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#1 May 05 2004 at 11:56 PM Rating: Decent
Just finished reading HeresJohnny's thread about how you higher level folks handle adds and it got me to thinkin'...

At the tender level of 13, (not to mention barely 1 month in the game), I don't yet know how the basic role of each character class is defined and thereby what will be expected of me in a group situation. I just haven't grouped enough to know what my function is supposed to be, let alone the function of all the other classes I'm not playing.

I've picked up some information along the way, but it's sketchy at best. And while I understand that each situation is fluid and dynamic and that the job descriptions aren't carved in stone, there must be a basic default example for what each team member should be doing. So, my question tonight is:

How do all the pieces fit together in a *basic* group. Is there a concise definition/explaination of what each member of the team is supposed to be doing when the excrement engages the rotary airflow device...

And maybe even more important, does anyone in say the 30 to 50 range, (or, heck... even the 20 to 35 range), ever allow us lower level types to tag along? I for one would love the chance to observe and get a little on the job training. I'm not looking for a handout here, I'd even be willing to *sign a waiver* and opt out of the swag and XP splits since I wouldn't be contributing much of anything that would warrant a share!

I just think it would be highly beneficial to watch these things go down, and maybe even mix it up a little, instead of trying to reconstruct the event from a written description that is often sketchy at best!

#2 May 06 2004 at 1:04 AM Rating: Good
This may seem like a slick smartalecy reply, but its not meant that way. In all seriousness;

Grab Rhainebow (sp???) and go to The Warrens off Paineel on Odus.

When you zone in turn left go down the tunnel a bit and start hunting kobolds. You will begin learning about CC tactics immediately. Although its not perfect, at your level you can use one ranger as a pinch healer while the other takes on main tank duties.

And there you have the basics, tank/healing/CC.

CC will be a challenge sub 15, with out root you will have to "mez tank", ie if you get an add, your "healer" will have to tank the extra mob until the main tank kills the first mob and can take over. Once you get root, you can use root parking.

The secret pre 15 (a lesson well worth learning) is to pull only singles, tricky to do in the Warrens but you will strike worse places later.

Of course if you could pick up a Druid/Wizard/Enchanter to go with you all the better. They all have root at your level and bring a further dynamic to your group. (Erh, the Enchanter has much more than root, but lets not rush things.)

Odus used to be a good place to pick up a Wizzy or Chanter as a lot of them are from the Erudite race, so you may still be lucky.

But one thing you really should try, before you head to The Warrens, drop into PoK, do a few /ooc Level 12's group going to Warrens room for a some more send tell now.

Give it a couple of shots, you never know, you may get one or two people join you and off you go with the makings of a proper group.

Do you have LoY expansion? Do you know about the LFG, GLFP features?
#3 May 06 2004 at 2:14 AM Rating: Good
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You have five major roles in a traditional everquest group:

1. Tank-This is the big guy who's keep the attention of the mobs and taking all the damage while the group dishes out the damage. This role is usually filled by a warrior, paladin, or shadowknight.

2. Healer-The one responsible for making sure that the group(especially the tank) is healed in a timely fashion so that people don't die. You'll usually see clerics, druids, and shaman as the group healer.

3. Crowd control(or CC)-These are the people who may seem like a luxury when everything is going well, but once something goes wrong, they usually end up being the group's savior. They're responsible for keeping adds(extra mobs that may be pulled along with the target, or any mobs that wander by the group) away from the group or incapacitated until the group is ready to engage. Classes usually used for this function are enchanters, bards and necromancers.

4. Slower/haster-The person with this job is required to slow the mob that the group if fighting as well as haste the melee fighters in the group. Classes that fill this role are enchanters, bards and shaman.

5. Damage dealers(or DPS-Damage Per Second)-these are the ones who the group depends on to do the massive damage that kills the mob while the tank is keeping it's attention on him/her. Really any classes can fill this role, but typically groups look for wizards, rangers, rogues, berserkers or pet classes.

There are of course other jobs in the group(puller, porter, mana battery to name a few), but those 5 are usually considered the core parts of the group.

All that having been said, you'll find as you gain experience in the game, that sometimes the best groups are ones that don't fit the traditional roles of the group. Maybe you'll have five necromancers, or no crowd control, yet the group still does great. Or maybe you have a non traditional class doing one of the jobs, a ranger tanking maybe, and things still go well. It's more about working well as a team than it is about filling *required* group slots, as most classes can fill roles that they aren't traditionally considered suited for.

Your best bet is just play the game, keep track of the people you work well with, chalk it up to a learning experience the people you don't work well with, and eventually you'll find you have a core group of people that you can group with and be sucessfull.

As far as high level groups allowing lower level people to tag along, unless you know the group you're tagging along with very well, don't expect it to happen. Most people aren't going to be willing to group you unless you can contribute to the group. Otherwise you're just dead space, and there's a very finite limit on group numbers, so that makes group slots a premium.

Don't worry about making mistakes. They're going to happen, it's all part of the learning curve. Just when you do mess up, take a minute to think about what happened, what you might have done differently, use those errors as a learning experience. You'll learn your role in a group as you go(it won't always be the same role either, so be flexible), and don't be afraid to ask other players for advice. But above all, try things for yourself and find out what works for you.

And good luck!Smiley: smile
#4 May 06 2004 at 2:27 AM Rating: Good
danreynolds wrote:


As far as high level groups allowing lower level people to tag along, unless you know the group you're tagging along with very well, don't expect it to happen. Most people aren't going to be willing to group you unless you can contribute to the group. Otherwise you're just dead space, and there's a very finite limit on group numbers, so that makes group slots a premium.

And good luck!Smiley: smile


There is also the issue of "level aggro".

It worth understanding this because if you end up doing some raiding it can be a serious problem.

One of the stronger "aggro" factors is the difference in level between a player character and an NPC. It works both ways of course, but a low level character in a high level NPC zone can attract mobs from miles way, all intent in killing you with a single blow Smiley: smile. Your group of friends (or raid force) could end up spending all their time just trying to keep you alive.

If a mob gets locked on to you when there is a very large level difference it is almost impossible for any one to taunt them away from you.

That being said, if you are within the 10 level restriction it is not so much of a problem.


PS... if you do happen to go to North Karana and come across Grimfeather or the Silver Griffon you will know what I mean. Smiley: grin


Edited, Thu May 6 03:29:15 2004 by Iluien
#5 May 06 2004 at 8:00 AM Rating: Decent
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And maybe even more important, does anyone in say the 30 to 50 range, (or, heck... even the 20 to 35 range), ever allow us lower level types to tag along? I for one would love the chance to observe and get a little on the job training. I'm not looking for a handout here, I'd even be willing to *sign a waiver* and opt out of the swag and XP splits since I wouldn't be contributing much of anything that would warrant a share!
You could head to some higher level areas, like the Overthere, and watch people group, but in many areas you could quite easily get that group you're following killed, even if you didn't mean it. Monsters will aggro you from farther away the lower level you are, and in many areas you can easily end up pulling a gang of powerful, aggressive monsters right up to your group that they would've avoided elsewhere. Best bet is probably just asking questions, or doing a little reading in the class-specific discussion boards here at Allakhazam.
#6 May 06 2004 at 8:22 AM Rating: Decent
Just a side note, one of the biggest problems with you going to watch another group work is actually GETTING there. If you're going to go watch a group in say the overthere, those groups usually set up near a zone exit that's quite a ways down into the zone. You'd have to run through a mass of things at 13 that you wouldn't have to deal with at 30 and you risk having to make a complicated corpse run if you die halfway down the wall. Most groups in general will set up near a zone line or else pretty deep in the heart of the zone.
I understand your curiousity about the group dynamics however and why you'd want to witness it up front, I have the same feelings about it. I would love to watch a raid work or a really good upper level group, but I'm not going to do it and risk getting everyone killed. The best bet is to do exactly what Iluien suggested and grab someone and head to the warrens.
At 13 nobody is really going to expect you to be a master of your class so you'll have a pretty good window of time in which to fine tune your skills.
It's good you're trying to figure this stuff out now though, I was completely afraid of grouping when I first started and didn't get my first real group unti level 24.

Excuse my memory, but what server are you on, morden rasp?
#7 May 06 2004 at 8:35 AM Rating: Good
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I don't yet know how the basic role of each character class is defined and thereby what will be expected of me in a group situation
You play a ranger, don't you? Your main role is DPS. You dual-wield (or will, not sure when rangers get it), so you put out pretty decent melee damage. eventually you'll put out some of the best "burst" damage (i.e. very fast damage) in the game with archery, but that's not for a long while yet. You can still tank at your level about as well as anyone, so you might be called on to do that. If you're fighting monsters who'll run, you'll be expected to have them snared before they reach their run point (usually 20% health). You can play a form of crowd control by rooting adds and stepping away from them. Finally, in outdoor zones you may find yourself as puller since you get the spell Harmony which allows for flawless pulls at your level plus the Tracking skill. You do get heals, but you'll almost never find yourself in a group as healer; they're nice during downtime or when things go bad, but it won't be a main role for you.

Sounds like a lot, doesn't it? It's not, really. Mostly it's DPS and the rest is knowing how to use your tools wisely given a situtation. For example, when you're fighting outdoors you often won't really have a dedicated CC class since smart pulls avoid most of the adds. But if you do get one, you should know how to root it and how root works. But just because you technically did CC for a minute doesn't mean you're suddenly a CC class.

Sadly, you've outstripped my lowly lvl 9 cleric on MR or else I might explain stuff in person Smiley: wink
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#8 May 06 2004 at 8:48 AM Rating: Decent
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Since you are a Ranger from your other post, I would add that you have 2 skills that will be very much in demand by other groups - Tracking (the ability to actually find a mob that you are looking for is a huge plus at any level, and will be much in demand to track Named mobs in LDON when you get to level 20)
and Snare (the rest of us can root, but snare stops a mob from fleeing when hps drop below 20% - fleeing mobs have a tendancy to attract friends).

Groups usually have a Main Tank who is the one who goes head to head with the mob and keeps its attention while rest of group contributes with spells or damage - High AC and HP are a must here. Note that other melee types will assist in attacking the same mob (target MT and type /assist) by ganging up you bring it down faster.

Main Healer whose job it is to keep rest alive, usually a cleric but others (Drd, Shmn) as well as help from Pallys and Rgrs.

Puller (may be MT) who picks the target and brings it back to the group - pallys and bards make good pullers since they have spells/songs that reduce the chance to getting more than one mob. Monks with Feign Death are another excellent puller.

Crowd Control - Most groups can easily take down a single red mob by working together, but even 2 dark blues at the same time can cause problems (or even a whole bunch of greens LOL), so someone has to take care of CC (hence the other thread) - chanters are great at this, but others (bards, pet classes, casters with root) can also do this. Key is to occupy the additional mobs until the first pull is killed and the group can now deal with the adds.

Buffers/debuffers - though most of this is done between pulls, spells fade at the worst time - haste spells or songs increase the groups effective and on the other hand will decrease the mobs effectiveness. Chanters and shamans shine here, but most classes contritbute something (rangers have dex line, bards have songs, etc)

Damage - whether by combat or spells, the only way to win is to take down the pull, so the group needs characters that can do this - wiz, mage are 2 examples, rogues with backstab are another.

Main Looter - especially in LDON, there is usually 1 person who loots all the mobs and then splits with the entire group at the end - this is the best method overall IMHO and fair to all (see a zillion threads on this elsewhere for other's thoughts). High Charisma is important to get the best prices.

Probably left out a lot, but hope this gives you a flavor.
#9 May 06 2004 at 8:59 AM Rating: Decent
OH, one thing about grouping that I've learned is very important is to have at least two chat windows. One for all types of communication and the other for the damage and spell casting, etc. This keeps your group chat from being lost in the fruckus and you don't miss important things like OOM. Some people have even more than that but I really think you need at least two.
#10 May 06 2004 at 9:45 AM Rating: Decent
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Nice to be reminded from time to time of the basics.

I learned much of the basics of grouping in places like Crushbone or Kurns at around your level (13). I don't pretend to know it all, but after a while you will see how best you fit into your group. Like someone said, it is not set in stone. You may find at your level you WILL be the tank. In other groups, if you have a more traditional tank type, you will be the puller or some other support role.

One of the classic examples of learning your role:
Had my teen monk in CB grouped in the Throne Room with a druid, ranger, and a couple of other casters. We practically had to root the druid who kept thinking he was a tank in that situation. Can you say 'mana sink' for the cleric?

"What? I'm not allowed to melee?" he says. Well, we could really use snares and DoTs and oh yeah, throw a heal every now and then? Now mind you a monk is not considered a tank, but we convinced him after I kept getting the orcs to 'miss' me when I had aggro, while they pummeled him when he melee'd. It's not all about doing damage, but avoiding damage counts for something.

Oh well he is probably off soloing hill giants now...
#11 May 06 2004 at 10:25 AM Rating: Decent
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At level 13, besides doing crush, the warrens, butcher at the chess board, and parts of blackburrow to get your own group exp, you may find going to HHK and watching the guard groups at work can be helpful. You could even ask permission to shoot arrows and build up your archery skills that way.
#12 May 06 2004 at 10:32 AM Rating: Decent
Quote:
you may find going to HHK and watching the guard groups at work can be helpful. You could even ask permission to shoot arrows and build up your archery skills that way.


Only probably with shooting is you'll lose lots of faction with HK guards, which could make it hard to get out of there, and you may end up having some pop on you when you get to KOS.
#13 May 06 2004 at 10:49 AM Rating: Decent
Hmmm...I typed a great message and it disappeared when I posted it. Well, I am not re-typing it. hehe

Edited, Thu May 6 11:49:41 2004 by lhuffman
#14 May 06 2004 at 11:00 AM Rating: Decent
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Mulamen - Yes, we are both on Morden Rasp.

#15 May 06 2004 at 1:03 PM Rating: Decent
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you may find going to HHK and watching the guard groups
This reminded me of something else. In Highpass Keep Basement, it is possible you will NOT be KoS to the Goblins down there initially. Then you could observe safely. Just make sure the groups know what you are doing and stay out of the way. You won't be privvy to the group conversation but it may help.
#16 May 06 2004 at 1:10 PM Rating: Decent
Ehhhhh... actually I wouldn't go to the basement in HK to observe correct grouping procedure. It's a step up from PC but a small step up, plus the quarters are pretty cramped down there and there's a high risk of getting stomped by a train from the lowest rooms. I think the goblins are on piclaw faction, so if you've killed pretty much any number of goblins anywhere, you're probably KOS here.
#17 May 06 2004 at 1:16 PM Rating: Decent
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Probably not a good choice for us then since I know that I have killed many a goblin myself, on top of any that OldBlue has killed. Lots of other good suggestions above though...thanks Smiley: grin
#18 May 06 2004 at 1:52 PM Rating: Decent
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I have some characters on MR at and around your level. I'd be happy to link up and show you some places if you wanted. Of course my UK hours probably prevent that. No PM's here any more so not sure how to go about it.
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#19 May 06 2004 at 2:24 PM Rating: Decent
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actually I wouldn't go to the basement in HK to observe correct grouping procedure
Heh, well ok, but some information on how NOT TO might prove useful...

Edit.
I did say 'if you were NOT KoS to the Goblins'. A big IF, but I have at least two characters who are not. As far as I know, trained mobs don't get so angry when their object zones that they then take it out on innocent (non KoS) bystanders. Would make for an interesting MoB...

A Malignant Pile regards you indifferently. What would you like your tombstone to say
A Malignant Pile has become enraged...
A Malignant Pile attacks indiscriminately!...
You have been hit by A Malignant Pile for 2034...
Your faction standing with Norrathian Refuse has gotten better (since A Malignant Pile now feels somewhat better having stomped something)...
LOADING PLEASE WAIT...


Edited, Thu May 6 15:44:57 2004 by Dothammer
#20 May 06 2004 at 5:06 PM Rating: Decent
Less than a day and already a HUGE sampling of great data to digest! Thanks to everyone who has replied so far and KEEP IT COMING! Please!

Now... some specifics...

Iluien the Silent wrote:
Quote:
This may seem like a slick smartalecy reply, but its not meant that way. In all seriousness;
Grab Rhainebow (sp???) and go to The Warrens off Paineel on Odus.

Not taken that way for a moment... Great suggection and I/we will put it into action ASAP.

Iluien the Silent also wrote:
Quote:
There is also the issue of "level aggro".

It worth understanding this because if you end up doing some raiding it can be a serious problem.

One of the stronger "aggro" factors is the difference in level between a player character and an NPC. It works both ways of course, but a low level character in a high level NPC zone can attract mobs from miles way, all intent in killing you with a single blow . Your group of friends (or raid force) could end up spending all their time just trying to keep you alive.

This presents a situation of which I was blissfully unaware, but makes perfect sense. Quietly withdrawing request and shutting up now!

Mulamen wrote:
Quote:
Just a side note, one of the biggest problems with you going to watch another group work is actually GETTING there.

Point well taken... seems kinda futile to get killed on the way to the big game... and never even see the kickoff!

Jophiel wrote:
Quote:
Sadly, you've outstripped my lowly lvl 9 cleric on MR or else I might explain stuff in person

I don't see a problem unless the 4 lvl difference itself creates one. (I'm barely 2 bubbles into 13 myself.) Your level of player skill is undoubtedly enough to overcome any *weakness* inherent in a lvl 9 character and I would be thrilled to get some personal instruction from you any time it is convienent for you.

Rickea wrote:
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Probably left out a lot, but hope this gives you a flavor.

I can't say whether you left anything out but what you put in was very helpful. Thank you!

The Honorable lhuffman wrote:
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Hmmm...I typed a great message and it disappeared when I posted it. Well, I am not re-typing it. hehe

Now I'm bummed! I always look forward to your responses... maybe you could reconstruct and repost at your convienence... or even post a truncated *all meat, no potatoes* version... please!

Cobra101 wrote:
Quote:
I have some characters on MR at and around your level. I'd be happy to link up and show you some places if you wanted.  Of course my UK hours probably prevent that. No PM's here any more so not sure how to go about it. 

Your day is my night but I'm sure something could be worked out to make it doable... I would be pleased to take on some advanced instruction form you any time you were available.

To anyone I didn't pull quote, Thanks to you too... doesn't mean I didn't need/ won't use the info... just means I didn't have an additional comment... at this moment...
#21 May 06 2004 at 5:35 PM Rating: Decent
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I would be pleased to take on some advanced instruction form you any time you were available


Flattering but I just bumble around and kill stuff. Smiley: smile

I have been duoing a 12 Cleric/12 Berserker in Blackburrow. We were in the Warrens and got all these Kobold Hides but the silly woman in Qeynos won't trust me for the hand in and just eats them. So I thought lets go collect some gnoll fangs.

We could switch back to the Warrens easily enough. Although I don't 2-box in groups. Last time I tried I got so confused my characters had an argument with each other and one of them logged. So probably the cleric would be best.

My Enchanter, Rogue and Ranger would not be as much help as some healing for 2 rangers anyway Smiley: smile and the others are a bit high.
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#22 May 06 2004 at 5:52 PM Rating: Decent
Cobra101 responded:
Quote:
...We could switch back to the Warrens easily enough. Although I don't 2-box in groups. Last time I tried I got so confused my characters had an argument with each other and one of them logged. So probably the cleric would be best.

Who are you Sybil? Seriously though, that would be teriffic! And if you want to try the *Kobold hide* hand in thing again, maybe I could turn them in for you after you gather them up. My faction in Qeynos is great!

What time (local to you) are you usually on? You're about 12 hours ahead of Pacific Standard Time (West Coast US) right?
#23 May 06 2004 at 7:47 PM Rating: Good
Cobra101 wrote:


Last time I tried I got so confused my characters had an argument with each other and one of them logged.



Smiley: laugh Smiley: lol
#24 May 07 2004 at 1:45 AM Rating: Decent
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I can translate to EST since we are 5 hours ahead of it. We have Daylight Saving Time too so are currently 1 hour ahead of ourselves as you are. So I guess I mean "EDT" not EST. In EST I am on from around 1pm to 7pm weekdays. Normally Weekends would be a better bet since I can start at 2-3am EDT which is probably while you're still up from the night before.

I think PST is 8 hours behind us?
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#25 May 07 2004 at 8:42 AM Rating: Decent
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At such a tender age I would find a few friends to play with regularly. Lower levels seem to have problems grouping. They simply want to kill things! When you hit about 20 and begin to LDON you will start to learn about grouping. Unfortunately so will the rest of your group unless you have a veteren playing thier alt. The beginning levels of LDON can be frustrating due to the amount of failures and deaths but that is how you learn. Someone said for you to keep a friends list of who you play well with that is your best advise yet!!!! At 57 I still do that because people in thier 50's believe it or not don't always know how to group. Sometimes the ole ego gets to big you can't understand a team concept which is detrimental to any group. I have seen more testerone fly in a group then I care to elaborate on over stupid things.

In our guild we try to do things with lower levels so the guild can come together as a whole but we have a very large range of levels. Unless you are in that type of guild or have personal friends the chances of hanging out with higher levels probably won't happen.

We were camping Druid drops in UP and took my son who was level 39 and getting him there even at that level was tough. Keeping him alive was tougher!!! He got a few drops but decided not to come back after that night! The risk just was to great.

When you start to group and you find someone that really is good at it send them private tells and ask honest questions. I found when I began that one of the Monks that LDON with us had a 65 Necro and he ended up talking me through most of my levels teaching me the tricks of the trade. That is where you will gain great insight!
#26 May 07 2004 at 1:37 PM Rating: Decent
Cobra101 wrote:
Quote:
I can translate to EST since we are 5 hours ahead of it. We have Daylight Saving Time too so are currently 1 hour ahead of ourselves as you are. So I guess I mean "EDT" not EST. In EST I am on from around 1pm to 7pm weekdays. Normally Weekends would be a better bet since I can start at 2-3am EDT which is probably while you're still up from the night before.

I think PST is 8 hours behind us?


So tonight (for example), this being Friday, you figure to be on starting at about 2AM EDT which would be 11PM here on the West Coast. I expect I'll be on then, do you know what character you'll be playing so I can send you a tell? Or you could tell me, since I know I'll be playing Moriarty.

I'll look forward to hooking up with you ingame or catching further details in this thread.
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