the cheapest way to reach these skill levels, but it is an amazingly compact way to work 5 tradeskills simultaneously.
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#2 Jun 09 2004 at 1:50 AM Rating: Decent
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I don't know how common Surefall Sap is. I've been trying to buy some for a recipe and there is occasionally 1 or 2 on sale. Whether this reflects rareness or lack of interest I'm not sure.

Also I've found recipes requiring Celestial Essence to be a right pain. Bazaar prices can be silly. I think the easiest way would be to carry the solvent and a mixing bowl around and keep checking vendors on your travels. Over time you could build up a few - and if things were going badly you could always sniff the solvent.

And remember that for those darts you need Fishbone Dart Tool either Smithing near 146 or another silly bazaar price. They are actually quite cheap to make but I've seen them on for 2.5k! I sold several to vendors for around 2sp before I found this out.

With all those provisos it does look an interesting series of skills. I suspect however that people will always find the direct way to those trivials easier and faster
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#3 Jun 09 2004 at 6:22 AM Rating: Good
It IS an interesting skill path. None of my trade skills are up to it yet as I'm lagging badly in the trade skill dept. (I just don't have much interest there yet). If I ever get to the point where this is feasible, I might give it a whirl just to see how smoothly it goes for me. Thank Alla for the 'search forums' feature.
#4 Jun 09 2004 at 6:44 AM Rating: Decent
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Well I can help you out with the celestial essence: You can make all you want by buying 'scent of marr' from one of the poison merchants in the western trader building in PoK (or the erudite merchant in EC for that matter). Scent of marr + the celestial solvent = celestial essence; cost ~1p

As for the surefall sap, I agree, rare to find it for sale, and like any forage, it is probably a PITA, but if you do forage it, it is basically free. QH isn't a very populated zone and ranger's trail juice is competing with qeynos afternoon tea for the dex-wis crowd. I think the 4sta on trail juice would make it just as valuable as qeynos tea though, meaning it would sell for 20p each. You have to forage tea leaves to make qeynos tea as well.

As for the fishbone dart tool, I have always been able to find the ones you sold to the merchants, so I keep one and sell the rest in the bazaar for 2.5k :)

What I thought was nice was that for someone on a budget, the end products (fishbone darts and ranger's trail juice) would both sell in bazaar to recoup costs along the way. So many of the preferred skill up pathways result in, say, casserole dishes, that you can barely sell to a merchant let alone to a player - meaning all the money you are putting in along the way is just lost.

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#5 Jun 09 2004 at 10:18 AM Rating: Decent
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Thanks for that tip on Celestial Essence. I obviously didn't do my homework well enough.

Given that the route seems quite interesting for a foraging class. I'll run my ranger over to SFG and see what I can scrounge up.

I'd also agree that the Trail Juice is likely to be saleable although I imagine that people just go for the names they know and that relatively few go through the bazaar tool looking for type=drink to compare stats.

The darts have a nice range on them for throwing too.
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#6 Jun 10 2004 at 2:08 PM Rating: Good
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First of all, it's an interesting way I haven't thought about. That being said, there are a few things about the skill up. This would work well if you are within about 25-30 points of trivial. Starting off at skill of zero and working on trivial 100-170 range takes way too long, unless you can find everything from vendors for cheap (like fish rolls for baking, only need fresh fish and bat wing, less than 1 gp per combine).

Also, the forage stuff will slow you down to a crawl if you choose to skill up using this method. While foraged roots are fairly common, you still need to spend about an hour of foraging to get 1-2 stacks of roots, in a right zone. That would get you may be 1-2 points of skill up. Roots in bazaar, at least on Xev, goes for 1 pp or more. Pretty expensive. The surefall saps are even more rare and you would be spending way too much time foraging.

While this is a novel approach to skill up, if you have a lot of time in hand, there are many other method of skilling up using less money and time.

Taushar
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