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Just purchased LDoNFollow

#1 May 10 2004 at 1:57 PM Rating: Decent
27 posts
Can someone give me a guick rundown on how to get started.

I know that I need to buy an Adventure's Stone and talk to someone in the Wafarer's camp.

Can some please give me the details on how to get started.

Thanks
#2 May 10 2004 at 2:17 PM Rating: Decent
First of all, you must be lvl 15 or higher to get the adventurer stone. Travel back to your home city and you should get a yellow text message that tells you to go talk to someone. Find that person (in home city) and go through dialog. They will then direct you to one of the wayfarer camps where you will go through another dialog and you'll receive adv stone (don't have to buy it).
#3 May 10 2004 at 2:22 PM Rating: Decent
I think when you hit 15 you get a message about going back to your home city to talk to someone about the Wayfarers. There are also a couple other NPCs you can talk to to get started if you can't get back into your home city, check West Karana and Mountains of Rathe. Talk to them and just follow the [prompt text] to get started.

Once you talk to them, you can go out and get your adventure stone. Find one of the Wayfarer's camps in East Commonlands, Butcherblock Mountains, North Ro, South Ro, or Everfrost. Each camp has a person you can talk to about getting started in the Brotherhood. You should be able to tell which one they are because they don't have a special tag under their name in parenthesis. Hail them and they'll ask you some questions. Answer correctly and you'll get your very own adventurer's stone. [HINT: I've found all you really need to say when they start asking questions is "Farstone Magic". Then you get the stone and that's it]

Once you have the stone, you can have the Magus at each camp teleport you between the various Wayfarer camps. Just hail the Magus at a camp and they'll tell you where they can port you.

You can use the Augment Sealer thingie or what's commonly called "The Birdbath" (it looks like a birdbath!) located at each of the Way camps to add your adventurer's stone to a charm. If you don't have a charm, you can get one from the person labled (Adventure Merchant) at each adventure camp at the cost of a few adventure points. You might need to actually do a couple adventures before you have enough points to get a charm. You'll also be able to get some better items, spells, and augmentations from the Adventure Merchant once you start aquiring more adventure points.

In order to do an adventure, you need to get a group together. There can be no greater than 7 levels difference between members of your adventure group. Once you've got a group, the leader right-clicks on an adventure recruiter and requests a mission. Once you get one you like, accept the mission and head to the dungeon.

Every time you get 10 adventure points for a Way camp, go back to that camp and hail the person who you would talk to to get an adventurer's stone. They'll give you a bit of info and sometimes they add some stats to your adventure stone.

I think that's the basics. If you want more detail you can check out this writeup.
#4 May 10 2004 at 3:19 PM Rating: Decent
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3,212 posts
Just make sure you have done a complete download of the expansion.
When you are at the patch server click on advanced patch and then click on the ldon expansion.
I had loaded Ldon from the disks, even had my bag and adventurers stone, but lost my first adventure when I couldnt log into the zone. :(
Oh and you have to be Level 20 before you can go on a Ldon adventure.
#5 May 10 2004 at 6:41 PM Rating: Good
I'm confused over one small detail... If you have to be lvl 20 to go on a LDoN but only 15 to get into the Wayfarers, are there other things to do for them between lvl 15 and lvl 20 to start earning points right away, or is it just *thanks for dropping by kid, come back when you're old enough*!
#6 May 10 2004 at 6:49 PM Rating: Decent
My Zerk did a few pre-20 and still earned points. Well, a point each.
#7 May 11 2004 at 8:33 AM Rating: Decent
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500 posts
Just a couple of additional points on LDONs:

1. Once you get your adventure stone, your character will be able to port around the various camps using the magus even if you dont have the stone with you (works well on corpse runs for examplte). Also, if you lose your stone, you can get a new one to replace by answering the questions again (you don't lose any stat enhancements).

2. You need to attach your stone to a charm to get the stat enhancements from it (if you don't have a charm, then spend your early adv points on getting one from Adventure Merchants - think they run 4 to 6 points each). Each camp has a story theme and checking in with the contact person after wins gives you additional peices of information and enhancements to your stone (after each 10 wins I believe) - you will eventually go talk to a series of other people before finishing up (around 84 wins in the Mistmore/BB camp my 54 chanters stone was +1 every stat plus increased resists - at level 65 this will rise to +2 for all stats plus higher resists). Note that each camp is separate and you will have to max out wins in each camp to get full benefit.

3. Two big benefits of LDONs are the items that you can get - Augs fit into slots to improve and customize gear (got a +5 Int one the other day and added it to my boots), while you will also get nice drops from named mobs and others. You will also get adventure points for wins (and for completing adventure after failure for lesser points) which you can use to buy special gear. Note that Advenure Merchant items and Augs are No Drop and in addition any item with an Aug attached becomes No Drop (though you can buy a solvent to remove augs).

4. Final point I will make is that you need at least 3 people to do a LDON adventure, but odds of success improve if you recruit the maximum 6.


#8 May 11 2004 at 10:54 AM Rating: Decent
I'm pretty sure you can get in a LDoN group below level 20. I'm almost 100% positive that I did my first one at level 18. You only get 1 adventure point, but it can be really good exp. Like 2 or 3 yellow/orange bubbles for 1 to 1.5 hours of dungeon crawling. I think you really don't start getting decent point rewards until the mid 40s anyway.
#9 May 11 2004 at 10:58 AM Rating: Decent
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508 posts
There is some sort of rule about the average level of the group. If the level 20 dungeons work like the others, then you need to have a group average of level 18 or higher. If most of your group is level 15, then you can't get the adventure.
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