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Druid or ShamanFollow

#1 Apr 25 2004 at 7:43 PM Rating: Decent
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223 posts
Necro, Druid, War, Ranger, Rogue, Bard, and Enchanter...

The Necro is my main and by far my favorite, the Ranger I've really been getting into lately, the warrior was my first character and I'd like to keep him, and I also enjoy playing the bard and plan on keeping him...

The Druid (lvl24) I started early on and played almost non-stop to the lvl he is currently at, but I haven't played him for quite some time, I'm not sure why, I didn't find soloing to be very efficient compared to my self-sufficient Necro...

I've got it in my head that I want to start a Barbarian Shaman and I'd have to delete a character to do it (8th is a mule), and its either the Rogue, Enchanter, or Druid that goes...Obviously I'm leaning toward the Druid, but I'd like to get some opinions from folks who've played these classes into their upper levels...I like my Rogue (16), but haven't played him since I got into my Ranger...The chanter is only lvl8, I like to play CC with my Nec, so I figure I'll like this class, but I'm not real partial to the character...

So I guess it's either the Druid or the Enchanter that goes...I've got a few items on the druid that the new Shammy could use, so that's another point against the little fella...

I'll probably make my mind up and do whatever it is I'll do right after I finish this, then I'll regret it after I come back and read the feedback, oh well...
#2 Apr 25 2004 at 7:49 PM Rating: Decent
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223 posts
BTW, I could just go to another server, right? I'm almost 100% that I could do that, I've been thinking about trying out the one of the role-play servers, maybe even a PvP server (though I'm really not wild about this idea), but I've got such a good thing going on my current server, I keep all my characters fairly close in level and I'm getting into the tradeskill thing so I can outfit them with stat food and other tradeskill stuff, plus it's nice to have some plat to work with at lvl1...

Half the reason I want the Shammy is for SoW potions, I've been doing good with the tradeskill stuff, skilled my pottery and brewing up high enough to make dye, I've been having fun with that... I know there's a level restriction on when I can start alchemy, but better late than never...

Oh yeah, the point of this second post was to get some opinions on role-play and pvp servers, thx in advance
#3 Apr 25 2004 at 7:53 PM Rating: Good
Kill the chanter, raise a Shaman. Make him a troll though. To get a Chanter to level 8 is one days work, not much to throw away.
#4 Apr 25 2004 at 7:54 PM Rating: Decent
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1,246 posts
Enchanter - can always get a group but they die a lot.
Druid - good soloer/farmer, great in groups.
Shammy - best slower/buffer, highly-prized in groups.

Ditch the chanter Smiley: smile
#5 Apr 26 2004 at 4:40 AM Rating: Decent
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330 posts
I agree, ditch the chanter. I levelled my bazaar mule chanter to 12 in a couple of hours farming Crushbone Belts for her. Would go even faster if you didn't mind buying them from newbies.

Very easy to replace a level 8 chanter if you change your mind.

Edited, Mon Apr 26 05:41:21 2004 by Cattywumpus
#6 Apr 26 2004 at 4:44 AM Rating: Decent
I wouldnt say ditch the chanter, i'd say put it on hold, when you get it to lvl 34, and even 29 there is outrageous pp to be made with your enchant metal spells, well worth the time. plus you can do JC, and there is pp to be made there too
#7 Apr 26 2004 at 8:05 AM Rating: Decent
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88 posts
Quote:
Enchanter - can always get a group but they die a lot.
Druid - good soloer/farmer, great in groups.
Shammy - best slower/buffer, highly-prized in groups.


Ouch. I remember when the ideal group was War/Cl/Enc and whatever else. Why have Shamans become so much more desirable than a chanter? And what makes you think a chanter dies alot? Only way a chanter will die alot, any character for that matter, is because they 1> don't know how to play it or 2> get caught in the path of a large train.

Anyway, Yes you can start on another server as well. Be prepared if you hit a PvP server. Most people I know don't like running through a zone only to get nuked by a passing wizard.

Since your chanter is the lowest level, it would make sense to delete him/her over the others.
#8 Apr 26 2004 at 8:31 AM Rating: Decent
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329 posts
I would ditch the chanter for the reasons stated above, but also because the Druid has forage ability which can make as much PP as many trade skills. Also has track which is great for farming. AND I have seen /ooc in PoK for up to 100 plat for ports to Druid locations.
#9 Apr 26 2004 at 9:03 AM Rating: Decent
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223 posts
Thx for the info, I went ahead and deleted the chanter and made a barbarian shammy...

It wasn't so concerned with the "time-put-in factor" as I was the fact that I now won't have a chanter on this server (unless I delete another character, which is unlikely)
#10 Apr 26 2004 at 9:15 AM Rating: Decent
Ouch! Would have kept the chanter in favor of deleting the rogue. Just a personal choice though.

Good luck and have fun!
#11 Apr 26 2004 at 11:08 AM Rating: Decent
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Why have Shamans become so much more desirable than a chanter? And what makes you think a chanter dies alot? Only way a chanter will die alot, any character for that matter, is because they 1> don't know how to play it...


Backup heals and consistant DPS before chanters get dire charm via dots and wolf. Wolf DPS isn't OMG high, but a shaman buffed wolf isn't too shabby. CC helps, but clerics, paladins and bards (And necros for undead) all get lull, so pulling massive piles of mobs isn't a common occurance.

Also haste helps alot, but slow is king. Shamans get better slow, plus a disease based slow+unresistable disease resist debuff for very high magic resist mobs. It's only 25%, but its better than 0%. Clarity rocks, but haste+buffs+slow+regen+Backup heals mean the cleric won't need to heal as often so won't use up as much mana.

Plus buffs up the yin-yang.

I'm not saying either one is better, just why shamans are considered as good or sometimes even better for a group. Both have situations where one will be more desirable than the other, but chanters are no longer "required". Charm allows chanters to put in high DPS, but before dire charm it can get iffy. I charm all the time, but sometimes when it breaks you just get a string of bad luck on stun/mez resists trying to recontrol it. If the rest of the group has their hands full it can mean a dirt nap, especially if you buffed the pet.

Both are fun, but chanters are one of those easy to ***** up classes. Even the best have off days, but the difference is if the shaman screws up something it's usually his death (Slowed or healed too early or something), ***** up with the chanter (mez yourself.... not that I've EVER done that) and you can get a party wipe since usually if the group is relying on mez they aren't lulling. Not to mention you have to rely on the rest of the group to also not ***** up and wake up the mezzed mobs. I've had off days where I messed up, but I've probably had twice as many days where nobody could find their assist key and I blew half a mana bar every pull re-mezzing stuff. Yeah it's nice to say "You broke mez, you get to fight it", but remedding half a bar of mana is better than waiting for res effects to wear off and rebuffing the gung-ho ranger/rogue/wizard.

Having played both, all things being equal I'll take a shaman over a chanter. I'll take both if there's room, and not like I don't want a chanter in the group doesn't have one already.
#12 Apr 26 2004 at 11:34 AM Rating: Decent
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Ouch! Would have kept the chanter in favor of deleting the rogue. Just a personal choice though.


I too would have deleted the Rogue. I have a 61 Rogue, this is my view of what a rogue does in battle.

1. Push auto attack.
2. Backstab.

Every once and a while you get to do something crazy like Apply Poison or some thing...whooooooppaadddeeeedooooooo!!!

Enchanter is a much more interesting class IMHO.
#13 Apr 26 2004 at 8:01 PM Rating: Good
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744 posts

In my opinion, shamans are only "better" than enchanters when your group has a good puller and the chanter isn't bothering to use charm. Or when the shaman is taking care of both main healing and main slowing, freeing up a group slot for a DPS class.

Otherwise, I'd say chanters are probably better. Their buffs are more useful (mana regen, much better haste with +atk, agro buffs, procs, etc). Their DPS is MUCH higher if they bother to use their best tool (charm). They are vastly better at crowd control if you don't have a good puller.

Honestly, when grouped with a good cleric and a good chanter, I would much prefer to be playing my druid to my shaman. My shaman shines in content where he can replace BOTH the chanter and the cleric.
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