Well I read the whole article although I didn't follow the sub-links.
It seems a patent non-seqitur.
Even if one accepts the initial premise that something is wrong then the solution offered seems nothing to do with the problem.
As an earlier poster said the way for them to prove their point in this existing world is to do it and succeed. If everyone is buying their games (or more likely just taking them) from scratchware outfits then their point is proven.
However suggesting tearing down the entire socio-economic structures we live with in the name of better computer games seems a little disproportionate.
It also suggests that they feel incapable of succeeding in competition and therefore require the existing structures of the gaming industry to be torn down.
The argument is also riddled with self-contradictions which make it very hard to follow.
The key point that really misses the audience was this quote
Quote:
A scratchware game can be played by virtually anyone who can reach a keyboard and read. Scratchware games are brief (possibly fifteen minutes to an hour or so), extremely replayable, satisfying, challenging, and entertaining.
Pious sentiments but do we all want games that last 15 minutes? It seems particularly stupid looking for support for this on a site that supports one of the biggest time-sink games of all time.
Indeed the relevance of this argument to EQ seems slight to non-existent. Would we all be much happier if we paid our monthly sub to a couple of guys living off food-stamps (whatever they are) in their basement? Would we trust them to keep the game relatively straight? Some things require a certain minimum level of corporate organisation.
It also misses the point about trust. In the early days of gaming (which I remember and even wrote for
) viruses were barely even a consideration, the internet was largely academic, and the stupid games could still louse up your computer with bad coding. Trusting an unknown outfit not to be distributing keyloggers, spyware etc, etc in this day is naive.
The idea of small companies making and distributing decent games is not new and all the pseudo-revolutionary claptrap is unnecessary window-dressing.