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"Tell them you suck" was supposed to be a joke. Sorry I didn't make that clear.
I am with you on this one Toast, i got it, hence the 'you suck' on the end on mine.
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"If you want to nuke make a wizard" or "Rangers can't tank" or "melee skill is useless on a healer" as if they were absolutes is the problem. 9 times out of 10, yes. Otherwise, hell no.
I am not going to qualify everything i say , yes there are exceptions to every rule but for basic advice for new players i want to be clear and concise, if telling them to 'sit and med' as a cleric instead of nuking is bad advice for a new player then i will eat my hat.
As i noted above i still use the sit and med if below 80% mana as a rule of thumb and most <good> clerics i know do. Yes if you are 65, 100+ AA, FT 15, Yaulp VI and time gear you will be capable of fighting for a full LDoN, i don't have aproblem with that BUT what 65 cleric is going to be looking for advice on a board unless he is an Ebay'er?
at 44 my chanter has no defence but i doubt anyone would say i am a bad chanter <especailly after i mezz the 4 adds and have all of them slowed before the 1st one drops> i have a dmg absorb spell to keep me from taking the initail beats from aggro and i would hope the tank can take the aggro back after that.
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Clerics can't nuke is patently false, there are times when they do it very very well. Against undead, clerics are second only to wizards for many level ranges. At 44, clerics get an undead nuke that hits for 585 for 225 mana while Magicians do 600 for 250, at 65 its 1200 damage for 300 mana for clerics vs undead, 1860 for 474 for magicians, the ratios are almost exactly the same mana/damage-wise and the cleric one casts faster.
But the magiacian is not being rellied on to keep the tank standing is he? burn all the mana you want so long as the tank is stood up at the end of the battle. clerics are not in the group for DPS, sorry but they aren't i can't grasp why you find that a hard consept to understand.
I doubt very much if a warrior is going to throw a wobbly at a cleric because they didn't nuke a mob, i am ABSOLUTLY sure that they would if they didn't heal him. That is the core of the matter and absolves all nuking responcibilities, sure it's a nice thing to have but necessary? required? sort after? no not at all.
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Have to agree on the spells though, anything before the greater version is a waste of points.
and the greater version is impossible to get below level 55 and why even then would a caster waste the points when he could be spending it on elemental level armour?