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Future Expansion IdeasFollow

#1 May 17 2004 at 8:38 PM Rating: Decent
The next expansion sounds like a pretty obvious continuation of the last. And what I expected as they needed a couple high level expansions to make a level jump to 70 possible.

After that what can be thought of for the future?
My ideas.

A Underground world expansion based on Brell Serellis. (Raid and group content (maybe have a few zones for 20-50)). Would have a underground city as a hub for the expansion.

A LDON 2 type expansion. This time though dungeons are located in early expansions. (anything that was in EQ evolutions). Perhaps aswell as being a standard exp for us it could be bundled with EQ evolution for new players.
For example you could have a dungeon adventure on
Kunarch, Velious, Luclin, Ykesha (A LDON in PoP wouldn't make sense). And these could expand on stories from these expansions, aswell as providing another transport option to wayfarers camps (making ykesha acessible).

And as for must buy type features - I'm suprised they havn't put a dkp type system into the guild tools yet.



#2 May 17 2004 at 9:29 PM Rating: Decent
35 posts
I, from my limited point of view and 2 month playing time on the game, think that SOE should make the next expansions graphics to match that of EQ2. Because, as they said, they will continue the game, it seems the logical thing to do.

Next, I think they should grab the attention of the lowbies more. Why should I shell out 30 bucks to some video game store if I can hardly use the expansion? True, the upper level EQ kings need a place to go to get off lowbie backs, but why do THEY get an entire expansion to themselves? None of the expansions (to my knowledge) have been directed specifically at low characters. Sure, PoP had the Plane of Knowledge but now, with the most recent patch, THAT has been rendered obsolete for lowbs. Luclin included maybe two newbie zones, a good mid level zone, the Bazaar and Nexus, and thats it for us. Kunark was the same, having only ONE newbie zone (Field of Bone) and another midlevel zone (Kurn's). Velious has not a single mid level zone even.

What am I trying to say? Well, to be blunt, that SOE needs an expansion more tailored to low to mid level players instead of high level players getting it all. The only two dungeon zones IN THE GAME to help lowbs with the jump to double digits were included in the original game...

Somewhat unfair is all I'm saying.
#3 May 18 2004 at 10:13 AM Rating: Decent
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1,876 posts
Just a few things to note in your response Gongi.

Kunark release was before my time, but this was targetted at the whole 1-50 crowd (50 being max level at the time.) This expansion was the first one, and included a new race + newbie zone (Iksar with FoB). Newbie dungeon (Kurns). And also several other low-mid-high level dungeons and outdoor zones. (Swamp of No Hope, Warsilk's Woods, Crypt of Dalnir, The Overthere, Frontier Mountains, Mines of Nurga all being zones for the 1-30ish crowd.)

Velious content was aimed toward the higher levels at the time, this was marketed as a 30+ expansion.

Luclin was targetted at everyone, again including a new race + newbie zones, also the likes of low-mid level areas such as PC, DSP, MSaru, Netherbian Lair, etc. Plus the addition of great utility zones (Bazaar, Nexus, Shadowhave to some extent).

PoP was targettered again as a higher level expansion. 46-65. PoK was the primary draw for lower levels, but was indeed a high level expansion.

LoY was the first true Mid-Level expansion. Geared for levels 30-60. This is not a high-end expansion and was targetted as such.

LDoN is for everyone from 20+. There can be no debate about this one :p.

GoD (after a year and a half with PoP being the high end) came out for high levels to progress. Yep, this is certainly a high level expansion.

The biggest thing is...there is already an absolute *ton* of content out there for the lower levels, while the few at the top get squished into a very limited number of zones. That is why high level content is added, with minimal lower level additions. (Though, they do throw in some neat toys for the lower level people too).

Graphics have never been great in EQ, and with their wonderful graphic programming (read: nice Dx9 update) it should remain much as it was. However, with OoW they are upgrading many graphics models. They cannot however match EQ2's graphic quality, as they have to maintain a lower system spec.

Lastly...

Quote:
The only two dungeon zones IN THE GAME to help lowbs with the jump to double digits were included in the original game...


Befallen and Crushbone I presume? Have you tried the Shadeweaver's side of PC? or perhaps Kurn's Tower? Hollowshade Moor tunnels? The Warrens is another good one (ok ok, this may have been part of the original game). Fact is, everywhere newbies are started, there's a dungeon nearby for when they surpass their newbie garden. It's how the game was designed.

While, yes, there have been a few expansions aimed at the high-end players (Velious, PoP, GoD). This is far from having "every" expansion aimed at them.

Whislt that was a bit off the topic, I had to clarify some things :).

PLANE OF UNDERFOOT! Stubby needs to visit the realm of his lord. (Brell). There is already EQ game lore to add this (the bottom of The Hole anyone?) and it's LONG overdue :). Though, that's just a zone, not an expansion. I would love the idea of a whole underground expansion based around the Plane of Underfoot.

Instanced zones seem to be the wave of the future. LDoN was just a trial for these (much like some PoP stuff was a trial for LDoN). So, more LDoN type stuff would be well worth it.

Ok, this is a long...long post, and I'll stop it now :).
#4 May 18 2004 at 6:30 PM Rating: Decent
I think the only reason they should add another newbie zone is if the new graphic engine is really good and they want new players to be able to use it. (Like how luclin was a huge step)
#5 May 18 2004 at 8:21 PM Rating: Default
Well you see MOST low level people have gotten high lvls at least 40+ so 80% and the mid level zones are already empty alot with exception of paludal caverns and maybe a few others but there just isint much point in having a whole new dungeon like paludal because then people will be split apart even more so that there will be fewer people in the zone
#6 May 18 2004 at 9:11 PM Rating: Decent
On my server its hard as anything to get a group low level (25-45) at the time I play (offpeak).

When talking about sub 20 zones to - remember how long you spend doing 1-20 compared to 45-65, and then 65 for AA's. That is why the variety is more needed at the high end.
#7 May 18 2004 at 9:23 PM Rating: Decent
35 posts
Oh yeah, right... I forgot about Befallen. Heh.

I was thinking Crushbone and Blackburrow, actually, but I have been under the impression that Kurn's Tower was more of a mid teens thing. Never actually been there, so I guess I could be wrong...

I left out Hollowshade and Shadeweaver's PC on purpose due to the fact that a lot of races can't really see well in there. Don't like not being able to see...

The Warren's...peh, you are right about it being a midlevel zone but not many folks can really access it because you have to go through good ol' Paineel to get there.

Otherwise, all very good points. Although for mid level I was thinking more like 20-45 not 30-60...

Oh well can't win em all :)
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