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End Game Class DesirabilityFollow

#1 Apr 23 2004 at 12:33 PM Rating: Decent
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I have a 55 pally, a 55 shammie, and various other lower level alts. As I get higher, I've noticed the classes change quite a bit both in power and group desirability as they mature. Shammie for instance is very fun to play, but with a chanter in group, upper level groups often look past the shaman to higher DPS classes. Not to mention that a lot of mobs are unslowable which really cuts down on the shammie's usefullness.

Sooo, I was wondering what class is most needed and wanted in the high end (level 65) groups? Cleric and chanter obviously are necessary for any group at that level, so please omit them. Other than that, what class is most desired?

Thanks in advance!
#2 Apr 23 2004 at 12:51 PM Rating: Good
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well listening to the guild talk pretty much ever class is wanted at 65 i know it been beaten about the head but it's the player that important and your reputition is made from 20-65 and thats what gets you groups. Oh and your guild tag.

The thing is classes get more and more flexible with AA's that you find that you can take roles in a group that you would not have before.


when you factor in the sheer amount of 65's in the game now it really isn't a problem, when you use the lfg tool at 59 <seeing upto lvl 64> you have maybe 20 people, when you ding it goes up 4 fold and all of a sudden thier are 40-50 people to make a group with.
#3 Apr 23 2004 at 12:55 PM Rating: Decent
IMHO, A good tank like your 55 pally is invaluable. Don't count your shammy out either, a shaman's buffs are what make them usefull. I'd even go as far as to say that a shaman increases a groups effectivness more than a chanty.
#4 Apr 23 2004 at 1:21 PM Rating: Decent
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I think you need to re-think your image of a shaman. Even with a chanter in the group, a shaman is a great addition. This allows the chanter to worry about CC and haste. Puts the shaman on slow detail (75% slow vs 70% with chanter). Shaman buffs are every melees wet dream. If I had known that Ferine Avatar was like crack to these melees, I wouldn't have got it :p That's all I hear in every group. Got FA?

Anyway....Shaman is a VERY desireable class for the high end game. An enchanter doesn't need to worry about slowing a mob if say 5 or 6 of them enter camp. They just need to worry about mezzing and keeping everyone alive :)

Play your shaman to 65, you will see :) It never takes me very long at all to grab a group. And besides, our DPS isn't all that bad if you can actually keep up some offensive spells without draining all your mana (which should never be an issue as shammy).
#5 Apr 23 2004 at 6:38 PM Rating: Good
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564 posts
tereynolds wrote:
Shaman buffs are every melees wet dream.


I can honestly say I have NEVER had a wet dream about anything related to everquest. That's just....ewww!Smiley: disappointed
#6 Apr 24 2004 at 7:11 PM Rating: Decent
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295 posts
Once my Pally hit 65, I started getting tons of invites for LDON's.

What's the first question I ask them?


You got a Shammy? :)
#7 Apr 26 2004 at 12:19 PM Rating: Decent
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70 posts
Thanks for your opinions guys. I'll stick with the shammie and see how the end game works out. It is more fun than I've had with any other class.
#8 Apr 26 2004 at 12:46 PM Rating: Decent
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I'd even go as far as to say that a shaman increases a groups effectivness more than a chanty.


Well that's a seriously vague statement, which I disagree with about 1 million percent.

I agree a shaman is an asset to any group, and as a chanter I love having a shamy in the group because I can concentrate on CC.

But to say a shaman increases a groups effectiveness more than a chanter is just closed minded - there are SOOOOO many situations where a chanter is preferred over a shamy.

Likewise, a shamy will be preferred over a chanter in certain situations - but overall effectiveness is a big term to be using when you're talking about two very distinct classes which both assist their group in very unique ways.

It really depends on the situation at hand.

Just my 2cp, - had to defend the chanters of the board :-)

Naero
#9 Apr 26 2004 at 12:57 PM Rating: Good
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8,619 posts
Quote:
Just my 2cp, - had to defend the chanters of the board :-)
The chanter's are probably on a corpse run when the warrior screwed the taunt up again.
#10 Apr 26 2004 at 1:31 PM Rating: Decent
Quote:
The chanter's are probably on a corpse run when the warrior screwed the taunt up again.



Most likely this is the case Tarv :-)

Thanks for the good laugh.

Naero
#11 Apr 26 2004 at 1:47 PM Rating: Default
tereynolds wrote:
I think you need to re-think your image of a shaman. Even with a chanter in the group, a shaman is a great addition. This allows the chanter to worry about CC and haste. Puts the shaman on slow detail (75% slow vs 70% with chanter). Shaman buffs are every melees wet dream. If I had known that Ferine Avatar was like crack to these melees, I wouldn't have got it :p That's all I hear in every group. Got FA?

Anyway....Shaman is a VERY desireable class for the high end game. An enchanter doesn't need to worry about slowing a mob if say 5 or 6 of them enter camp. They just need to worry about mezzing and keeping everyone alive :)

Play your shaman to 65, you will see :) It never takes me very long at all to grab a group. And besides, our DPS isn't all that bad if you can actually keep up some offensive spells without draining all your mana (which should never be an issue as shammy).


another thing you forgot to mention is that shammies are kings of slow unlike a chanter. Chanters only have 1 version of slow. Shammies have a variety Magic,poison and diseased based slow. Not to mention AOE slow. Im not saying that chanters cant slow but at high end shammies usually slow because chanter are limited to a magic based slow.

I can also agree that a lvl 65 shammy is more desired on the melee aspect because there buffs and haste more so with buffs than haste.
#12 Apr 26 2004 at 3:29 PM Rating: Decent
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79 posts
Personally I feel that both classes have a role in any high level group.

Basically Since POP every non-kite exp group in existance has to have:

1 tank (Paladin / Warrior / ShadowKnight)

1 Main Healer (Cleric / Druid)

1 Slower (Shaman / Enchanter)

After that the other 3 spots are open to fill in with whatever else you can find. So being either a shaman or a paladin should insure that you can find a group.

And in the levels between 55 and 65, I actually perfer a shaman over an enchanter. At most camps, the enchanters can not actually mez any adds that are going to hit the camps. Perhaps the most popular 55-62 camp in the game plane of Valor, enchanters in that level range can not mezz any of the adds. Because of the spot healing, buffs and dps I think at those levels it is actually easier for a shaman to find a group.
#13 Apr 26 2004 at 6:07 PM Rating: Good
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I'd like to add that shamans are always welcome in a group. Main reason is that the focus line of buffs stacks with everything, so not having a shaman means having less hp/AC (and a bunch of other stats) on your tank, regardless of what else you have in the group. Getting a slower in the same package just makes them hugely desirable.

My favorite combo is to have a cleric and a shaman in my group.
With those two, I have near raid level buffs in terms of what I care about (hp/ac). You can replace either of those with a druid for healing, but a druid by itself is kinda yukky from a buff point of view. Particularlly as a paladin tank, Pot9 is actually fewer hp/ac then my self buffs (which aren't that great by themselves). And the mana regen is mitigated since one of my self buffs that don't stack with pot9 is AoC, which is itself a mana regen buff (about half what pot9 gives, but still).


Course, if I've got a chanter, shaman, cleric, and two other DPS classes, I'm in heaven in terms of groupage. With that group, we can kill all day long, never take a break, have about the best buffs possible, and still kill pretty much anything at a fast clip. Group survivability is pretty high as well, since we can kill singles very fast, but also handle multiples if needed.


But I'll take pretty much any combination classes. Heck. I was in a PoH group last weekend, where for about 2 hours, I was the puller, main tank, and healer. Admittedly, we were in the shallow end of PoH, but we were looking for drops from there anyway, so who cares? We still managed to basically keep the entire low end of PoH cleared the entire time, and never came close to having a death.

I really think any combo will work in a group. You just have to be willing to adjust your tactics and perhaps your hunting targets to match. While everyone wants to gain exp and loot and such, at the end of the day it is a game, and I don't know of too many people who care if they gained X percent less exp during their grouping experiences if they had fun doing it. Play what you think you'll have the most fun playing. If you're enjoying yourself, others will enjoy grouping with you, and everyone will have a better time. Focusing too much on what class is the "best" usually results in too much stress in the game, and makes people not have fun. Just do what you enjoy, and let the rest sort itself out...
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#14 Apr 26 2004 at 6:53 PM Rating: Good
What end game???
#15 Apr 26 2004 at 7:50 PM Rating: Good
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744 posts
Clearing up a few misconceptions.

First, if by end game you mean later GoD stuff, then shamans are totally worthless (super fast fights + slow-mitigating/immune 1200+ hitting mobs = useless shaman). If you mean BoT or easy LDoN, then they're fantastic. Paladins are saying similar things about later GoD. That you pretty much need a defensive warrior to tank the stuff. I'm personally still working through the sewer trials, so haven't experienced that feeling of complete worthlessness that so many other GoD shamans are feeling, but I'm definitely seeing a hint of it even now.

Second, shaman do not have any stackable AC buffs. Adding a shaman to your groups will make at best a trivial impact on your AC with a crappy AGI buff. And "end game" groups probably have maxed AGI anyhow. In fact, in very late "end game", you can pretty much assume all stats are maxed, so shaman stat buffs are garbage and focus is simply a 544 hp buff. I'm told that even the +140 ATK from ferine avatar starts hitting some ATK soft caps in the very late end game. Even at my current level of progression (SolRo tower, GoD-sewers), the only buffs anyone cares about from me are Focus and Ferine Avatar. And our crappy haste will do in a pinch if no chanter can be found.

Third, shamans DO NOT have any poison based slow spells. And the disease based ones are useful on a small handful of (mostly) raid mobs. In almost all contexts, a chanter or beastlord is a more than adequate slower. In "end game" situations, with significant slow mitigation, the difference in slows is not measurable. In fact, a bard is an adequate slower on heavily mitigating mobs.

All that said, many of these issues are likely to be fixed by the time your shaman/paladin gets to the particular end game where the problems exist (level 65, 200+ aa, end game GoD).

Both shamans and paladins are fantastic classes all the way until then. In most of the places where I hunt with my shaman, I feel quite useful. Especially in small or oddly balanced groups. Only real complaint is when I'm the 4th or later shaman on a raid. Shamans stack very poorly on raids after the first couple.

For a guaranteed "end game" role, other than clerics and enchanters, I'd probably go with warrior. Perhaps Bard. Other classes are situationally useful. Ranger/druid have long lasting ensnare spell. Necros have the very nice combo of feign death + rez. End game wizards can unleash some pretty impressive dps, but even that is stupidly bad compared to a chanter charmed mob.
#16 Apr 26 2004 at 8:03 PM Rating: Good
Good on ya Kazim, bringing some reality to the discussion.

Aside from the perennial Warrior, Cleric, Enchanter prerequisites, from what I am told the other "guaranteed" class at the highest level is Rogue.

They stack, they can not be beaten for DPS, and they are the (almost) perfect wipe survivors, making them essential for raid/CR recovery.
#17 Apr 26 2004 at 8:24 PM Rating: Good
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Ack! You're right Kazim. Don't know why I put AC in there. Focus is HP (and other stats). Um... I still consider that useful. Sure, maybe not in GoD, but 99% of the folks here aren't going to be at that level for some time (and things will likely change by then anyway as you said). For everyone else, the focus line is great because of the extra HP. Honestly, extra AC really isn't that important. Most tanks are going to have sufficient AC with or without buffs. Anything over 1200 will work, and you get very small improvements beyond that until you get into tier3+ content anyway (at which point your gear will likely have improved anyway).

Adding an extra 500-700 hp is pretty nice though. I'll take that over most other buffs anyday. Also, while at the very top end, everyone may have maxed combat stats, most people dont. A shaman who increases everyone's str, dex, agi, and sta up from their normal levels up to max can make a noticable difference in how quickly a group can plow through mobs. Sure. It's not huge, but every little bit helps. I still think Shamans are one of, if not the most favorite class I like to group with.
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#18 Apr 26 2004 at 11:34 PM Rating: Decent
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I have a Shaman at 61, I'm really fading in and out with the game and trying to keep my interest going. At any rate, I'll probably never see GoD or even any of the Higher Level planes. Still can't get my Epic... But with my relative noobness out of the way, I'll throw out some observations. At my level for ranking, Shamans do great, slowing to take that burden off the chanter, and our bigger heals can save a life now and again. Personally, I try to fill as many roles as I can. If we have nasty ads and no chanter (or an ineffective one) sometimes I can manage to root something and/or send my pet to bother him. I like Paladins to tank because they can draw a lot of aggro with their stuns (as can SKs of course) allowing me to get off an earlier slow. Hmm, now I feel like a dork for even posting this, don't really know much at all about the end game, but I might as well hit the button.
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