i personaly only know up to the feral lord real well, past that i have not much of a clue, but the basics are the same.
FYI at 55th with shackle of spirit, pet, and 1 real tank you can duo the entrance up to the first Named spawn. just leave him and his friend along and you are set.
NEVER FEAR KITE IN VEKSAR, that is if you want to live.
*side note* on the duo with a real tank (best to get a SK or Pally for this as they have some extreemly nice undead spells, and or hate spells) you will need your best self HoT, and best HoT spell, plus splurt in addition to your best undead DD spell.
this way you can ack as a ghetto cleric for both your pet and your friend( the real pet ) while dealing out a fair amount of damage.
with your shackle spell you will be able to slow up to roughly 60%. as you level it gets more powerful, capping at 70% when you hit 60th. this is enough to alow you to heal for the most part. also an other reason to have a SK, if you can not keep up with the healing, both you and the SK just FD and let the pet kill the mob or die tring. you 2 live, summon a new pet and try again.
if you can get a 60+ SK to join you do this at the top of the ramp.
there are 8 or 9 single pull mobs at the top of the ramp before you go down the next level. three right at the top, 2 around the corner, and 3 in next room, then 1 in dead end hall out of that room. keep in mind there are 2 mobs in that room that you can not single pull unless you have a 65 with you to pull. those 2 are the mobs for the named. the higher level mob close to the exit (down ramp to deeper in the zone) is the PH.
pull with slow to top of ramp area. fight there. let mob hit you a few times who cares as pet will jump all over it. once pet and tank have engaged the mob, FD. then get up and hit it with splurt, hot, then heal your tank ASAP. FD again if you need to ,or just sit out the fight and heal/hot as need be.
both the xp and the loot will flow in.
if you can get a stronger group (real healer cleric or sham prefered) go deeper and hit the feral lord. this is a great camp to learn this zone and has some ok drops. extreemly nice legs for plate class, and an ok range INT slot item.
fyi, at 60th all of those mobs at the top of the ramp baring the named group are soloable. they are not soloable until then, at least not without a much larger chance of dieing due to resists.