Ye Gods of Little Fishes
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For that last class I'd recommend a Rouge or something similar (Bard, perhaps). There are breakable objects in the dungeons that are usually trapped so Rouges can tell if they are or not.
The word is ROGUE. Rouge is a cosmetic.
The containers in LDoN come in 3 sorts - Mechanical which are rogue openable, Ones openable by WIS casters using the special LDoN spells, and ones openable by INT casters using their LDoN spells.
A good tip would be to leave opening such things till after the adventure has been won to avoid wiping the party and losing it.
Your "tip" on group construction is so filled with concepts that most people shed by the time they leave Crushbone that you quite evidently haven't a clue and are not qualified to be giving advice. Especially since you say this is for "mid-level players". What does that mean? 20-30?
Quite frankly the "perfect group" myth is a severe impediment to enjoyment of the game and perpetuating it is not helping anyone. You are encouraging this misconception.
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A Tank (e.g. Warrior, Ranger, Paladin, Shadowknight)
A Healer (e.g. Cleric, Shaman, Druid)
A Support Caster (e.g. Druid, Enchanter, Shaman)
A Damage Dealer (e.g. Wizard, Magician, Necro, Monk)
A Puller (e.g. Paladin, Monk, Warrior)This can usually be combined with the tank.
Someone else...doesn't really matter after this.
You quite obviously don't know what the prime elements are nor which classes can do what.
"Support Caster" is not a recognised designation. You would be better looking at what these can do. You need to fill functions.
For example a dungeon needs some form of CC (Crowd Control). You must either avoid getting adds or control the ones you do get.
You can avoid them by using some form of pacification spell available to Paladins, Enchanters, Bards and Clerics.
You can control them by using some form of Mezz available to Enchanters, Necros andf Bards. You can also control them using Root parking and kiting although this is less dependable.
Finally you can off-tank (a previously delegated tanking class (or pet) keeps the add occupied until the rest of the group is finished with the first one.
It is wonderful to see Rogue left off the list of Damage Dealers. Ranger should also properly be in damage dealers rather than tanks. It is only at the low end and very high end that they can be considered tanks.
Bards seem to have been forgotten altogether. I feel sorry for them in some alternate universe where people take your advice.
As long as one aspect of the group can cover for lack of another there is no need for such formulae. With enough damage output healing can minimised, with slow it can be tanked by a Shaman or Beastlord pet.
You are in no position to be giving advice but should be taking it. There have been lots of helpful threads discussing this and putting your "formula" here is just demonstrating your ignorance.
Finally:
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It worked for me it should then work for them.
As I have demonstrated it lost you money. It should certainly do that for them too, but is that what we want?