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#1 May 05 2004 at 8:31 AM Rating: Excellent
Ministry of Silly Cnuts
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May 5th, 2004
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Happy Cinco De Mayo!

EverQuest 2 Beta Sign Ups are now open!

Make sure you sign up for the exciting EverQuest 2 beta! Join the folks who have already added their name to the rapidly growing list for this amazing beta opportunity.

Go to www.everquest2.com and click on the beta link to get your chance at a beta slot! I hope to see you in the beta!

Sign up now, tomorrow may be too late.


Headlines!
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- You now have the ability to remove your own surname!
- All characters will regen HP faster when sitting!
- /rewind is back and ready for action!


Surnames
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You can now use the /surname command to remove your own surname and add a new one. Please remember to read the naming policy as listed on EQlive.station.sony.com as it applies to both first names and surnames. You will still need to ask for CS assistance if you wish to have a name with double capitals or special characters. Please note that this command can only be used to remove or change your surname once per week.

HP Regen
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- All characters should now regenerate HP faster when sitting. The longer you sit, the faster you regenerate!
- You will not receive increased regen while under the effects of a DOT or while feigned.
- You can now bandage yourself up to 70% of your HP. Folks with the appropriate AA abilities can bandage above 70%.
- You can now bandage while sitting.


/rewind
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/rewind is back and should help if you find yourself stuck. This is not an automatic rewind, you will have to execute the command. We are continuing to work on other collision issues and hope to no longer need /rewind in the near future. This command is only able to be used once every 30 seconds, and in order to make use of it, your character will need to be stationary for at least 30 seconds.
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"I started out with nothin' and I still got most of it left" - Seasick Steve
#2 May 05 2004 at 8:38 AM Rating: Excellent
Ministry of Silly Cnuts
*****
19,524 posts
On the basis of previous patch message threads, I have prepared the following statements which you can cut and paste into replies to save time and effort at your keyboards. On past history, I am confident that these will be helpful in 90% of the posts.


  • OMFG! How much more can they dumb down EQ. This makes a mockery of all the time and effort we put into our toons! At this rate it will take a couple of hours to level a new toon up to 65 with 100AAs. Smiley: bah

  • or

  • And about time too Sony! Thanks for listening to what the players have been asking for. And for those who constantly accuse Sony of dumbing down EQ, things change or they stagnate. Live with it!

  • I thank you Smiley: wink

    [i]Edited, Wed May 5 09:38:50 2004 by Nobby
    ____________________________
    "I started out with nothin' and I still got most of it left" - Seasick Steve
    #3 May 05 2004 at 8:46 AM Rating: Good
    OMFG! How much more can they dumb down EQ. This makes a mockery of all the time and effort we put into our toons! At this rate it will take a couple of hours to level a new toon up to 65 with 100AAs.
    #4 May 05 2004 at 8:50 AM Rating: Good
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    And don't forget the all-time favorite:

    "Nice that Sony fixes all this worthless crap while they still haven't fixed <insert whatever perceived nerf and/or warrior taunt here>"
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    #5 May 05 2004 at 8:51 AM Rating: Decent
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    And about time too Sony! Thanks for listening to what the players have been asking for. And for those who constantly accuse Sony of dumbing down EQ, things change or they stagnate. Live with it!


    hehe
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    Voelfgar Fireforge
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    #6 May 05 2004 at 9:09 AM Rating: Good
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    OMFG! How much more can they be listening to what the players have been asking for. This makes a mockery of all those who constantly accuse Sony of dumbing down EQ. the time and effort we put into our Sony! At this rate it will take a couple of hours to stagnate. Thanks for listening to what the new toons up to 65 with 100AAs have been asking for.
    ____________________________
    Nicroll 65 Assassin
    Teltorid 52 Druid
    Aude Sapere

    Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
    #7 May 05 2004 at 9:11 AM Rating: Good
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    OMFG! How much more can they dumb down EQ. This makes a mockery of all the time and effort we put into our toons! And for those who constantly accuse Sony of dumbing down EQ, things change or they stagnate. Live with it!

    Seeing the return of Rewind scares me. Regen = Good thing. I suppose I should skill up bind wounds on my rogue, although it's not like I do a lot of soloing or anything.

    Nothing much to say about the surnames. Another thing they figured could be done without hassling one of their GMs, I guess.
    ____________________________
    Belkira wrote:
    Wow. Regular ol' Joph fan club in here.
    #8 May 05 2004 at 9:20 AM Rating: Good
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    Quote:
    Seeing the return of Rewind scares me.


    I think the requirment that you must be still for 30 seconds balances rewind. Since you could camp out in that amount of time I really don't see any obvious exploits right off the bat.

    The melee regen thing has needed to be done for a very long time. Casters have always been able to solo to some extent where pure melees have not at least rogues anyway. I hope that this will balance it a little bit. It doesn't need to make soloing super easy or anything but I would like to at least see it be a remote possibility.

    The bind wound issue im still on the fence on. I would hate to see this replace healers in a group, ill have to see it in play before making a call on it.

    The surname thing is one of those things you always should have been able to do IMHO. The once a week thing doesn't bother me as I can't see any reason to change it more often than that anyway
    ____________________________
    Nicroll 65 Assassin
    Teltorid 52 Druid
    Aude Sapere

    Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
    #9 May 05 2004 at 9:45 AM Rating: Decent
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    150 posts
    Quote:
    You will not receive increased regen while under the effects of a DOT or while feigned


    *grumble* no benefit really for necro's at all, being that 99% of our time is spent in lich form, which counts as a DoT :( as per usual
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    Vlaid Bonecaller
    #10 May 05 2004 at 9:48 AM Rating: Good
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    Quote:
    *grumble* no benefit really for necro's at all, being that 99% of our time is spent in lich form, which counts as a DoT :( as per usual


    I don't think SOE figured necros needed any help soloing at all :)



    edit my previous post was unsensical!

    Edited, Wed May 5 10:48:54 2004 by xythex
    ____________________________
    Nicroll 65 Assassin
    Teltorid 52 Druid
    Aude Sapere

    Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
    #11 May 05 2004 at 9:53 AM Rating: Decent
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    150 posts
    Quote:
    I don't think SOE figured necros needed any help soloing at all :)


    We use lich line whether we're solo'ing or grouping. Doesn't hurt us, but we are, I think, the only class not majorly effected by change.
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    Vlaid Bonecaller
    #12 May 05 2004 at 9:57 AM Rating: Good
    Quick test of regen change on a level 54 frog shaman:

    Standing regen 6, sittin 7.
    After 60 seconds of sitting, regen goes to 10
    After 2 minutes, 21
    After 3 minutes, 31
    After 4 minutes, 42
    After 5 minutes, 52

    Stacks with regen items (Ikky BP anyway), does NOT work mounted, mounted regen stays at 6 no matter how long.
    #13 May 05 2004 at 9:59 AM Rating: Good
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    I don't see this as having much effect in group situations at all. Anyone taking damage regularly in a group situation shouldn't be spending much time sitting anyway, especially for the extended periods of time the regen takes to "ramp up". If anyone other than your main healer or CC is spending most of their time on their butts they are doing something wrong.

    I see this mostly as a solo change, and even then I wouldn't see it as having much effect on classes that can heal as it is more efficient to get a C/bst crack and heal yourself than to sit and med as a healer. It really seems to only have implications on the small number of classes that normally take damage by tanking as part of their soloing tactics.
    ____________________________
    Nicroll 65 Assassin
    Teltorid 52 Druid
    Aude Sapere

    Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
    #14 May 05 2004 at 10:00 AM Rating: Decent
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    270 posts
    Necros using lich line could still see the benefits. Even though you are saying that it is treated as a dot, Under the categories of spells, it is considered to be a beneficial spell.

    Obviously, some in game testing is required to verify either way.
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    Voelfgar Fireforge
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    Mangler
    #15 May 05 2004 at 10:01 AM Rating: Decent
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    Shamans technically can sit on their butts for long periods of time while they canni.
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    Voelfgar Fireforge
    105 Beserker
    Mangler
    #16 May 05 2004 at 10:02 AM Rating: Good
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    Quote:
    The bind wound issue im still on the fence on. I would hate to see this replace healers in a group
    I don't see that being an issue. It's not as if you're going to start a Bind Wounds chain on your tank during combat. It might help with things like pet groups where things go bad and the casters get a bit mangled but your standard group isn't going to want to wait on Binding after every pull. Plus the hassle of bandages unless you have a handy mage, gauze press or Embalmer's knife.

    Both the BW change and the Regen change are nice, but neither comes close to a good instant heal.
    ____________________________
    Belkira wrote:
    Wow. Regular ol' Joph fan club in here.
    #17 May 05 2004 at 10:06 AM Rating: Good
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    Quote:
    I don't see that being an issue. It's not as if you're going to start a Bind Wounds chain on your tank during combat. It might help with things like pet groups where things go bad and the casters get a bit mangled but your standard group isn't going to want to wait on Binding after every pull. Plus the hassle of bandages unless you have a handy mage, gauze press or Embalmer's knife.


    Good point, It's been so long since I've used Bind wound I forgot that it still takes about a gazillion years to bind your way up any decent amount. even with bind maxxed you still cant match the pace that a decent healer can make. And the patch didn't say anything about affecting the time it takes to bind.
    ____________________________
    Nicroll 65 Assassin
    Teltorid 52 Druid
    Aude Sapere

    Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
    #18 May 05 2004 at 10:06 AM Rating: Decent
    Quote:
    Shamans technically can sit on their butts for long periods of time while they canni.


    Tried it, standing to canni and sitting sets it back at 7

    Although you canni down to near death and sit the health back I guess.
    #19 May 05 2004 at 10:44 AM Rating: Decent
    How about sitting on a horse or lizard? do these regen rates apply then? if that is the case, then warriors should get horses and stay mounted during fighting so that they can regen at that 52 hps per tick...... Hell everyone should, and then should stay in outdoor zones.....

    :):):)
    #20 May 05 2004 at 10:54 AM Rating: Decent
    Already mentioned above that mount regen= standing regen.

    Good thought though.
    #21 May 05 2004 at 11:02 AM Rating: Decent
    It doesn't stop at 52, I just was fully healed by that point. Tried again with HP buffs and nuked myself to 100 health, got up to 82/tick before I was fully healed.

    And to clarify: Being on a horse counts as medding, it does NOT count as sitting.
    #22 May 05 2004 at 11:06 AM Rating: Good
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    out of curiousity what was it before? sitting/standing?
    ____________________________
    Nicroll 65 Assassin
    Teltorid 52 Druid
    Aude Sapere

    Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
    #23 May 05 2004 at 11:09 AM Rating: Decent
    You can now bandage yourself up to 70% of your HP. Folks with the appropriate AA abilities can bandage above 70%.

    i know some warriors that are going to be PISSED that EVERYONE can now do what only they could.
    #24 May 05 2004 at 11:42 AM Rating: Good
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    Yeah. Because the last time I saw someone seriously using bind wounds was around lvl 15.

    "Crap.. get that warrior into our group quick! He can bind wounds up to 70%!" Smiley: lol

    Which isn't to say there won't be some pissed warriors. People get pissed about lots of stupid things.
    ____________________________
    Belkira wrote:
    Wow. Regular ol' Joph fan club in here.
    #25 May 05 2004 at 12:10 PM Rating: Decent
    Jophiel wrote:
    Yeah. Because the last time I saw someone seriously using bind wounds was around lvl 15.

    "Crap.. get that warrior into our group quick! He can bind wounds up to 70%!" Smiley: lol

    Which isn't to say there won't be some pissed warriors. People get pissed about lots of stupid things.


    hmm lets see here... warrrior is running to point X and gets jump and mangled a bit as they can not solo for crap. warrior is in need of some life before he moves on. warrior is/was ONLY class that could BW past 50% without AA, now everyone can.

    that was one of the few things a warrior had that was his and his alone. now everyone has it.

    warriors got that crazy new combat system, but that still does not make them the master of TANKs in normal groups. knights are still way prefered for standard xp grinds, or has that changed with this patch or the last one?
    #26 May 05 2004 at 12:16 PM Rating: Decent
    Yes, criticals/crippling blows and damage mitigation are nothing compared to being able to bandage to 70% Smiley: rolleyes

    I have a paladin and my wife has a warrior. The paladin can keep agro far easier, yes, but her warriors tanking ability puts my paladin to shame.

    Edited, Wed May 5 13:16:23 2004 by Toasticle
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