Granted on the axes in ranged slot thing. Brain fart on my part. Just suggesting that it's really not that big of a deal. No more then what anyone else deals with when using a thrown weapon (and I've honestly never liked how thrown weapons are handled in EQ in general).
Um... They get "free" thrown weapons that are better then what everyone else has to pay a pretty penny for (cept a ranger with EQ I suppose). That's pretty good all by itself.
Darksaber wrote:
Just for the record alot of parsing data was done its all listed on one of the zkr sites cant remember which.. After all the logs were posted it put the Zkr Dead last on the parsing data..
If it's "for the record", then we really should have a link to someone's parse data. I simply cant see how it's possible for a zerker to parse with lower dps then an identically equipped paladin or shadowknight.
Common sense says that if you and I have the exact same weapon, and the exact same skill, and the same chance of double attacks, but you also have several extra abilities that add to your dps, you will always outdamage me. Find me actual parse data that shows otherwise, and we can talk about "the record".
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Yes, with a double swing and a triple frenzy that can add up to alot of dmg but i think that the class needs alot of tweeking.
You're probably right. And I'm sure they will get some tweaking. I think it's more a matter that right now alot of folks are having a hard time figuring out where a zerker fits in the "standard" group makeup. They aren't the best at tanking, and they aren't the best at dps. However, it's the combination of things that matters, not always being the best. I'd expect there will be some changes to the class along the way. I don't think SOE should make knee jerk changes right now though. Give the class a bit of time to mature and let the real issues come to light. Right now, it's mostly folks complaining that the zerker can't tank like a warrior, and can't put out dps like a rogue. The real issues are somewhere inbetween.