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Improving FactionFollow

#1 Apr 26 2004 at 2:55 PM Rating: Decent
When trying to improve Faction does it matter the level of the mob. Do you get the same faction adjustment for killing a mob that cons green as one that cons red? Or is it the same as for experience whereby you do not gain any for green? How about negative cons, does it take the same number of good faction kills to make up for bad faction kills?

What are all the faction levels in order from best to worst “warmly” to “ready to attack.” Actually I don’t know if warmly is best.
Related question, any ideas how many kills it takes to change your faction by one level.

Thanks
#2 Apr 26 2004 at 3:31 PM Rating: Decent
the faction per kill is always the same no matter what the mobs level, or at least it was last time I checked, and i havent seen anything about it in the SOE news

ok ill try but im not sure

regards you as an ally
amiably
warmly
indifferently
dubiously
apprehensivley
ready to attack

i might have missed one out, and im not sure if i have apprehensively and dubiously the right way around

edited: to add more to it

Edited, Mon Apr 26 16:34:11 2004 by Dracoid

Edited, Mon Apr 26 16:34:29 2004 by Dracoid
#3 Apr 26 2004 at 5:33 PM Rating: Decent
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1,246 posts
You get a much bigger faction hit off some boss mobs. For example, CoV faction, you get hits off the mobs in GD but you have to kill trillions of them to get to max Ally. It's much faster to go hunt in Kael and even faster if you get to kill AoW and friends.

Tunare faction, you can get to max enemy in PoG by killing about 4 mobs, if memory serves correctly. So not all faction hits are equal.

And I think pallies get to max enemy with FP Militia when they kill Lucin for their epic.
#4 Apr 26 2004 at 9:21 PM Rating: Decent
You can view a listing of the different faction levels shown in consider messages at Consider Messages for Monsters and NPC's on this site.

In addition TheRunes.net has interesting information regarding faction.
#5 Apr 26 2004 at 11:33 PM Rating: Decent
Thank you that was VERY informative.
#6 Apr 28 2004 at 1:52 PM Rating: Good
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1,312 posts
Faction hits depend on the mob, level doesn't matter. If you're trying to raise faction, the vast majority of trash mobs give +1 point of faction whether they con green or red. So if you're just working faction and don't care about xp or loot, your work will go faster killing lower level mobs. However, various named mobs can give more faction such as +10 or +100 or "a lot".

Killing mobs lowers some factions and raises others, and you usually (always?) lose more on the lowered factions than you gain on the raised ones.

EQ doesn't give us exact faction numbers, but they can be determined indirectly which I have learned a lot about in the game.

thru -751 = ready to attack
-750 thru -501 = threateningly
-500 thru -101 = dubiously
-100 thru -1 = apprehensively
0 thru 99 = indifferently
100 thru 499 = amiably
500 thru 749 = kindly
750 thru 1099 = warmly
1100 and up = ally

As you can see, the number of kills it takes to raise faction a rank varies from one rank to the next. The apprehensive and indifferent ranks have the smallest range.

Your default base for all factions is 0 (indifferent) but will often be adjusted depending on what the mob or NPC thinks of your race, class, and/or religion. Mobs that hate all player races might give everyone a -1000 point adjustment with their faction, putting them in the "ready to attack" rank. Your home city's class guild will often give you a +100 adjustment, giving you amiable faction with them.

Doing faction work, you can gain or lose up to 2000 points from your starting faction, then you'll get a message that your faction standing could not possibly get any better or worse.
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