Good info there psych, just a couple notes/corrections.
Quote:
-The only weapon skills they have are 2H Slashing and Hand to Hand, though they can't dual wield. And I have yet to see any Zerk with a H2H and Shield
Zerkers get all 2handed skills. This means 2hs, 2hb, and piercing (though they can only use 2handed piercers.) All classes get h2h, though only monks and beasts are able to use the h2h weapons. A Zerker using a sheild and barehanded would have to be desperate ;)
There are 4 main skill sets. Snare, Stun, Jolt, Cry. The snare, stun, jolt go by 8 levels. (1st snare @ 8, 1st Stun @ 16, 1st Jolt @ 24, 2nd snare @ 32, and so on). Cries start at level 30, and you get a new one every 10 levels, this is a short duration Str, Dex, Atk, and maybe haste group buff. There are other disciplines post 50 as well that do not follow this trend.
Summoned axes start at level 1. You get your second at level 5, and then a new one every 5th level (5, 10, 15, etc). Your skills (listed above) use these axes to do their job.
Double attack comes at level 17 like other hybrids, but since they are 2hand weapons only, they (obviously) never get duel weild.
As of a couple months ago (when I played my zerker) the AAs they had were the basic set of melee AAs, mostly along the lines of the Warrior. There was talk that the BER specific AAs were not completed/implemented yet, and I'm not sure if they have been yet.
Endurance takes the place of the Stamina/Fatigue bar of old. This is used basically as melee mana, now that they have all melee /discs running off this. (They upgraded melee /discs btw =)) Unfortunately, as of now there are no endurance regen items, nor do the zing spells/songs of old work on this.
(edit, it's late and I can't type)
Edited, Thu Apr 22 01:34:25 2004 by cafeenoftheazurestorm