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Bind Wound vs. HealingFollow

#1 May 09 2004 at 10:42 PM Rating: Decent
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In light of the new regeneration and Bind Wound changes, I'm starting to wonder if I should skill up in Bind Wound. I've been playing a beastlord as of late, level 37 right now, and honestly the only reason I have for downtime is healing spells draining my mana.

I realize I get a nicer heal at level 39, but even that will suck the ol' mana pool dry very fast over the course of a few pulls. I don't know any beastlords that really use the skill, but the way I see it, if I can regenerate about 20hp/tick after a few minutes, all the while patching myself with bandages, I could make my downtime next to nothing and have mana to cast the DoTs and nukes that I very seldom use.

Anyone that uses bind wound regularly have any suggestions regarding this? It seems like all melee classes will have a much, much easier time being decent soloists now. I'd also like to ask, is it worthwhile to get an embalmer's skinning knife(http://www.allakhazam.com/db/item.html?item=3945)? A weapon proc as opposed to a clicky item seems useless, unless it either summons a lot of bandages at once or can be triggered in another way. I don't want to have to wield this thing for 30 seconds to get my bandaids mid-fight. Thanks
#2 May 09 2004 at 11:06 PM Rating: Decent
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330 posts
Since you can now bind wounds while getting sitting regen rates it's kind of a waste not to.

Bind wounds is not hard to get up to a decent level. Just go to PoK and jump off the steps up to the library until you are low on HP then sit down and bind. Got to 60 skill from 0 with one backpack of bandages on my level 12 ranger.

The only real drawbaack is the need to carry tons of bandages with you. The best ways to get around this is to travel with a mage or buy an Anizok's Gauze Press. The gauze press is rechargeable and will allow you to use more bandages before you have to go back to the store.

I can't use the skinning knife so I can't really comment on it but it would work nicely if the proc rate was high enough.

I have heard of an item that drops in Grieg's End that summons bandages but I have never seen one.

Edited, Mon May 10 00:08:00 2004 by Cattywumpus
#3 May 10 2004 at 7:51 AM Rating: Decent
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500 posts
Remember that bind wounds only works if you are below 50%, so while it is helpful when you are really low, it does not replace healing spells. The other obvious problem is that you need to buy bandages and these take up slots in you Backpack.

I play a Pally and never use bind wounds since spell works so much better and faster. I have a warrior alt that maxes out bind wounds at her level - new regen rates will help out by cutting down the time - if you are 60% mana, bind wounds doesnt help, so you will have to sit anyway.

Rather than working on bind wounds, I wonder if you shouldn't work on getting a bigger mana pool by adding stat enhancing armor and other items? A couple of +50 mana items with extra wis would likely make up for bind wounds while giving you more flexibility. I am amazed at what small items sell for in the bazarr - often can get something for 20 to 30 pp that helps out at lower levels a lot.
#4 May 10 2004 at 7:52 AM Rating: Decent
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1,906 posts
As far as I know they changed it with one of the last patches - you now can bind wound up to 70(?)% health!
#5 May 10 2004 at 9:58 AM Rating: Decent
BW is only really usefull when soloing, or your healer is OOM from a big overpull/hard fight.

its nice in recovery times, but not in normal xp grind settings.

also nice if you are soloing, or a warrior(non-solo class) that gets jumped and has to A. run away with low life, B. wins with low life.
#6 May 10 2004 at 10:11 AM Rating: Decent
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88 posts
I like when a character has bind wound.

I was in a party where everyone was below 50% and I was low on mana. A party memeber healed everyone to 50% using BW while I med. Very nice to not have to spend that mana right away.

Also note that certain classes can bind past 50% later in levels (with AAs - some bind to 100%).
#7 May 10 2004 at 10:32 AM Rating: Decent
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53 posts
Quote:
As far as I know they changed it with one of the last patches - you now can bind wound up to 70(?)% health!


Correct! 70% is the figure now with the last patch. Works good too.


#8 May 10 2004 at 10:48 AM Rating: Decent
The change to be able to bind while sitting is HUGE. That means you can bind while medding and take advantage of the new regen rates!

The embalmer skinning knife summons the same number of bandages as the SUmmon Bandages spell that mages have. At your level it will summon a stack of 20 each proc. Worth it IMHO.

I can't think of any reason for every class to not get max bind wounds with the recent changes. It helps after rezzing if nothing else.
#9 May 10 2004 at 11:13 AM Rating: Decent
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329 posts
On my 2 melee characters, bind is in the mid 100's or thereabout. I can usually get 1 or 2 % points per bind, which may not sound like much. Bot now, combined with sitting regen and an Ikky chestplate, its very quick. Definitely worth training IMO for when there is no healer, healer is OOM, or you are soloing.
#10 May 10 2004 at 11:30 AM Rating: Decent
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3,212 posts
With the change to allow bind wound while sitting it is worth it, even with a cleric in the group. Down time will be a bit quicker meanting you are back in action sooner.
#11 May 10 2004 at 11:31 AM Rating: Decent
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223 posts
IMO the new regen makes BW worthless...

Hear me out, say you're at 30% health, you BW up to 70%, by the time you've reached 70%, you're probably gonna be ticking away at a pretty quick regen rate, and you'll be at full health in under a minute...I'm not saying that you'd regen faster if you didn't use BW, but...

I guess what I'm saying is it minimizes the effectiveness of BW...This is hypothetical as I don't know the numbers exactly and its based on my experiences with my mid lvl characters, but say each BW adds 15hp, by the time you've added a significant amount of hp to your total via BW, regen is kicking at a rate that makes your BW insignificant...If you'd just sit there for an extra few ticks (after you've been sitting awhile and regen is really kicking) it would easily make up for the minimal amount of hp that you gained via all of your BW attempts...

Like I said I'm not saying you won't have less downtime using BW, but the time saved by BW prior to the new update was much more significant than post update...(i.e. 16hp/BW, thats 8 ticks/BW less you have to sit, post-update it doesn't save you nearly as much time considering your regen rate probably is 30+/tick after a minute of sitting or so, and probably even reaches higher at higher lvls and more hp)
#12 May 10 2004 at 4:24 PM Rating: Decent
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2,015 posts
I purposely Canned my TROLL shammy to 1% of health and regened back to 100% with and without bandages. My BW is near max for level (33 Troll Shaman). I only had self buffs including Regeneration. My Max HP was around 850.

With Binding, I got to 100% health about one minute faster than without, and the total time was about 4 minutes. Don't remember how many bandages it took but probably around 12 or so.

I will continue to carry a few stacks of bandages, but if I run out, I wont beat a path to the nearest General Supplies Merchant.

Granted this is with a Troll with Regeneration buff, so your regen rates may vary.

Edit.
I re-checked my data. With Bind wound, it took 3 minutes and 5 seconds to go from around 2% to 100% HP. Sitting alone took all of 4 minutes for the same.

Edited, Tue May 11 09:56:36 2004 by Dothammer
#13 May 10 2004 at 9:58 PM Rating: Decent
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330 posts
Quote:
but say each BW adds 15hp

Bind Wounds heals your BW skill/4 in HP per bandage. A level 12 character can reach 15 HP per bandage without a lot of work. By the time you max bind wounds skill around level 40(200+ for most characters(Int casters are limited to 100 skill)) you will be healing 50+ HP per bandage.
#14 May 10 2004 at 10:29 PM Rating: Decent
well, I started before this latest change to 70% but ALL my characters have BW maxed. and I usually carry at least 3 stacks of bandages.

It is my understanding that as you level/skill up the amount of healing increases so it's not always 10-15 points, it gets over 100 points eventually.

Of course this is mainly for use when soloing but I Have bandaged people up during med time to save the healer mana and get back to exp'ing faster. It is also useful when you don't have a major healer in the group. Everybody BW up to 50% (now, 70%) while sitting, then lesser heals can fill up quickly.
#15 May 12 2004 at 8:20 AM Rating: Decent
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642 posts
Yup, its saved me considerable downtime before the patch & even after. Being a monk, it's a skill I've always kept maxxed.

Whenever I've got leftover summoned bandages & I can't find anyone to take them--most times my

"/ooc free summoned bandages for the taking"

goes unanswered, yeah, go figure--rather than waste them, I like going to the entrance of CB or BB & just hanging at the zone line. Sure enough, someone will come through bleeding & bruised & no bandages. I'll BW until a healer shows up or I run out of bandages.



Edited, Wed May 12 09:54:06 2004 by joev
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