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Old School what are your memories?Follow

#1 Apr 28 2004 at 2:13 PM Rating: Decent
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I just read on the everquest.com board about an idea to bring back the original EQ no expansions. I know this forumn is home for some veterns so here goes.

I am very new to EQ. I was broght to EQ by and "old school" player. He played for three years and left two years ago. So when he brought me back he was only use to the expansion up to Lucilin.

Lets see......I started in Queynos and leveled in Antonica till 20+. No idea SOW existed, I have road the boat to the Ocean of Tears for a spell. I have waited at the Karana portal forever to get a port to Lucilin. I know the scarecrows personally and the Millers including Tiny! I never heard of clarity, buffs or farming.

He once told me that it took years to level back in the beginning, there were hell levels that took longer than others. Guilds were like families, parties were abundant and alcohol tolerance was a skill everyone excelled in. The arena in Rath was used for GM hosted tournements all the time. You ran everywhere you wanted to go and depended on guards to protect you and you feared the warewolf outside of Queynos hills.

I got to experience some of this and it wasn't till we got POP that I got to see non-humans! I learned what sow was, didn't get my first clarity for an adventure till about level 50. LOL got my first dose of temp around 50 also. Never heard of power leveling etc.

So I guess by most standards in the new world of EQ I am behind times. I don't know all the zones cause I spent all my time in the old world. But it is pretty cool to be a newbie and have experienced some of the things the old schoolers had to deal with.

Last but not least.....yea I leveled slower than others, never got to the bonus zones for experience. I still level slower because I never join the race to the top. Life is just more carefree without an agenda.
#2 Apr 28 2004 at 2:24 PM Rating: Decent
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Try This threador this one

Edited, Wed Apr 28 15:32:19 2004 by tarv
#3 Apr 28 2004 at 2:39 PM Rating: Decent
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Thanks a good thread!
#4 Apr 28 2004 at 5:37 PM Rating: Good
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Back in my day we didn't have those fancy particle effects, and when we went somewhere we took boats! BOTH WAYS!! When D'Vinn came out of the castle you ran like it was your daddy having come home after you crashed the family car! We wore BANDED MAIL and WE LIKED IT!! You wanted a good weapon, you saved you goal for those Mino-axes, 5pp was a LONG time away.

Young whipper-snappers today want everything handed to them! We bust our butts trying to figure out which way was north! Bah-humbug!
#5 Apr 28 2004 at 5:44 PM Rating: Decent
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Quote:
Young whipper-snappers today want everything handed to them! We bust our butts trying to figure out which way was north! Bah-humbug!
See the above linked thread for details.
#6 Apr 28 2004 at 7:15 PM Rating: Good
Although it is fun to prattle on about the "old days" and how things were, in reallity the game is many many times better today.

The thing that has changed for the worse is the general menatility of the "average" player. But that too was discussed ad neauseum in another thread.
#7 May 01 2004 at 5:04 AM Rating: Decent
heheh I remember dropping cheap swords on the floor to know where North was...as you dropped them they always fell with the point pointing N :) And half a day to get Sense heading up...
#8 May 01 2004 at 8:36 AM Rating: Excellent
Quote:
We wore BANDED MAIL and WE LIKED IT!!


Some of us wore the great quested Ivy armour. It was great back then, items sold for thousands, sometimes even hundreds of platinum Smiley: eek

All those quests, hmmmmm /memories Smiley: smile

#9 May 01 2004 at 3:04 PM Rating: Decent
I can't resist this thread.. I've tried but... I want to do Orc Highway again. Orcs coming from everywhere.. pulled Specs attacking everyone, Giants that looked like Saddam stomping around.. sniff sniff.

I can't help it.. I know this is a deadhorse thread..OK I feel better now.
#10 May 01 2004 at 3:12 PM Rating: Decent
Getting fear kited by a necro in befallen. Dying about 20 times along with my group mates trying to get our corpses. Lots of fun....
#11 May 01 2004 at 4:05 PM Rating: Decent
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The game you're playing now and the game people played back then is not the same game.

If you want to simulate the experience, take a screenshot of your spellbook and tape it to your screen every time you med.

Ahh, memoires...
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#12 May 02 2004 at 8:52 PM Rating: Decent
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The game isn't significantly better these days, as far as I'm concerned. For every addition to the game over the years, whether it be a teleport to get to this area or a zone with an experience bonus that dwarfs all others of its level(cough Paludal), something else was cancelled out, never to be known again.

I've said before, I really wish they would create a Kunark and Velious only server, or even an original EQ server, but that would stop a lot of people from buying the newer expansions because they play the server with only a few enabled. Not worthwhile for SoE, and completely understandable. I guess I just have to suck it up. =)
#13 May 02 2004 at 11:06 PM Rating: Decent
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168 posts
The game isn't better, really. Sure, the graphics are prettier and there's more stuff to play around with (gear/levels/zones/spells) -- but the only thing the game's really become, in my opinion, is easier.

Which isn't necessarily a good thing. Back when I first started EQ it was a pretty tough game, especially in the early levels when you were still figuring things out. Dying and losing your corpse was a pretty common thing even in the newbie zones, and if that happened you either found a bard/necro to help you out or you just sucked it up and started over. It gave you a certain appreciation for the difficulty in obtaining your gear, which made you a more careful person in the future (more likely to work on sense heading and learning to use /loc, for example).

A complete idiot would have a very hard time making it past 10th level back then. Newbism acted as a filter of sorts, Norrath's version of survival of the fittest. Today's EQ is the spoon-fed version, because after all idiots have cash too and Sony wanted it. Just my opinion of course.

Some of my fondest (and funniest) memories:

~Finding myself unwittingly involved in a GM event in GFay, which consisted of named pixies running around rooting and blinding people. They usually wouldn't damage you (although they did nuke one fella pretty hard), but I was so new to the game I had this idea in my head that pixies and other fairie sorts were good guys, and I'd better not kill them! Ruin my pixie faction or something! So I ran back to town and hid until people shouted they were dead, lol.

~Telling a kind person in Halas that they were full of crap, NO ONE would pay 20pp for a HQ bear skin, they drop off level 3 mobs for crissakes. You must be an idiot! (I felt like a real idiot after I realized how many of these I'd sold to vendors ...)

~Falling off the boat in OOT (or rather, I was on the boat but it moved and I didn't!), swimming around until I got eaten by a shark and losing my rawhide-clad corpse somewhere at the bottom of the ocean. Shouting in the zone for help and getting a reply from a necro who said he'd summon it for 100pp ... and realizing I'd have to start over from scratch at level 16 because that was more cash than I'd ever seen in my entire EQ career!

~Being amazed when a druid started auctioning in WC that he would pay 3pp each for HQ cat and wolf skins! I thought I'd died and gone to heaven, and was convinced the dude had found some plat duping exploit to be able to afford such exhorbitant prices.

~Every moment I spent with Followers of the Stars and Shards of Chaos. For better or for worse. All their members, past and present, were some of the most amazing people I ever had the pleasure of playing this silly game with. /salute

#14 May 03 2004 at 12:17 AM Rating: Good
How can you say the game is not better?

Everything about it is better. The fact that the newbie levels have been changed to make the first 20 or so levels easier to get through detracts in no way from the rest of the game.

The UI improvement alone was an incredible step forward, it removed so many of the old frustrating restrictions that interfered with the workings of the game. Just ask any Enchanter who had to sit blind in the middle of battle medding and swapping spells!

The AA system the alows character development that is not soley dependent on getting better equipment.

The introduction of scripted encounters that offer interesting challenges to strategy and tactics.

A vastly improved trade skill system. Anyone who thinks fondly of trade skills of the old era is a maochist of the highest order. Imagine struggling through to mastering 200 in a tradeskill, to find that you could make absolutely nothing of value? 90% of what you could make had no stats, with an Enchanter/Jewelcrafter and a Bowmaker being about the only ones that could make stuff of any significance that other people would use/buy.

Vastly improved quests, has everyone conveniently forgotten all of the whingeing that went on about the lousy rewards you got from the large amount of time and effort put into the old world quests? Take a look at the rewards from some of the quest introduced over the past couple of years!

Not to mention dozens of new zones that are both better to look at and better to hunt in.


Oh, and did I mention game balance?

Why would you think fondly of a time when if you were not a warrior/cleric/enchanter/wizard you were a virtual outcast unless your best friend (war/cler/chanter/wizzy) carried you? Well if you were a rogue you were probably OK Smiley: rolleyes

The continuing refinement of the game by the designers has produced an infinitely better balance between the classes.

Edited, Mon May 3 01:24:20 2004 by Iluien
#15 May 03 2004 at 9:42 AM Rating: Excellent
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If you want to simulate the experience, take a screenshot of your spellbook and tape it to your screen every time you med.


Or wait for the boat, get on board, and /q.

I do miss the newness, and the shared "wow".

I don't miss the inconvenience, the bugged boats, the massive crowds in the only 3(?) 40+ zones available. Though it was kinda cool to be able to walk through Lower Guk in complete safety, in a way. Oh, yeah, you can still do that because of the faction farmers.
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#16 May 03 2004 at 9:53 AM Rating: Good
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My favorite memories:

* mail runs to earn cash (and explore the world), going from Halas to Qeynos was particularly hairy at times. Some routes took forever -- going from Ak'anon to Freeport could take days just going LD on the boats all the time.

* getting my first full suit of rawhide armor as a level 20 rogue -- someone gave me a Dragoon Dirk at lvl 10 and I couldn't stop thanking them.

* following some high-lvl around Freeport while s/he killed guards (selling the FS weapons was the only way I could make any significant platinum).

* 'Plat farming' in Erud's Crossing (lightstones -- makes me laugh now). Used my hard-earned cash to hire a smith to make a full suit of banded (still couldn't afford a handmade backpack though).

I look back on those times fondly, but could never go back... to attached to my goodies. Just started my 7 year old daughter on a different server, and she goes through many of the same trials but gets to explore more zones because of PoP portals.
She plays like I used to -- getting in groups just to survive, and scrounging for everthing she has. She just bought a suit of rawhide for her BST (at lvl 9), and she too is proud of that accomplishment.
#17 May 03 2004 at 10:08 AM Rating: Decent
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My son plays and I get a link on each new thing to see. They have become his prize possession! The things I give him are not as dear as the ones he has earned!!
#18 May 03 2004 at 1:17 PM Rating: Decent
Iluien the Silent wrote:
How can you say the game is not better?

Everything about it is better. .


I disagree. I do like many of the changes. It is visually better. There are more zones, more equip and more mobs to fight.

But...quick leveling does not === better. All of the "it is easier to level" items have no bearing on how much fun the game is.

Truth be told, it WAS more fun to make that first banded armor peice, not to further your skill but to wear!

It was a more social game. Oh people talk all of the time now...but it it "where can I go from lecvel 1 to 50 in three hours?" and showing off big items bought in the bazaar after the IG handoff takes palce.

The economy was so nice back then. 1pp was actually alot. When a mob dropped a plat you felt good about it.

And the more zones arguement is weak because by adding the zones that they did, with uber gear and drops better than any of the old zones, people quit going to the old zone. if anything, there are fewer zones now than before. So many zones require groups to succeed and no body wants to go to them if they are not one of the 5 or 6 on the fast levelling path.

More and bigger is not better. Sorry, but we had fun in the old game...even if we did have to ride boats and look at spell books.

But I understand. If fun = levels and uber gear then of course you will like it better.
#19 May 03 2004 at 3:00 PM Rating: Decent
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295 posts
The SHOUT "Specs to the dox!" as a newbie in Oasis.

Rescuing a guy I used to group with when his and his girlfriend's characters fell into the basement in Befallen. I was level 19 and was just barely able to handle the basement mobs with 2 naked group members. Was more fun than any LDON rescue mission, I'll tell you.

The first time I could solo Dorn and Specs.


The Tower of Frozen Shadows. My first real "raid".
#20 May 03 2004 at 4:37 PM Rating: Decent
For people that complain the game is to easy early on there is a general opinion on equipment that is this. If you can get it yourself then you are already to high level to use it. Forget the first 20 level of pain I spent leveling my Ranger which I didn't realize was such a poor class when EQ first came out. Forget all the times I died after spending hours getting exp and this only in my teens. Very sad if you ask me. Getting killed by gourge hounds in EW. All I had was a couple of combine scimitars.

I recall as I stated in a earlier post of going to befallen to get a sword off a SK at the bottum for a pali friend all the times I died trying to get my corpse back. Lost near a level on that and this all before level 20. Took me a long time to save up for some banded and find someone to make it for me. Personally I like the way things are now.

In the early days druids could kill deep reds. I used to see them in NK snare a mob, dot it, then run to the other end of the zone and med while the mob proceeded accross the whole zone to where they were. Then they would repeat until dead. This isn't possible now with the nerf where mobs wont follow you after you get a certain distance from them.

Anyway I learned a lot I think from having played the game from the start. I explored most zones. I ran my dark elf warrior to kelethin and qeynos. Both were difficult journeys early on being KoS and all and having to take boats and go through dangerous zones. Still I like things much better the way they are now.

Edited, Mon May 3 17:38:50 2004 by DruidOfEq
#21 May 03 2004 at 6:19 PM Rating: Decent
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Quote:

Forget the first 20 level of pain I spent leveling my Ranger which I didn't realize was such a poor class when EQ first came out

Rangers were the god class when EQ first came out. You must have started playing around late Kunark to have that oppinion.
____________________________
Disclaimer:

To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#22 May 03 2004 at 6:26 PM Rating: Decent
Not sure what you are talking about. I played EQ when it first came out. Way before kunark. Not sure how they were the "GOD" class. Maybe now with thier new bow AAs they might be, but then they were a rogue with track, taunt, and kick. If any class was a GOD class when EQ first came out it was either DRUID or NECRO. Mostly Druid though.
#23 May 03 2004 at 8:56 PM Rating: Good
The Honorable lhuffman wrote:


And the more zones arguement is weak because by adding the zones that they did, with uber gear and drops better than any of the old zones, people quit going to the old zone. if anything, there are fewer zones now than before. So many zones require groups to succeed and no body wants to go to them if they are not one of the 5 or 6 on the fast levelling path.



Without a word of a lie, in the past month my regular group mates and I have hunted in the following;

Numerous LDoNs, Mirragul, Guk and Mistmoor.
PoJ trials.
Plane of Storms
Plane of Nightmare
Plane of Tactics
Umbral Planes
Akheva
Grieg's End
Veksar
Plane of Mischief

Places we plan to go to in the next few weeks;

BoT
Sirens Grotto
Ssra
Grieg's
Veksar
PoT
SoL C

Sure beats the hell out of fighting over a couple of spawns in the "Disco" or the "Hand" room in my opinion.

#24 May 04 2004 at 2:34 AM Rating: Decent
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Quote:
How can you say the game is not better?

Everything about it is better. The fact that the newbie levels have been changed to make the first 20 or so levels easier to get through detracts in no way from the rest of the game.


I disagree. People can go from 1-40 in a day. 1-25 without being powerleveled. Someone who has never played the game before (or never played X class before) can be planes level in a week, easily. You think a week is a long enough time to learn to play a class ... much less learn to play it well?


Quote:
The UI improvement alone was an incredible step forward, it removed so many of the old frustrating restrictions that interfered with the workings of the game. Just ask any Enchanter who had to sit blind in the middle of battle medding and swapping spells!


I was that enchanter, and it really wasn't that bad. I suppose now with the new target toggling in 6 months people will be saying "Just ask any Enchanter who had to target the mobs by HAND! The horror!"

Quote:
The AA system the alows character development that is not soley dependent on getting better equipment.


No, the AA system raised the bar for just about everything. You don't see people running around in Kunark armor with 250 AA and surviving unless they're not being hit. It makes things more interesting, sure, but it isn't a substitute for gear. However, I will agree here that the AA system isn't one of the things I meant when I said the game was being made more idiot-friendly.


Quote:
The introduction of scripted encounters that offer interesting challenges to strategy and tactics.


OK, but this is a small part of the game.

Quote:
A vastly improved trade skill system. Anyone who thinks fondly of trade skills of the old era is a maochist of the highest order. Imagine struggling through to mastering 200 in a tradeskill, to find that you could make absolutely nothing of value? 90% of what you could make had no stats, with an Enchanter/Jewelcrafter and a Bowmaker being about the only ones that could make stuff of any significance that other people would use/buy.


It's logical to have new tradeskilled items to come out of each expansion, and that's been the pattern. The new tradeskill UI is another dummying-down of the game though. Thankfully the materials are still fairly rare to get past 200 skill in most tradeskills, but with enough money you can buy anything.

That being said, I remember making banded and wearing it. Fine plate was teh win because it was lighter than bronze and you could dye it!

Quote:
Vastly improved quests, has everyone conveniently forgotten all of the whingeing that went on about the lousy rewards you got from the large amount of time and effort put into the old world quests? Take a look at the rewards from some of the quest introduced over the past couple of years!


Quests that can be completed in one zone (with the exception of newbie quests) aren't anything to rave about in my opinion. Cash farming bait. Either way, comparing old world gear to current gear is apples and oranges, the level cap was different and the gear was designed for an entirely different set of mobs.

Quote:
Not to mention dozens of new zones that are both better to look at and better to hunt in.


Yeah I mentioned that. But thanks to the Paludal/HHK phenomenon a lot of great dungeons get passed over in the fast track to 65, and people aren't forced to develop dungeon skills until that lack can put an entire group (or raid) in danger.


Quote:
Oh, and did I mention game balance?

Why would you think fondly of a time when if you were not a warrior/cleric/enchanter/wizard you were a virtual outcast unless your best friend (war/cler/chanter/wizzy) carried you? Well if you were a rogue you were probably OK


That is utter crap. I successfully duoed several combinations of characters to the mid-fifties before Luclin came out, and only two of them had any of those classes in the mix. I wasn't exactly brainiac strategizer at that point either -- at level 54 my shaman owned superior heal but never bought Turgur's Insects. Worthless spell! Smiley: lol

Quote:
The continuing refinement of the game by the designers has produced an infinitely better balance between the classes.


If you say so. I'd have to say that the continuing "refinement" of the game by the designers has made it more and more attractive to the Diabloesque crowd and proportionally less fun for the rest of us.

But hey, your 14 bucks are just as good as mine.
#25 May 04 2004 at 3:20 AM Rating: Good
ValkyrieBuffinstuff wrote:
[
I disagree. People can go from 1-40 in a day. 1-25 without being powerleveled. Someone who has never played the game before (or never played X class before) can be planes level in a week, easily. You think a week is a long enough time to learn to play a class ... much less learn to play it well?


And how does this make the game worse for you to play?


Quote:

I was that enchanter, and it really wasn't that bad. I suppose now with the new target toggling in 6 months people will be saying "Just ask any Enchanter who had to target the mobs by HAND! The horror!"


The old UI wasn't that bad???? The mind boggles. Just what game are you talking about?

Quote:

No, the AA system raised the bar for just about everything. You don't see people running around in Kunark armor with 250 AA and surviving unless they're not being hit. It makes things more interesting, sure, but it isn't a substitute for gear. However, I will agree here that the AA system isn't one of the things I meant when I said the game was being made more idiot-friendly.


No, Yes, So do are you agreeing or not?

I never said that it was a substitute for gear, but that it added another pathway.


Quote:
OK, but this is a small part of the game.


Maybe a small part of the game if all you do is solo, for groups it has added immenses depth and richness to the game play. From quests to trials to ring events to LDoN and much much more.

You should give them a try.


Quote:


It's logical to have new tradeskilled items to come out of each expansion, and that's been the pattern. The new tradeskill UI is another dummying-down of the game though. Thankfully the materials are still fairly rare to get past 200 skill in most tradeskills, but with enough money you can buy anything.



Now that is just plain stupid, on two fronts.

How can having the abilty to combine components you have already stacked in you inventory, instead of having to load them one by one into the tradeskill container make the slightest bit of difference to your game play. Neither require any degree of inteligence or skill. Just the ability to click a mouse.

So you now "remember" the recipes for things that you succeed in making? How is this different from keeping a print out of the recipe on the desk next to the computer?

Rareity/buying components for tradeskills has nothing what ever to do with my comment. In the early days you could persevere (which ever way you chose) all the way to 200 only to find that the stuff you could now make was valueless, now at 200 and up most tradeskills can make very useful and valuable items. Stat food and drink, weapons as good as anything that drops, stat jewelry with focii that is as good as any items that drop.


Quote:


Quests that can be completed in one zone (with the exception of newbie quests) aren't anything to rave about in my opinion. Cash farming bait. Either way, comparing old world gear to current gear is apples and oranges, the level cap was different and the gear was designed for an entirely different set of mobs.



I have no idea what you are on about here, your statement has nothing to do with what I said. Some of the best items in the game now can be obtained via questing. This was never the case in the "old days" you could spend days questing for a reward that was no better than something you could pick up from Chardok or Sebilus "yard trash".

Quote:


Yeah I mentioned that. But thanks to the Paludal/HHK phenomenon a lot of great dungeons get passed over in the fast track to 65, and people aren't forced to develop dungeon skills until that lack can put an entire group (or raid) in danger.



And how does this make the game worse for you to play?

If others do not go to "a lot of the great dungeons" does this not leave even more space and opportunity for you?

Why would you choose to group with someone who has "fast tracked to 65"? Just leave them be.

Ditto pick up raids. I can't imagine that you mean a guild raid?



Quote:


That is utter crap. I successfully duoed several combinations of characters to the mid-fifties before Luclin came out, and only two of them had any of those classes in the mix. I wasn't exactly brainiac strategizer at that point either -- at level 54 my shaman owned superior heal but never bought Turgur's Insects. Worthless spell! Smiley: lol



What on earth has this got to do with Paladins being able to hold a position as alternative tanks, Druids being able to fill in as pinch healers, Beastlords able to fill in as pinch buffers and slowers, Rangers finding a place for themselves and ranged DPS??

Instead of raids being called because Clerics, Warriors and Enchanters didn't show up, we now have classes that can provide a workable substitute.


Quote:


If you say so. I'd have to say that the continuing "refinement" of the game by the designers has made it more and more attractive to the Diabloesque crowd and proportionally less fun for the rest of us.

But hey, your 14 bucks are just as good as mine.



Umm, I don't get it, why does the fact that Druids get a large enough heal to make a reasonable susbstitute for a Cleric, make the game more attractive to the "Diabloesque crowd"?

If you were trying to broaden my statement by suggesting that it applied to the broader game rather than class balancing, I will accept the challenge.

Explain to me how introducing something like the "hedge trial" in PoN makes the game more attractive to the "Diabloesque crowd"?


Edited, Tue May 4 04:23:19 2004 by Iluien
Edited, Tue May 4 04:25:24 2004 by Iluien

Edited, Tue May 4 04:26:48 2004 by Iluien
#26 May 04 2004 at 12:02 PM Rating: Decent
Iluien the Silent wrote:

Sure beats the hell out of fighting over a couple of spawns in the "Disco" or the "Hand" room in my opinion.



Yes, I will give you that. If you are 60 + you definately have a lot of places to go with plenty of people to group with you.

Kind of my point though, don't you think? Everyone is beating the fastest path to high levels. Why? because that is where the fun is. You only get that kind of zone selection once you hit higher levels.

I would like to see where you hunted in your 20s, 30s and 40s...did it look like this PC - OT - DL? It almost has to. Try getting a group to go someplace else. everyone is busy trying to level as fast as possible and so they will trade exploring and finding new places for sitting in PC or in the OT and getting XP. And everyone is already wearing high end gear, so no need to hunt to try to upgrade...just hit the bazaar...and if there is not enough plat, IG will hand off a few thousand for a fee.




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