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Leadership Experience PointsFollow

#1 May 13 2004 at 12:27 AM Rating: Decent
Am now getting leadership points because I have GoD installed, however there is no information about what they are used for, or if they are only used in GoD area.

Can anyone explain it all to me.

Also, the weapon you claim. How do you use it? Fit in my ranged slot but haven't a clue how to use it.

Thanks
#2 May 13 2004 at 1:26 AM Rating: Good
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Leadership Abilities, are like alternative advencement, are obtained by killing mobs and earning points. To enable leadership AA, press "L" (default setting), and turn the leadership exp on.

If you are leader of a group of 3 or more, everytime you kill a mob (that's at least ligh blue) you gain leadership exp. Then you buy abilities with your saved points. Abilities works anywhere, not just GoD zones.
#3 May 13 2004 at 2:55 AM Rating: Decent
http://www.rpgexpert.com/index.php?art/id:1052

http://www.rpgexpert.com/index.php?art/id:1278

There ya go :}
#4 May 13 2004 at 5:46 AM Rating: Excellent
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Also be aware that it is costing you 20% of the exp you would have made. Like diverting 20% to AA you are diverting 20% to Leadership except the amount is not adjustable.

Also be very aware that due to a bug in the implementation you are charged that 20% even if you are not the leader while you have leadership exp turned on. So remember to turn it off if you are not the leader.
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#5 May 13 2004 at 7:48 AM Rating: Decent
Ahhh thanks for that info Cobra, never knew that *growls at Sony*
#6 May 24 2004 at 10:01 PM Rating: Decent
I would like to Know which abilities i should buy first
#7 May 24 2004 at 10:16 PM Rating: Decent
Quote:
I would like to Know which abilities i should buy first


It's all relative. One group could be heavy melee and in dire need of Health Regen, or Increased Health. The next group could be caster heavy and in dire need of Mana Regen, Spell Recognition, etc. Then next group might even be that nice blend of the right Tank, MA, MP, etc. and in need of Delagate MA, Show NPC Health.

Personally, I think Show NPC Health, Delagate MA (which really sounds like what most people would call the MP), Health and Mana Regen are universal.
#8 May 24 2004 at 10:17 PM Rating: Decent
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I'm glad I read this, I just got GoD as well and haven't really had a chance to try out the leadership thing...I had no idea there was a 20% exp charge and that it ticked even if you weren't the leader...

I can just about guarantee, I would have turned it on and never had a clue that I was missing out on 20% exp...So, thanks for startin the thread, Gayle, and thanks for the heads up, Cobra...

As the OP states, though, I'm curious, is it worth saving up and getting the leadership points?? 20% is a pretty big hit IMO...

I'm approaching 50 with my main and I don't know much about AA's either...

If some of you guys wouldn't mind throwing down some catch-all opinions or guidlines to follow with regard to AA's and leadership points, that'd be great...
#9 May 24 2004 at 10:38 PM Rating: Decent
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many people find Health of Targets Target very useful (especialy in raids).

However, that is reflected in the cost of it.
#10 May 25 2004 at 12:09 AM Rating: Decent
Blacktharne...though I don't have any toons past 50, I have heard that once you hit 51, it's a good idea to either go with a 75/25 (75% xp, 25% to AA) or 50/50 split for AA's. It'll grant you enough of a split to work on your AA's while giving you some extra time to work on melee or casting skills.


I think the GoD Leader skills are good in theory. Probably more usefull in Raid settings that regular groups. But then again, if you got people who know what they are doing to begin with, the Leader skills would be an added luxery.
#11 May 25 2004 at 12:18 AM Rating: Decent
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Quote:
I have heard that once you hit 51, it's a good idea to either go with a 75/25 (75% xp, 25% to AA) or 50/50 split for AA's.
Bad Idea. 100% normal xp untill 55. secure 55 100% aa untill baron.
then 100% AA untill 65 then 90% AA 10% xp.

that is the usual method adopted in my experiance, 1 AA point is the same as doing lvl 51-52 so it get quicker if you do it at higher levels.
#12 May 25 2004 at 12:24 AM Rating: Decent
Tarv wrote:
Bad Idea. 100% normal xp untill 55. secure 55 100% aa untill baron.
then 100% AA untill 65 then 90% AA 10% xp.


So, IOW: Normal xp till 55, then switch to 100% AA to get Baron titled? And I don't understand that back half. LOL

Anyway, what's the big deal with being Baron or any other title?
#13 May 25 2004 at 12:29 AM Rating: Good
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the back half.

100% xp untill you get to lvl 65

at 65: 90% AA 10% xp <slowly creats a buffer for all those deaths.>

the baron is the basic minimum to start on your second tier stuff. Run3 is very usefull even at the lower level and 6 doesn't slow getting to 65 too much.

anyway get onto to SoE and get our guild created and stop bothering me with questions Smiley: tongue
#14 May 25 2004 at 12:32 AM Rating: Decent
Hey, I've done been put in the app. (That didn't sound southern, did it? LOL) They need to get off their lazy asses and say, "Hey, this is a wonderful guild! We need to approve this!" LOL Smiley: tongue
#15 May 25 2004 at 3:37 AM Rating: Good
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#16 May 25 2004 at 8:39 AM Rating: Decent
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I have only built up 3 leadership, it pulls away from your regular and AA exp and I was pushing to get to 55 for my chanter.

I used my first point in the mana enhancement since that was my biggest concern, but I think overall for group that the ability to mark the target (sure helps to know who to mez if you get adds who are the same type as pull) and the one that lets you know what spell the mob caster is attempting (CH vs say a damage spell) are more important.

However, most people turn them off and I often have groups where leader asks if anyone want to be made leader to work on it and not gotten any takers. I personally am 90% AA and 10% normal exp (need a buffer to avoid losing level at death).
#17 May 25 2004 at 1:26 PM Rating: Decent
Thought I'd chime in a bit here... as I have a number of these.

Health of Target's Target is incredibly useful for both the healers timing heals (you can see if you need to throw a CH on the tank or not, depending on if the mob is about to die etc etc). It is also a wonderful pulling tool, as if you are in doubt on whether a mob is going to assist your pull you can target it while pulling another. If you suddenly see your name pop into it's target, then you have agro, don't even have to face it to see if it's moving towards you. Monks can also use this to see if FD wiped agro even if the target is blocked, can react and FD the second they pop up, seeing their mob retarget them the second they stand. Tanks also love being able to see when they are losing agro (mob doesn't even have to twitch a muscle, retargeting shows it has switched, and tank can taunt/stun whatever before the mob even gets a chance to turn around and whack someone else).

Deligate MA is useful for groups that have problems using the assist key, or in situations where you may fight many opponents, and the tank may switch around (without telling). It also helps to make the mezzer the MA person, so they can show the tank which mob to kill next very quickly. Kinda situational though.

Spell Awareness is amazingly helpful... by far my favorite leader AA. Useful for pulling, you can tell if and when a mob starts casting a buff (sometimes pullers get paranoid a mob is starting a nuke on em, if they are buffing instead, they can pull around the buffer while they cast). Very very useful for fighting clerics, as you can tell when they are casting nukes (let em) or complete heals (stop at all costs). Gate is already shown, but SA just gives another line of text saying, yes this mob is gating, stop him. Also helps stop other nasty spells, like dispel or mezzes... if the stunner/mezzer cares to stop em. (edit) forgot to say... it also lets you know what spells your group members are using, and if they're doing anything at all. I've actually had to correct a few lvl 65 shaman, who were using really low level slows, or disease based slows instead of their magic based slows... sad that they didn't know their own spell book (and e-bayers are becoming more frequent).

After those, I'd recommend hp, then attack. Mana is pretty much pointless, once people have KEI, amongst other mana regen, who the hell cares about another 100 mana? Noone runs oom anyways these days... unless someone's doing something majorly wrong. Gotta be nuking the heck out of something or healing a very low hp tank to run oom. And in those cases, you're probably over agroing anyways. That would be the last leader AA I'd ever get, and I'd have leader AA turned off a long time to get normal AA's faster first. Well, I'd probably get that before regen too... that's even more pointless. Another 1 or even 5 points of regen means nothing when you're getting hit for 200, even more pointless when you're getting hit for 1200.

Edited, Tue May 25 14:28:31 2004 by ZhaoVizier
#18 May 25 2004 at 1:55 PM Rating: Decent
Nice info here, I love the leader aa's, really makes a big difference in making a group run smoothly.

It does indeed seem to be figured per kill, no basis on level or anything else. Thus I really fight to be group leader in raids.. doing ther Bertoxx event usually nets me a full leader point 8)

I currently have mark target, spell awareness, show mob health, and find PC.. saving up for HOTT.

I got find PC cause when I play with my sister in law she ALWAYS gets lost! This way I can target her and magical path to her 8)
#19 May 25 2004 at 3:30 PM Rating: Decent
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Cobra101 wrote:

Also be very aware that due to a bug in the implementation you are charged that 20% even if you are not the leader while you have leadership exp turned on. So remember to turn it off if you are not the leader.


This is news to me. Does anybody have a link to where Sony said this was a bug?
#20 May 26 2004 at 1:44 AM Rating: Decent
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It was feedback from the fan faire, Nookem. Reported on EQTraders. I doubt very much that SoE will either acknowledge it on their site or notify us when they fix it.


And I can confirm that if you have Mark NPC then Show NPC Health will work on the marked NPC even when you target something else. This is slightly different from HOTT but in most circumstances does the same thing cheaper.
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#21 Jun 04 2004 at 10:36 AM Rating: Decent
Can anyone tell me whether the "Mark designate" skill (allowing you to designate the marking ability to another group member) can be designated to yourself, thus avoiding having to buy the basic marking ability?
#22 Jun 04 2004 at 11:24 AM Rating: Decent
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Leveling through the 50's is painfully slow. PPPPAAIIINNNFULLLY SLOW! Did I say painfully slow?

I didn't realize the 20% exchange in GOD so jumped at Leadership Points when I could. I also didn't know about the bug. I never felt such agony going through the 50's so adding GOD Leadership Points will only make the 50's ten times worse. I have also heard that even when you purchase the special perks they don't apply unless your the leader of the group. Ex. Health Regen only helps the group if I am the Leader and have purchased that.

Turn off the GOD points and level up. Forget AA's till 60 at least then just get your 6 and level up. Getting AA's at 65 is much faster than trying to get them in the 50's or splitting off XP. When I got to 60 I went 100% AA's in three days I was back to 100% XP. If you do it in your 50's the sludge of it all will wear on you to much trust me.
#23 Jun 04 2004 at 11:52 AM Rating: Decent
Actually, turn them on as early as possible. Leadership exp seems to be based on current exp needed to level, not a set amount like AA's. Leadership points add up quick at lower level when the levels fly by. It seems to be that if you get say 1 blue from a kill, then you get 4/5 and 1/5 in leadership instead with it turned on. Once you are getting to the levels where 1 kill may just make the blue bar nudge barely, leadership doesn't even visually move.

Unless you are already 55+, then yea, will just make those levels more painful. :)
#24 Jun 04 2004 at 12:42 PM Rating: Decent
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I maxed Regen after getting DMA. However the cleric I usually group with has balance, so this may be a differnet prioity for others.
#25 Jun 04 2004 at 4:24 PM Rating: Good
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I'm getting Health of Target's Target first. Then spell awareness. In my opinion, none of the other options are even remotely as useful as those two. It takes a while to build up leader xp for me though, since I'm not leader that often, so I haven't given it a ton of thought past that. I'll probably go for hp/mana regen, then raw hp. The other stuff like designate MA, mark npc, etc all seem like tools that good players don't really need all that much.
#26 Jun 08 2004 at 4:30 PM Rating: Decent
By far the most usefull leadership ability is Inspect Buffs at Lvl 2. This feature allows u to target yourself or anyone in your group and find out excatly how many minutes you have remaining on any of your buffs. Now u can find out how long u or your tank really has on that Extended Virtue.. This is by far the best Leadership ability
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