You are on the right track.
Once you have Harmony it becomes a dream. (This used to be how us Rangers survived once upon a time). Cast harmony on the little group, then target the one you want to pull and away he comes by himself, loverly
However Harmony only works up until level 40 (don't get me started on the nasty underhanded way that the Ranger/Druid haters of SOE destroyed our class
by nerfing this spell), so the tactics you can develop and refine now, will be of immense use to you again later when Harmony stops working
.
By the way, there is a distinction between "root" and "snare". Snare slows down the run speed of the mob, root well, roots them in place so that they cannot run/walk at all. You get a root spell in the next lot of spells at 15.
This is important because of the tactics that you can use.
It is pretty difficult without root, but not impossible, but you will have to resort to the cheesey "run to zone" ploy to clear aggro pretty often. Once you get root though you will be back in full control.
The tactics I'm reffering to also become much more effective once you have SoW, Wolf form etc, (Except the same miserable SoBs nerfed Wolf form too
) OK I'll stay on the point now.
As you may have learned for yourself by now, it is possible to outrun a mob that has aggro on you, they never completely loose interest in you, but some mobs will give up the chase fairly readily and either hang around the spot where they lost you or wander back to their camp. This is what you are trying to take advantage of.
So, the plan is to spilt the pack by getting them to chase you and snaring them progressively so that you have them spread out. The one you want to fight being the one that you snare last and pull to your designated kill zone.
(You are trying to spread them out so that you do not have to fight three at a time obviously. If you root two together in the one spot, when root expires, most likely you will have two angry mobs beating on you at the same time, this is to be avoided).)
The basic strategy is;
Approach the camp from the direction that gives you safe clear view with least risk of accidental aggro, snare mob 1. Immediately target mob 2.
Run like hell in a preselected direction (obviously in a direction with less chance of adds), get far enough away to give yourself a chance of channeling through snare on mob 2.
Run like hell again, by now you should have Mob 3 close on your tail, mob 2, some distance back and mob 1 being left behind. By now if you are lucky mob 1 may even have lost you.
Note... at this point try very hard not to double back into the path of mob 1 and re-aggro him, this is certain death.
Still running start to check where mob 2 is, if you have lost him, pull no 3 to kill zone and set to work. Be ever alert for no 2 and 1 turning up a bit later, its a 50/50 chance that no 2 will get there, depends on zone, pathing and mob aggro characteristics, 25/75 chance that mob 1 will eventually as well.
Note... some zones have very high general social aggro, making this strategy nigh on impossible, because other races will join in the fight, be aware of this. Also in some zones, if mob 1 knows where you are, it may run back to camp and get some more friends and bring them all looking for you! Recon is your friend!
Now you can adapt this strategy to just always using the zone out, personally I think this is very lame and only ever do it as a last retort. If you do do it, please do not use a busy zone and always call the train.
If you use the zone method no. 3 will be standing waiting nicely for you to zone back in, or at least very close to the zone, the others will have forgotten you completely (most of the time
).
Once you have root of course, you can see how nicely this will work. Root no. 1, run, root no. 2, run, snare no. 3, pull no. 3 out side the "aggro memory" range of no. 1 & 2, kill, rinse and repeat.
Of course, if you haven't zoned, 99% of the time both 1 & 2 still remember you and hate you, but just don't know where you are. When you get back within their "sensory" range they will come after you, be prepared for this. As you know attack is the best for of defense (some times,
), so always go back after them, when 3 is down, get track on 2 and go repeat the process, actually some times I will go back for 1 and snare and re-root him, then pick off 2.
Remember that root can break early, getting both snare and root on can be the life saver as you still have the chance to out run them even if both 1 & 2 manage to get to your camp before 3 is dead.
Having said all of that, although this is a fun strategy and the only way I know of for Rangers to seperate and take out big mobs surrounded in camps (with out harmony) it is a very high risk strategy and "normal" bow kiting and fear kiting tactics will produce much better results in the long run.
But do give it a try, later there will be times when you will njeed to use this tactic to save your group's butt, just as well to get it down pat now.
Edit... do not listen to Blacktharn, Rangers make excellent soloers there is almost nothing they can't do, it just takes a bit longer soemtimes and you have to be a bit smarter than the average bear. [:grin:]
Edited, Thu Apr 29 23:03:50 2004 by Iluien