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PoN Hedge TrialFollow

#1 May 24 2004 at 8:00 PM Rating: Good
What do you think the lowest number and class combination would be to complete the Plane of Nightmare Hedge Trial?

Typically, we have two tanks, one chanter, two druids, a cleric, a monk, and ranger and a necro. 61 - 65. We may on the day rope in a wizzy.

What strategy would you suggest for a line up of this sort?
#2 May 24 2004 at 9:49 PM Rating: Decent
The way my guild done it basically required 2 chanters. We would not even try it without 2 chanters. One is basically dedicated entirely to the npc. We had a full 18 members and we had no prob I could see 2 groups doing it pretty easy if they were decently equipped. The thing is you can mez the npc and med up/rez/rebuff between the encounters. The only real hard part is the last 2 that have 6 and 7 mobs respectively and thus if you are not on your toes it would be easy to wipe to them. The last boss mob is a lil tuff but not as hard as alot of mobs are.

#3 May 25 2004 at 8:15 AM Rating: Decent
I think i would at least recommend (as stated above) another enchanter. That last wave can get rough. I might also recommend getting another tank to come along. Sometimes it gets difficult to keep all the mobs off your casters. The named at the end is pretty gimp. A lot of hps but otherwise not bad at all. Hardest part in my opinion is the last wave of mobs.
#4 May 25 2004 at 8:45 AM Rating: Decent
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684 posts
Or another bard. Basically a mezzer to keep the damn NPC from killing himself, or aggroing God-knows-who while you fight.

Of course, need a mem-wiper also, worked easy with our bard doing it, even without Fade.

Might not hurt to throw a shaman in there, just for the extra slowing power. Overall though, isn't very hard.


Another trick you can do, have a couple of people running *just ahead* of the NPC, making SURE they're following his path.

Aggro the mobs ahead of the path and kill them, makes the trip a little smoother. That way, once the NPC dude stops in an empty room, you *know* you're about to get jumped.

Mobs generally pop in the middle of the room (unless it's changed), and if you're a caster, they'll scoot for you first...I did this with my necro, and with my friend's cleric...and each time we were 1st targets for some reason, even though I was standing far away from the NPC, so have melee ready to taunt.

Like others said, last mob is lots of HP, not sure how hard he hits since I'm a necro ;)

#5 May 25 2004 at 8:46 AM Rating: Decent
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684 posts
Double post, woot net lag.


Edited, Tue May 25 09:46:46 2004 by emperorjeremy
#6 May 25 2004 at 9:05 AM Rating: Decent
2 good balanced groups could do it. I would recommend 2 chanters if possible or a chanter and a bard ...
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