Namarthis wrote:
Wow it is ashame that D&D has waned over the years in popularity. How many other games are out there that truly require you to have an imagination to play the game.
If you're talking about PnP games in general (that's paper and pencil), then I agree. But not all PnP games == D&D. I could list off other games that are similar in type (PnP roleplaying games) that required much more imagination then D&D, and were a lot "smarter" as well. They just aren't as well known.
Call of Cthulhu was one of the best IMO. I loved that game as well. Roleplaying your character going insane was the most fun of the game! And discovering the "horror" that was behind a scenario was something that just didn't happen in D&D. In D&D is was like: "Oh. Another monster. We'll kill it and take it's treasure". In CoC, you'd damn well better figure out what was going on *first*, cause if the bad guys found out about you before you found out about them, you were pretty much toast.
RuneQuest (which I still play regularly today), was and is still a vastly superior game system to D&D. Many of the changes in D&D as they went through a second, then a 3rd, then 3.5 editions were attempts by D&D to intruduce the same basic concepts into their game that RuneQuest had from day one back in 1979. Differences in defenses based on whether they were armor, skill (dodge), or magical only really appeared in 3rd edition D&D. They've been in RQ from day one. Skills simply did not exist in D&D. They only thing close was the rogue skills which were set percentages based on level. Melee characters had proficiencies (which basically meant you picked a specific number of weapons you could use and took a minus if you used something else). That was it. In 2nd edition, they extended the proficiencies to include many skills, and skill trees, but it was still very basic (and kinda silly IMO). 3rd edition now kinda has skills, but it's still not nearly as elegant as the pure skill system that RQ has had for 25 years.
Different spell availability based on deity worship was a standard feature in RuneQuest. You didn't see that in D&D until sometime in 2nd edition, and you had to buy a ton of extra books to get it. Heck. The spell system in RQ alone is just vastly better then D&D ever had (or probably ever will). While they've kinda improved things by putting in DC values for stuff and making higher level spells harder to resist and such, it's still not nearly as elegant as the very simply point based system that RQ uses for spell interaction.
Combat in RQ is vastly easier then D&D as well. D&D has *finally* gotten close. Back in 1st edition, you literally had to look up 3-4 charts in 2 different books *minimum* just to determine if you hit or not. With RQ, you never had to look up a table during a combat (cept the fumble tables, but those are fun...). With the Thaco system of 2nd edition D&D finally moved in the right direction, but they still had so many modifiers that things were annoying. Finally, in 3rd edition they fixed one of the major flaws in the game (the silly way they did their AC rankings), and really simplified combat. However, they still use a base HP scale, have no hit locations, and no secondary combat effects that aren't "exception" cases (ie: You're looking something up to see what happens).
But hey. That's just what I've played for a long time. To me, the waning desire for D&D really isn't that big a deal. I do agree that PnP RPGs are great to play. I just totally lost interest in D&D about 15-20 years ago, when it became apparent that the only goal of TSR (then later WoTC, then later Hasbro) was to make you buy more and more expansion packs and rules additions then it was to make a game system that worked. I remember sometime in the mid 90s (height of the 2nd edition system), looking at the shelves in some game store and seeing an entire row, several shelves high, of game suppliments for D&D and thinking: "Man am I glad I don't play that game. I'd have to shell out $500 bucks just to have all the rules". 3rd edition is actually pretty good, but not good enough for me to want to go out and buy the game. But that's just me...