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Opinions on Importance/Cost of GearFollow

#1 May 13 2004 at 10:09 PM Rating: Decent
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Is equipment more important for some classes than others?

Is equipment for certain classes in general more expensive than for other classes?

Are there really quests that result in gear comprable to what could be bought in the bazaar considering the time required to complete the quest (could be used for farming)? ...if so are they level specific (i.e. worthwhile gear quests aren't available till the higher lvls)?

The reason I ask is...I play a number of characters and it seems to me that "how good" my warrior is (not factoring in the player behind the toon), is heavily influenced by my gear (hp/ac)...But not so much my necro (Keep my int as high as possible, but other than that, I haven't really invested that much money into my necro's gear)...

My necro's (lvl41) gear really isn't all that great, I still have 3 or 4 pieces of newbie armor quest gear, but it seems that caster gear isn't nearly as abundant or cheap in the bazaar...Whereas my warrior and othere classes I've managed to purchase upgrades to the newbie armor at a reasonable price...

IMO, to optimize the effectiveness of all my toons, it would make more sense to level my caster type characters (who aren't so equip dependent) and use the profits they would then make to better equip my melee (mainly tank) toons (who are more equipment dependent)...This is of course speaking from a strictly "as-effective-as-possible" mindset and wouldn't nescesarrily be the path of choice even it were correct, but keeping this "maximum efficiency" logic in mind, I'd like to hear some opinions...



BTW, I've had a few drinks, and I notice I keep missing the "u" which should follow the "q" in words which contain a "q" while typing... wierd, eh? Any of you seem to have this problem when typing while semi-intoxicated?...
#2 May 13 2004 at 10:23 PM Rating: Excellent
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You're completely right. Equipment for melees is much more important than equipment for casters. Fighters are all about three things: Hit points, armor class, and aggro ability. For all melees the first two are mainly equipment based, and for aggro, weapons play a huge part. It's less about skill for a tank and more about having the raw HP/AC to stay alive during a fight.

For casters it's more about skill than any raw stat. Sure, that extra mana you get from having 255 int is nice, but most people would take a caster who knows what he/she is doing and maybe had 200int over a caster with max int who isn't too skilled. Conversely, when choosing a tank, the first thing asked, and the most important factor in the decision is "what's your HP/AC?"

Usually, you can find good gear for any class pretty cheap, and you can find slightly better, or more rare gear for much higher. That's true for every class. And there are positives to doing armor quests. First is the feeling of accomplishment that you get. You usually don't get that feeling when you shell out the cash for the item in the bazaar. Another is that you tend to get a reputation as a knowledgeable and skilled player when you're sporting that rare quest reward.

As far as your necromancer goes, I would think about working on getting him items with hit point bonuses. Once you get your lich line of spells(especially at level 49+), you're going to find that int is actually your second most important stat as a necro after hit points.
#3 May 13 2004 at 11:42 PM Rating: Decent
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Dan has it pretty close to my thoughts. My cleric is moderately geared, compared to the rest of my guild (mostly 65+ to my 61). My main problem at this point is that I need (want) more mana. I could easily spend a few k pp on a hefty +mana cloak or whatnot. Decisions between tanks of similar levels in exp groups generally come down to HP. I need as much HP to safely heal at once to keep my CHs efficient.

Most classes just need to get their main skill stat to a certain level (200 for lower levels, then to 255 later on) and not to worry about other stats as much. Sometimes you can find gear that switching out some of your main stat can give you more HP/mana/etc.

As for the necro, gear is a bit specialized - you want to get focus effects, like all casters, especially BA and AE - the DoT foci. Then, hp int and mana of course. But even without the foci or the extra hp, a necro can hold his own. All you needs is a bonechip. Smiley: laugh
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#4 May 14 2004 at 12:54 AM Rating: Good
danreynolds wrote:


You're completely right. Equipment for melees is much more important than equipment for casters. Fighters are all about three things: Hit points, armor class, and aggro ability. For all melees the first two are mainly equipment based, and for aggro, weapons play a huge part. It's less about skill for a tank and more about having the raw HP/AC to stay alive during a fight.



This is not true.

It was a very long time ago before focus items and Flowing Thought, but certainly not now.

Many people still think this way because the main tank's ability to handle damage is obvious to one and all. Where as a poorly equipped caster is not so obvious to see (exceptions to some extent are the Cleric and Enchanter where, if they are oom too frequently the group will notice).

But mostly, if the wizzy runs out of mana and sits through a few pulls not many people take much notice. Ditto the Necro, if he never twitches, never pinch heals, people are more likely to assume that he is just not a very good player.

But the fact is that having the right focus items, having Flowing Thought and having good resist stats make a very big difference to the effectiveness of a caster.

If all you ever do as a caster is sit on a zone edge grinding exp, you may never notice the need for bigger, faster, longer, lower mana consumption, higher mana regnen spell casting. But if you start getting into serious LDoN missions, trials and ring events you will feel decidedly naked without them.
#5 May 14 2004 at 1:57 AM Rating: Decent
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Also what Dan has described for "fighters" I would rather ascribe to tanks. For Rogue or Ranger and quite possibly Monk and Berserker too (I know less about them) ATK is a major goal. Sure hp are important but I'm not supposed to be getting hit. While tanks may go about telling you their hp/ac, dps classes are more likely to tell you their ATK.

Obviously if you happen to be a tanking ranger then hp/ac become as important as for any tank.

I think the hybrids get the worst end of the stick. gear AND spells to buy.

Mostly below 50ish the OP's point is true. After that casters start needing to gear up too. People who say "I play just as well naked" in their 60's are kidding themselves (unless they man on the other side of the screen in which case I'm not able to comment Smiley: smile). My mana pool is around a third of normal when I'm on CR. A couple of rezzes or a few CH and it's spent.
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#6 May 14 2004 at 8:55 AM Rating: Decent
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Alright...

Iluien, lvl44+ focus items are very expensive and I just plain can't afford them, and unless a person has a higher lvl alt, at my lvl (41) I don't think it's possible to be decked out with such gear...

I realize that caster gear can't just be trivialized, but my question was meant more as a comparison between the importance of caster gear vs tank gear...It doesn't really help to say that "gear is important for all classes"...

Bottom line -- Would I be most effective if I were to level my caster classes (mainly necro, but also a druid) into their 60's and then use their profits as a means to better equip my tank/melee classes (mainly my war) so that they are more effective on their way up to 65?

Keep in mind I'm only lvl41 right now, and I'm sure as I level more, I will have a greater opportunity to make plat (from reading other forums, it makes most sense to make enough plat to moderately equip yourself and keep yourself in spells, then get to 65 and worry about making plat, as the time spent to plat ratio will be highest at lvl65)...IMO I would have a much tougher time trying to level my warrior into the upper levels without having another toon already there with the ability to outfit my warrior so he can be most effective...

Bascially, the first toon you take to the upper lvls is going to be handicapped (If you disagree with this, please elaborate...) relative to toons of similar lvl who have higher lvl alts to keep them well geared (Like I say, I can't afford a set of gear with all the important 44+ foci and significant hp boosts, but I've seen plenty of casters at my level with gear like that) (my int is 205, but my sta/hp is really low, and my foci will all expire at lvl44)...Anyway point is, IMO its better for my necro to be handicapped than my warrior....
#7 May 14 2004 at 9:12 AM Rating: Excellent
Equipment all comes down to how you wish to play your class. Yes, each class has a special ability or class defining moments but all can be tweaked. You do 'have' to play your class rigidly and you do not 'have' to only equip what others dictate as your classes equipment.

I play a ranger. Rangers are all about pulling and dealing damage. However, if you equip them correctly, they can tank and tank very well indeed Smiley: smile

For my little ranger I have 2 items normally reserved for plate tank classes of Pally, SK and War. The Bloodied Berserkers Blade and my Bow of the Stormcaller. Equipping these items and my deliberatly gaining high ac/hp items and augments means that he buffs to well over 7khps and reaches 1500ac in tanking mode. With full defensive AAs, my ranger tanks ldons better than most plate tanks because nasties stick to it like glue because of his aggro generating spells. My ranger can even tank in the elemental planes for experience groups. You could argue that I should not have these items on my ranger and that I should only have pure attack items, but I say bleh to that and I like flexibility in what I play Smiley: tongue

He also carries pure atk items and when not tanking my Rangers atk rises some 140atk and he gains ID IV for his nukes etc. Most rangers will carry varied weapons to allow them to switch roles Smiley: smile This is normal.

I think my point here really is that equipment is what you make it. You character is what you make it and you should buy equipment that makes the character how YOU wish to play him/her. You will have more fun in the long run and ignore detractors Smiley: smile

I still remember an ldon where a pickup pally complained when one of my guilds wizards won a greed roll on a stamina augment. His argument was that wizards do not need stamina or hitpoints Smiley: rolleyes Some people have very funny ideas ......

*edit*

For casters, mana regen > total mana pool although in the end you would like a balance of both.

A simple note to make is that skill is greater than any equipment. An 11khp buffing tank that cannot hold aggro is useless compared to an 8khp tank who can Smiley: wink

Edited, Fri May 14 10:21:16 2004 by JennockFV
#8 May 14 2004 at 9:16 AM Rating: Decent
I'll agree, the old "casters just need int/wis and +mana" is no longer true. It's not the size of your mana pool, it's how fast you can regain it and how efficiently you use it. Give me a wizard with appropriate focus items and FT10 over a wiz with maxed Int and +1000 mana from items any day of the week.

Quote:
and my foci will all expire at lvl44)...


Your current Foci will serve you perfectly fine up until 49. Level 2 focus effects work on up to level 44 spells. You'll still be casting level 44 spells at 48, and even 49 you'll still be using a mix of 44/49. If there is one you can't find yet but need for an adventure or something, get tribute focus for it while you need it, or beg a magician in PoK for a couple pieces of jewelry. Opal bracelet for example is improved damage II, but works on spells up to 52 instead of 44.

But don't think that you can't play without uber gear, you'll be able to do 90% of the game while you equip yourself. Once you want to start doing upper end trials/planes/etc, yes you'll need to be better equipped, but that's a ways off. Once you get to 55+ leveling slows down ALOT compared to how fast you are going now, you'll get lots of money then :) not even counting the AA grind.

Edited, Fri May 14 10:27:09 2004 by Toasticle
#9 May 14 2004 at 9:29 AM Rating: Decent
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I enjoy the game, I'm not obsessed with equipment, I think I am a very effective group member, I know I am a good soloer, I take in as much information about the game as I can and I make it my own and play my own way...

It's great that your ranger can tank and I'm sure it would be fun to make my necro a tank, but that's not very effective...Let's be realistic, there is a "most efficient/effective" way to play the game, it's been around long enough, people have tried enough things, this is not disputable, it is fact...I'm not saying I want someone to lay the game out for me in a step by step manual that I can meticulously follow, but this **** about "do it your way" and "have fun with it" is pretty old...I understand these concepts, but I am asking this question from a strictly "most effective most effiecient" point of view...I'll take your answers/opinions and do my own thing with them...

It seems people have such a hard time with there being one "right answer"...Just like the DPS thing, a rogue has the best DPS overall averaged out, its fact (at least that's what I take away form the thread), but it just pisses people off to see that, they can't handle the fact that there might just be one solution that is "better" than the rest...I'm not saying there aren't a thousand "effective" ways to play the game, but realistically, some are "better" than others...
#10 May 14 2004 at 9:38 AM Rating: Excellent
Quote:
.I'm not saying there aren't a thousand "effective" ways to play the game, but realistically, some are "better" than others...


The best way to play is to enjoy it Smiley: wink

To answer your first post more fully. The best pp farmers are the soloers. You say you have a necro? If you level that, it will be able to farm where others cannot for good money and drops to equip the others.
#11 May 14 2004 at 9:40 AM Rating: Decent
I retract my previous post: You need to go play AC, it's what you are looking for. There is no magic "best" for everything in EQ, but AC is a min/maxers wet dream.
#12 May 14 2004 at 10:16 AM Rating: Decent
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Interesting thread, I have been thinking along these lines myself ever since my chanter passed my old main pally - greed rolls for LDON items at mid 50s would be far superior than what my mid 40s pally would get (who is low in both hp and ac since I have never bought him anything at the bazarr for his level and he hasnt done much LDON). My daughter's clc BP is from a LDON drop my chanter got for example and her neck peice came from a drop doing my first POI group with the chanter.

With regard to gear, I would agree early on that caster gear is not as critical as tank's gear to success - my chanter never did any of the newbie armor quests (she was lv 22 when LDON came out and nearly all her gear is LDON except for one peice of fabled that I got finally during the 5th anniversary). This started to change though when I got into my mid 40s, at this point I got a lot of agro on resists during crowd control and while my INT is close to maxed out and charisma is over 200 - I have been working on boosting HPs and AC to try and stay alive a little longer for that heal spell to land (if I had a plat for everytime the cleric said "so sorry heal landed just after you died" or "I couldnt heal fast enough to offset the damage you were taking, I would be rich LOL).

I would say that uber twinks I have seen tend to be alts with higher level mains - how many times has a member shown you an item that is well above their min level.
#13 May 14 2004 at 11:54 AM Rating: Excellent
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Blacktharne wrote:

It seems people have such a hard time with there being one "right answer"...Just like the DPS thing, a rogue has the best DPS overall averaged out, its fact (at least that's what I take away form the thread), but it just pisses people off to see that, they can't handle the fact that there might just be one solution that is "better" than the rest...I'm not saying there aren't a thousand "effective" ways to play the game, but realistically, some are "better" than others...


Actually, there's too many variables to give broad correct answers most of the time. Like, I could say, that an enchanter will outdamage a group of rogues. Am I correct? Certainly, in a situation where the enchanter has a dual-wielded, hasted quad 1200 pet and the rogues are sub-Time level. Would I be wrong? Certainly, when the enchanter isn't using charm, or the rogues are better geared. Similarly, rogues are definitely not the most damaging in some raid situations, where wizards are by a good margin the most damaging DPS class (in a sustained 5 minute fight).

Even in min/maxing xp groups, it's not always that straight forward. Maximize the xp intake per hour. Fine, simple enough. But which route? Kill trivially easy blues at a fast rate, or much higher ZEM mobs that are difficult at a slower rate. Do you need a tank? Not if you are doing easy blues, there's no significant downtime then. And if you don't, why would you not use another DPS class in their place. In fact, in the farming low blue situation for xp, you would be better off from a min/max'ers perspective with a ranger than a warrior (and that's exactly how I advanced when I was going to 60, back during the Kunark period years ago).

All that aside, to answer your original question- yes, a tank's durability is crucial. The tank staying up and easily healed makes crushingly hard things easy. But all things being equal, it's difficult to say who would get the most benefit out of a Talisman of Vah Kerrath. In a strict distro'd situation, I'd still put it towards a hybrid, rather than the main tank. You need to always weigh gains in utility of other classes versus increasingly marginal utility of upgrading your main tank. Not to mention, if you ignore durability of your support classes, it will bite you later on. In the high end, most wipes come from losing support classes, not from losing the Main tank.
#14 May 14 2004 at 4:38 PM Rating: Good
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Cobra101 wrote:
I think the hybrids get the worst end of the stick. gear AND spells to buy.


Heh. You can say that again. I think that SKs and Pallys get it the worst though. While a Ranger like Jennock's is nice and all that, no one *expects* a ranger to be able to tank well. Expectation versus what would be a bonus is a huge issue IMO.

Gear matters for all classes, however, a group will not fail if the wizard doesn't have the best focus items he could have (or any for that matter). It will not fail if the necro doesn't have Time level gear. It will probably not fail even if the cleric has no FT, or focus items. However, if your tank has crappy AC/HP, everyone in the group will notice. Now, maybe that's when a super well equipped healer will matter, but most of the rest of the time, it's not a matter of whether a healer can keep up with healing the tank mana-wise. It's about whether the healer can keep the tank from dying between heal spell casts. 99% of the time, the healer having a bunch of focus items and FT items just means he's got that much extra time/mana to contribute to DPS. The other 1% of the time, it's because the tank is getting wiped around by the mobs, and it's a struggle just to keep him alive.


That's why people percieve gear to matter more for melee characters, and tanks most of all. Jennock could probably show up for most groups wearing nothing but her weapons, and perform about 90% as well as when in full gear. She certainly wont die because she's not wearing armor. She'll just not dish out damage as well, or have as much flexibility. Same with casters. A naked wizard wont have his FT items (if he's got them in the first place), or focus items, but all that does is reduce the kill rate. It does not increase the likelyhood of a wipe significantly.


And that brings us back to Sks and Pallys. Sure, we get nice agro generation abilities, and some neato spells, but we do have to buy/obtain those spells. I've spent somewhere on the order of 70k on spells between level 61 and 65. That may not be a lot in comparison to most pure casters, but that's 70k that I wasnt able to spend on gear. Yet, we have the same requirements in terms of AC/HP affecting the whole groups survival as a warrior. We're expected to have the same AC/HP as warriors, but also have spells. In a world where we all don't have infinite money to spend, that's just not going to be the case...


Yeah. It shouldn't matter. People should understand that hybrids aren't going to have the same physical abilities as pure melee's. But they still compare us that way, especially us tanks. I get compared to warriors all the time. You'd be amazed how many times people will literally compare my HPs to that of a warrior, and demand to know why mine is lower. Silly? Yeah. But it does happen.


And dont even get me started on the people who will critisize the weapon your using (often with no understanding of why you want to use different weapons in differet situations). Bah...
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#15 May 14 2004 at 9:39 PM Rating: Decent
At your current level a necro can get by with pretty average gear. As you level up (from what I've read), you'll need to start taking HP into consideration with your gear choices for leeching purposes. The demands on your mana pool get tougher as you level up.
#16 May 15 2004 at 4:48 AM Rating: Excellent
Quote:
In the high end, most wipes come from losing support classes, not from losing the Main tank.


So true! I am not in the 'high end' but Rallos Zek and Mithaneial Marr kills are no pushovers Smiley: wink When we have failed these encounters it has been from the dps classes dying, the MT is often the last standing.

Equipment is AS important for the support classes. The more resist they have, the less damage they take from AoEs, the longer they stand top kill. The more hps they have, the longer they stand until someone can patch heal them (or the more 2k rampage hits they can absorb!). Smiley: smile

Lowly geared people are the first to die on raids
#17 May 15 2004 at 8:50 AM Rating: Decent
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basically you're right , your 1st char will be underequiped compared to any that follow due to the fact that your 1st char will be able to farm cash and items for the rest

my advice is take your necro to rathe mountains and fear kite hill giants until you reach level 51 (too many light blues after that to make the zone worthwhile for exp). save all your money until you hit 51 , then decide which char is going to get the upgrades .
#18 May 15 2004 at 6:28 PM Rating: Good
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JennockFV wrote:
Quote:
In the high end, most wipes come from losing support classes, not from losing the Main tank.


So true! I am not in the 'high end' but Rallos Zek and Mithaneial Marr kills are no pushovers Smiley: wink When we have failed these encounters it has been from the dps classes dying, the MT is often the last standing.

Equipment is AS important for the support classes. The more resist they have, the less damage they take from AoEs, the longer they stand top kill. The more hps they have, the longer they stand until someone can patch heal them (or the more 2k rampage hits they can absorb!). Smiley: smile

Lowly geared people are the first to die on raids


Ah. Good point. I was really approaching it from a group situation. For the most part, if you're raiding, you're probably with a guild full of people who are about your level in terms of gear anyway, and raiding will get you better gear over time, so it's a wash. And if you are less geared then the rest of your guild, presumably they know this and accept it (we do have a friends and family clause in our app process).


Heh. But you're absolutely right. They do die *fast* in AE situations. It's kinda funny when I get put in the "goober" group. There'll be like two people who are regular members and maybe 4 who are alts, guests, or just newer members who haven't yet fully realized the importance of resist gear. Halfway thorugh the fight the two of us are literally untouched by any damage, I've spamed my group heals as much as possible,then just give up and let the four die because it's not worth keeping them alive anymore.
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#19 May 16 2004 at 7:23 PM Rating: Good
gbaji wrote:


Gear matters for all classes, however, a group will not fail if the wizard doesn't have the best focus items he could have (or any for that matter). It will not fail if the necro doesn't have Time level gear. It will probably not fail even if the cleric has no FT, or focus items. However, if your tank has crappy AC/HP, everyone in the group will notice. Now, maybe that's when a super well equipped healer will matter, but most of the rest of the time, it's not a matter of whether a healer can keep up with healing the tank mana-wise. It's about whether the healer can keep the tank from dying between heal spell casts. 99% of the time, the healer having a bunch of focus items and FT items just means he's got that much extra time/mana to contribute to DPS. The other 1% of the time, it's because the tank is getting wiped around by the mobs, and it's a struggle just to keep him alive.



If you are talking about exp grind groups no doubt you are correct Gbaji, but in a group that is trying to push the envelope it is not the case at all.

I've been in the situation numerous times, both as a Druid and Cleric, where those few extra mana per tick have been the difference between success and wipe.

I'm sure I'm not alone, for example, where there are multiple adds, all the melee plus the Necro pet are tanking, (if your are in a LDoN you probably have everyone dotted as well Smiley: lol) and you are literally sitting with your mana bar on empty and sitting medding and jumping up to cast little heals to try and keep each tank alive. With the Necro twitching you this is when those focii and AA efficiencies really count big time.

The same when nuking, just a couple of nights ago, we were in a spot where we had multiple summoning mobs in camp, our Necro couldn't mezz anything, the tanks were really struggling to hold aggro, the fact that Celeni was able to do her wizzy impression and burn down a couple of them by chaining nukes got us out of jail. Without the mana pres, FT and improved DD she wouldn't have been able to finish them quickly enough, the cleric would have gone oom and we would probably wiped.

I know these situations don't arise every few minutes, but its when they do arise that you either handle it or wipe and have a good night or a bad night. Actually I think a good example of where the benchmark sits, is that a group with average geared casters will handle a "normal" LDoN alright, but will struggle with a "high", whereas the casters with the better gear make the "highs" doable.

But I agree with you in terms of the impression people get, as I said in my earlier post, in many situations a wizzy who has to med more often or a cleric who can never afford to stun or nuke will go unnoticed. But a Pally with 4.5K HP and 1200 AC instead of 5.5K and 1400 AC stands out like a sore thumb.



Edited, Sun May 16 20:25:52 2004 by Iluien
#20 May 18 2004 at 2:29 AM Rating: Default
Rickea, .... First I would like to be the first to tell you what a LOAD OF CRAP. Let me take you back, well sort of you see there are more people then I could ever write down that played long before you. I dont know how to get people like yourself to understand that the point is not LDON , LDON LDON LDON LDON . Personally LDON, SUCKS it has given the me , me , me , me , me , crowd everything thing NOW. In my time there was such things as CAMPS. and WORKING for a peice of gear. you have no idea how at one time Having Jboots was creme a'la cream. It ment you put in the CAMP for them. Sony has taken this game to a new level of stupidity. Kill X number creature = this piece of armor. For me it has all but killed the game. It is pointless and brainless. you do your blah blah get your blah points blah blah spend X points for doing so many ldon blah blah take points and turn in for gear. Lets do the math, PERSONALY I'd rather take my chances at a raid and a roll at a piece of gear that so sweet it makes you cry. Why well you have taken a small army, 50 people, to kill said creature in a joined goal of having the SKILL of being able to do your job and personally. if I had to deael with people of your play style I think I would sooner drop you off at the nearest slave trading camp for trade for fresh batwing crunchies. And I'm sure enough of the NEW ldon's as I call them would likely stick up for you saying how it gives a chance for all those that dont play often enough for chance at things . But in a responce to what would be that thought someone may say. HOGWASH. Suck it up and realise that the idea behind EVER " QUEST" is to gain a fellowship on QUESTING items. Players like your self is why Nothing is ever learned anymore unless it's HAND fed, pre typed, pre posted with a nice bright shinny ribbon on top. Going back to when I was estatic over ( at the time) the soon to be released Luclin, All I can say is WOW. and you have no idea of the largest cross server quest ever underwent. I 'll not even say what it was. you was nto a player at the time. I have played since velious, back when the game had heart. You would see the same people on a normal basis. Then comes ldon and the players like your self here today gone tomarrow. Do me a favor and take yourself back to Final Fantasy. I like FF just as much as the next person they are great stories. But then I do prefer something that does not leave me with a since of loss.

Oh by the way. Get off your lazy bumm **** and go do some newbie armor quests. It's people like you that dont know the way to freeport from surefall glade. You dont know the vast bounty that the land can give since you and those like you are in to much a hurry never have the time blah blah blah . Point is Take the time . MAKE the time . if something is going to take you 4 hours ( OH MY GOD . I did camps where on weekends I would be awake and wired going XXXXX is camped mine mine mine go away mine mine mine no no no leave leave leave mine mine mine. and I would be going for 24 hours PLUS .) take the 4 hours and try ..... baking .. or brewing . hell you might learn there is more then kill the next creature around the corner. But if that's what your after I hear they are realising another doom/quake spin off just next week.

--------------- transmition terminated--------- Rant over.
#21 May 18 2004 at 3:21 AM Rating: Decent
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LOL reading through this thread was an interesting discussion of how to become effective until that last post where we went back to complaining about how it used to be again.

If you are level 41, the main point is that your gear is good until level 49. At level 49 EVERY casting class gets a huge boost in power based on the nice spells they get (49th used to be the last spells they would ever see). At that point you're going to be happy with your abilities for quite a while, and you'll be able to get quite a pile of cash together to equip your solo and raid toons.

Necro is an excellent choice for a solo/farming character. Also I've found that Druids and Beastlords make fine farmers as well. Dont give too much money to alts right away. Buy some of the cheaper FT and Focus items and quest for the easier ones. After reaching 255 Int and getting what you can in the way of Focus Items, then you can turn to items with decent Mana Pool increases.

ALSO dont forget tribute. It's expensive for Aura of Clarity 4 (30 tribute per 10 minutes I think), but it can get you where you are headed faster, and you just might make up the cash by killing more quickly. I usually turn in junk Lore items that dont sell very well to generate tribute for my next session.
#22 May 18 2004 at 3:37 AM Rating: Default
Thraile, clearly my whole point was lost on you and that it has more to do with the fact you have something to show for a worth while effert. in doing something above brainless monkey work(= ldon) and that I have more respect for someone that has newbie cleric armor at lvl 40 then the person that is 26 and sporting ldons finest. think to your self ...... Why did they put those bonuses on the static zones .... Oh might have something to do with the fact that the people that know their way around the world are few and far between anymore. A person that has no idea where say ... tofs is at ... needs to get their head out of their collective ldon **** and learn more about the game before they like you start going on these kicks about whining over gear prices when in fact you can quest pieces you have no idea the value . or the fact of how easy they are to get. I'll go into details if I have to make it easier for you to understand and I'll even provide items of interest for you melee and caster alike.
#23 May 18 2004 at 4:20 PM Rating: Good
Encyclopedia
******
35,568 posts
Calin. First off. Paragraphs and punctuation are your friends...

Second. This thread really has nothing to do with LDoN, or how the game has changed. If you want to start a whine thread on those issue, feel free.

Whether you like it or not, many newer players rely on LDoN and the bazaar for gear. Yes. You can get better gear raiding, but there aren't a whole lot of people below 50th level who are going to bother. As for camping gear? The rule has been for a long time (especially back in the Kunark days) that items you can get in a single group are generally not going to be upgrades for you.

So, until a player gets to the level at which they can start raiding for gear upgrades, the best way by far to get gear is via the bazaar and/or LDoN points. Just because you personally do not like that does not make it any less of a fact. It is completely acceptable for people to talk about getting gear via the most logical methods (LDoN and bazaar). Why are you saying that someone is "Full of Crap" for using those methods?


Don't blame a player for playing the game. We can all sit around and talk about how things were "back in the good old days", but that's not the way the game is today. You need to learn to deal with that...
____________________________
King Nobby wrote:
More words please
#24 May 18 2004 at 10:59 PM Rating: Default
Gabaji First thing IS first I Can do what I want in my typing My means IS only that of getting a Simple point out. and if you are so blind that you think there is no gear that you are able to get on your own and is an upgrade you are a waste of effert lets recap. There are items that you can get solo ... for certain classes that are well worth their weight in plat the problem is is that everyone is so gear driven that you are missing the motive behind the game. The thread is about gear, My statements are about gear and the lack of exploring that new players no longer do. I'm not the one with a short vision. what I'm trying to get people to understand is that there is a WHOLE world out side of the ldon generation. Get your head out of the sand, open your eyes. is's a GreaT big world out there. Lets see ... allow me to shed some light into your world in HOPE,, ( I pray not vain )that it will keep your eyes open. If you are so arrogant that you think that just becouse an item is able to be obtained by one group it is not an upgrade, That idea would only come from that of a child . ( Bigger = better) What I told them was instead of restricting their sight to the new. Why not revisit the old. you'll find that a pair of " OLD DAY" dragon boots still sought after but then , in your words who cares about the old days since you can just hop up to the bazaar and let your ebay plat do the shopping for you.

My opinion is just that Mine , Secondly I do not HAVE to LEARN to DEAL with anything. To me you are a dog. you lay down and take what ever is thrown to you. well in hopes that you'll get some scraps buy your ebay plat and have a field day otherwise. Or you can get your head out of the ground and open your eyes. Good loot does not ALWAYS come from raids. The whole idea is to learn your class, Learn your skills. Things take time. Just becouse you pay your 13/40 bucks a month when you buy the game it does not come with an inherited lvl 65 toon with elemental armor and 500K in the bank. Why even put in your two cents if what your saying is that no one should put in any effert into gear. Dont knock the simple things Just becouse someone was able to get it with one group. I say Dam good job. and if it was a task for them to pull it off all the better to you a low level group going after a black alloy medallion. is stupid since they can just go to the bazaar and buy one.

but then .... that would mean that the group going after it would have to be smart enough to know who drops it. and how to get there alive. It's not always about farming such things and that some people are prod to show that they did go to a certain lengh to achieve.

It's my world and you dont have to live in it. I dont tell you what to do in yours so.. do not ever think you can tell me what to do in mine. ldon/gates is what has pushed the players like my self to move on. becouse it has left the game to players like you. Live happy and .. please die young .
#25 May 18 2004 at 11:39 PM Rating: Decent
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223 posts
What's the deal here?

For a time my rating was sub-3.00...Sure maybe I post sometimes after I've been out drinking and maybe I've butted heads with a few people, but I'd like to think overall I'm a laid-back poster whose made some semi-insightful contributions to at least a few threads...

But, calini-callow here is over the top, man...What is this guy even trying to get at? It's like wowoaoaow, I'm gonna drop in on a new forum and just start attacking people...I couldn't even begin to address the substance of your argument because I dudint learnt ta reed witawt usin der punchuwachun and der paracographicals spcatterged wid DA CAPS loK to emfasize my unCOhearent aRGUmentashun, IMA discgrUNTALEd EQer, i HATe da WErld, ooohhH dEM gud ol DAyz, whY THe chanj, WHY, WHY, WhY!!
#26 May 18 2004 at 11:55 PM Rating: Excellent
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564 posts
calincalis wrote:
Rickea, .... First I would like to be the first to tell you what a LOAD OF CRAP. Let me take you back, well sort of you see there are more people then I could ever write down that played long before you. I dont know how to get people like yourself to understand that the point is not LDON , LDON LDON LDON LDON . Personally LDON, SUCKS it has given the me , me , me , me , me , crowd everything thing NOW. In my time there was such things as CAMPS. and WORKING for a peice of gear.


Okay, reality check here...most of the items that are worth buying from adventure merchants takes easily 10+ adventures to earn, regardless of your level thanks to the scaled point rewards.

Now, who's worked harder for that piece of gear, the player who had to put together or find 10-20 groups, and spend an hour plus each time working with that group to succeed, or the person who sat on his duff in the game killing a placeholder every 15 minutes till their target mob spawned?

Sounds to me like the person doing the adventures has done MUCH more work to earn that item than you did to earn those precious jboots.

calincalis wrote:
Sony has taken this game to a new level of stupidity. Kill X number creature = this piece of armor.


What exactly do you think you DID when you camped for those jboots??? You killed X number of mobs till the named spawned=jboots(yes, it was a random number of mobs till the named spawn, but that doesn't change the basic system).

calincalis wrote:
Lets do the math, PERSONALY I'd rather take my chances at a raid and a roll at a piece of gear that so sweet it makes you cry. Why well you have taken a small army, 50 people, to kill said creature in a joined goal of having the SKILL of being able to do your job and personally.


So let me understand...you'd rather be in a huge group where the goal is to pretty much overwhelm the target with superior numbers where in the end you personally have little or no responsibility for the success of the encounter beyond being just one part of the damage equation, or healing equation so that you can enjoy an item that you would have ZERO chance of earning if you didn't have forty nine other people propping you up, than be in a small group where EVERYONE has a large responsibility for the sucess of the group.

Last time I checked, a smaller group usually meant more responsibility for the individual members, which meant that smaller groups required MORE skill by the individuals to succeed than larger groups did.

I think you need to sign up for a remedial math class at your local community college.

calincalis wrote:
Suck it up and realise that the idea behind EVER " QUEST" is to gain a fellowship on QUESTING items.


Again, going back to your wonderful jboot quest, How exactly is sitting is one spot and being an *** running every person off that comes into sight creating more fellowship than doing adventures which REQUIRE you to group with other people and work together in order to achieve your goal.

While you're heading to that remedial math class, stop by the library and look up what the meaning of that word fellowship is. I think you'd be surprised to read the definition.

calincalis wrote:
( OH MY GOD . I did camps where on weekends I would be awake and wired going XXXXX is camped mine mine mine go away mine mine mine no no no leave leave leave mine mine mine. and I would be going for 24 hours PLUS .)


I can understand why you don't like the Lost Dungeons of Norrath expansion. Anything that requires grouping and cooperation in order to achieve a goal would probably be a major turn off to someone who sounds as greedy and anti-social as you're revealing yourself to be in this post...
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