There is no doubt in my mind that all of you *log dogs* and *parse people* have done a ton of research on this subject so I rekon that by this evening there could easily be around a MB of data hanging from this thread!!!
I'm trying to find out where the balance point / sweet spot is for 1HS & 1HB & 1HP weapons regarding dmg vs. delay? I am attempting to apply this in terms of dual wield on my ranger, (who with any luck will ding 17 this weekend and will therefore NEED the information!).
It would seem logical (to me) that more damage is better and faster is better but I'm not seeing any weapons that are BIG and FAST... at least none that I think I will ever be able to afford...
So here's the meat and potatoes... Staying within the *real world*, (well, OK the virtual real world then), and assuming an available and affordable selection of weapons, excluding procs, is a fast 5 better than a quick 6... is that quick 6 better than a slow 7? Or an even slower 8? Or is it the the other way around? Is bigger damage at a slower rate the way to go?
I guess my question really boils down to; How do the dmg / delay stats relate to the DPS figure? And which of the two is the dominant stat?
If you can't have it both ways, than it's all about tradeoffs, so given your druthers, which would you rather have? A faster swing or bigger bite?
Let the number crunching begin!!!