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#27 May 14 2004 at 6:00 PM Rating: Excellent
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If you're just starting out in the game for the first time....

Do NOT worry about working on tradeskills.

Do NOT worry about starting a "bazaar mule".

Do NOT worry about where the fastest/best place for plat hunting is.

If you truly are new to the game, there are more important things to work on, such as...learning how to get used the UI(or user interface), learning what the basic game commands are and how to use them, learning how to interact with your environment and other people, deciding what class/race combination best suits your style of play.

Things like the bazaar, trade skills, farming, are all aspects of the game that are better put aside till you're more familiar with the basics of the game.

Make a character, run around a bit, kill a few bugs, press the buttons, die a few times, get a feel for how the game plays and how you enjoy it. That's what a true new player to the game should be doing, not worrying about tradeskills and farming.
#28 May 14 2004 at 8:06 PM Rating: Default
YES! 50th post! To celebrate I'll give my best tip yet...

Start out as a halfling druid. This class starts off with an extremely good newbie zone, an easily navigatable town, fair tanking abilities, and the class itself eases you into spells.

Halflings are a fair class overall but in later times you will probably want to lean to a specialized race such as a Barbarian (specializes in Warrior and Shaman).

Anyways, I started out as a Halfling Druid, learned the basics over that weekend, and soon after I moved to a different server and made other characters. Everyone should do this. This worked so well for me that I highly recommend it to everyone.
#29 May 14 2004 at 8:22 PM Rating: Default
Quote:
Things like tradeskills are best put aside until you are familiar with the basics of the game.


This is half true. Yes, worry about tradeskills after you learn the basics. No, do not put them off until your 6th or 7th level. Why? Because then you have already been spending money on things such as food and drink. The order of my posts has directed you towards baking and brewing first. This is because you do not need to spend that money you should be saving on food and drink. You make your own with very basic materials, and soon you can make things that are significantly better than Rations or Water Flasks, the two basic food and drink items. If, following my suggestion, you start baking at a reasonably low level, say level 3, you should, by the time your initial food and drink items wear off, should amass a small stockpile of these Goos. Purchasing a spit only heightens this capability, allowing you to bake on the run.

Brewing is somewhat more irritating to begin only because there is no portable brewing item. Bog Juice, however, works just as well as a water and is a bit cheaper to make. The problem with initial brewing is not knowing where to find a brew barrel, or not knowing what they look like. Therefore, I suggest learning the layout of your town with a fodder character. You can combine this learning the town with learning the basics. Then, either delete that character or just move to another server. After you create your new character, you will know the basics and layouts of the towns, thereby learning where the tradeskill items are. Perhaps after I play the game some more I can list the locations of these implements to further help you out.

Either way, you should be able to sustain yourself without spending too much money on food and drink. This opens yourself up to spending on gear and other nifty items like Jeweler's Kits, Large Sewing Kits, and Fishing Rods.

Thanks for bearing with me through that...*whew*

Edited, Sat May 15 21:34:55 2004 by TheMightyMagnu
#30 May 14 2004 at 9:28 PM Rating: Decent
For the magic user, practice ALL your casting skills, especially the ones you don't think you need much. Just stand around somewhere safe (POK is great for this) and cast until your skill in all spell types is maxxed. By all spell types, I mean conjuration, divination, abjuration, etc. Be considerate by standing away from people when you do this. Watching your chat window filled with
Soandso begins to cast a spell
Soandso begins to cast a spell
Soandso begins to cast a spell
Soandso begins to cast a spell
Soandso begins to cast a spell

is really annoying.

Many people tend to ignore the spell casting skills they don't currently use much and it always comes back to bite them down the road.

In regards to the tailoring advice: If you farm your own ingredients, often your only cost will be if a pattern is required for an item. So yes, you can lose money on leather padding if you're paying too much for the skins. Mine are pure profit because I just save all the quality skins I get and farm the silk as needed. Invest in or make a Skinning Knife. You'll need it if you do a lot of tailoring.

Vendor farming. Buying HQ skins/pelts from vendors and reselling them in the bazaar is an easy way to make quick cash. You can also sometimes find high end tradeskill ingredients on vendors too, but it's going to take a new player a while to get a good feel for what ingredients are in high demand.

Hang onto foraged food/items and resell them in the bazaar. There are lots of things needed for tradeskills that can only be foraged.

That's all I can think of right now. I hope this is helpful to someone.
#31 May 15 2004 at 12:20 PM Rating: Default
Hmm... good tip Kitca.

Tip:
Do not level up too much too quickly. You want to have your skills be equivalent to your levels so that you can be as strong as you can be. Do not level up at blinding speed after level 5 or so.
#32 May 15 2004 at 1:48 PM Rating: Good
Ok, let me reveal my own level of noobieness with this question:

How can you tell when a skill is maxxed?

#33 May 15 2004 at 2:46 PM Rating: Default
Quote:
How can you tell if a skil is maxed?



Your skill cap is determined by your level. For instance, say you were level 3. Your skill cap would be twenty.


Equation for determining skill cap:

5L+5=S

Or 5 times your current level plus 5 equals your current skill cap.
#34 May 15 2004 at 2:59 PM Rating: Decent
the only tip i really have is...EXPLORE! don't be like all these peeps i see running round today who lvled in newbie areas and close by till 15, paludal til 23 then LDONed their way to 65, i found so many people who've done that and know absolutely nothing of the rest of the world. it's kinda sad when you have to show a 63 wizzy the way to lavastorm (actual occurance) or likea few people in the BB LDON groups i've seen who know all about MM Catacombs but have no idea where mistmore zone is. get to know the full expanse of your world and use it. there are so many great zones out there to explore and plunder.
#35 May 15 2004 at 4:28 PM Rating: Decent
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Quote:
If you farm your own ingredients, often your only cost will be if a pattern is required for an item. So yes, you can lose money on leather padding if you're paying too much for the skins. Mine are pure profit because I just save all the quality skins I get and farm the silk as needed.


No wonder the EQ economy is falling apart. Does anyone want to point out the glaring logical error in this?


also:

Quote:
Do not level up too much too quickly. You want to have your skills be equivalent to your levels so that you can be as strong as you can be. Do not level up at blinding speed after level 5 or so.


I agree more with Ashes point about taking time to see the world. Levelling fast per se does not mean low skills necessarily and telling people to max all skills at every level is bad advice. I would rather advise people that if they have a spell of fast levelling (Paludal for instance) then they need to take some time to work on skills afterwards. It is perfectly possible to ignore a skill till 45 and then train it in a few hours if you need to. If it is a mainline skill then you won't be in that position anyway.

An awful lot of the "advice" from TheMightyMagnu is highly questionable. Some is useful but much shows little or no experience of the game, and much else is just regurgitated tradeskill recipes.

For example:

Quote:
Baking skill is extremely useful for you once you get into raids and dungeoneering. You wouldn't want to have to leave the raid or the dungeon just because you wanted food, do you?


That just isn't true or even vaguely realistic. Baking can be enjoyable for some people, is required for some quests, and at high skill may make some plat.

But please.. leave a raid because you ran out of food? This is not only nonsense but nothing to do with baking. You are just as capable of running out of the ingredients as the finished product. Not to mention the fact that Clerics, Druids, Shaman and Mages can all summon Food and Drink.

"Sorry I have to leave the LDoN adventure I've run out of food" doesn't ring any bells I'm afraid.


and:

Quote:
you should get some bags to carry stuff because if you are evil then you won't be able to sell in Qeynos so you would have to go to your home city via PoK.


Why not just sell in PoK?

and then the final blithering idiocy about baking and brewing being essential to save you money on food and drink. This is total nonsense. Perhaps it makes sense from the viewpoint of a 24 warrior keen on tradeskills but most characters - especially if they took the good advice about Plague Rat tails - have no need to worry that they can save 2cp by baking their food. If you enjoy tradeskills then it makes sense to do that but by no means is it a good tip for new players to imply that they need to do this. 3 Plague Rat tails will buy you a stack of Fizzlecutters. You cannot brew anything to outlast that at low skill and low cost ingredients.

I'm sorry MightyMagnu, there are some good tips in this thread but you're not giving them. And please save yourself the trouble of telling us the locations of every brew barrel and oven in EQ. This information is readily available on EQAtlas and EQTraders, and often on the in-game map. EQtraders will also tell you which vendor sells what so if you need bay leaves in Thurgadin it tells you where to go.
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#36 May 15 2004 at 5:01 PM Rating: Decent
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OMG I just noticed another shining example:

Quote:
YES! 50th post! To celebrate I'll give my best tip yet...

Start out as a halfling druid. This class starts off with an extremely good newbie zone, an easily navigatable town, fair tanking abilities, and the class itself eases you into spells.

Halflings are a fair class overall but in later times you will probably want to lean to a specialized race such as a Barbarian (specializes in Warrior and Shaman).

Anyways, I started out as a Halfling Druid, learned the basics over that weekend, and soon after I moved to a different server and made other characters. Everyone should do this. This worked so well for me that I highly recommend it to everyone.


I might have guessed you'd be a halfling druid Smiley: rolleyes

Lets pull this sorry nonsense apart piece by stupid piece.

Quote:
This class starts off with an extremely good newbie zone, an easily navigatable town, fair tanking abilities, and the class itself eases you into spells.


I hate Misty Thicket, others may like it but I found the wandering KSing guards annoying. The Wall does give a nice separation of easy and hard areas but I would rate it well behind Greater Faydark, Freeport, Qeynos or even Shadeweaver. Shadeweaver in particular has trainers, vendors and bank actually in the newbie zone.

Anyone thinking Rivervale is "easily navigatable" (or even navigable) is looking it in hindsight. I don't think any of the cities are really that easy but Freeport is easier than Rivervale because at least it is built in straight lines. Rivervale does have the advantage of being a single zone and not several like Freeport, Qeynos or Neriak. I would vote Gukta as easiest starting city it even has guides (of course you have to be a frog so there is a downside). With the new Find function in newbie cities navigation shouldn't be the nightmare it once was

Druid tanking abilities ROFL - don't even start. At very low level all classes can melee (not tank - just melee) druids no better or worse than anyone else.

And why does being a druid "ease you into spells"? You get them at level 1 like all casters. You are no more "eased in" than clerics, wizards or shaman.

Quote:
Halflings are a fair class overall but in later times you will probably want to lean to a specialized race such as a Barbarian (specializes in Warrior and Shaman).


Halflings are not a class they are a RACE. And I'm sure that all the Barbarian Beastlords, Rogues and Berserkers will be pleased to hear they don't really exist.

The key piece of advice to a new player is to play what they feel might be fun. If that is a Barbarian Warrior or Iksar Necromancer matters not at all.

Quote:
I started out as a Halfling Druid, learned the basics over that weekend, and soon after I moved to a different server and made other characters. Everyone should do this.


Why? Did you upset so many people that weekend you had to move servers?

Again this is plain silly. If you start a character then as you play you will meet people and make friends. Unless you have to or want to (for example to join the new thing on MR) then starting over on a new server is a hard step. Whatever you did you can use to make your next character better.

Please stop giving bad advice.
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#37 May 15 2004 at 6:13 PM Rating: Default
To Cobra101:

Point A: I was simply expressing my opinion about what I thought was a good starting zone. Yes, it has flaws, but it worked for me and my experience is the only one I know.

Point B: I am not a Halfling Druid. I was simply using this as a starting class example. You are right, it doesn't ease you into spells. No class does. It is one of them, though, that makes it easier to start off. Others include Enchanters, Mages, Wizards, etc. all guys that start with a level one spell. Druids are a combination nuker and supporter.

Point C: Okay I made a mistake about the Halfling not being a class...I knew it was a race and so does everyone else you all can infer a meaning. I'm human.

Point D: Misty Thicket does not have wandering guards. It has a total of 5 guards. Two at the gate to the wall, two at the Rivervale zone line, and one wandering on the wall. None of them roam and KS unless some stupid player lures them out of their natural habitat and then, yes, they go mad with killing. But this does not happen often.

Point E: I said to move to another server because that's what worked for me. By the time I was level 6 I had just learned the basics and had already lost lots of plat on food and such. At level 6 I finally learned to do tradeskills and started a new character on a different server. I suppose if you want to stay on that server it is fine but fodder characters are extremely useful to learn from and then discard.

Point F: Now YOU made a mistake. Druids are better tanks than all other caster types excluding Shammys which they are equal to. Druids can use scimitars, piercers (at least they could when I started, that was about two years ago), and blunt weapons. They are not bad with them but they are not as good as melee and hybrids with them.

Point G: You forgot to argue the 'recommended' part, although you obviously saw it and quoted it originaly, you seem to have disregarded it. I never said 'oh yeah its the only way to go'. I was just (once again) recommending what worked for me.

Point H: You are not only being rude but you are being arrogant as well. None of what I said was false. ONCE AGAIN, it was a RECOMMENDATION. Some people were kind enough to help me learn for those three days.

I'm not going to argue any more, so if you do respond I will just ignore it unless it is constructive.


My points are up so here is my next tip:

Do not be shy. This is a game to be enjoyed by all, and the people who play this game are generally friendly to all. When you first start playing, ask a more seasoned adventurer for help learning about this game. They will most likely say yes, and the worst that can happen is a simple, 'I'm busy.'

#38 May 15 2004 at 6:35 PM Rating: Default
OMG..what is your problem? (for your first post)

More points this means...

Point A: Ahahaha...what an idiot you are with this one...

Quote:
But please...leave a raid because you ran out of food? This isn't even vaguely realistic.


How self centered you are. Just because its never happened to you doesn't mean it hasn't happened to others. Last time I went to LDoN, one of my party members had to leave because he ran out of food and none of us could spare any. By the time he got back to us, we were deep inside the dungeon so he just left.

Another blindingly obvious point of your arrogance...

Quote:
And the final blithering idiocy about baking and brewing being essential to saving money is ludicrous.


Two things to say about this one...
1. I never said it was 'essential'. Clearly, you are reading what you want to hear on that one. I said it was a suggestion several times in that post.

2. Saving money is always nice, especially if you want to buy that nice piece of armor faster. Any way you can save money is a plus, especially if it involves skillups.

Finally...

Quote:
There are some good tips on this thread, but not by you.


ROFLMAO..you gave one of my tips as an example of disproving my another of my tips...THE PLAUGE RAT TAIL...!!

Please. If you must be argumentitive and generally obnoxious, either do it in good humor or direct it at posters who actually need it.
#39 May 15 2004 at 7:31 PM Rating: Decent
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Quote:
Point F: Now YOU made a mistake. Druids are better tanks than all other caster types excluding Shammys which they are equal to. Druids can use scimitars, piercers (at least they could when I started, that was about two years ago), and blunt weapons. They are not bad with them but they are not as good as melee and hybrids with them.


Thank you again for demonstrating your total lack of knowledge.

Quote:
TheMightyMisleadingMagnu:
Anyways, I started out as a Halfling Druid, learned the basics over that weekend


and then

Quote:
I am not a Halfling Druid. I was simply using this as a starting class example.


Thank you for demonstrating your inability to tell a straight story.

Quote:
None of what I said was false.


Most of what you said was misleading, wrong or stupid. False comes in there somewhere.

And hiding behind "it was just recommendations" is abnegating all responsibility for what you tried to do. If you give tips then they should be helpful ones. Like the other posters did. read their posts I'm sure you'll get the hang of it. You may have thought you were presenting things as "You could try this - it worked for me" but due to your ****-poor communication skills it comes across as "Do this it is the best thing to do"

For example saying :-
Quote:
No, do not put them off until your 6th or 7th level. Why? Because then you have already been spending money on things such as food and drink.


is hardly couched in terms of a recommendation. We have abreviations here like IMO (also IMHO but you wouldn't need that one) which flag things as opinions.


And Misty Thicket - beyond the wall - certainly has wandering guards. Unless they have been nailed down in recent times. I certainly had mobs KSed by guards that wandered in the timeframe you are claiming.

Quote:
By the time I was level 6 I had just learned the basics and had already lost lots of plat on food and such. At level 6 I finally learned to do tradeskills and started a new character on a different server. I suppose if you want to stay on that server it is fine but fodder characters are extremely useful to learn from and then discard.


Apart from demonstrating general idiocy - like whatever happened to your newbie food? There is a logical leap in here that I don't follow. Whether or not there is any advantage in making a character to explore with and then using another character to play, where does changing server come into it? You do realise you can delete characters?

Lets go right back to your first wonderful tip:-

Recipe Info:
1 Fire Beetle Eye
1 Rat Ear

This makes an Edible Goo - This is a meal

Vendors buy Fire beetle eyes at 2 silver 5 copper
Vendors sell Ration (Also This is a meal) for 2 silver 8 copper

I confess I don't know what vendors pay for Rat ears but I suspect it is more than 3cp. Even if it isn't, a new player fresh at Baking 0 will fail often. And they could well have saved money by selling the loot and buying rations.

Each failure cost them a meal - you sir are taking the food from the mouths of starving newbies. I hope you're ashamed of youorself.
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#40 May 15 2004 at 7:41 PM Rating: Default
*sigh* Whatever happened to NOT arguing?

I am not a Halfling. I started out as one but then as I BELIEVE I mentioned I discarded him.

Anyways...

I won't argue anymore. I do not wish to turn what I thought would be a nice, helpful thread into a massive argument between two people, each of whom think each other is better than the other.

Lets just drop it, and get on to helping those newbs.

Edited, Sat May 15 20:44:10 2004 by TheMightyMagnu
#41 May 15 2004 at 8:07 PM Rating: Decent
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Quote:
I won't argue anymore. I do not wish to turn what I thought would be a nice, helpful thread into a massive argument between two people, each of whom think each other is better than the other.

Lets just drop it, and get on to helping those newbs.


Precisely what I am doing. Pointing out the nonsense you are spouting before they waste all their nice shiny fire beetle eyes on failed combines.

This board is very useful for new and experienced players alike. The sentiment of creating a thread of useful tips is laudable. However every now and again someone comes in with half-baked drivel that pollutes the flow of good information. It is then necessary to separate that misinformation from the good stuff.

I am not arguing with you. I am demonstrating that you have no idea what you are suggesting people do. There is a big difference.
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#42 May 15 2004 at 8:32 PM Rating: Default
Oh well... to this I must argue.

Quote:
I am suggesting that you have no idea of what people should do.


It worked for me it should then work for them.

Ok, ok on with the tips.


A good group should consist of:

A Tank (e.g. Warrior, Ranger, Paladin, Shadowknight)
A Healer (e.g. Cleric, Shaman, Druid)
A Support Caster (e.g. Druid, Enchanter, Shaman)
A Damage Dealer (e.g. Wizard, Magician, Necro, Monk)
A Puller (e.g. Paladin, Monk, Warrior)This can usually be combined with the tank.
Someone else...doesn't really matter after this.

This is actually directed more towards mid level players and not newbies. This kind of group setup is more useful in LDoN adventures and the like.

Honestly, usually a group will be missing one or more of these ideal components. This is alright. Typically, tanks and healers are the standard. Without them your party will most likely fail. Support casters follow, because they are generally the ones who take care of adds and buff others. Pullers are usually combined with tanks, so that is not to worry. Finally, nukers like wizards are useful but not required.

For that last class I'd recommend a Rouge or something similar (Bard, perhaps). There are breakable objects in the dungeons that are usually trapped so Rouges can tell if they are or not.
#43 May 16 2004 at 2:34 AM Rating: Decent
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Ye Gods of Little Fishes

Quote:
For that last class I'd recommend a Rouge or something similar (Bard, perhaps). There are breakable objects in the dungeons that are usually trapped so Rouges can tell if they are or not.


The word is ROGUE. Rouge is a cosmetic.

The containers in LDoN come in 3 sorts - Mechanical which are rogue openable, Ones openable by WIS casters using the special LDoN spells, and ones openable by INT casters using their LDoN spells.

A good tip would be to leave opening such things till after the adventure has been won to avoid wiping the party and losing it.

Your "tip" on group construction is so filled with concepts that most people shed by the time they leave Crushbone that you quite evidently haven't a clue and are not qualified to be giving advice. Especially since you say this is for "mid-level players". What does that mean? 20-30?

Quite frankly the "perfect group" myth is a severe impediment to enjoyment of the game and perpetuating it is not helping anyone. You are encouraging this misconception.

Quote:
A Tank (e.g. Warrior, Ranger, Paladin, Shadowknight)
A Healer (e.g. Cleric, Shaman, Druid)
A Support Caster (e.g. Druid, Enchanter, Shaman)
A Damage Dealer (e.g. Wizard, Magician, Necro, Monk)
A Puller (e.g. Paladin, Monk, Warrior)This can usually be combined with the tank.
Someone else...doesn't really matter after this.


You quite obviously don't know what the prime elements are nor which classes can do what.

"Support Caster" is not a recognised designation. You would be better looking at what these can do. You need to fill functions.

For example a dungeon needs some form of CC (Crowd Control). You must either avoid getting adds or control the ones you do get.
You can avoid them by using some form of pacification spell available to Paladins, Enchanters, Bards and Clerics.

You can control them by using some form of Mezz available to Enchanters, Necros andf Bards. You can also control them using Root parking and kiting although this is less dependable.

Finally you can off-tank (a previously delegated tanking class (or pet) keeps the add occupied until the rest of the group is finished with the first one.

It is wonderful to see Rogue left off the list of Damage Dealers. Ranger should also properly be in damage dealers rather than tanks. It is only at the low end and very high end that they can be considered tanks.

Bards seem to have been forgotten altogether. I feel sorry for them in some alternate universe where people take your advice.

As long as one aspect of the group can cover for lack of another there is no need for such formulae. With enough damage output healing can minimised, with slow it can be tanked by a Shaman or Beastlord pet.

You are in no position to be giving advice but should be taking it. There have been lots of helpful threads discussing this and putting your "formula" here is just demonstrating your ignorance.

Finally:

Quote:
It worked for me it should then work for them.


As I have demonstrated it lost you money. It should certainly do that for them too, but is that what we want?




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#44 May 16 2004 at 5:51 AM Rating: Decent
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Quote:
A good group should consist of:

A Tank (e.g. Warrior, Ranger, Paladin, Shadowknight)
A Healer (e.g. Cleric, Shaman, Druid)
A Support Caster (e.g. Druid, Enchanter, Shaman)
A Damage Dealer (e.g. Wizard, Magician, Necro, Monk)
A Puller (e.g. Paladin, Monk, Warrior)This can usually be combined with the tank.
Someone else...doesn't really matter after this.


if your going to spout off about the perfect group at least get the components at least slightly correct.

A better version would be:

A Tank <Warrior, Paladin, Shadowknight> often these double as puller.
A Healer <Cleric, Druid or Shaman [not between 45-58 for druids and shammy's]>
A slower/crowd control<Shaman,Enchanter, high end Beastlord, bard> I like my Slowers to double as CC, be it root mezz or pet offtank.

This all that is required for an effective group, what is nice to have is:

DPS <Ranger,Rogue,Wizzie,Monk>
Pet DPS <Necro,Beastlord,Mage> for off tank if no crowd control
Puller <Bard, Pally, Sk, monk>

but this is only a wish list it is more important to be able to adapt around not having a slower or having a 52 druid as healer and still making a good swing of things.

Cobra is one of the most knowlegable poster on this forum so if he tells you that you're talking rubbish, 999 out of 1000 thats exactly what you are doing.







Edited, Sun May 16 06:50:53 2004 by tarv
#45 May 16 2004 at 10:22 AM Rating: Good
Quote:
Cobra is one of the most knowlegable posters on this forum so if he tells you that you're talking rubbish, 999 out of 1000 thats exactly what you are doing.


::whistles as the BS flag gracefully arcs through the air::
#46 May 16 2004 at 12:30 PM Rating: Decent
I wrote:
If you farm your own ingredients, often your only cost will be if a pattern is required for an item. So yes, you can lose money on leather padding if you're paying too much for the skins. Mine are pure profit because I just save all the quality skins I get and farm the silk as needed.
Cobra101 wrote:
No wonder the EQ economy is falling apart. Does anyone want to point out the glaring logical error in this?
Why don't you try, because I have no idea what you're talking about.
#47 May 16 2004 at 12:59 PM Rating: Good
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Quote:
Why don't you try, because I have no idea what you're talking about.


Ok. Very simply in the condition we were both talking about where bazaar prices are out of kilter you might have the following sample prices.

Spiderling Silk selling for 5pp each
LQ hide selling for 10pp each
Padding selling for 15pp each.

While if you farm your own hides and silk putting your padding on sale at 15pp might initially seem to you like "pure profit" as you put it, in fact it is a 5pp loss.

If instead of selling the padding for 15pp you sell the silk and the hide as components then you make 20pp.

When counting your "profit" you should consider the value of the components used even if you did not actually have to buy them.

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#48 May 16 2004 at 12:59 PM Rating: Decent
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I have to second 9or third) what Cobra's said. A lot of Magnu's "advice" looks to be "game guide" tips for newbies.

Is your 24 Warrior your oldest char?

I was going to feed my alt necro with his own Baking skill, but it was such a pain in the *** to collect items, with a *chance* at making the combine, for a negligent saving in cost. Selling 2 or 3 fire beetle eyes to vendors can get a stack of rations and water. Tradeskilling just isn't worthwhile as such at the earlier levels, except for certain newbie quests (Vah Shir?) Later on, when tradeskilling for later quests, you can buy the skills from a guildleader - buying the first point from 0 takes you to skill equal to your current level.

My thoughts are that in the earliest levels, the most important parts are to know what your class (and others) can and are supposed to do, how to work in a group, andmost importantly, keep your combat/spellcasting skills up (though not necessarily maxed). Your most common skills will increase on their own (say, 1hs and offense for tanks, or Alteration and meditation for casters) but you will want to keep your alternate weapon and spellcasting skills at a useable level.

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publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#49 May 16 2004 at 1:13 PM Rating: Decent
Oh I see what you're saying. On my server leather padding sells for 25pp, if that makes a difference. Sorry for the confusion.
#50 May 16 2004 at 1:24 PM Rating: Decent
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223 posts
I think MightyMag has good intentions, but it's not a good idea to hand out advice in a setting like this with a months experience under your belt...You might think you have some good ideas, but you said it yourself Mag, you only have your experiences to base your advice on, and your experiences are limited which makes for some bad advice...

I personally like tradeskills, but I didn't start getting into it until my main was in his 40's when I had a firm understanding of the different class capabilities and the fundamentals of grouping down pat, and also a bit of a bankroll to work with...And countless people have mentioned it, you won't make or save money in the short term from tradeskills...

Best thing a newcomer can do is ask questions and get experience in different group situations, learn what you're capable of and how you can contribute most to your group...If you are a good grouper it makes your EQ life much easier...
#51 May 16 2004 at 4:10 PM Rating: Decent
Blacktharne, I see your point. See, the thing that I didn't like about the way Cobra101 presented himself was his insulting manner. Saying 'what idiocy' and such is not exactly constructive critisism.

To all: You are somewhat right about my limited experience. I have had the game for about 2 years now, but I have only really gotten to play the game about 4 months out of the year, do to school (I go to a boarding school where you are not allowed to play online games.)

The main reason I was suggesting tradeskilling was that if my main had known about it sooner I felt as though it would have helped me as a really low level. Now, I understand if you say that all this is opinionated, and it is, but that is all I really have to go on. I created this thread to see what other's opinions were on the subject, not to have my opinions either totally rebuffed or flamed.

Have a nice day. And to Cobra101, you would make a good lawyer Smiley: smile
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