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Berserker Frenzy attackFollow

#1 May 21 2004 at 3:44 PM Rating: Decent
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My Vah Shir Berserker is now currently at 15th level. New character for me since getting the expansion pack.

Can someone explain to me the skill, Frenzy? Why does it seem that I can Frenzy and hit once, sometimes twice, and even rarer three times. My Frenzy is currently at 76.

Is there a method to maximizing the Frenzy attack? Such as waiting for a solid 2H Slash hit and then using Frenzy? I've been experimenting with various timings and it seems completely random.

Edit: Now at level 16 and Frenzy is at 80.

Edited, Fri May 21 17:15:27 2004 by orionreplay
#2 May 21 2004 at 4:28 PM Rating: Decent
Frenzy is just the ability to have the chance to do a triple attack.

My Frenzy is ~120 (+/-) and more often than not I do double frenzies. Triple frenzies are a little more re-occurant.

I'm not an expert on this game, so I'm not 100% sure if weapon delay and 2H Slash skill come in to play on Frenzy hits.

Regardless, it's pretty cool to see a double attack land, triple frenzy, then another double attack.
#3 May 21 2004 at 4:35 PM Rating: Good
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Note -- This is an older observation from when GoD first came out and I made my berz...things could have changed.


Skill ups in frenzy seem to do 2 things : Allows frenzy to connect more often, and gives a greater chance to have more than 1 attack.

Of course, I could be wrong, and your weapon skill may be tied to whether frenzy connects or not.

Anyway, that's the gist of it. Frenzy does NOT use the damage associated with your current weapon (or if it DOES, it's very, very minimal). Instead, it seemed to be a basically set value, which sorta sucks.

Of course, this prevents people from making a quick weapon switch when frezy pops, just to get the damage from a powerful but slow weapon, then switching back to a better weapon.


What I tried: Using a two-tined corpse pitchfork, I would swap weapons to a weighted axe. It's crap, but it's high damage.
THe frenzy damage remained the same, though, even though the axe had almost 2x damage of the pitchfork.

Anyway, that's the deal with Frezy, or at least it was when I was playing my berz. I soon quit playing him after around level 28, so you might get a better informed answer from some of these 65's floating around ;) I'm not sure whether frenzy will fire off more than a triple attack.


#4 May 21 2004 at 4:41 PM Rating: Decent
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Alright, thanks! I have had the luck of having a nice 3x Frenzy be followed directly by a Double Attack just a few times. But it surely is impressive when it does happen.

I wasn't sure if I was doing something wrong in my Frenzy timings. I was falsely guessing that there was a timing to the attack after or before a 2H Slash.

Guess I can stop that wondering. LOL

Thanks again!
#5 May 21 2004 at 4:42 PM Rating: Decent
thanks guys useful info
#6 May 21 2004 at 6:13 PM Rating: Decent
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Frenzy reminds me strongly of Backstab. It seems to have the same sort of timing mechanism, is equally painful to skill up, and is a handy bit of extra damage at low level (where I am). How it will change as I level the Berserker will be interesting.
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#7 May 21 2004 at 10:18 PM Rating: Decent
I have noticed that my frenzy will connect more often once let one attack attempt to go through after a Head Strike before I Frenzy.
#8 May 21 2004 at 10:48 PM Rating: Decent
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Quote:
Frenzy reminds me strongly of Backstab. It seems to have the same sort of timing mechanism


So, "when" I hit my backstab hotkey affects whether or not I will land the backstab and/or how much the bs will hit for?

I wonder if you could elaborate on "timing mechanism"...I was under the impression that I could just hit auto attack and just blindly hotkey bs when it pops and it would generate my chance of hitting according to my bs skill (granted that I'm behind the mob)...
#9 May 22 2004 at 5:39 AM Rating: Decent
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DAOC has the same automated attack sequences as EQ. Hit your attack key and away you go. But DAOC's skill attacks (such as a Frenzy or Backstab), require specific timings to "go off" successfully.

Basically, you were involved more during the fight because to get your DAOC version of Frenzy to "go off" and be successful, you had to wait for the mob to, let's say, Parry your attack. Then once you see the message of the Parry, you furiously slam your hotkey for Frenzy. The Frenzy would occur and then the hotkey would grey out for the required seconds.
That's what I thought might be the case in EQ as well, hence my terrible Frenzy attacks because I didn't know what the timing was when fighting a mob. EQ seems to just let you whack away at hotkeys whenever you desire, as long as they are useable and not greyed out. But Cobra, you say this: "Frenzy reminds me strongly of Backstab. It seems to have the same sort of timing mechanism"

So yes or no? I thought the general consensus was that there was NO timing to Frenzy.

Edited, Sat May 22 06:39:13 2004 by orionreplay
#10 May 22 2004 at 5:47 AM Rating: Decent
IMO: I don't think there is timing, per se, but I do think combat actions affect precentages. As I stated above, I do seem to hit more often on my Frenzies once I wait for an attack to pass after I Head Strike. IOW, spam comes up saying target was stunned, I see my sword come down for an attack, then I hit Frenzy.
#11 May 22 2004 at 8:31 AM Rating: Decent
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The "timing mechanism" I was referring to was the refresh time being independent of weapon delay. Not to any arcane knowledge of when to hit the button Smiley: smile.

Both Backstab and Frenzy refresh (on a similar sort of interval) and can then be used to create an additional attack. I have not discerned any pattern to either to indicate that - once refreshed - any moment is better than any other to hit them.

As to the wait after Headstrike (which I just handed in the tome for) I remember in the past (on my Warrior) noticing that all combat moves seem to have an interference effect if pushed too close together. Technically since Taunt and Kick are on different timers you should be able to press both simultaneously. From experiences a long while back I found that if you did then only one happened and it was best to leave a slight pause.
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