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Divine AuraFollow

#1 May 10 2004 at 9:55 AM Rating: Decent
When i memorized my divina aura spell it is still greyed out in the spell list?
#2 May 10 2004 at 9:57 AM Rating: Decent
It has a recast time of 900, which means you have to wait a bit to able to use it. It'll grey out after you use it as well.
#3 May 10 2004 at 9:57 AM Rating: Decent
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I believe it's because it has a very long re-cast time, like 12 minutes or something.
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#4 May 10 2004 at 10:04 AM Rating: Decent
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It has a recast time of 900, which means you have to wait a bit to able to use it. It'll grey out after you use it as well.


Yep - when you cast a spell, you can't use it for a certain amount of time. Same thing with meming a spell. It will become available after the amount of time has passed as if you just cast it. Happens this way on all spells when meming.
#5 May 10 2004 at 10:53 AM Rating: Decent
Just at tip, but DA even pervents dispells from affecting you!

Found this out on a Terris Thule fight this weekend, just say no to AE dispell!!

#6 May 10 2004 at 11:07 AM Rating: Decent
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Just at tip, but DA even pervents dispells from affecting you!


Only problem is that while under DA, you cannot cast and i dont think you can attack, not sure about the 2nd part though.
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#7 May 10 2004 at 11:32 AM Rating: Decent
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Correct. You can't attack.
#8 May 10 2004 at 1:14 PM Rating: Good
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Can't cast, can't attack, can't be nuked, can't be melee damaged. also no buff, heal, port spell will land on you. However, you can click the icon off and back to normal if you wish to before it worn off normally.
#9 May 10 2004 at 1:29 PM Rating: Good
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Hehe, I take it frogbot was not in the CH chain, Jarl? ;-)
#10 May 10 2004 at 4:40 PM Rating: Decent
On a slightly off note....Why'd they give a Cleric access to this spell at level 1 and not give it to a Paladin til 50 something?

Just seems wierd to me.....
#11 May 10 2004 at 5:07 PM Rating: Decent
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Good question. I don't know much about clerics, but you'd think that DA should rather be an innate ability like LoH for a Pally or HT for a SK rather than a level 1 spell.

#12 May 10 2004 at 5:52 PM Rating: Decent
Well, on that note: Why don't we give Clerics more fighting skills? Oh wait, then Clerics and Pallies will be essentially the same class.

Clerics, in essentially EVERY game, have always been about divine healing. Paladins have been about divine justice.

Just another way of looking at things. Smiley: jester

Edited, Mon May 10 18:52:33 2004 by PsychoJester
#13 May 10 2004 at 7:20 PM Rating: Good
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dbernor wrote:
On a slightly off note....Why'd they give a Cleric access to this spell at level 1 and not give it to a Paladin til 50 something?

Just seems wierd to me.....


Honestly, the spell is just not that useful for paladins. It works wonderfully for clerics so that when they get agro from healing too much, they can protect themselves until someone pulls the mob off them. It's not so great for paladins.

The problem is that if you are tanking the mob, you *want* it to attack you. DA has such a long recast time that using it to reduce damage taken is pretty pointless. Also, DA will drop you on the agro list. The mob knows you are invulnerable, so he'll tend to turn on someone else. You probably want this if you are a cleric. You don't want this if you are the MT for your group. Also, spells can't land on you with DA on. So if I get low on health, and despertely hit my DA to keep from dying, no one can heal me while I'm DA'd anyway. Unless there's a second tank in the group who knows to taunt the mob off you in the event you use DA, this will cause more problems then it will ever solve. Clerics get really really pissed if they just spent 10 seconds casting CH on you, but it didn't land because you used DA.


Having said that, it's still a spell I keep up all the time (cause it's got such a long recast that if you don't have it up all the time, it's useless). I think I've used it more often for running through areas to a zoneline then anything else. If I find myself in FP (like I just dropped from PoA for some reason), it's pretty nice to charge through the gate guards using DA. I think I've used it a number of times to meet up with a ToV raid since it allows me to drop off the cliff down the the ZI area in WW without taking any damage.

I use it when I'm the "last man" in a group while keeping mobs occupied while everyone else runs to the zoneline. I can take the hits for awhile (especially if I've still got LoH loaded), give folks time to run, and then use DA to make it even if I'm down really low on health. This allows me to linger longer in an area where the group might otherwise wipe then pretty much any other class in the game.

Most of those are things you just don't need to do at level 1. Prior to that, I really don't need to worry about agro anyway. A paladin pretty much can't outdamage any other melee class. If I'm taking, I use spells to get agro. If I'm not, I don't get agro anyway. DA is just not needed during normal grouping.
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#14 May 10 2004 at 7:31 PM Rating: Good
Just remeber, if you have DA/DB up when the wizzy evacs you will be left behind Smiley: grin
#15 May 10 2004 at 8:15 PM Rating: Decent
heh and if you don't make evac, and are surrounded by like 50 mobs. Don't train them to the zone if your in a LDoN. Your group will NOT be happy lol.
#16 May 10 2004 at 11:02 PM Rating: Good
Alexen wrote:
heh and if you don't make evac, and are surrounded by like 50 mobs. Don't train them to the zone if your in a LDoN. Your group will NOT be happy lol.


Ditto any zone, I detest people who train or pull to the evac safe spot in a zone. (Noteably Sirrens Grotto among others).
#17 May 11 2004 at 6:15 AM Rating: Decent
lol i guess it depends on how dire the situation is. I've been in a ldon before where i went invunerable and the dumb druid evac'd w/o me(i was more then 3m just invun to let the tank get aggro back), where i had 3 mezzed mobs and one mob hitting on me, then they poofed and all of them broke mez(Also invun wore off) and i was running to the entrance, ***** em they left me to die....I'm their cleric i kept em alive throughout the ldon and instead of the druid patch healing me or the tank until tank got aggro he just freaked and evac'd w/o me...I survived and told them to zone out, /shrug...
#18 May 11 2004 at 10:29 AM Rating: Decent
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Quote:
From Gbaji:
Honestly, the spell is just not that useful for paladins


Not arguing this but just commenting that they gave it to Shadowknights (Harmshield is essentially the same as DA)?

Oh and while looking for the description of Harmshield I found this gem
Smiley: laugh Smiley: laugh Smiley: laugh


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#19 May 11 2004 at 11:38 AM Rating: Decent
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The only times I've ever even used DA was when the guild was doing something in the Hole and we jumped down the hole to zone in.
#20 May 11 2004 at 2:08 PM Rating: Decent
No goalkeeper, I'm talking about using DA while playing paladin on Terris thule. Our senior guild pally actually told me about it.

Terris thule does this super annoying 12 buff dispell at 50% life. This can be a tough time for the raid when your MA drops 3-4k hp worth of buffs all at once. So to help with this, the paladin's can all DA when Terris is at 51% life. She does her dispell which does not effect the paladins! Then if the MA dies a paladin can snap aggro with stuns and tank till another warrior is buffed up & ready.

Really nifty tip, was impressed 8)

I never keep DA memmed though, as above the only time I have used it was in joining raids deep in the hole-- that is a fun jump with DA !
#21 May 11 2004 at 2:18 PM Rating: Good
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Well, at least you know when Terris hits her AE. When planned correctly it causes less problems than a ranger who forgot to tag and kite one of the 4 Gargoyles during the end of the fight :)

All hail rogue tanking and cleric kiting. *laughs*
#22 May 11 2004 at 5:46 PM Rating: Decent
There is a way of being healed while DA is active. A (non DA'ed) cleric can use Divine Arbitration (AA ability) and this equals out peoples HP bars in the group including the player under the DA.
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