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Guild TroublesFollow

#1 Apr 25 2004 at 2:26 PM Rating: Decent
I am an officer in a guild, this guild is having a lot of trouble recruiting members. We have currently 172 members, but only two are ever on. I recruit people, but they leave after a while. I have tried to submit new rules to the guild leader and officers (Who are almost neve there) and they don't respond well, or at all to my ideas. I want to know for any who are officers and or leaders What should I do to make my guild stronger, better?
#2 Apr 25 2004 at 2:46 PM Rating: Excellent
Leave, find a new guild and be happy Smiley: laugh
No seriously, this depends on if the guild wants to be helped or not. If they do not, leave it. No point trying to help those who will not help themselves.

I recently tried to help save a guild in a similar situation. My successful attempts to revive it were sabotaged at the last from within by its members. I left earlier than I had intended in disgust. The guild is now about to collapse with the people who sabotaged it complaining and wondering why it has died Smiley: rolleyes It is sad to watch a guild go from raids of 5 or 6 groups to being barely able to field one Smiley: frown I just hope those who killed it are happy with what they have.

So basically, move on and find another guild with active participants who care for the same things in EQ that you do. If you want a family guild, find one, if you desire raiding, find a guild that suits you Smiley: smile Luckily I found a raiding guild with a nice family feel, there is a guild for all of us. I could not be happier with mine Smiley: yippee

Edited, Sun Apr 25 15:49:20 2004 by JennockFV
#3 Apr 25 2004 at 3:57 PM Rating: Default
yeah sounds like you need a new guild
#4 Apr 25 2004 at 6:31 PM Rating: Decent
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1,246 posts
The one thing a guild needs beyond everything else is a leader who cares. If your guild leader is hardly ever on, he should hand over the reins to someone who actually wants to play.

Sounds a bit like you're beating a dead horse though, probably time to move on.
#5 Apr 26 2004 at 10:35 AM Rating: Decent
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514 posts
I'm an officer and one of the things we have done that helps is a two week play rule. If you don't log on and play in a two week time your gone.

Addressing the lack of leadership......without theat, the guild won't survive. Respect is the main issue. Most members lose respect for a guild leader that is not proactive and available. Officers will not keep a guild alive long term. I think low to midrange guilds survive fairly decent with Officers running them and absent leaders. That is due to everyone playing with thier own agenda and simply trying to level. When it comes to playing higher levels all your people will move on to another guild that is well organized and led well.

I posted on this Friday but in a different manner. I love my guild but it is not progressing as fast as I am which in time will leave me only one alternative....to find a guild that is going where I want to go.
#6 Apr 26 2004 at 10:37 AM Rating: Decent
I agree with the above posts. Its hard to find a guild worth anything if the Guild Leader and Officers have their own agenda.

I recently belonged to a guild where the Guild Leader, got accepted to a Highly respected Raiding Guild. Even though he/she were not around, they refused to hand over leadership to another officer. Stuff got put on hold, other officers deciding that they to wanted to go to another guild, no officers were replaced with newer ones, etc.. After a few days of folks wondering where the guild was headed, asking questions during in game (tells to the Guild Leader) and on the webpage, the Guild Leader got PO'd with the discussions on the webpage and never ending tells and disbanded the guild.

What really sucked is that there was no discussion that this was going to happen, folks logged on to see they were no longer in a guild. The items in the guild vault suddenly disappeared (some items were for epics for folks getting ready for epic turn-ins.) Just a really ugly scene.

Do a lot of shopping around, get to know folks. See if the guild is an established one and not one trying to recruit due to problems and people jumping ship. (Did that one time. Was asked to join a guild and accepted, next day the folks I had been playing with and joined the guild to be with, dropped the guild).

Lastly, make sure that the guild is doing what you want to do. Family Guild, sometime raiding, but mostly grouping and enjoying the game or Raid Guild, with lots of mandatory rules for raiding. (Reason: joined a guild last year, that said they wanted to be a family guild and just play the game, to help folks and such, after a few of the officers and Guild Leader got into the 60 level area, they now wanted to be a raiding guild. Even though a poll was taking and the majority of the guild wanted to remain a family guild, it was determined that those that did not want a Raid Guild should leave. Moral, guild was dropped from rolls when SoE did the cut for lack of people.

Good Luck in your endeavors to keep your guild together, but it seems you are frustrated with where you are at and may end up being frustrated with the game in the end. I myself, seeing it is a game to be enjoyed, would not put up with it and leave. Not that I'm a quitter by no means. Just that I play the game to get away from the stress (though it has its own stress) of putting up with folks like that in RL. No need to do it in my off time.
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