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What you like about BerzerkersFollow

#1 Apr 14 2004 at 2:53 PM Rating: Good
I tried a berzerker during GoD beta and for a bit after it went live. Did not get past lvl 11(did not play a high level zerker in beta, tough I should have tried one).

My question is to those who play and like berzerkers...Why do you like them? What are the positives of the class? Why do you prefer a zerk to something else?

Just curious.
#2 Apr 14 2004 at 3:23 PM Rating: Default
My zerker is lvl 52 atm

What i like is that Frenzy can give up 4 addtional strikes
The abilites that they get starting at lvl 53 its pretty cool.


What i didnt like they Nerfed the berzerker rage self only ability that was available on Test only

Axes dont have stats

There stuns have improved but the snare and stuns get avoided a ton.

What's broken

Is the DPS
dont have crits of any type except for aa

War Cry lines are great to an extent
Refresh is to long sometimes it doesnt hold for buffs and or overwrites certain buffs

DPS is lacking


The benefits of our abilites is to potentially to get snap agro off casters and healers ( but it can be avoided for to often)

Berzerkers should be what there intended for pure carnage vs the nerfed version.

#3 Apr 14 2004 at 4:27 PM Rating: Decent
I was interested to see what was so special about them, from what ive seen they're a warrior without the tankability or a rogue without the DPS, and from what Darksber has said about them, apart from the frenzy, why not just play a warrior?
#4 Apr 14 2004 at 4:54 PM Rating: Default
well there more to it than that we have the offensive capabilites of a monk

we can get agro if we want or give it back

however since im not lvl 65 with a ton of aa's im holding judgement on them

granted at lvl 52

2164 unbuffed
1124 ac unbuffed

Nothing to shake a stick at buttttt
#5 Apr 14 2004 at 6:25 PM Rating: Good
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Not to knock them but I really didn't understand the point of making the class in the first place.

When they created Beastlords they were different and interesting enough, AND powerful enough to be a good if not great class. Beasts are probably the best soloer of the melees(after Bards (or Rangers that are 59+with bow AAs)). I wouldn't say Beastlords were made with great purpose, but have versatility to an extent. Especially from a role-play point of view Beasts can be great fun.

Back to Berserkers....

I don't think they had a real purpose or really fill a role. Generally they don't want aggro and they aren't very good DPS, so what's the point? I'm not saying they are terrible, but I don't think I'd call them good either.

If you are playing a Zerker and having fun, I say stick with it. I think the class needs some work though before it can live up to its potential. Perhaps some new skills or some good Berzerker only weapons.

Just my Smiley: twocents
#6 Apr 14 2004 at 7:04 PM Rating: Decent
I think basically if you know how to play it, then they are good, i have no idea how you could play it, but GL to anyone who does hehe
#7 Apr 14 2004 at 7:51 PM Rating: Decent
Okay...2cp's from someone who ISN'T High-end or DIDN'T prolly PL their Zerk.

Zerks have great abilities with their stuns, roots, agro-reducers and eventually war cries. While their HP & AC isn't that of a warrior's, it certianly is good enough to tank for any pick up group.

Once you stop thinking of zerks in terms of "Ultimate Group" and start thinking of them in terms of fun and playability, they are hands down one of the best classes around.

You people talk about 55 this, 65 that, and AA's out the yin yang. You seem to forget the ENTIRE journey to that point. Granted, you can get to the high-end game in about a week, but you wind up making a gimp.

Anyway, another important aspect is what you equip them with. 2Hand slashing weapons aren't known for their speed. Items like the Flowing Black Silk Sash or Silver Chitin Hand Wraps are golden on these guys.

My guy has his complete newb armor, a helm of rile, a mithril two-handed sword, and just rocks the party.

There are two main aspects of playing any character. First, and most important, have fun with it. Second, and equally important, know HOW to play it.

I'm sick and tired of caster people playing fighters and ******** how lame they are. If you like casters, stick with casters. If you like fighters, play fighters. But that's another subject.
#8 Apr 14 2004 at 7:54 PM Rating: Decent
wow, that was relly helpfull and enlightening, makes me wanna go out and make a zerk hehe, TY psyco, great post Smiley: smile
#9 Apr 14 2004 at 8:40 PM Rating: Decent
uh
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you're welcome?

Edited, Wed Apr 14 21:38:27 2004 by psychojester
#10 Apr 14 2004 at 8:47 PM Rating: Decent
What? I couldnt see the point to zerks and you explained them...
#11 Apr 14 2004 at 9:08 PM Rating: Decent
k. Hopefully you can forgive me on this, but i've learned to never trust anything i read on the net. since i can't hear your tone of the statments, i can't tell if it's a flame, or a joke. and considering my reputation (if i have one) here.........
#12 Apr 14 2004 at 9:23 PM Rating: Good
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Just an observation:

Darksaber wrote:
Axes dont have stats


Stats dont work from the "ammo" slot anyway. Try it out for yourself sometime. I see this as someone being smart enough when creating the axes to realize that game mechanic. When you see ammo slot only stuff (like the throwing claws you can pick up off mobs in EC) with stats on them, it's likely that the guy who made the item didn't know that.


Beserkers are a utility character. They have a mix of abilities, that is unique. They are not the best dps, but they'll last longer getting beat on then a rogue or ranger. They have the ability to get or lose agro at will (which is pretty nice really).

Most folks don't worry too much about the "perfect" group. What matters is a group that works, and there's a lot of leeway there.

If all anyone ever looked for after they got their tank was DPS, my paladin would get a lot fewer groups then he does. You'd be amazed how often I get invited to a group when I'm not going to be the tank. If they were going for the "perfect group", I would have been skipped over for a ranger or rogue. And a zerker has a hell of a lot more dps then I do...
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#13 Apr 18 2004 at 11:32 AM Rating: Decent
My guy is only at level 30 and I seem to play him over my other characters - 50 Druid, 36 Mage, 35 Shaman, 35 Chanter. The character who is the most fun is the Enchanter but she's also the most work, it seems that many players still don't understand the value of Chanters so instead of having to fight for a group spot I go with my melee guy.
What I like about him
a) at 30 he's hitting 60 fairly consistantly and sometimes the double attack goes off with Frenzy and I can deliver about 175 damage just that quick. Now my intimidation is beginning to work and that's fun.
b) I can solo him in the right situtations.
c) He's big and he gets in the way of other players, blocking rude players in the rr is kind of fun.
d) he has a nice array of axes to throw at mobs.
e) he's easy to play.

I've also played a Bard - way too hard for me, a Warrior - found him impossible to solo, a Wizzard - needs good friends in the lower levels, way too frustrating.

The Melee classes need great equipment - it's all about the stuff with them. Unfortunatley there are not many great 2h weapons that I can afford, for the best value, my best 2HS is a Blackened Alloy ******* Sword, and 2HB my best weapon is the Staff of Living Sand.

About my main, the 50 Druid, well he's kind of stuck there for right now, but I suspect he'll be leveling up soon. The Bezerker is a great alternative to him and easier to play.
#14 Apr 18 2004 at 12:17 PM Rating: Decent
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From the cleric point of view they get hurt easy. Was in a dl group with a 46 paladin and 40 zerker. when the paladin left I had to toss far more heals on the zerker. Its good that they do have decent hp.
Yes I factor in the levle diff. It was really, IMHO, the ac dff that came into play. Zerker just kept getting hit more.
But as others have stated above, they do make an interesting addition to a group.

Oops just realized this post will be Elne Clare. Its Jonwin typing
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#15 Apr 19 2004 at 12:48 AM Rating: Decent
Quote:
Stats dont work from the "ammo" slot anyway


Hard to throw an axe from the ammo slot unless you have one equipped in the range slot as well. Smiley: wink
#16 Apr 19 2004 at 2:15 AM Rating: Good
ElneClare wrote:
From the cleric point of view they get hurt easy. Was in a dl group with a 46 paladin and 40 zerker. when the paladin left I had to toss far more heals on the zerker. Its good that they do have decent hp.
Yes I factor in the levle diff. It was really, IMHO, the ac dff that came into play. Zerker just kept getting hit more.
But as others have stated above, they do make an interesting addition to a group.

Oops just realized this post will be Elne Clare. Its Jonwin typing


Yep from a cleric's point of view I do not want to see a Zerker tanking. I'm sure they can do lots of wonderful things, but tanking is not one of them.
#17 Apr 19 2004 at 4:28 AM Rating: Decent
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I started one because it was necessary for a project I'm working on. However it is a fun class. Probably more like a warrior with Snare and stun than anything else. I have yet to reach the level where they can't tank. Indeed the way I am raising my characters it is unlikely that will happen.

What was a bit scary was that unlike any newbie armour I've done before all the parts dropped from level 1 mobs or could be storebought. I had full newbie armour by the time I was level 2.

Observations from watching them at higher level is that - rather like badly played rangers - they can grab aggro when you don't want them to. They have all these shiny toys and some of them have to learn that snaring and stunning repeatedly is not doing your raid any favours.
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#18 Apr 19 2004 at 7:27 AM Rating: Good
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Cobra101 wrote...
Quote:
I have yet to reach the level where they can't tank.


You didn't happen to mention what level you're at, but technically a Ranger CAN tank also. The problem is though, that neither class takes damage was well as the true tank classes, which is the real point. Try out a few planes and see what you think after that. Those are good places to see what the class is really made of.

I'd also heard the class can lose aggro almost at will so a zerker who knows themselves would probably not have the problem you described. Rogues are another class that generally don't get aggro unless they're foolish about it.
#19 Apr 19 2004 at 8:28 AM Rating: Decent
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My Berserker is 10 at the moment. I'll be amazed if I make 30. No plans for planes at all. It's just something I'm doing. One of those incomprehensible "Journey not the destination" things Smiley: smile

I wasn't saying that I disputed that there was a level at which chain classes would have trouble tanking, merely that I was nowhere near such a level. I'm sure that, just like rangers, given decent gear they can tank pretty well. I've been in BoT with a ranger tanking and I'm sure a similarly geared Berserker could do the same.

My 53 ranger can tank PoN mobs with half-decent healing backup but I'm not going to argue that a heavy plate tank with proper mitigation doesn't make the healer's job a lot easier.



Edited, Mon Apr 19 09:27:26 2004 by Cobra101
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#20 Apr 19 2004 at 10:29 AM Rating: Good
Well, a couple of you hit on the reason I posted in the first place. From my cleric's perspective, zerkers tend to...let's say, get worked. They get beat down pretty bad. If they are off tank they do great. Which is where my question came from...with the current melee choices there are reasons for chosing each class.

There are great and passionate debates on whether a Pally or SK is better. Which is the best tank, puller, etc. Warriors can state that they are the best pure tank their is and rangers, well there are some good things about them too I suppose (*wink*). But I have not been able to figure out what sets the zerker apart from the others.

I may just have to start another just to see for myself.

Edited, Mon Apr 19 11:29:30 2004 by lhuffman
#21 Apr 19 2004 at 11:51 AM Rating: Default
gbaji wrote:
Just an observation:

Darksaber wrote:
Axes dont have stats


Stats dont work from the "ammo" slot anyway. Try it out for yourself sometime. I see this as someone being smart enough when creating the axes to realize that game mechanic. When you see ammo slot only stuff (like the throwing claws you can pick up off mobs in EC) with stats on them, it's likely that the guy who made the item didn't know that.


Beserkers are a utility character. They have a mix of abilities, that is unique. They are not the best dps, but they'll last longer getting beat on then a rogue or ranger. They have the ability to get or lose agro at will (which is pretty nice really).

Most folks don't worry too much about the "perfect" group. What matters is a group that works, and there's a lot of leeway there.

If all anyone ever looked for after they got their tank was DPS, my paladin would get a lot fewer groups then he does. You'd be amazed how often I get invited to a group when I'm not going to be the tank. If they were going for the "perfect group", I would have been skipped over for a ranger or rogue. And a zerker has a hell of a lot more dps then I do...




Answering your first part you have good questions hehe Yes, I understand that you dont get stats from ammo However if your Throwin an axe and sorry to say this 35 dmg 29 dly range 150 granted i think you can put a stat item in range and have you Stun and or snare and or deagro.. The sad part is that some of tha axes are differant and when you get higher lvl sometimes you need 2 types of axe components and some times 3 if you want to have cheap component cost...


Utility- Since we have not been labled with a purpose by SOE we dont have a purpose, there isnt a Definition of what Role the actual Zerker is for. For that matter We dont have Class defining AA's. Granted Our Offensive are like Monks which means we beat wars in 2HS and 2HB ( both can go to 252 skill)
I think our Defense is like 245 and we wair chain.. However granted yes, i can say we could tank but i think we are not Made to tank. Any Class that wears plate besides clerics are better tanks.. However since we Follow the War AA's its uncertain (im not 65 and have 80 aa's under my belt)


Just for the record alot of parsing data was done its all listed on one of the zkr sites cant remember which.. After all the logs were posted it put the Zkr Dead last on the parsing data..


Yes, with a double swing and a triple frenzy that can add up to alot of dmg but i think that the class needs alot of tweeking

Im not sure what lvl your zkr is but at lvl 50+ you will start seeing the problems and 55+ you will definately see the problems( im not there yet but i can see them he is lvl 52)
#22 Apr 19 2004 at 12:58 PM Rating: Excellent
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The Honorable lhuffman wrote:

But I have not been able to figure out what sets the zerker apart from the others.


The difference is bezerkers are the first class made purely for DPS with no consideration for secondary or support roles(Okay, you could throw warriors in the description, but there's a big difference between a class designed to be the main fighter for the group and a DPS class with no secondary support role). Thier job is to whack hard on whatever big ugly the group is fighting, period. Then hang around and wait for the group to start fighting again. They have no other point in the game.

I think zerkers were designed specifically with LDON in mind, since the one and only goal when doing an adventure is to kill as fast as you can.

At last necromancers can rejoice. SOE has finally given them the mana free DoT class that they've always wanted without the messy things like forage to interfere.Smiley: grin
#23 Apr 19 2004 at 3:49 PM Rating: Good
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Granted on the axes in ranged slot thing. Brain fart on my part. Just suggesting that it's really not that big of a deal. No more then what anyone else deals with when using a thrown weapon (and I've honestly never liked how thrown weapons are handled in EQ in general).

Um... They get "free" thrown weapons that are better then what everyone else has to pay a pretty penny for (cept a ranger with EQ I suppose). That's pretty good all by itself.

Darksaber wrote:
Just for the record alot of parsing data was done its all listed on one of the zkr sites cant remember which.. After all the logs were posted it put the Zkr Dead last on the parsing data..


If it's "for the record", then we really should have a link to someone's parse data. I simply cant see how it's possible for a zerker to parse with lower dps then an identically equipped paladin or shadowknight.

Common sense says that if you and I have the exact same weapon, and the exact same skill, and the same chance of double attacks, but you also have several extra abilities that add to your dps, you will always outdamage me. Find me actual parse data that shows otherwise, and we can talk about "the record".


Quote:
Yes, with a double swing and a triple frenzy that can add up to alot of dmg but i think that the class needs alot of tweeking.



You're probably right. And I'm sure they will get some tweaking. I think it's more a matter that right now alot of folks are having a hard time figuring out where a zerker fits in the "standard" group makeup. They aren't the best at tanking, and they aren't the best at dps. However, it's the combination of things that matters, not always being the best. I'd expect there will be some changes to the class along the way. I don't think SOE should make knee jerk changes right now though. Give the class a bit of time to mature and let the real issues come to light. Right now, it's mostly folks complaining that the zerker can't tank like a warrior, and can't put out dps like a rogue. The real issues are somewhere inbetween.
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#24 Apr 19 2004 at 3:54 PM Rating: Decent
So I'm curious if tanking berzerkers are like tanking rangers, or tanking monks or what? Also, is their dmg output similar to warrior, ranger, monk or rogue or ? obviously, people would have to have similar gear and similar levels to test it out.
#25 Apr 19 2004 at 5:02 PM Rating: Default
As i said before Zkr can tank to an extent we have a larger HP table than a GAR. However, it appears that alot of people think that our HP chart is that of a Rogue ( i find this hard to beleive) Granted Fully geared i have 2k hp and can be raid buffed to 4.2k at 52( i know kinnda in between of Suck and not)
Ac is 1124 ( granted i always thought fully buffed 4:1 hp to ac ratio is pretty decent)

Pure Tanks at my lvl will most likely have 1 more k at least in hp and prolly about 600 more points of ac...

Plate class will beable to mitgate more damage by far than Chain which makes since ( kinnda hard for an arrow to perice plate than chain)

However there are peices of armor out there for a berzerker to give them a Plate like apperance( if you have the cash )

Berzerkers can have high ac but to me what it breaks down ac and hp will allways be an arguement. However, i feel that hp will always decide the tank of choice... War's will allways have the highest HP, Pally 2nd choice do too stunability, Sk's 3rd, Berzerker's next on the list... If at high lvl's GAR's tanking i get mind boggled ( considering they do more dmg with a bow) Im not saying Gar's cant tank but i would prefer if a zkr tanked over a GAR

Our tanking abilities make us like pallies(stun with a refresh use of 12 sec) but with alot of differances we dont wear plate. We dont cast spells and our abilities to deagro and gain agro is a bonus. But i think ourdefensive characteristerics are slightly higher than a ranger...

Ewwww some sites are wrong what is the Defensive cap of a ranger

Monks have 252( but limited to leather)
#26 Apr 19 2004 at 7:57 PM Rating: Good
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Um... What the heck is a "GAR"? We talking short-tailed or long-tailed? :)

(yes. I can figure out by context that you're talking about rangers. I just have no idea where you get "GAR" from "RANGER". Unless you just randomly took out half the letters and put them back in no particular order...)

I doubt seriously that there are *any* level 52 tanks of any class with 1724AC (1124 + 600 ). I'm a reasonably geared level 65 paladin, and I'm generally floating around 1300. I'm sure if I had elemental+ level gear and a full set of +AC augs, I could probably push my AC into the 1700+ range, but there are much more important things (like HP!).

1124AC is a good AC for a tank your level. More then sufficient for a beserker certainly. You are correct. It's the HP difference more then the AC (although your gear may just be more AC focused then HP, so who knows). I don't personally know what the HP/level is for zerkers compared to other classes. I assume it's lower then warriors, paladins, and SKs, but I don't think it's that much lower to be honest.


I really do think that most of the disastifaction with the zerker class is the result of many players wanting it to be "better" at something then an existing class. Give the player base a bit of time to get used to the class and figure out what it's really good at. Then SOE can tweak it intelligently. Right now, the only tweaks they could do would end up with a class that could tank as well as a warrior and have the damage output of a rogue (which they aren't going to do). I'm thinking it's going to be something in between those two extremes, but with a few special abilities thrown in the middle.
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