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Rolling on itemsFollow

#1 May 15 2004 at 11:50 PM Rating: Decent
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Can I get some explanation on the act of "rolling" on items, I see people rolling numbers and I am not sure how they do it, or what the hoped for outcome is. For example...I see a message that says something like "soandso could have rolled any number between 0 and 100 but this time it was a 97." Were they trying for closest to 100 or for a certain number?
Also what is the command for doing this.
Are there variations in this I should know about?
Thanks all for the help.
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#2 May 15 2004 at 11:52 PM Rating: Decent
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People roll when they find rare items. First they ussualy do NBG (Need before Greed) and gives it to whoever can use it (Unless it's really valuable) if theres more than one that can use they roll. They roll by typing /roll # so if they wanted to roll from 1-100 they type /roll 100. Rolling is a simple way to decide who gets that item.
#3 May 16 2004 at 12:02 AM Rating: Decent
When you /random 100, it rolls a random number between 0 and 100, not 1 and 100. Slight difference.
#4 May 16 2004 at 12:23 AM Rating: Decent
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Thanks for the commands.
Now what were they trying to achieve?
Closest to 100? Or some other number?
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Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#5 May 16 2004 at 12:46 AM Rating: Decent
Say you and two other members from an LDoN group are rolling for an augment. The three of you roll, general rule is whoever has highest number wins. You can always say you want to roll 100, but on rolls it's highest number wins.
#6 May 16 2004 at 12:48 AM Rating: Decent
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Thanks for the help folks, as always it is appreciated!
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Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#7 May 16 2004 at 2:55 AM Rating: Decent
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ive never used /roll, i always use /ran but they are the same thing so it doesnt matter, and in all the groups ive been in we roll to 500, but that might be a server thing. you can roll between any numbers too, like if you do a /ran 500 1000 it will roll btw 500 and 1000 instead of /ran 1000 which goes btw 0 and 1000.
#8 May 16 2004 at 3:17 AM Rating: Good
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Quote:
ive never used /roll,


For very good reason it doesn't work.

Oh it produces red text ok but instead of saying

"A Magic Die has been rolled.....etc"

it says

"This is not a valid command. Please use /help"

not really as useful. Smiley: smile

There is one other way of using the /ran command mostly for raids where large numbers of people may want to roll or where half of the people wanting to roll may be out of zone.

The raidleader or loot officer asks for tells from people interested and then assigns each person a number. They do this in open channel so there can be no fixing. They then roll once and the number rolled represents the winner.

I have seen this used in a group but it is very unusual.

And since someone raised the point:

Quote:
People roll when they find rare items. First they ussualy do NBG (Need before Greed) and gives it to whoever can use it (Unless it's really valuable) if theres more than one that can use they roll. They roll by typing /roll # so if they wanted to roll from 1-100 they type /roll 100. Rolling is a simple way to decide who gets that item.


Apart from this being the wrong command the NBG concept is horribly flawed. It can work fine between friends or guildies but even there I would rather see it called CAWU (Can and Will Use) as this prevents people interpreting "Need" as "need for plat". In pickup groups it is very questionable.

However you are free to use whatever way of distributing loot you like. The key thing is to decide in advance. And if someone joins during the camp then make sure they know the loot rules.

There are few things more calculated to cause trouble than deciding loot rules on the fly or failing to tell a new member that a certain piece of loot is "spoken for"

In the above quote the "Unless it's really valuable" is a horrible copout. It is exactly the sort of thing that needs deciding in advance. "If the XXX drops we all roll on it" or some such.

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#9 May 16 2004 at 5:57 AM Rating: Good
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Quote:
the NBG concept is horribly flawed. It can work fine between friends or guildies but even there I would rather see it called CAWU (Can and Will Use) as this prevents people interpreting "Need" as "need for plat". In pickup groups it is very questionable.
I always adopt a 'everyone rolls unless they already have a drop this LDoN' rule in pickup groups.

NBG is a guild and friend thing and should not be brought into pickup groups.
#10 May 17 2004 at 8:06 AM Rating: Decent
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I agree. If you don't know the person, you really don't know if they "need" the item or not, and can't really trust that it is actually an upgrade. Be wary of people fudging the numbers. I have seen (only once) somone in a pickup LDoN roll between 50 and 100. If all 6 rolls are scrolling by and people are only focused on the result, you could miss it. Needless to say he was disbanded on the spot and went on my "never group with ever" list. Unreal the bawlz on some people.
#11 May 17 2004 at 8:27 AM Rating: Decent
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Quote:
However you are free to use whatever way of distributing loot you like. The key thing is to decide in advance. And if someone joins during the camp then make sure they know the loot rules.


Just thought it needed repeating. You will avoid many arguements and bad feelings when loot rules are decided in advance.

For pick-up groups, I like the following:

No drop items: anyone that wants it can roll at the corpse.
Tradeable items: OS rules, everyone at end of adventure/group rolls, highest picks first, second high picks next, etc. until all the loot is gone.
#12 May 17 2004 at 8:28 AM Rating: Decent
In case you ever encounter it: A common practice I've come across is the ML doing a seed first. For example a /random 1000 is done by the ML, then whatever the result is (say 673), everyone who is rolling on the item does /random 673, highest wins.

Probably stems from paranoia, many many moons ago if you were devious you could "fake" a random be doing a shout (So text would be red) followed by spaces, so the chat box would say:

So-and-so shouts: Here goes nothing! <bunch of spaces>
So-and-so rolls a die between 0 and 1000 and gets a 983!

All that was in a single /shout, but spaced properly so the second line looked like the result of a /random instead of being all one big /shout.
#13 May 17 2004 at 8:41 AM Rating: Decent
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I agree with the above persons who suggest that everyone in the group should roll on rare items and that NBG doesn't really work in pickup group situation...

Problem is, I've suggested this and 90% of the time people will object, they're just so stuck on the NBG thing, they think it's such a noble idea...
#14 May 17 2004 at 3:53 PM Rating: Decent
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As my chanter is often ML, here are my thoughts on rolling:

1. Good Idea to decide NBG or open rolling in advance.

2. NBG is norm for No Drop Augs, but occasionally someone will want to have an open roll (this can cause some friction - once had a necro win a Stg Aug and Tanks spent the next 5 minutes sending tells to everyone else about how they were never going to group with him again cause he ignored NBG). For example, there was a char aug drop in my group on Saturday, and everyone else passed - likewise wis aug doesnt interest my chanter.

3. NBG or upgrades is not a good idea on Named dropped items, most people have alts or guildmates, etc. - I encourage people to roll even if it is an item that their current character can't use. Everyone pitched in to get it and should have a chance to pick up.

4. If you get an aug, then you are out on any others that drop until everyone gets one. Played last night and person who won first roll for aug, really wanted the 2nd one and kept pestering everyone to let him roll again until all 5 of us said NO. As a side note, occasionally you will find an aug that no one wants to roll on (cold protection, +5 mana, etc) - my rule is that if no one wants to roll on it, then anyone can take it and still have a chance to roll on anyother that dropped rather than letting it rot. Also have been in groups where if no one wants it, everybody HAD to roll and low person HAD to take it (didint count against any future drops).

5. If more than one named item drops (sometimes have gotten the same one twice). then the winner of the first one is out on the second roll - don't like having the 2 highest rolls win both.

6. Gems and valuable items, some groups like to roll on these as well, but I don't because a ruby crown that sells for 190 plat to vendor may represent half or more of the nerfed loot in LDONs. Had someone want to roll on a diamond over the weekend but got outvoted by the rest - he wanted it for tradeskill and we agreed to sell it to him for the vendor price.

Normal roll seems to be ran 200 500 in most groups with high score winning, but you see all sorts of variations.


Final thought, while group discussion, bottom line is that the ML often plays referee - if this interests you volunteer (and let me med more LOL).
#15 May 17 2004 at 4:16 PM Rating: Good
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For LDoN, I find that the best way to do it is split the loot into minor and major items. Cash loot goes to the ML, who splits at the end of the adventure. Droppable loot gets looted as well and /randomed at the end of the adventure.

Augs generally count as "minor loot" (I'm sorry, but saying someone can't roll on the 20k item that dropped off a named because he picked up a +6PR aug along the way is just silly...). NBG is there, but I *never* put restrictions on who can get it. Everyone who wants the aug rolls for it on the spot. Highest roll wins. If you got an aug, you can't get anther piece of minor loot (basically other augs).

Most people are pretty honest about the augs stuff. Honestly, any class can use any aug that drops. That necro can certainly use a +sta item just as much as the tank. In the same way, I might want a +int item so I can put it on an item I wear when doing tradeskills. There is no way you can legitimately claim that any class has no use for an aug. In most LDoNs I've been in, we usually have a problem getting people to take the augs that drop. They just aren't that great to be honest...

Droppable loot is rolled on. It's just that simple. Either multiple rolls on items with the previous winner(s) excluded, or a single roll with folks picking items in order works fine. That all generally counts as "major loot" (cause if it wasn't, you'd just sell it and split the money). In a pickup group, no one has more "need" for an item then anyone else. I can take that item, sell it, and get something I need, so it's valuable for me. Arguing otherwise will just generate arguments for no reason. Everyone who wants to roll gets to.

No drop valuable items (non-aug) are rolled on the spot. This generally costs you your "major loot" roll at the end, unless everyone agrees that it's not that valuable. Sometimes a relatively dinky item drops that no one really wants but might be useful/cute/whatever. You use your judgement on these. Generally, if folks are all passing on the item, and then someone says: "Well, I'll take it just to keep it from rotting", there's no way in hell that counts against other loot in the dungeon.


A smidgeon of common sense works pretty well. I haven't actually seen anyone get bent about a loot in LDoN in a long time. Most of the dropped stuff isn't really worth complaining about, and the no-drop stuff is pretty obvious, and the valuable droppables just get rolled on by everyone. It works fine...
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#16 May 17 2004 at 7:34 PM Rating: Decent
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There is no way you can legitimately claim that any class has no use for an aug.


We once had a rogue in group who insisted on rolling on a +Mana aug. They were convinced they needed mana to make their weapons proc.
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#17 May 17 2004 at 7:41 PM Rating: Good
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Cobra101 wrote:
Quote:
There is no way you can legitimately claim that any class has no use for an aug.


We once had a rogue in group who insisted on rolling on a +Mana aug. They were convinced they needed mana to make their weapons proc.


Ok... scratch that then. I guess there are. I've actually never seen any augs drop in dungeons that weren't either +stat, or +resist. Go figure...
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