ValkyrieBuffinstuff wrote:
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I disagree. People can go from 1-40 in a day. 1-25 without being powerleveled. Someone who has never played the game before (or never played X class before) can be planes level in a week, easily. You think a week is a long enough time to learn to play a class ... much less learn to play it well?
And how does this make the game worse for you to play?
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I was that enchanter, and it really wasn't that bad. I suppose now with the new target toggling in 6 months people will be saying "Just ask any Enchanter who had to target the mobs by HAND! The horror!"
The old UI wasn't that bad???? The mind boggles. Just what game are you talking about?
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No, the AA system raised the bar for just about everything. You don't see people running around in Kunark armor with 250 AA and surviving unless they're not being hit. It makes things more interesting, sure, but it isn't a substitute for gear. However, I will agree here that the AA system isn't one of the things I meant when I said the game was being made more idiot-friendly.
No, Yes, So do are you agreeing or not?
I never said that it was a substitute for gear, but that it added another pathway.
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OK, but this is a small part of the game.
Maybe a small part of the game if all you do is solo, for groups it has added immenses depth and richness to the game play. From quests to trials to ring events to LDoN and much much more.
You should give them a try.
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It's logical to have new tradeskilled items to come out of each expansion, and that's been the pattern. The new tradeskill UI is another dummying-down of the game though. Thankfully the materials are still fairly rare to get past 200 skill in most tradeskills, but with enough money you can buy anything.
Now that is just plain stupid, on two fronts.
How can having the abilty to combine components you have already stacked in you inventory, instead of having to load them one by one into the tradeskill container make the slightest bit of difference to your game play. Neither require any degree of inteligence or skill. Just the ability to click a mouse.
So you now "remember" the recipes for things that you succeed in making? How is this different from keeping a print out of the recipe on the desk next to the computer?
Rareity/buying components for tradeskills has nothing what ever to do with my comment. In the early days you could persevere (which ever way you chose) all the way to 200 only to find that the stuff you could now make was valueless, now at 200 and up most tradeskills can make very useful and valuable items. Stat food and drink, weapons as good as anything that drops, stat jewelry with focii that is as good as any items that drop.
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Quests that can be completed in one zone (with the exception of newbie quests) aren't anything to rave about in my opinion. Cash farming bait. Either way, comparing old world gear to current gear is apples and oranges, the level cap was different and the gear was designed for an entirely different set of mobs.
I have no idea what you are on about here, your statement has nothing to do with what I said. Some of the best items in the game now can be obtained via questing. This was never the case in the "old days" you could spend days questing for a reward that was no better than something you could pick up from Chardok or Sebilus "yard trash".
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Yeah I mentioned that. But thanks to the Paludal/HHK phenomenon a lot of great dungeons get passed over in the fast track to 65, and people aren't forced to develop dungeon skills until that lack can put an entire group (or raid) in danger.
And how does this make the game worse for you to play?
If others do not go to "a lot of the great dungeons" does this not leave even more space and opportunity for you?
Why would you choose to group with someone who has "fast tracked to 65"? Just leave them be.
Ditto pick up raids. I can't imagine that you mean a guild raid?
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That is utter crap. I successfully duoed several combinations of characters to the mid-fifties before Luclin came out, and only two of them had any of those classes in the mix. I wasn't exactly brainiac strategizer at that point either -- at level 54 my shaman owned superior heal but never bought Turgur's Insects. Worthless spell!
What on earth has this got to do with Paladins being able to hold a position as alternative tanks, Druids being able to fill in as pinch healers, Beastlords able to fill in as pinch buffers and slowers, Rangers finding a place for themselves and ranged DPS??
Instead of raids being called because Clerics, Warriors and Enchanters didn't show up, we now have classes that can provide a workable substitute.
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If you say so. I'd have to say that the continuing "refinement" of the game by the designers has made it more and more attractive to the Diabloesque crowd and proportionally less fun for the rest of us.
But hey, your 14 bucks are just as good as mine.
Umm, I don't get it, why does the fact that Druids get a large enough heal to make a reasonable susbstitute for a Cleric, make the game more attractive to the "Diabloesque crowd"?
If you were trying to broaden my statement by suggesting that it applied to the broader game rather than class balancing, I will accept the challenge.
Explain to me how introducing something like the "hedge trial" in PoN makes the game more attractive to the "Diabloesque crowd"?
Edited, Tue May 4 04:23:19 2004 by Iluien Edited, Tue May 4 04:25:24 2004 by Iluien Edited, Tue May 4 04:26:48 2004 by Iluien