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#52 May 16 2004 at 4:45 PM Rating: Decent
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Why thank you, TheMightyMagnu.

Your problem was you set yourself up with


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Hey all I think that we EQ veterans should aid the newbies we get on the game all the time


thus claiming some kind of deep knowledge and then proceeded to misinform people.

What you meant I suppose was

"How about some of you EQ veterans post your tips for us newbies"

And I have to say that if you thought I was being insulting then you have lived a very sheltered life.

You have not been flamed, just corrected. I may be a little sharp but I know you meant well. It is just that until you have compared experience, had several characters and looked objectively at what you are recommending then you need to be much more circumspect in your advice.
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#53 May 16 2004 at 4:59 PM Rating: Decent
Well if you don't think being called stupid for being misinformed you probably don't think that anything is insulting, do you?

And, I'm afraid, with about 8 months playing time, I can hardly be considered a newb. If you think anyone who is not level 50 and does not know absolutely everything or even most things about the game is automatically considered a newb, thats your opinion.

However, I don't really care about leveling. It simply is not fun to me. Whenever I play the game I focus not about leveling but about interacting, tradeskilling, and platinum earning methods. So I'm very sorry if I have other interests than superpowering my character and that automatically makes me a newb.

Also if you had just simply said 'this is wrong, this is how it should be', I would have taken that in stride. I always like being corrected for then I learn more faster. I don't like, however, the epithets you attach to my name. So sorry if I was wrong about a few things.

Edited, Sun May 16 18:00:59 2004 by TheMightyMagnu
#54 May 16 2004 at 5:09 PM Rating: Decent
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Both of you, please stop this. It is interfering with my learning of the game.
#55 May 16 2004 at 5:34 PM Rating: Decent
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Well if you don't think being called stupid for being misinformed you probably don't think that anything is insulting, do you?


It isn't insulting if you are doing both those things - merely reporting fact.

And if some of the posters here got ahold of you the way they were a year or so back you would understand that those are nothing remotely like a flame.

And you have me wrong. I am not about levelling either. However you pretended to experience you do not have. I don't do that. I am currently having a lot of fun with 20's characters off the mainline levelling. You won't catch me giving tips on Elemental Planes because I know nothing about them.

What I said, and you fail to understand, is to tailor youor comments to yoour experience. When it is limited then asking questions is more productive than trying to pass off your experiences as The Way.

Gongi:

Sorry fella. Someone has to try and sort the good advice from the bad or you would learn all sorts of silly things and then blame the site for them later. I'll leave the silly boy alone now but don't go buying a Spit at level 3 in the expectation of saving lots of plat. Do it because you want to or whatever, just have fun.

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#56 May 16 2004 at 5:37 PM Rating: Decent
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To Cobra101: I forgive you. And Magnu too. But it does seem as if you are BOTH being rude. Just stop. If he responds, don't. Same with you, Magnu.
#57 May 16 2004 at 5:47 PM Rating: Decent
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Yeah....play nicely.
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#58 May 16 2004 at 5:56 PM Rating: Decent
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I am currently starting another one of these threads since this dragged out war between Cobra101 and TheMightyMagnu goes on and on.

I suggest moving to that thread if you want to post without fear of a war.

Edit: The thread is called 'Some help for a newbie...' BTW

Edited, Sun May 16 18:57:15 2004 by Gongi

Edited, Sun May 16 19:31:10 2004 by Gongi
#59 May 16 2004 at 6:10 PM Rating: Decent
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To Cobra101 and TheMightyMagnu:
Gentlemen, I would prefer if you both did not post to my thread. You may read it but just don't post. You guys seem to hate each other, and I don't want you moving your war. If you stop, stop, and good ridance.


You're starting to smell strongly of socks, Gongi.

You don't own threads, and you don't tell people where they can post.

Nice try MightyMagnu.
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#60 May 16 2004 at 6:29 PM Rating: Decent
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This is all for me tonight.

1. I am not the MightyMagnu. I joined this board yesterday and have just been reading the posts on the interesting things before starting to post tonight. Excuse me if I'm trying to play the mediator here. Also excuse my previous request to try to not have the war be on my thread. You both may post where you wish.
#61 May 16 2004 at 6:46 PM Rating: Decent
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You both may post where you wish.


Why thank you kindly your graciousnessness.
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#62 May 16 2004 at 6:51 PM Rating: Decent
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Quote:
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To Cobra101 and TheMightyMagnu:
Gentlemen, I would prefer if you both did not post to my thread. You may read it but just don't post. You guys seem to hate each other, and I don't want you moving your war. If you stop, stop, and good ridance.
--------------------------------------------------------------------------------



You're starting to smell strongly of socks, Gongi.

You don't own threads, and you don't tell people where they can post.

Nice try MightyMagnu.


first of all cobra generally i find your post helpful and informative

but this post makes you seem kind of paranoid



and even if you were right and it was him again what is wrong with trying to get out of the war and restart thread with its original intent
#63 May 16 2004 at 7:05 PM Rating: Decent
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Maybe we should separate the idea of *raids* and LDoN. People on raids do NOT run out of food hehe. And if they ever did, someone would give them some or summon some for them.

Couple of comments from an old hand (and 65 warrior) - when you start out, don't bother making food and drink, the food and drink you are born with lasts for quite a few levels (maybe 10 or so). When you can afford it, start buying Fizzlecutter drink from the gnome vendor under a tent in the West Freeport newbie area, it lasts way longer than water. Also keep an eye on what you're looting - Chunk of Meat, for example, is food.

Keep an eye on all your skills, casting and melee, as you level up and make sure none get left behind (not languages). Put your points into the ones that aren't moving much. BUT, don't get hung up and upset if they're all not maxed out for every level. Just keep working all your various skills and eventually they'll all be maxed out.

Making Banded Armour in preference to buying stuff in bazaar - waste of time in my opinion. There's lots of great cheap stuff in bazaar which has stats as well as AC. Also the newbie armour quests are very good, and you can start doing them from Level 1, and get exp at the same time.

I wouldn't advise a true newbie to dive right into trade skills. Unless you really know what you're doing, you could just be putting your few precious pp into something which is of no immediate benefit to you. Better to wait until you're at least in your 20's, have had a good look around the bazaar and EQtraders and have more understanding about the whole concept of the EQ economy.
#64 May 17 2004 at 8:31 PM Rating: Good
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Heh. If we're helping out the newbies, just have to comment on this:

Debalic wrote:
Later on, when tradeskilling for later quests, you can buy the skills from a guildleader - buying the first point from 0 takes you to skill equal to your current level.


Everything else is good advice. Just this one point is technically wrong. When you put your first training point into a skill, you automatically start with a skill equal to the level that you first gain access to the skill.

So if you get Dual Wield at level 13, then putting one point into training will give you a 13 skill. If you get research at level 16, you'll start at skill 16 in the skill.

However, if you wait until level 50 to put that first training point in, you will still start at 13 and 16 respectively. It's the level the skill first becomes available, not the level you buy it.

All tradeskills are available at level 1. The first point you put into them will give you a skill of 1, no matter what level your character is when you buy it.


As to the general issue of tradeskilling. It's really about what you enjoy doing. It will pretty much always cost you money to build up a tradeskill. There are ways to reduce your cost, but the game itself is designed so that it always costs you something. Even the "free" components that you hunted for could have been sold to a merchant instead of used up making something yourself. The game developers spend a great deal of work to make sure that you can't build up a tradeskill *and* save yourself money at the same time. You have to pick one. You either save money (sell items to vendors or in the bazaar, and buy the stuff you need) *or* you gain skill with a trade (use the items to make something, but get something that you could have purchased for less then the cost of the ingreedients). That's a pretty firm rule in EQ. Tradeskills always cost you in one way or another.


That's not to say that you couldn't bring along a few loaves of bread and make sandwitches with any meats you find as you hunt if you want. Heck. Lots of people simply don't loot and/or destroy stuff that's "cheap" since it may not be worth the bag space. If you'd destroy it anyway, but can get a skillup chance using it, then that's all good. However, you're still making a choice to get the skill up at the expense of time/money. You really can't cut corners in EQ (and when you can, the SOE guys make an effort to find and remove them).


As to the Rivervale guards thing. While they don't technically "roam", they can be quite annoying. The problem is that the guards are KOS to a very large number of mobs in Misty. And the mobs are relatively dense (close together, not dumb!). What I've seen happen *alot* is that a mob will wander within agro range of one of the Wall guards. He'll go running over to kill that mob. But when he's done, he's now far enough out away from the wall that's there are a couple more mobs now in agro range, so he'll run after those. I've seen them go on killing sprees where they'll run around like madmen killing everything within a pretty big radius of the Wall. I've seen them run up and kill mobs I was trying to kill as far as the top of that first hill.

Waaaaaaay back in the day, I used to farm this area for Bixie honey (for the stein quest I think, or maybe it was for the SSoL). In either case, it was a very noticable pain in the butt. So much so that I found hunting in Kithicor was better even if I had to wait for the sun to come up first. I never liked MT for hunting. There just really were never enough of the right kind of mobs one might want to hunt to make it really good exp, even solo. I always found the commonlands to be by far the best "group" newbie area, and Halaas by far the best for soloing a character. But that's just me...
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#65 May 18 2004 at 1:57 AM Rating: Decent
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Everything else is good advice. Just this one point is technically wrong. When you put your first training point into a skill, you automatically start with a skill equal to the level that you first gain access to the skill.

So if you get Dual Wield at level 13, then putting one point into training will give you a 13 skill. If you get research at level 16, you'll start at skill 16 in the skill.

However, if you wait until level 50 to put that first training point in, you will still start at 13 and 16 respectively. It's the level the skill first becomes available, not the level you buy it.

All tradeskills are available at level 1. The first point you put into them will give you a skill of 1, no matter what level your character is when you buy it.



That is true of tradeskills but not of several combat skills/special abilities. I know that as a rogue the advice is to leave Pick Lock till 11 even though you get it at 6 because you cannot improve it till then. Do this and I know for a fact that you start at 11. Spell Research is the same IIRC. You get it at 16 but cannot improve till 20 because of the capping formula. My mage is about a year ago but I'm fairly sure it started the skill at 20.

Recently I've been levelling new characters and not always got to a trainer the moment my new combat skill became available. I'm pretty sure that they have all so far come in at my level rather than that at which they become available. Dodge got forgotten about for example. I'll double check this by purposely leaving one thats coming due and see what happens.

Tradeskills however definitely train 1 point only when you train them regardless of level. Part of this may be that they do not need to be trained. You can just start brewing or baking or whatever and you will get skill rises. Also you cannot rise above skill 21 by using training points on tradeskills.
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#66 May 18 2004 at 3:25 AM Rating: Good
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Cobra101 wrote:
That is true of tradeskills but not of several combat skills/special abilities. I know that as a rogue the advice is to leave Pick Lock till 11 even though you get it at 6 because you cannot improve it till then. Do this and I know for a fact that you start at 11. Spell Research is the same IIRC. You get it at 16 but cannot improve till 20 because of the capping formula. My mage is about a year ago but I'm fairly sure it started the skill at 20.


The pick lock thing is a bug that has been in the game for years. As far as anyone can tell, the skill is actually a level 11 skill, it just lists as level 6 for some reason. I only played my rogue to level 13, but I remember that.

Research works normally though. I'm 90% sure that if you wait to train it until 20th level (technically, 19th level will allow you to go up to a 20 skill), you'll still start at 16. You can just beging training it up higher then that.

Then again, I don't remember if I've actually tested this myself. It's just been game knowledge for as long as I can remember. Let us know if you find something different... ;)
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#67 May 18 2004 at 3:50 AM Rating: Decent
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Actually I think you are wrong Gbaji. I am not sufficiently motivated to go back and test it, but I remember on more than one occasion I have forgotten to train a skill at the level I got it, and was pleasently surprised that I got the skill at my current level when I trained in it.
#68 May 18 2004 at 11:21 AM Rating: Good
::bump::
#69 May 18 2004 at 12:31 PM Rating: Decent
Do the Bard postal delivery quests for a little quick cash. Should to be a good race/class, don't know an equivalent for evil races/classes, but not all of the latter are kill on sight (KOS). Fastest for the most money is back and forth between North Freeport, and Kelethin (Greater Faydark zone).
#70 May 18 2004 at 4:07 PM Rating: Good
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Patrician wrote:
Actually I think you are wrong Gbaji. I am not sufficiently motivated to go back and test it, but I remember on more than one occasion I have forgotten to train a skill at the level I got it, and was pleasently surprised that I got the skill at my current level when I trained in it.


I'm certainly open to the possibility. It seems a bit odd that it would work that way though. Hmmm... Maybe I can find a way to test this.
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#71 May 18 2004 at 4:33 PM Rating: Decent
If a skill has a minimum level then the first rank trained in that skill will equal your current level. If there is not a minimum level then you are classed as already having the skill so if you train a rank you are only increasing it by that one rank.

A funny story occurred with my cleric on this subject. You didn't use to be able to see the numerical value of your skill (might have been able to after 100, can't remember) and only had the 'good', 'bad', 'awful' rating to judge it by. When I hit 30th I put a rank in Specialise Alteration to get it above 50 first (without AAs only one Specialise skill can go above 50) and forgot about it. What I didn't know was your skill will only go above 50 if all the specialises are trained. When the numerical values were introduced my cleric was 51st and I discovered that my Specialise Alteration was 50 and the other Specialise skills hadn't been trained at all as I hadn't put a rank in them. I ran off to a trainer and put a rank in each but as I was 51st they all ended up at 51 while Alteration was 50. You're not supposed to be able to do that, hehe. Luckily there is a quest in Temple of SolRo which resets all the Specialise skills to 50.
#72 May 19 2004 at 3:14 PM Rating: Decent
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Thanks for the clarification...I was close enough for most people to understand ;)
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