While I'd agree that the troll diagnosis is probably correct it does go to show a few points.
First the lobby for doing away with the player economy. I see plenty of arguments of how being able to trade between players has "ruined" EQ. Well here is what you get when there is no player economy ("noone is really in bazaar"), a mid level player with no clue spending their day ganking newbie mobs for the cash.
And as for the "Money for Spells" argument - what a load of bull! Like any character with short funds you buy what you need. Prioritise. Then the cost drops dramatically. Sure you can now port to umpteen zones. Do you want to go to any of them? Doesn't sound like you do so don't buy the spells. You are no longer going to make money porting people so not having them is purely a personal thing. Sure get Stonebrunt for all the lazy idiots who can't run through the Warrens, but GD, Commons, Toxx!!, who uses these nowadays? Twilight Sea and Grimling Forest are the other ones that people still ask for. But just buy the Circle you won't ever hunt there.
I can remember as an impoverished cleric marking the order I would buy spells on my spell list so if I ever got another 10pp I knew which one to buy next.
And the choice of Test as a server. It demonstrates the trade-off on low population versus playability. Too crowded and it becomes impossible to hunt anywhere, too sparse and there is nobody to work with either in trade or game.
Finally that hunting level 5 mobs when you are 34 is as powerful an expression of incompetence as you could possibly wish for. I know we all probably knock over the odd goblin while waiting for an LDoN but to work at it hour after hour is really sad. It reminds me of the lesser case of the 30 enchanter whom tried to take over a camp in PC "because the loot was good". And of course in the bad old days of the Aqua Goblins those camps were 24/7 by level 30+ lamers. I'm tempted to ask how many times this idiot got killed