Forum Settings
       
Reply To Thread

LEADER POINTSFollow

#1 May 03 2004 at 9:08 AM Rating: Decent
Hello everyone, I have a question for ya....

I have 8 leader points, it is the most I can get right now. I was wondering, what would be good to spend them in? What have you spent them in? What do you thinks works best, and why? Any info would be great.
#2 May 03 2004 at 9:57 AM Rating: Decent
**
500 posts
My chanter spent 4 points on the mana enhancement one for the group (dont recall the exact name). The one use for L Points that I have seen recently make a difference in group is the one allowing to mark the Pull with a circle seen by group - this is a great help to me as Crowd control since I can easily tell who not to mez when there are adds.

Beyond that, can't say much.
#3 May 03 2004 at 9:59 AM Rating: Decent
Mark target, assign MA, spell awareness, more HP.

#4 May 03 2004 at 12:26 PM Rating: Good
target's target. First thing I got, it helps me MA because I am lazy.. don't need to wait for a mob's animation to start running towards someone, just watch the little box until the name turns...
#5 May 03 2004 at 12:39 PM Rating: Decent

I have mark target, delegate main assist, and show health. Mark npc is pretty redundent with delegate MA, but is helpful on big crowd control situations, where letting the tank know what mez is going to go is useful.

The next one I am going to get is path to PC, oddly enough. I cant count the times in a pick up ldon group someone takes a wrong turn and gets lost, or we backtrack to a different part of the dungeon and someone gets mixed up.

The mana / hp enhancements seem pretty worthless depending on how much they give, I heard it was pretty low. But the regen and attack enhancements seem like they would be of use if you were interested in more of a buff type deal than utility abilities.

-Moongleam
#6 May 03 2004 at 3:31 PM Rating: Decent
THANK YOU ALL FOR YOUR POSTS, THIS HELPS A LOT.
#7 May 03 2004 at 3:39 PM Rating: Good
Encyclopedia
******
35,568 posts
Spell awareness. Spell awareness. Spell awareness. Spell awareness.


Probably the single best thing you can add to a group.

Sure. Having a "special" circle around what the MA is targeting is great, but how many folks at that level really have a hard time using /assist? It's pretty, but not that important.

Having some extra hp or mana is nice. But not earth shattering. The amounts are *really* small.

There's certainly something to be said about the regen ones. Again, nothing you don't already get with buffs anyway. Bring a chanter, or a bard, or a BL, or a druid...


There is nothing in the game that does what spell awareness does. You've all seen the message:

uber_nasty_mob1 begins to cast a spell

This ability changes that message to this:

uber_nasty_mob1 begins to cast a spell <Complete Heal>


If you don't understand how useful this is, you probably aren't high enough level to get GL points anyway. Every leader should have this IMO. It should be the first thing they get. Knowing whether that mob is casting a CH, or a stupid little nuke that doesn't matter, or casting GHeal (I've seen CH capable mobs cast GHeal, believe it or not!), or malo, is incredibly useful.


Spell awareness. I'm serious....
____________________________
King Nobby wrote:
More words please
#8 May 04 2004 at 12:20 AM Rating: Decent
The health enhancement, mana enhancement, and offense enhancement seemed to add about 25-30 points per level.

Mark Npc helps too ...
mark one u want group to attack or assist on

If u switch target to root or mez adds they still
see circle around one they are supposed to attack.

Delegate does same thing except lets puller or the main tank
pick a target he is going after.

Health of Target pretty useles I think if you have the mob
targeted you can see its life bar going down.

Maybe if your a healer and can see mobs life while targeting
the tank or group members it might be useful to know where
it is in battle to compare to mana use.




Edited, Tue May 4 01:21:20 2004 by Darkendein
#9 May 04 2004 at 1:46 AM Rating: Decent
Scholar
Avatar
***
3,166 posts
I'm having a bit of difficulty with these.

As a healer I liked the idea of seeing the mob health without having to target it. I know this works as I have been in groups where it showed even though I was concentrating on the MA. Incidentally it is useful not having to switch to see it. It can affect your healing strategy knowing if the mob is almost dead, about to turn, possibly in need of a stun.

However having spent the points I see the percentage over the head but only when I have it targetted which kind of defeats the point. Other group members only see it when they target the mob.

I have been assuming that it needs one of the others (Mark NPC? Designate MA?) in order to work without changing.

No big deal since they seem to accumulate pretty fast and the character that has them isn't going to do much with them anyway.

The spell awareness one sounds very useful. However I'm darned sure that NPC CH doesn't have a 10 second cast.
____________________________
Wherever I go - there I am.
#10 May 04 2004 at 10:15 AM Rating: Decent
I think the one you want Corb is HOTT (health of target's target). That way when you have the tank targetted this little target window will show the mobs HP.


I find the mark target very useful when I am on off tank/off root duty. Makes it MUCH easier to see which monster the MA is on.

The HP bonus can get up to 150'ish-- how much would you pay for an item with +150 more hp than your current ones? I would pay hella lot! Once you get all the levelling done and hp aa done-- you scracth and fight for every extra hp you can get!

Spell awareness will be great once I work out an EQWatcher script for it, so my computer can tell me when a mob is casting dispell or heals and I know when to stun. I don't want to have to stare at the spam though.

www.eqwatcher.com for those who don't know what Eqwatcher is.
#11 May 04 2004 at 12:45 PM Rating: Decent

The 'targets health' shows a percentage on what you are targetting, what is marked by mark npc, and what is marked by a delegated MA. from my standpoint of mezzing, knowing when the mob is going to die is real handy without having to swap off my mez targets (so targets target ability isnt as useful for me as a chanter).

I do plan to pick up spell recognition, but the graphical effects and knowing what monsters are capable of what gives you about a 95% success rate on knowing what they are doing anyhow, and other than a heal or gate, theres not a lot of relevence anyhow. as a chanter, I'm not going to blow my long refresh stun when the mob casts a malo and watch it unrefreshed while he heals, and I dont really have room for a lot of stuns on the bar :) Again, a paladin looking for aa would get a lot of mileage out of that that I dont.

-Moongleam
#12 May 04 2004 at 3:28 PM Rating: Default
target of target - very useful, specially good for assisting quickly. it costs the most points for a reason. the raid version is a godsend.
#13 May 04 2004 at 3:59 PM Rating: Good
Encyclopedia
******
35,568 posts
Moongleam wrote:
I do plan to pick up spell recognition, but the graphical effects and knowing what monsters are capable of what gives you about a 95% success rate on knowing what they are doing anyhow, and other than a heal or gate, theres not a lot of relevence anyhow.


Heh. Well. I play a paladin, so interrupting spells is my job. I also play with spell effects turned off (as do most people, and doubly so in a raid environment), so this is a huge ability.

I'd also think if you just had one long recast stun loaded, you'd *really* want to know if the spell being cast was a heal, or some spell you didn't care about. I normally do have enough stuns loaded that I could just interrupt any spell the NPC casts. This just allows me to pick and choose how important any given spell is. If you've only got one stun, I'd think you'd want to make it really count...

There's also no more spam from the ability then you already get. If you have stuns, and you do have your chat set up to know when an NPC casts a spell, there are no more lines of spam added. If you don't already have the NPC spell casts turned on, then you aren't doing your group any favors anyway. But that's just my opinion. To me, this ability is far and away the most valuable. Everything else I *can* manage through other means. I can target a mob to see its health. I can already see what mob the MA has targeted. The mark NPC is useful I suppose, except that everyone I've ever seen use it just marks the same target the MA is fighting. Um... What's the point then? They should be maybe marking the next target to attack so that mob can be slowed/debuffed whatever and so the MA knows which to switch to next. Marking the guy the MA's already on is silly. I can already target that just with an /assist command. Don't really need it...
____________________________
King Nobby wrote:
More words please
#14 May 05 2004 at 11:24 AM Rating: Decent
Yes but my NPC cast spells is filtered to a tiny little window, i don't want all the spam on my chat screens.

Eqwatcher already tells me when they gate, since it has always had a unique message. I find this invaluable. I just need to update my script for spell awareness once I get it (3 saved up so far).
#15 May 08 2004 at 5:49 PM Rating: Decent
Group Health Enhancement:
Lvl 1- +30 points
Lvl 2- +60 points total
Lvl 3- +100 points total
It's much harder to measure Group Mana Enhancement, but I suspect it may be exactly like Health Enhancement.
Often times, many people in the group want leader experience and excess points don't help YOU get that spot, so if you need some low cost abilities to make you look like a more experienced leader I would try Lvl 1 offense, mana, and health enhancement along with NPC health. Or, take the more useful path and get the more expensive ones right away.
There's a few different angles you can look at this. As a healer, I would prefer health of target's target to see who has aggro on the mob, spell awareness, inspect buffs, and mana enhancement. A paladin may also enjoy spell awareness more than others with his or her ability to stun fairly quickly. As a dps class, offense enhancement & delegate Main Assist is more suited for you. Casters should look into Mana Enhancement.
Hope this has been helpful.
#16 May 08 2004 at 10:13 PM Rating: Decent
I currently have 44 leader points. The ones that I have found most useful are the Delegate Main Assist, Health of NPC, and Spell Awareness. HoTT is very nice on raids. The other ones that boost mana, health etc are very nice, but they are almost useless at the first stages. I have yet to put any points in Inspect Buffs. Has anyone put points in there?
#17 May 09 2004 at 4:13 AM Rating: Decent
Scholar
Avatar
***
3,166 posts
Taking this off at a bit of a tangent.

Is anybody starting to get pissed off with people who join your group and just say "Make me Leader"

Sometimes they even go so far as to explain they are working on the points but it is the automatic assumption that their wants outweigh everything else that annoys me.
____________________________
Wherever I go - there I am.
#18 May 09 2004 at 10:04 AM Rating: Decent
33 posts
How can u tell when u have leadership points
#19 May 09 2004 at 10:21 AM Rating: Decent
Leadership can be accessed by hitting L (when not the chat window).

I have NPC Health, and Delegate Main Assist - very nice to have in my opinion. My current project is HoTT, more likely than not followed by Find PC. A friend got the first level of Inspect Buffs but said the way it was implemented was idiotic so was of limited use. I don't have it though myself. Just my 2 cents.
#20 Jun 09 2004 at 2:27 PM Rating: Decent
personaly I bought "Spell Awarness" first, and can't think of anything I'de want more! Knowing what is being casted not only helps in fights, but will allow you to identify close mobs as to what KIND of caster they are... "Mob you don't know beggins to cast a spell {feedback}". Then you know when you pull it that it's gona blast you with ENC spells. Very Very Very usefull...

Next I bought Inspect buffs... wich SUCKED... but I got Inspect buffs2 next and love it... nice to know when I'm pulling a named mob that all of my buffs have more than 10 min on them.

I also bought Regen1 cause I didn't know what to buy next. I 4Box CRL, ENCH, WAR, BRD, and normaly play alone... so I don't need all those targeting recticals. The HP and Mana gon't seem to work for much, HoTT won't help me 4boxing. After Regen, and Offence, maybe I'll do path too PC or Delegate Main Assist for when I group with others. But Spell Awarness and Inspect buffs2 are AWSOME.... worth the 20% loss IMO
#21 Jun 09 2004 at 4:32 PM Rating: Decent
**
421 posts
I relize this is a tad old of a thread but i would like to make sure anyone person still unfamilar with LAAXP gets good info.

gbaji I disagree on 1 point you made and that is

Quote:
Sure. Having a "special" circle around what the MA is targeting is great, but how many folks at that level really have a hard time using /assist? It's pretty, but not that important.


I really don't think you need this ability for people to acually assist off of, what it is best used for is teh ANTI assist. For the Crowdcontrol to know which mobs the tanks ISN'T on, for the SA to tell which mob the MA ISN'T on. I don't mean after MA started hitting it and it has taken damage. I mean on INC.

It isn't real useful for MA or for clerics, it is REAL useful for those that are trying to target the OTHER mobs.

PS I dont use the ring around the feet. It is best for those times when 4 mobs are stacked on each other. It is the <<around the name>> that is the most helpful.

Cobra11 -
Quote:
I have been assuming that it needs one of the others (Mark NPC? Designate MA?) in order to work without changing.

You may already know this, as it is a month later, but yes the %HP shows up on YOUR target, the Desiganted MA's target, and any of the MARKed targets.

Mark target is good for poiting out which mezz will break next, as that is the one that is pre tashed and preslowed.

There is a HP regen, but the mana regen was droped during beta.

I currently have, Designate MA, Mark Target 1, Offensive Enhancement 1, and HP Regen 1. I will eventually max out Offensive, HP, and HP regen. May get spellawareness before that, it is very nice, but very exspenseive compared to the low level ones I have done so far.
#22 Jun 10 2004 at 3:11 PM Rating: Decent
I have at present all leadership abils available on the ayonae ro server. I would reccomend saving for inspect buffs lvl 2 by far it is the best leadership ability there is.. It allows you to target self or anyone in group and find out exactly how many mins u have remaining on all of your buffs. no more wondering when your voq or kei or virt is going to fade. Second reccomendation would be for health of targets target followed by find path to pc is very usefull as well. just my 2 cents =)
#23 Jun 10 2004 at 6:51 PM Rating: Good
Encyclopedia
******
35,568 posts
sbs wrote:
I really don't think you need this ability for people to acually assist off of, what it is best used for is teh ANTI assist. For the Crowdcontrol to know which mobs the tanks ISN'T on, for the SA to tell which mob the MA ISN'T on. I don't mean after MA started hitting it and it has taken damage. I mean on INC.

It isn't real useful for MA or for clerics, it is REAL useful for those that are trying to target the OTHER mobs.

PS I dont use the ring around the feet. It is best for those times when 4 mobs are stacked on each other. It is the <<around the name>> that is the most helpful.


Ok. I can buy this. I honestly was not aware that it put a special dodad around the name of the target the MA was on. I play a dwarf, so I'm generally looking at the legs and crotch of the mobs I'm fighting, so I never noticed.

So far though, I've never noticed the chanters I've grouped with being any better or worse for having the mark. Good chanters are good at selecting and mezzing targets in a crowd. Bad ones aren't. This isn't going to make a crappy chanter into a good one IMO.
____________________________
King Nobby wrote:
More words please
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 255 All times are in CST
Anonymous Guests (255)