Forum Settings
       
Reply To Thread

Post-Tutorial DisorientationFollow

#1 Jun 01 2004 at 2:15 AM Rating: Decent
Scholar
Avatar
***
3,166 posts
I'm starting to notice more and more new players asking really basic questions after going through the tutorial.

Before they arrived in world in front of their Guildmaster with a message saying read the note in your bag. This was their first experience in game and presumably it actually prompted them to do it. I spend a lot of time in Shar Vahl and the first questions you would hear in /ooc were "Where is the Registrar" or "Where is Mignah". In the last few days I've been hearing a lot of "Who do I speak to to get my quests?" often from people already half a zone away from their guildmaster.

It is as if the tutorial winds them up so when you drop them into the game their little legs just whoosh them away until their brain catches up and wonders why there is no message in a box telling them what to do.

And of course now they may be 2,3 or even 5 and still not walked around their home town.

I also get the impression from some that they are profoundly disappointed that all the NPCs they need are not still right in front of them and they need to run across a whole zone to do a quest.

____________________________
Wherever I go - there I am.
#2 Jun 01 2004 at 2:27 AM Rating: Decent
Well, the more people whine about wanting an easier and easier game, the more SOE is going to do to present everything on a silver platter. Sadly, this applies to true noobs as well.

Some things that SOE does has me scratching my head. The whole moving forward stands you up I can see. However, camping now sits you down, and casting stands you up I don't get. Really....what the hell? How many lazy fat ***** did SOE had to hear from saying "I don't want to click sit before camping. It's too much like exercise for me" or "Why do I have to click stand to cast? I'm just too ******* retarded to remember to do that."

I'm still prolly a noob myself having only been playing almost a year and not having a toon anywhere near 65, but I'm seriously getting sick of all this. I would ask why Sony keeps putting out this crap, but I know why. Because we buy it. No matter how much we *****, moan and groan, SOE knows we will still buy it. However, I think my buying days are over with Sony.
#3 Jun 01 2004 at 2:30 AM Rating: Good
I've noticed the same thing, The other night I had logged on for a few minutes to run a quick errand when I came across a new player standing in Qeynos who was having trouble getting started. I could tell she was a bonafide beginner from the number and flavor of *say* comments in the chat window.

She couldn't seem to get a handle on basic things like joining a group and selling off stuff. She was even unable to *accept* an item that I tried to give her.

Finally, I suggested that she run the tutorial and she responded *I already did!* Oops!
#4 Jun 01 2004 at 2:36 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
The thing about the tutorial is that it's not working as it was intended to. All of the true no0bs are going through it, understanding the basics, and then complaining because they have to learn some of the finer points of the game without narration and somebody to hold their hand (although selling and such aren't exactly *fine* points).

The other people in the tutorial are the seasoned veterans who have found out that they can get an awesome charm just for running around and hailing a few NPCs. Hell, I did the tutorial just for the charm on my ranger. It's a good charm!

If SOE really wanted to help the true newbies out, they'd tell them to read the damn manual, just like they told me when I first started. That's one of the most enjoyable parts of learning a new game: the learning part!

Twiztid
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#5 Jun 01 2004 at 11:23 AM Rating: Decent
Hrmmm they do teach buying/selling in the tutorial, seems like some noobs just don't pay attention!
#6 Jun 01 2004 at 11:31 AM Rating: Decent
**
329 posts
I would refer them to the manual that comes with the game. Granted, it does not cover all the finer points, but it does contain a great deal of basic information that you need, eg, selling, grouping, tells, etc. I read the manual twice, cover to cover, before I even created a character. Maybe that's too much work for some...
#7 Jun 01 2004 at 11:41 AM Rating: Decent
The Help window does pop up as soon as you load into your starting city from the tutorial. I bet 99% of the players immediately close it without ever reading through it though. Same with the tip windows.
#8 Jun 01 2004 at 12:11 PM Rating: Good
Actually, having been in a game that has seen a large influx of totally new people more than once, I think this is a GOOD thing.

Everyone complains how top-heavy the servers are. There are two solutions that come to mind when something like EQ is top-heavy.

1. Redistribute the weight. You can do this by raising level caps and making low levels easier to progress through. (SOE appears to be doing this) This gives you some level spread by making new characters of level-motivated players hit mid-levels faster and spreads out the top end because many of your 65th level people aren't actually exping that fast. They didn't all hit 65 at the same pace. The top end will spread a bit.
OR you can lop off the head. (Character wipes would lose so much business as to be unimaginable plus that would just make it bottom-heavy, but you CAN make servers for only certain level ranges and force moves.)

2. Introduce enough population at the low end to achieve a balance. I think the tutorial is a good start. Better CS will have to be forthcoming as well. And don't expect every moron that can figure out how to log in and make it through the tutorial to make a decent player. SOE already tapped the hardcore market pretty good, I'd say. If dumbing down some of the initial play is what it takes to bring in a new influx of players, so be it.

I, personally, thought the old way of logging in and 'bam, you're in the world, what do you want to do now?' was too much too fast, anyway. Maybe the dumbing down process will help a few 'normal' people turn into hardcore EQ players. You know, get em over the hump.

I hope that's the way it works out anyway. It happened twice over the weekend when I was playing my new Druid: I ran into someone of like level and we worked together. Ten minutes later, I find out I already know the guy and he's in my guild also levelling an alt. Keep in mind, I did NOT level my main with guildies. He's 99% solo. I think we could use some fresh blood. Besides, it's fun to see when someone first learns what 'train' means.

#9 Jun 02 2004 at 6:24 AM Rating: Default
Quote:
Some things that SOE does has me scratching my head. The whole moving forward stands you up I can see. However, camping now sits you down, and casting stands you up I don't get. Really....what the hell? How many lazy fat @#%^s did SOE had to hear from saying "I don't want to click sit before camping. It's too much like exercise for me" or "Why do I have to click stand to cast? I'm just too @#%^ing retarded to remember to do that."


as far as im concerned this is a good thing. it makes life that bit easiser, and allows you do do things that bit quicker and in some cases allows you survive an encounter you may not have survived or save a grp member from dying. why should the challenge in a game be due to the UI? and whats wrong with making the UI more user friendly?
#10 Jun 02 2004 at 7:17 AM Rating: Good
I think it's just some of that old-school,
'When I was working MY way up, we had to write the the code if we wanted the character to stand up!'
scoffing at anything new and easier.

I tend to agree that it's an improvement. It just makes common sense to me. But no matter what you do, someone will ALWAYS have something negative to say about it. For every Joe Montana, there are thousands, if not millions, of LaZboy quarterbacks who can tell you every step that was wrong. A few know what they're talking about, but most couldn't run a whorehouse sitting in between a barracks and a bar.
#11 Jun 02 2004 at 7:34 AM Rating: Decent
***
1,876 posts
There is one issue that I can see with the auto-stand-when-casting thingy. This issue goes to right clickables. Right-click is both a) the method of using them and b) the method (common) of linking/inspecting them.

I can see several (not a *huge* number, but enough) cases of people using clickables accidently. Normally, this wouldn't be a problem. But picture the FD monk in the midst of a group of mobs, trying to link something, autostand = death (or another FD attempt). Right clicking a gate (instant 10x worse) potion to link to a RL who's making sure you have one for some odd reason, *poof* Auto-stand and your gone. Not even to mention the waste of a charge of an item you never meant to click.

The auto-stand-while-ducking feature is a pain too. Just cuz it's different.

Auto-sit...pfft, typing /sit [enter] /camp is 2nd nature to me anyway...so pointless (might make camping out of bad situations faster though?)

I would hope that they'd give us the option (much like auto-duck, and auto-stand-when-moving-forward) of turning them off.

And just a last comment about "redistributing the weight"...making newbie levels easier will not accomplish this. This will further draw away the low level population as they will go faster through this area (and thus give a false sense of security in the higher levels when you are expected to know your role). Making them tougher would work better for this, slowing progression gives a better chance for it to spread out. (and of course...this won't work either). It will always be top heavy since the max level is a stopping point. Nothing (short of adding another 65ish levels) will change that now. (adding 5 levels will not change the overall distribution of the servers).

Just my bit of sleep-deprived ramblings....

Edited, Wed Jun 2 08:39:14 2004 by cafeenoftheazurestorm
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 149 All times are in CST
Anonymous Guests (149)