I've been playing EQ for a number of months now but don't get to play as often as I like, so I'm still a newbie. I've gotten my feet wet with a number of classes so I can see what I like. Since I'm at work, and since for the first time ever we've finished our tax work BEFORE 7pm on April 15, I thought I would take some time and post some of the questions about things in EQ that I still can't figure out. Thanks in advance to anyone who will help!
1. Pulling while you have a pet. I've been in groups with a pet owning class, like Shadow Knight, where I've been trying to pull a single mob from wherever it is to wherever my group is congregated. The pet is always ******** this up. I've tried all kinds of things.
Not knowing better, the first time I tried this I had the pet on follow and went up and meleed the mob, then turned and ran back to the group. Of course, the mob then isn't going anywhere since the pet will engage. Spamming the Back key isn't any fun and often doesn't work for ****. On to Plan B.
Next I tried telling the pet to guard or sit at the group's site and then pulling with a missile weapon. This worked great. When I reach the group with the mob in tow, I can either tell the pet to attack or simply wait for agro from the mob if the pet is in guard mode. This worked until I encountered mobs that cast spells.
If I missile the mob and run back to the party to pull it, but instead of following me the mob decides to cast a spell, it doesn't seem to matter what mode I have my pet in. It will jump up and engage the mob. Around corners, up stairs, whatever, totally ******** up the pull. What can I do?
2. Monk issues. Monks seem to get all kinds of nifty special combat moves. When I started off I think I had Kick. Then later Round Kick. Then Tiger Claw. Let's stop there. When I got Round Kick, should I have stopped using Kick, so I skill up in Round Kick only? Then when I get Tiger Claw, do I neglect Round Kick? Or do I simultaneously work on whatever the latest Kick & Claw abilities are together?
How can I tell empirically what the exact optimal weight is. I mean, I've heard all kinds of things from different people about what the magic weight number is that I don't want to exceed....
Do you have to be in combat to skill up by practicing Fiegn Death, or can you just practice it in town?
3. Lull Pull. What does this mean? Let me try to guess based on context clues. There are 2 mobs close enough to each other that if you pull one, they will both agro on you. So you lull one, thereby pulling the other. Am I close?
4. Dual Wield. Is it always the case that it's preferable to use two weapons instead of a weapon & shield combo (barring any super ultra uber shield)?
Do Paladins ever get Dual Wield?
5. Picking Pockets during Combat. I want to write a hotkey for this but don't know what to do.
/attack off
/pause 3
/Don't know what to insert here to pick pocket
/pause 3
/attack on
Would the above work once I'm supplied with the missing line?
6. Alcohol Tolerance. Is there ever a benefit in having this skilled up?
Again, thanks in advance for any and all help!! Sorry for the volume presented....