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Growing out of Newbie ArmorFollow

#1 May 12 2004 at 9:05 AM Rating: Decent
42 posts
Hi,

My ranger is now around 25 and I feel that he is out growing the newbie Pine Scout armor. I don't have mucho plat :(

So my question is - can anyone please advice me on what would be the next step in Armor for my ranger?

Due to lack of cash, I would prefer to quest for it or kill mobs that drop (plus I would enjoy it more). Is there a second stage Armor quest for Rangers?

I don't have LDoN but if that's what is needed I'll buy it.

If I have to buy the armor in bazaar (I guess I have to start some serious farming then) could anyone please guide me as to what I should be aiming for (armor wise).

Thank You !
#2 May 12 2004 at 9:18 AM Rating: Decent
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520 posts
Actually your next step should be for going for the Ivy Etched Armor quests at around that lvl (if in a group, not sure if you can solo at that lvl). Though there is much better dropped stuff out there.

Not sure if the stats on the Ivy Etched is all that great or not, but I think this is how it is "supposed" to escalate per the "vision".
#3 May 12 2004 at 10:03 AM Rating: Good
Two thoughts...

Have you filled in all the *holes* not covered by the set of newbie armor. Doing this has made my ranger's set much better.

And for when you get LDoN, have you considered using your adventure points to put augmentations on the newbie armor itself to further boost it's stats?
#4 May 12 2004 at 10:03 AM Rating: Decent
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3,212 posts
Track spiders in East Karana. Loot and sell silks. You will still be getting exp so its not farming. )
I would start lookign in the bazaar for upgrades.
The suggestion for the ivy etched is good, however you may find some of the components as expensive or more expensive than if you shopped in the bazaar. I mean you dont see too many paladins running around in Armor of Ro that they just made at the cost of 400p.

Ldon stuff is ok but you would be better off saving your points for when you reach level 50. )
#5 May 12 2004 at 10:31 AM Rating: Decent
42 posts
Thx StandsInShadow - Ok so the next quested Armor is Ivy etched.

If I were to look for Dropped items - what would be some good items?

Jonwin - Bazaar seems to be the quicker route - what stats should I look for as a Ranger - in addition to AC - in my Armor pieces? Would Agility and/or Dexterity be better for the next 15 levels or so - or things like Magic Resists etc.

OldBlue - Thx for the suggestion - didn't think about augmentation - not rightly sure what it means either! Are augmentations stat modifiers that go in those "Slot #" that shows up in the item's description? Is it only through LDoN that I get the points for augmentation? Is there somewhere I can read up on the basics of Augmentation?

These may be basic questions - but I'm a newbie to EQ and still trying to figure things out.

Thanks for all your help.
#6 May 12 2004 at 10:43 AM Rating: Decent
As has been mentioned, Ivy Etched is probably the next step if you're just doing quest armors. Getting the required drops at your level might be a bit tough, but if you can manage to find a group to help you out, you'll all end up getting some good exp along the way.

If you're just looking to make a few easy plat (you'll need some to do the Ivy Etched quests anyway), you can always farm bear skins and spider silks. They always tend to sell pretty quickly. At least on Stromm, it's not uncommon for spider silks to sell for 2 or 3pp each, and a HQ bear skin will net you 20pp or more. Having the tracking skill means you'll be able to find the spiders and bears without too much difficulty. And if you hunt in the right zones, you could even get some exp too.

If you're going to pick up some armor in the Bazaar, Ry'Gorr Chain might be a good option. The stats are comparable to Ivy Etched and an improvement over Pine Scout stuff. I don't think it's usually very expensive either.

Edited, Wed May 12 11:48:24 2004 by OnePrime
#7 May 12 2004 at 10:53 AM Rating: Good
Rattan replied:
Quote:
OldBlue - Thx for the suggestion - didn't think about augmentation - not rightly sure what it means either! Are augmentations stat modifiers that go in those "Slot #" that shows up in the item's description? Is it only through LDoN that I get the points for augmentation? Is there somewhere I can read up on the basics of Augmentation?

These may be basic questions - but I'm a newbie to EQ and still trying to figure things out.

So am I but I'll tell you what little I know!

Yup (about the *Slot #* thing).

The augments that I was thinking of are only available with points gained in running LDoNs, although there may be others.

The down side to them is that when you add the augment the item becomes no drop... BUT, since the newbie armor is no drop anyway...

It seems fairly simple (although I haven't actually DONE this yet!), you buy the augment in the adventurer's camp and then put *it* along with the item to be augmented in a fixture commonly referred to as *the bird bath* (also located in each camp). Hit the combine button and out pops your augmented item. Simple!

BTW - you can get the ball rolling by joining up with the Wayfarers Brotherhood. You automatically bacame a candidate when you dinged 15. (This can be done before you purchase and install LDoN but of course you won't be able to actually get any points till you install.) All you need to do is contact a brotherhood rep in your town and follow the conversation thread. Just like setting up a quest.

The adventurer's camps are located in several *central* locations like the tunnel in EC and at the desert's edge in South Ro.

And finally... there should be lots more info on all of this stuff here at Allah's although I haven't looked yet! I've just been sort of wandering around and picking up clues!

Good luck and good hunting...
#8 May 12 2004 at 10:58 AM Rating: Decent
You don't always have to buy augments with your adventure points, though you certainly can. Random mobs in a LDoN will (rarely) drop them too. In my experience, most adventures usually see at least one augment drop. The most augments I've seen drop in one adventure is 6.
#9 May 12 2004 at 10:59 AM Rating: Decent
Two things actually...

Quote:
The down side to them is that when you add the augment the item becomes no drop



You're correct but you can remove most if not all augments buy buying the correct solvent type at the wayfarer's camp.


Quote:
The augments that I was thinking of are only available with points gained in running LDoNs, although there may be others.


Augments also drop in the LDoN dungeons themselves.


That's all :)


#10 May 12 2004 at 11:41 AM Rating: Decent
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3,212 posts
My ranger of 12 has some mix and match stuff I had lying around and bought.

Rygorr chain is great. Acrylia armor can be had cheaply as well. There is also some sandblasted steel and gothic steel chain that can be found in the bazaar and on merchants. I outfitted arms legs helm chest and bp just by looking in and around the smith merchants in POK. Prices were less than bazzar so I bought some for resale.

What to look for. AC, stam, hp, dex, str agility and resists are my goals when I upgrade armor for my ranger.
Ac hp wisdom and manna and resists are what I look for in cleric armor. Soon i wont be worrying about ac as much as I do about Hp's but then as a cleric I try not to get hit.

I just would not use Ldon points to acquire armor that looks good for the mid levels. Nor would I purchase augments. I would and I am saving up my points for high end gear which is very very nice.



#11 May 12 2004 at 12:16 PM Rating: Good
Rattan

I would recommend going with the spider killing in East Karana as well. My shadow knight just dinged 31 and has some decent armor. Most of this came from farming silks in East Karana while getting decent xp. Although the xp gain isn't nearly as good as other zones (like Mistmore for now), the money you'll make off the silks will more than make up for the slower level progression.

When in EK, don't kill just the black and red spiders. Kill all spiders as well as the cats. On Saryrn, the spider silks sell for around 10pp each, low/medium/high quality cat pelts sell for between 5-10pp each. If you get so inspired, take a silk thread (from spiderling silk) and a low quality wolf/cat/bear pelt and make leather padding from them. These tend to sell for 40-60pp each (on Saryrn at least). If you stay in East Karana for 2 levels you'll have a bunch of plat to spend in the bazaar.
#12 May 12 2004 at 12:17 PM Rating: Excellent
As a ranger with Track, you have no excuse for not having plat. You have to adjust to the fact that some of your playing time will be taken up by farming.

It turns out to be an excellent activity when you have limited playing time (only half an hour till dinner? no time to get into a group? Farm... then set up a mule in the bazaar...)
#13 May 12 2004 at 9:38 PM Rating: Decent
Become a smith. This is an extremely helpful skill to learn as you can make your own armor. Banded Mail is good, and then, as someone stated earlier, Ry'Gorr chain is good too. But you should become a smith anyway just because of your class
#14 May 12 2004 at 9:42 PM Rating: Decent
I highly advise spending some time in the bazaar. I know you said you don't really have the cash to just buy up new gear, but you can often earn that very cash in the bazaar. How? Reselling.

I've spent the past few weeks learning the ropes of the bazaar and while I know almost nothing about the expensive items, I have managed to equip my necro very nicely and clear about 700 plat at the same time. I've also got that much value in items I've picked up to resell that haven't sold at this time.

DO NOT sacrifice your normal playing time to ***** around in the bazaar. However, if you can afford to leave your character logged in afk as a trader during the hours you sleep/work/school/etc. you can make cash reselling.

Just search the common stackable items that are for sale at any given time. Bone chips and spider silks are popular. Buy low, sell decent. Do not go for the highest possible price you think you can get. Go for a good reasonable price that people will not mind paying. Don't buy something to resell unless you will get at least a 20% markup. Good example: I buy bone chips all the time for 3-5 gp each. My sell price is 1 pp each. Most days I'll sell around 100-200 bone chips. The nice part is that on a good day I may leave the bazaar with more bone chips in my bank than I started with...and some profit. I do not try to force the market. If there are 1000 bone chips on the market at 5 gp each, that means 5 gp is the going price. I'll sell mine another day. If the market price stays at 5 gp for a week straight then I need to refigure my rates.

Also, if you can get a feel for the price of other items, feel free to try those as well. I've made several very good resales involving gear. Eventually, I see the potential for real profit in the high end items, just because of the large amounts of money involved.

Oh yeah, stay away from the 'gambling'. There are people on the /ooc channel advertising their 'casino'. I keep those people on my /ignore list. All I hear about them is that they are thieves and cheats. That reputation didn't come from nowhere.

At my level (19) I haven't really found any accomplishable quests that pay really well for the time you sink in. The best I've got so far is 'the skull of torture' . I chanced on that one while working Kurn's tower and found the glowing skull on a mob on the main floor. If you get lucky (as I did), all you have to do is give the glowing skull to the cook on the top floor. Otherwise, it takes a few steps to create the glowing skull. When you give him the glowing skull, he gives you the skull of torture.

Fetisher
lvl 19 Necro
E'ci server
#15 May 13 2004 at 10:50 AM Rating: Decent
42 posts
Thank you all very much for your suggestions - much appreciated.

Plat wise - I did have some saved up but spent them recently on getting my Strength stat up - was getting encumbered too soon and too often. Following the excellent suggestions - am starting serious farming to build up cash again. Unfortunately, the remaining plat I need for my fletching - component cost is about 20plat per stack at my current level.

Bazaar wise - I was pleasantly surprised at how well my stacks of Plains Pebbles sold. However, individual items (not stacks) like Amber, Topaz, Wild Cabbage, Tea leaves etc just did not sell. My plan for now is to just concentrate on the common stackable items. Following suggestions - I'll create a trader mule and save for the Rygorr.

I'm not sure exactly why I feel my armor is lagging. Earlier I could take on even cons with reasonable confidence. Now I'm finding that dark blues are giving me a hard time too. For example, now I seriously need to plan my solo attempts on a white con Tesch Mass Gnoll outside Splitpaw - and if I do engage it - there's a solidly greater than 50% chance I'll have to zone. Maybe as one levels up - the mobs get tougher.

The other thing was - it's getting to be that I'm ending up one of the weaker members in a group. I'm just doing the standard Ranger thing - pulling, melee (not Tanking) and crowd control etc. But by the time the Tank gets agro - I take a fair amount of damage. I have been pulling using Snare but after reading some threads recently gonna try the Tangling Weeds so as not to get too much agro.

Also, it seems that most people don't wear the quested armor (i.e. are twinked to some extent) and comparatively I feel under equipped (and frankly a bit of a twit as the only one in their complete newbie armor at my level). I guess that's part of the character customization as one gets into the game.
#16 May 13 2004 at 10:54 AM Rating: Decent
Quote:
I'm not sure exactly why I feel my armor is lagging. Earlier I could take on even cons with reasonable confidence. Now I'm finding that dark blues are giving me a hard time too. For example, now I seriously need to plan my solo attempts on a white con Tesch Mass Gnoll outside Splitpaw - and if I do engage it - there's a solidly greater than 50% chance I'll have to zone. Maybe as one levels up - the mobs get tougher.


Exactly, you'll get to a point where it's all but impossible to solo even con mobs, at 43 I don't even think of soloing anything yellow or red, and and am VERY apprehensive about white.
#17 May 13 2004 at 12:16 PM Rating: Decent
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500 posts
I have ivy armor for my ranger, but I am finding that I have already started to replace some of it with upgrades from bazarr or hand me downs from my higher level characters - don't play the ranger as much as I should.

Don't forget to forage all the time, you occasionaly come across some item that someone needs and it will cut down on your food/water costs.

I would agree that most people don't bother doing armor quests except for the newbie ones (which are excellent for the level) - these have been around forever and never upgraded with the expansions. My 3 mains - 55 chanter, 46 Pally, and 45 CLC never did any of the armor quests except newbie (started the Armor of Ro for pally but it was easier to get LDON or Bazaar items instead).

Another point to consider is that outside of solo, your purpose in a group is going to continue to evolve away from being MT or even puller. Although we often have a ranger in the group for tracking and snaring, I can't remember when we had one either pull or MT.

If you are getting a lot of damage on pulls, have you considered using archery to pull (there are a number of drawbacks to this in terms of getting adds, but if you have a MT to grab agro quickly and someone for CC, you can overcome this while taking little or no damage)? As a ranger, you can take a fair amount of damage, but you really shouldnt have to with a good tank to get and keep agro. Pulling is an art and bad pulling is a good way to have the group wipe IMHO.
#18 May 13 2004 at 2:41 PM Rating: Decent
Quote:
If you are getting a lot of damage on pulls, have you considered using archery to pull


++

Just wanted to chime in on that point rickea mentioned. In most cases it's probably best to pull with arrows rather than your spells. Flinging a cheap class 1 arrow at a mob is going to get you less aggro than hitting it with a snare or DD, which makes it easier for the tank to pull aggro from you, thus you end up taking less damage when you pull. Just remember to cast your snare before the mob gets below 20% health.

I have to admit that rangers pulling with snare for a group is sort of a pet peeve with me. If you're solo, that's one thing, you can snare and kite with arrows if you want. But when your group is ready for a pull and you're taking 10 minutes pulling your snared mob from halfway across the zone moving at a snails pace, that's really just a waste of everyone's time.
#19 May 13 2004 at 2:53 PM Rating: Decent
Go out and buy armor I guess?


A good place to get money is at the 2 camps in butcher block mountions (Kaladim) things to keep from the corpse are the chipped stiens, and especially blood viels, and goblin heads, each worth a couple plat, which really adds up. If you can kill them without much effort, you can make a couple hundred plat soon enough, I bet their are better places, but thats the best I know of.
#20 May 13 2004 at 2:57 PM Rating: Decent
Also if you use a bow, theirs 4 arrows a kill.
#21 May 13 2004 at 4:41 PM Rating: Decent
This is going to sound really dumb, but where is Saryrn?
#22 May 13 2004 at 6:17 PM Rating: Decent
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3,212 posts
saryrn is a server name.
#23 May 13 2004 at 9:33 PM Rating: Good
I find myself in pretty much the same boat with my ranger so I did a little comparison shopping and came up with some numbers.

I compared stats between the Ry' Gorr chainmail and the Gothic ringmail. Both seem to be good choices for the upgrade and they are very similar but there are some interesting differences.

Ry' Gorr chainmail -
tunic AC +18 STR +10 MANA +20 PR +5
coif AC +13 STR +3 MR +3 MANA +15
gloves AC +12 STR +2 HP +15 CHA +1
leggings AC +13 MR +3 HP +5 DEX +2 STA +2
arm guards AC +11 MR +3 HP +10 AGI +3 CR +5

Gothic ringmail -
tunic AC +24 STR +10 MR +6 STA + 4
coif AC +9 STR +2 MR +6 STA + 2
gloves AC +9 STR +2 MR +6 STA + 3
leggings AC +15 STR +3 MR +6 STA + 3
arm guards AC +10 STR +2 MR +6 STA + 2

boots AC +9 MR +6 STA + 2
skirt AC +8 MR +6 STA + 2

Total boost:
Ry'Gorr (5 pc) - AC +67 STR +15 MANA +35 HP +20 AGI +3 CR +10 CHA +1

Gothic (5 pc) - AC +67 STR +12 STA +13 MR +30
Gothic (7pc) - AC +84 STR +16 STA +17 MR +42

For me the addition of Stamina and Magic Resistance far out weigh the smaller bumps to MANA, HP, CR, AGI, and CHA found in the RyGorr items and since I'm already boosting my dex and HP, I gotta go with the 7 pc Gothic for the +17 to STA and the whopping +42 to MR.

BTW - I broke the items out two ways for the gothic so that it would be a fair comparison, since the Ry'Gorr doesn't offer boots or a belt (skirt).
#24 May 14 2004 at 6:28 AM Rating: Decent
Good call on the Gothic, OldBlueDragon. I totally forgot about those LDoN smithed armors. Might be a good idea just to mix and match whatever pieces have the best stats rather than going with just a full set of either one.

Edited, Fri May 14 07:30:37 2004 by OnePrime
#25 May 14 2004 at 11:57 AM Rating: Decent
42 posts
Hi,

First off let me apologize for this lengthy post.

Actually during my earlier levels, I did start off by pulling with arrows but the adds were a problem. If I had adds - the target and adds would be on me like a ton of bricks - and with "You are stunned" more often than not, I had a lot of trouble rooting them. I switched to Snare so at least the target was slowed - leaving the adds to be dealt with. Over time the Snare pull just became a habit (a bad one now I realize, but a habit born out of circumstances at the time - mea culpa). I will most definitely pull with arrows now, if there is a CC in the group - or try the Tangling Weeds.

OldBlue - that was a nice summation of the Armors and I agree with you that Gothic looks mighty nice! The AC, STR and MR are reasons enough to go for the Gothic. Just to complicate things, I took your work a little further and compared Ivy Etched too. I used the same basic 5 items you did - Chest, Head, Hands, Legs and Arms. I also added in two additional fields - Weight and the difference between Strength and Weight - all stats from Allakhazam. I got the following -

Ry'Gorr Basic 5 Items - AC +67, STR +15, STA +2, AGI +3, DEX +2, PR +5, Mana +35, CHA +1, HP +20, MR +9, CR +10

Gothic Ringmail Basic 5 Items - AC +67, STR + 12, STA +13, MR +30

Ivy Etched Basic 5 Items - AC +64, STR +7, AGI +5, HP +30, CR +12, FR +12, WIS +8, DR +5



Ok now adding in the Weight and Strength - Weight:

Ry'Gorr Basic - STR +15, Wt +14 ...... STR-Wt = +1

Gothic Basic - STR +12, Wt +16.5 ...... STR-Wt = -4.5

Ivy Basic - STR +7, Wt +20.2 ..... STR-Wt = -13.2



In effect, as I see it the STR factor is negated by weight for Ry'Gorr and gives a penalty to Gothic and a severe penalty to Ivy. The AC for all is similar and reduces the decision to:

Ry'Gorr Basic 5 Items - STA +2, AGI +3, DEX +2, PR +5, Mana +35, CHA +1, HP +20, MR +9, CR +10

Gothic Ringmail Basic 5 Items - STA +13, MR +30

Ivy Etched Basic 5 Items - AGI +5, HP +30, CR +12, FR +12, WIS +8, DR +5



For a complete set of the three Armors - I get the following aggregate stats:

Ry'Gorr Basic 5 + Chain Bracer + Collar + Cloak of the Ry'Gorr Oracles: AC +91, STA +6, AGI +3, DEX +2, PR +3, Mana +45, CHA +3, HP +25, MR +18, CR +20, WIS +2, INT +2 ..... STR +17, Wt +21.5, STR-Wt = -4.5

Gothic Basic 5 + Bracelet + Boots + Gorget + Mantle + Skirt + Cloak + Veil: AC +125, STA + 30, MR +72 ..... STR +26, Wt +34.6, STR-Wt = -8.6

Ivy Basic 5 + Boots + Bracer: AC + 83, STA +5, AGI +5, DEX + 2, PR +3, HP +30, CR + 12, FR +12, WIS +8, DR +5 ..... STR +7, Wt +26.1, STR-Wt = -19.1



Comparing Ry'Gorr full set with equivalent Gothic (8 Items - Chest, Head, Hands, Legs, Arms, Wrist Neck and Cloak):

Ry'Gorr all 8 items: AC +91, STA +6, AGI +3, DEX +2, PR +3, Mana +45, CHA +3, HP +25, MR +18, CR +20, WIS +2, INT +2 ..... STR +17, Wt +21.5, STR-Wt = -4.5

Gothic 8 items: AC +92, STA +20, MR +48 ..... STR +18, Wt +24.7, STR-Wt = -6.7



As far as I understand it, the Strength stat is related to the damage one dishes out. It's ironical that the Ivy is the worst one and is the Ranger quested Armor. I am tending to lean towards the Ry'Gorr because I need fewer items and leaves me with a deficit of STA 14 and MR 30 - as compared to similar Gothic. But I have more slots open (Boots, Face etc) so I can raise those stats by other items and at the same time the Ry'Gorr gives me other stat boosts too. Then again, the best way might be to simply mix and match as Oneprime said.

However, I have a question regarding Stamina. My understanding is that Stamina improves Hit Points, but this improvement is more effective or more noticeable towards the high end of the game. I got this from http://eq.crgaming.com/creationguides/Ranger.asp in the write-up on Stamina. If this is true - then can I bump Stamina further down the list of desirable stats at my level until - say the 40 level or so?

In order of descending importance, I was looking for the following stats in my Armor - AC, STR, MR, AGI, DEX and the rest in no particular order.

BTW - does anyone know of any better/other character creation guides than those at eq.crgaming.com ?

Thanks
#26 May 14 2004 at 3:17 PM Rating: Good
Quote:
OldBlue - that was a nice summation of the Armors and I agree with you that Gothic looks mighty nice!


Right back atcha! Good work, Rattan. And I have to agree that a mix and match approach is probably the best option. A shame that the quested armor is SO inferior since the game isn't called *EverPurchase* but what can you do? You gotta get what's best for your toon...

As far as the *extras* you listed, For my ranger, I'm already pretty happy with the gear I have in slots other than the quested slots, (things like mask and cape), so I don't really need those but the matching items should work out just fine if you still need them.

Thanks again for all the additional input. Great team work!
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