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#1 Apr 18 2004 at 2:17 AM Rating: Excellent
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This is actually something I posted in reply to a druid's cry for help making plat. A friend told me that I should post it for people who might be new to foraging.

So, a bit of information about foraging. You can forage once every 100 seconds. If you hot key forage and /autoinventory to one of your movement buttons, you can get your skill up very quickly.
If you can not get the /autoinventory macro to work for you, just open your inventory with the "i" key and click on the big black section in the middle. This will automatically put your foraged items in the first available slot (and stack them, too).

As your skill increases, you will forage items more often. Also, you will forage "rare" items more often. Vegetables are not rare. Tufts of dire wolf fur are pretty rare. No matter what, you can not forage more often than once every 100 seconds. At 200 skill, I forage something just about every time.

Forage is your friend. You can sell foraged items in bazaar for lots of money.
1. Misty Thicket- you can forage misty acorns (which are also ground spawns), and sell them for about 150p in the bazaar.
2. West Commonlands- you can forage plains roots which I sell for 30p in bazaar.
3. Plane of Innovation (when you're older)- you can forage clockwork grease which sells for about 100p each in bazaar.
4. Everfrost Adventures- you can forage lemming fur which sells for about 175p in bazaar.
5. Jaggedpine Forest- you can forage plant shoot which I sell for 20p in bazaar.
6. Mistmoore Adventures- you can forage 2 things here: spider silks (5p in bazaar) and gargoyle granite (45p in bazaar)
7. Dreadlands- Honey Berry which I sell in bazaar for 15p each.
8. Greater Faydark- Cinnamon sticks and morning dew will sell for about 5p in the bazaar.
9. Eastern Wastes- Tuft of dire wolf fur (halfling cultural tailoring) will go for about 30p in bazaar. Branch of sylvan oak will go for 5p or so.
10. Kael Drakkel- Tuft of dire wolf fur
11. Stonebrunt Mountains- Bamboo Shoots and Kejekan Palm Fruits will sell pretty well as they are for the Wakizashi of the Frozen Skies quest (nice weapon for un-twinked rangers).
12. Plane of Justice- Justice Fruit and Bread crumbs sell very well. I don't know how much they sell for because my friend uses them all.
13. Takish-Hiz- Sand Verbena and Geodes sell for about 50p each in the bazaar.

If you have room/time sell all your foraged junk- pod of water (used to make water flasks), fishing grubs (brewing- fetid essence), black roots (brewing- forgot the recipe), vegetables (lots of brewing recipes), fruit (brewing), berries (brewing), and just about anything else that can be used in tradeskills in the bazaar for 1p. Or, you could work your brewing skill for next to nothing, and offer your services as a brewer for plat.

-If you have the time, get a foraging machete. It has +10pct foraging mod. You just have to forage dawnflower seeds (dsp), letalis zenith vine (mons letalis), twilight orchid (twilight sea), and a red sands cactus (scarlet desert). You then go to Katta Castellum (succor once you get in) and turn these in to tobala honeyjar (druid GM). This quest is called the rare plants quest (and for good reason). The first time I did this quest, my ranger had 90-something foraging skill. I spent three solid days foraging. The mobs in each zone are particularly nasty if you're a low level. The safest way to Katta is to have a druid port you to Twilight Sea, and then levitate over the water to Katta. The machete is a lore item, but you could sell machete kits for several hundred plat on the auction channel.

I sell my foraging machete for 500-2kpp when i get strapped for cash.

More information on foraging:
To my knowledge, your toon's level is not a factor in what you can forage-- only your foraging skill. However, I believe foraging is capped for each level, so your level may have an effect in that way. I could be wrong.

You will not forage more often in the middle of the zone than at the zone line. It has been said that you can forage ground spawns which would make it seem that you forage an item more often if it is on the ground where you are. I don't believe it to be true.

It is quite possible that you are more likely to get a Pod of water when it is raining, but I would have never guessed.

If you are getting the same item over and over, I would guess that's because it is a common item.

You will not forage while auto attack is on.

I haven't used the /autoinventory in a long time, because my friend scared me by telling me it was a bot/cheat when I was a young ranger on Venril Sathir. I believe you have to type /doability # in the first line, then /pause 10 in line two, and then /autoinventory. # should be the number block that forage is set to in the actions tab. Now I know it is not a bot or a cheat, but I've gotten used to putting items in my big black box :p

54 halfling druid of Karana on Brell
Blitzwolf Thunderpaw is my name, but my friends know me as the craziest druid in Norrath.


Edited, Tue Apr 20 02:46:56 2004 by SolarFire

Edited, Wed Apr 21 15:01:36 2004 by SolarFire
#2 Apr 18 2004 at 1:26 PM Rating: Excellent
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Nice post

Don't forget Bamboo Shoots in Stonebrunt Mountains - sell for anywhere between 50 and 150pp depending on server and current market forces.
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#3 Apr 18 2004 at 1:53 PM Rating: Decent
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With your permission, I will add this to my foraging guide, which I plan to send into Alla when I've got it all set up. I don't know if Alla will like it or not, but I've seen several threads about how foraging needs more coverage.
#4 Apr 18 2004 at 2:17 PM Rating: Good
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And shame on you for forgeting vegetables. These things are foragable in any Old World zones, and many planes too, and are used in all kinds of tradeskills.

Another thing that sells well is Justice fruit from Plane of Justice. I guess it's used in baking, but I'm not sure exactly what recipe.
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#5 Apr 18 2004 at 5:58 PM Rating: Good
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Solarfire wrote:
With your permission
Not required. Smiley: grin The beauty of Allakhazam is that we each donate small items of information and in return, receive a rich harvest of wisdom.

Having re-read that last line, I did mean it, but may have to create a sock-puppet to rate myself down on the grounds of pretentious language
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#6 Apr 18 2004 at 6:01 PM Rating: Decent
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As long as your sock puppet isn't also donating....
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#7 Apr 18 2004 at 6:55 PM Rating: Decent
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Vegetables are in there. Just keep reading... If you sell all your foraged junk... LOL but will high light vegetables in my guide in honor of you :)
#8 Apr 19 2004 at 2:33 AM Rating: Good
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I don't have a sock puppet. I ticked someone off a while ago, and I have a feeling they are constantly rating me down. Why would you accuse me of having a sock puppet? My foraging post is a good one.
#9 Apr 19 2004 at 5:35 AM Rating: Decent
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!!!

Nobby wrote:
we each donate small items of information and in return, receive a rich harvest of wisdom.

Having re-read that last line, I did mean it, but may have to create a sock-puppet to rate myself down on the grounds of pretentious language


Samatman wrote:
As long as your sock puppet isn't also donating....


It is an obscure reference, and did not apply to you SolarFire
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#10 Apr 19 2004 at 9:58 AM Rating: Decent
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This is good info, especially for me being new and having just started a Ranger.

Can I ask a question? Solarfire mentioned '/autoinventory' , I've tried but can't get this to work. Can anyone give me some help?

This is what I tried;

/doability 4
/autoinventory

Nothing happended except the forage attempt, but then I'm (edit)'not' really sure what I'm doing.

Any help greatly appreciated.

Lance

Edited, Mon Apr 19 10:59:01 2004 by LanceValiant
#11 Apr 19 2004 at 11:58 AM Rating: Decent
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In between /doability you need a /delay then your /autoinventory :) I believe.



#12 Apr 19 2004 at 12:13 PM Rating: Decent
the command for delay is actually pause.
make sure to give pause a value too, pause 10 = 1 second

/pause 10 is how the command works, you can have longer pauses too.
#13 Apr 19 2004 at 1:18 PM Rating: Decent
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Hi,

I'm new to EQ and still trying to figure out stuff. How do I know which /doability # to use for what? I guess how do I figure out which doability number is mapped to which skill/action? I've been trying to figure out what my Forage is mapped to - currently it is on Hot Buttons (Pg 1) and on button 8.

Thanks for your help.
#14 Apr 19 2004 at 3:24 PM Rating: Good
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/doability 8 will do the job then.

Edited, Mon Apr 19 16:25:31 2004 by Nobby
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#15 Apr 19 2004 at 5:34 PM Rating: Good
Great post SolarFire. As a new player, I found the information not only timely and helpful but also clearly presented, thoughtful and informative. Excellent job! Thank you and please continue with your data foraging!

I do, however, have a few questions...

Just this past weekend, I took my lvl10 ranger and spent several *days* wandering around in Jaggedpine Forest, clicking away every 100 seconds or so in an attempt to forage up some plant shoots (I don't wanna sell them, though, truth is, I'm dying to cook up a batch of those yummy Ranger's Omlettes!)

Problem is, I never found a single one. I was able to gather up just about everything else that was laying around including a couple of those morning dew things (which I WILL sell!). Just none of the shoots...

So my first question is, are the specific items that you are able to forage determined solely by their existence in that zone or is your character's lvl and his/her forage skill lvl somehow factored in? (Being a lowly lvl10, I currently only forage somewhere in the upper 40's.)

Also, are the forage *drops*, (or maybe we should call them *pops* since nothing actually *drops* them), rated in terms of commonality like mob loot (common, rare, etc.), or do all items pop with the same frequency? And while we're on that subject, do you know whet the ratio of hits to misses is and how does that scale slide as you skillup?

Also, is the *take* in any way determined by where you happen to be in the zone or by whether or not you are actually moving? It seems to me that in certain specific locations, I can never find a single thing but if I move 10 or 20 steps away from that spot KA-CHING , it's payday! It also seems like certain spots will often yield the same item (like taking one final click while standing in front of the PoK book in Toxulla Forest almost always yields one of those cool bags of nuts. I also seem to be much more likely to pop a pod of water when it's raining!

This may all be coincidence as my reference sample of experience is not very large, I just wondered if you had further data...

Next, regarding tying the forage command into a directional arrow, can this cause a problem like; *Here I am hacking away at this Orc... Oh, good he's turning around to flee... Oh, look some vegetables, I better put those away...* WHACK... please wait, reloading... OR, are you safe because you can't forage while you fight?

And finally, now that you've got me salivating over a foraging machete, can you tell me the safest route to Katta Castellum? Or should I be more concerned with the four zones I need to be foraging in to fulfill the quest? Please remember, I'm only lvl10 and mostly play solo. I am also hoping to pick up a few things for my bard while I'm there so the trip is now doubly intriguing!

Thanks again for the groovy post,

#16 Apr 19 2004 at 6:15 PM Rating: Good
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OldBlueDragon wrote:
can you tell me the safest route to Katta Castellum?
Get a Druid to port you to Twilight Sea (invis will be useful Smiley: wink) then run east, zone in and get them to Succor you - will take you close to the Ickle Druid who takes the turn-in. (The route via Grimling is Okay but takes you through Tenebrous Mountains and can be more hazardous.)

OldBlueDragon wrote:
Or should I be more concerned with the four zones I need to be foraging in to fulfill the quest
In honesty you might struggle in those zones at your level. You could zone in and get what you want straight away or spend hours thererisking aggro (In answer to other questions, I don't think the location within the zone matters - My experience (I may be wrong) is that you're as likely to forage what you want near the zone line as you are in the middle of a zone where the nasties live.)

Now (Purists put your fingers in your ears now) - the 4 forages for the rare Plants Quest are not 'No Drop' so you can buy the bits in the bazaar or ask a high Dru/Rng etc to forage for you.

Confession Time:
When I first did the quest my Dru had Forage at 200 and I wanted the machete for my baby Ranger alt. 3 of the 4 items foraged within 10 mins of zoning. I spent 2-3 hrs trying to get the Twilight Orchid when a Guildy told me they were on sale in the bazaar for 5pp. Okay - I am weak Smiley: wink

Since then I've done this a few times for alts/friends/guildies/the hell of it and it's a nice steady quest.

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#17 Apr 19 2004 at 6:36 PM Rating: Decent
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i believe a higher skill will decrease the time between forages, but i'm not sure. it's just my guess. i've also heard it just increases the rate of success. what i do for my hotkey is:
/doability 6
/autoinventory
/autoinventory
/autoinventory

just because i noticed it rarely worked with just one. anyways, just my 2 cp.
#18 Apr 19 2004 at 6:40 PM Rating: Good
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My version is:

/doability 3
/pause 7
/autoinventory



Works for me
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"I started out with nothin' and I still got most of it left" - Seasick Steve
#19 Apr 19 2004 at 9:07 PM Rating: Good
In that case, I think I'll just have to wait till I'm a bit older. I can't see getting someone else to do the work for me, I enjoy actually doing the legwork for myself, and participating in the quest so getting some high level to do my dirty work, (here kid... here's that sword you wanted!), would that kinda defeat the point. It would also be meaningless for that player, a task beneath his abilities and not worthy of his time and where's the fun in that!

Even taking a short cut like getting a port to get past the problem spots doesn't seem quite fair.

The best bet (for me) would be to remain an adult and go when I'm better prepared for dealing with the difficulties presented in the trip. And as for the bard, He'll just have to wait... or he can go on and go himself!

In the meantime I can at least start to plan the trip.

Thanks for the info though. It was very handy.

BTW - at what level do you think I could take it on? Are we talking 20 here... or 30... or 40??? Thanks again.
#20 Apr 19 2004 at 10:58 PM Rating: Decent
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Ok - I understand that each ability number corresponds with the Hot button number, but I'm sorry I must be doing something very simple wrong. I tried /doability 8 and nothing happens. I tried everything from 1 to 9 - nothing.

I created a macro in the Actions Window (Socials Page) and tried all of the numbers. I had only /doability # in the first line - didn't work.

Is there something I need to set in options or elsewhere? I tried manually typing each /doability # into the chat window to see if that would work - nope - nothing. I checked my spelling etc - I'm stumped. Appreciate your help.
#21 Apr 20 2004 at 1:15 AM Rating: Decent
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well, I'm going to reply to everyone's posts in an edit :p see above!
#22 Apr 20 2004 at 3:28 AM Rating: Decent
Its not the hotbutton number (unless I'm confused on terms).

Hit ALT+A for your actions window; 6 little buttons - lett to right, top to bottom 1-6. These are the /doability # numbers. Left click one to assign a new ability.

On my socials page I have a button that is:

/doability 1
/doability 2
(Tracking and Forage)

I have a second button that is
/loc
/autoinventory

What I have done is drag those down into hotkeys, Gone into Options (ALT+0), hit the keyboard tab, and select macros.

In the ALTERNATE column, click the ------ and hit key you'd like to use. In my case foraging and tracking is the right arrow, location and autoinventory is 0 on the number pad.

So whenenever I turn right, while not in attack, I forage and my tracking refreshes. Works great if you are doing Root & Shoot as a Ranger.

Whatever gets foraged I get to see on the cursor, and placing it in inventory is one key over.
#23 Apr 20 2004 at 7:34 AM Rating: Decent
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/em feels stupid !

Thanks whatparadox - gotcha. Now it's working! You are correct, I was looking at the Hot Buttons when the doability is refering to the Actions Ability page. Ok - so that's the 6 buttons 1 - 6. Just two more questions:

1) Where are the doability 7 - 10 located?

2) How do I clear one of the doability buttons to its' original blank state after assigning a skill to it?

Thanks
#24 Apr 20 2004 at 10:38 AM Rating: Good
Rattan wrote:
/em feels stupid !

Heh - took me like 3 days to figure it out.
Rattan wrote:
Thanks whatparadox - gotcha. Now it's working! You are correct, I was looking at the Hot Buttons when the doability is refering to the Actions Ability page. Ok - so that's the 6 buttons 1 - 6. Just two more questions:
1) Where are the doability 7 - 10 located?

Next tab over on Actions window, looks like little crossed swords. 7-10 are the first 4 buttons.
Rattan wrote:
2) How do I clear one of the doability buttons to its' original blank state after assigning a skill to it?

Maybe the CharacterName_Server.ini file in your EQ Directory? I would just leave the skill there and not use it rather than messing up the ini file.
Rattan wrote:
Thanks

Anytime, happy we got you running right.
#25 Apr 21 2004 at 7:36 AM Rating: Decent
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I'm happy you got me running right too.

Thanks for your help !
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