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#1 May 25 2004 at 7:20 PM Rating: Decent
Any body know a good primary for a bard that can last up to 30ish?My budget is 10k.

-thanks
#2 May 25 2004 at 7:22 PM Rating: Decent
velium swiftblade
#3 May 25 2004 at 8:06 PM Rating: Decent
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I'd suggest a blackened acrylia blade, 14/22 no recommended level, no annoying proc. Easily obtainable under 10k.

You might also take a look at the troubadour's mace (for secondary). It has brass modifier on it, and although it has a recommended level, it saves you from instrument swapping. I found the ratio to be quite decent around level 40ish when you consider it adds more damage via brass then you lose in melee.

Alternatively, you can buy a 14/24 guardians mace for 100p some days... nice value for the money.
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#4 May 25 2004 at 9:03 PM Rating: Decent
TDoK

only thing you will need 1-65, everything else you can worry about later.

depending on server and how lucky you are you can find a TDoK for 4k-15k
#5 May 26 2004 at 1:18 AM Rating: Good
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For "up to 30ish", I wouldn't bother with a Troubadour mace. It'll be level gimped for damage and the number of brass songs you're singing is pretty much nil unless you're fear kiting. You could go with a Gem Inlaid Longsword for the drum mod if you want, I guess. Guardian Mace is actually a pretty good idea. I don't recall when it procs, but the ratio isn't bad at all for the price. Another cheapo weapon is Sinochie's Partisan, a bard only 9/19 (10/19?) piercer -- sort of a bardic lamentation. Nothing astounding by today's measures but it's cheap. Really, if you're only interested in it up to your 30's, there's very little reason to blow 10k on a weapon.

Singdall's comment is good if you plan to exlusively solo, I suppose. Personally, I find soloing to be boring, but to each their own. I will point out that it's a lot easier to get offense/defense skill-ups at lvl 20 than at 65. It was nice to enter my higher levels with everything already capped instead of being a paper bard who soloed to 60, has a Defense of 12 and drops like a sack of bricks at the first resisted mez.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#6 May 26 2004 at 10:18 AM Rating: Decent
What is a TDoK?
#7 May 26 2004 at 10:21 AM Rating: Good
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Thunderous Drum of Karana.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#8 May 26 2004 at 12:07 PM Rating: Decent
Cygar wrote:
What is a TDoK?


TDoK #1 droppable drum in the game.

it is primary so once you hit 17th you can d/w with it and the modifier is #2 in the game. you will not get 100% of the stats until closer to 50th or 55th but the modifier is what you are after.

hand drum IIRC has a 1.5mod on it. the TDoK has 3.3 mod on it. so you will see more then double the differance with your TDoK vs any other drum out there until you get to the 60+ game. only a NO DROP elemental drum is better for modifier then the TDoK. there are drums with better stats, but none are primary, and none have the modifier of this drum.

for a bard a good drum is his #1 weapon.

Edited, Wed May 26 13:06:23 2004 by Singdall
#9 May 26 2004 at 11:27 PM Rating: Decent
How do i switch from my instrument to my primary really fast?
I can't seem to get the hotbuttons to work.
#10 May 28 2004 at 6:45 AM Rating: Good
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Quote:
TDoK

only thing you will need 1-65, everything else you can worry about later.


"that can last up to 30ish?" makes me think that he's still some way below level 30. Remember that the chants will only start coming in at level 30 and above.

level 30: Fufil's Curtailing Chant.
level 38: Tuyen's Chant of Flame.
level 42: Tuyen's Chant of Disease.

In other words, it will only be around level 40 that chant kiting really starts paying off for the effort you put into it. TDoK will do great for that, but it doesn't really cover the time before that.

As he's specifically mentioning level 30, it looks like he might indeed be interested in starting to chant kite... but needs a weapon that will be 'good' for him till he gets his first chant.

In any way, good luck on the difficult road of becoming a master of the class.
#11 May 28 2004 at 9:15 AM Rating: Good
dracoid, you call someone an idiot in one post, and then you suggest a 30 bard use a velium swiftblade in primary?
#12 May 28 2004 at 1:25 PM Rating: Decent
Marisha Scholar, chants are not the only thing that a bard uses purcusion for.

a fair amount of his group based songs sub 30th are percusion. to be specific 8 out of his first 30 songs are percusion and all but 1 are group based.

his war song, resist songs, DS songs are all percusion. that modifier is HUGE. if you have played bard then you should understand the raw power of a higher modifier vs low.

a good drum is really all any bard needs post 17th. now to get to 17th any fast swinging semi hard hitting 1hs or 1hb that is magical will work just fine.

ANY 1hb or 1hs that he can use, heck even a piercer will do fine if it has a nice ratio on it and is magical.

bards damage is not in their melee skills. its in their ability to use things around them (pets), mez, heal, tank, buff allies, slow mobs, etc. with most of those skills having instroment modifiers. the higher the modifier on the instroment, the better the song will perform.

only 2 exceptions to modifiers:

mana regen rate
haste

both of those are caped at the base level of the caster. the extra benifits from those songs that have instroments on them will still get the bonus of the modifier though.

example:

Cantata of Replenishmen

yes that is a 55th level song, but still makes for easy to discribe what im talking about. put a string with a 2x mod in your hands when playing that song at level 55 and you will still regen only 12 mana a tic, but will now regen 22hp a tic.

do the same thing with a 3x mod string and you will still see 12 mana per tic, but now you will see 33hp a tic.

that is HUGE differance. does not matter the level of the song, that is how modifiers work for songs.

so lets take a lower level song that is percusion and do the same thing:

Chant of Battle

level 1 song...

1. Increase AC by 1(L1) to 6(L65);
2. Increase Strength by 5(L1) to 21(L65);
3. Increase Dexterity by 5(L1) to 21(L65);

so at level 1 with a TDoK (ill reduce the mod down to 3x even though it is 3.1 or 3.3x modifier) you get 3AC bonus, 15STR and 15DEX added to every member of your group...

hmm at level 65 (no one in their right mind will use this at 65th) you get 18AC 63STR, and 63DEX added to every member in the group.

that is just huge differance vs voice, or a lower modded instroment. so even at level 1, that is big. get the nice drum as fast as you can. the rest you can worry about later on.
#13 May 28 2004 at 1:50 PM Rating: Good
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To clear up your misconceptions:

*TDoK is a 2.8 mod, not 3.x
*His DS songs are the Psalm line, which is voice, not percussion.
*Jig of Vigor doesn't really count towards his number of percussion songs since it no longer has any effect since the stamina/endurance changes.

Pre-Chants, your percussion songs are either Chant of Battle, Movement Speed (Selo's line) or the Rhythym Resist line. Sorry, resists just aren't a big deal in the sub 30 game, and you'd be better off with the non-stacking Psalm line anyway for Damage Shields as soon as its available. Chant of Battle doesn't make enough difference to mainhand a drum instead of the DPS of a weapon. Really, if I was lvl 25 and fighting aviaks or rockhoppers or whatever in the hell people fight at 25, I'd rather have the bard doing gimp bardic melee DPS than dorking around with a drum to give me less AC than a lvl 4 cleric buff.

Basically, a drum is good for running fast until you get chants. Certainly a manhand drum beats an offhand drum, but you can get into the 30's and not have used your drum much except for travel the entire time. Pickclaw goblins and Splitpaw gnolls just aren't that difficult Smiley: wink

Edited, Fri May 28 15:35:06 2004 by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#14 Jun 11 2004 at 8:29 PM Rating: Decent
to switch instruments and weapons quickly:
(using the new UI)
*in your #1 hot button slot put your primary slot
*in your #2 hot button slot put your secondary slot
*in your #3/4 hot button slot put the main intvintory slot that has the backpack with all of your instruments in it
to do quick changes open your backpack in hot button 3/4 and put weapons in it and put the instrument in secondary/primary slot

hope that helps, thats just how i do it and i never have to open my main invintory menu
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