Samatman wrote:
If you root one, and run a sufficient distance away, when root breaks that mob won't come after you. If you have to split a 4 mob camp, it is possible to do so with only root.
Root #1, 3 run after you.
Root #2, 2 run after you.
Root #3, 1 follows. Keep running - stop and kill #4.
Run back and aggro #3 while he is returning to camp, kill #3.
etc. etc.
Root splitting is crude and you may feel silly running around, but it is effective if you have no other means to pacify or split.
Yeah. It's possible to do it that way. I just feel that if you have to run halfway across a zone to split a camp, maybe you should just find a different place to hunt?
Also, using the chase/agro ranges to split is *extremely* dangerous. This is dependant on which expansion/zone you are in, but in most cases, the mobs don't actually forget about you, you are just outside their chase range. If at any time in the future, you reenter that range (which is generally farther then you can see), that mob will run over and start atacking you again.
What's worse is that you are still on that mobs agro list. If it walks near another mob that it is social to, it wil pass your name onto it's agro list. You can easily end up with a zone full of mobs that are all agroed on you, but since you don't happen to be nearby, they aren't attacking you. A hour later, you'll run across the zone to go visit a merchant or something and get swarmed by 30 mobs at once.
They first introduced the concept of chase range with the Kunark expansion. I remember on a couple occasions, having to just camp out in LoIO back then because somehow I'd gotten social agro to spread to most of the goblins in the zone. Since they wander around, what was happening was that at random intervals 2-3 goblins would suddeny appear on a hillside makeing a run straight towards me. It *really* sucks when this happens, and will eventually lead to a wipe if you don't take steps to clear agro (zone or camp).