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Necro or MageFollow

#27 Apr 16 2004 at 5:59 PM Rating: Default
DruidOfEq wrote:
Darksabre I find that very hard to believe. I have the 65 necro pet child of bertoxulous and he only hits for about 78. Granted he is unfocused and I don't have the new AAs, but he can't even tank in PoN without the mob being slowed. Good luck tanking in a tier 2 zone with a mob hitting for 700+. Hed be toast ASAP. As for a 65 warrior being beat up by a 65 mage pet that must be a really weak warrior.



Ok, just letting you know that the mage pet if you also have the LDON Aug(pet focus)frenzied burnout will have an earth pet hit for 85. You havent heard of any mages in Hate teir 4 soloing??? the only disadvatge a necro pet has is there proc mage weapons proc 150 dd.

#28 Apr 16 2004 at 6:24 PM Rating: Decent
I still don't understand how a pet can tank a mob hitting for 700+. CoB has about 4000hp unfocused. I believe the mage 65 pet has around 4500hp. Give him the waist summon item +15 to all stats and 500 hp thats 5000hp. Focus him and thats mabye near 6000hp. Maybe with full plate summon armor and proc weapons they can tank. I really don't know. I just had major problems with agro and adds with my mid level mage. I have used my 65 necro pet to tank as I have ToD now to heal the pet 1k and also can slow the mob, but if it hits 700+ slowed no way my pet will be able to tank that. I'll get back to you when I have my pet focus and GoD pet AAs trained. I just don't see it.
#29 Apr 16 2004 at 6:59 PM Rating: Default
DruidOfEq wrote:
I still don't understand how a pet can tank a mob hitting for 700+. CoB has about 4000hp unfocused. I believe the mage 65 pet has around 4500hp. Give him the waist summon item +15 to all stats and 500 hp thats 5000hp. Focus him and thats mabye near 6000hp. Maybe with full plate summon armor and proc weapons they can tank. I really don't know. I just had major problems with agro and adds with my mid level mage. I have used my 65 necro pet to tank as I have ToD now to heal the pet 1k and also can slow the mob, but if it hits 700+ slowed no way my pet will be able to tank that. I'll get back to you when I have my pet focus and GoD pet AAs trained. I just don't see it.


Hehe you will the differance in a major infact when you reach 49 with the mage you see alot of apparent changes from mage to necro..

Im not saying necro pets are bad( except when the nerferd fear and didnt fix necro pets) With that in mind necro pets cant really tank comparable to a mage. The only diff that a necro can do alot better than the mage and that basically over dot target and FD stand and heal pet.

Agro management on a soloing mage has to be practiced a ton before you get use to it.. Becuase some mobs **** off faster than others.

give your self time Druid because your so use to playing a necro..

Trust me i did the same as you had necro up to lvl 63 before trying a mage

Looking for the fein death button on the mage kinnda had me embarrased alot.

I like both classes

But honestly the king of soloers in my book is a Necro
but i sure do make shammies lovable though going through all them gate potions... Asking for volunteers for sacifice while having a 96 percent rezer on stand by get a stack of EE and im set bind myself outside of the zone im going to and have funnnn...

The 2 things i like about a necro is the simple get out of jail free card they have and the improved version of the get outta jail free card



By the way the 65 pet now comes with wearing full plate now except the face of course(unless they fixed it to wear it wont equip it lol)
#30 Apr 16 2004 at 7:11 PM Rating: Decent
Well good luck to you with your mage. I have no doubt they are powerful at high levels and thier pets are the best, but one thing I can't stand is buying KEI off enchanters. Necromancer was the answer to that. Beastlord would be okay to because they get the spirtual line of hp/mana regen spells, but I like being able to use improved invis/imrpoved invis vs undead, summon corpse, rez( I have another char in the 50s I can PL easy and then sacrifice), gate, etc.
#31 Apr 17 2004 at 12:23 AM Rating: Decent
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Nobody's knocking the necromancers, DruidofEQ.

They're an awesome class and I love grouping with them.

We're just saying that a magician has to use different hunting tactics than a necromancer. Once you get used to that you may enjoy your magician more than you do now.

Or maybe not, the necromancer seems to be quite enjoyable to you.
#32 Apr 17 2004 at 4:11 AM Rating: Excellent
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DruidOfEq wrote:
Well good luck to you with your mage. I have no doubt they are powerful at high levels and thier pets are the best, but one thing I can't stand is buying KEI off enchanters.


There's a simple solution to your problem DruidOfEq, learn to hunt without keiSmiley: wink2
#33 Apr 17 2004 at 8:20 AM Rating: Decent
I do and it's called SoS. Without it I would be on my butt half the time probably. Lets face it it's very tuff to solo without KEI if you aren't a Necro/Beast/Shaman. The down time is atrocious. Of course you could get a group which is always better, but you can't always get a group.
#34 Apr 17 2004 at 9:29 AM Rating: Decent
Both are fun, just have to realize the only thing in common is they summon pets. If you play a necro like a mage, or vice versa, you will not enjoy yourself.

The weird thing is how many new mages somehow got it stuck in their head that the only pet worth bothering with is earth, I guess because it has more health and a very short root. I teamed with a 24 mage with my alt cleric, and when she summoned an earth pet I asked why not fire. Said she didn't have it. I said I have planety of extras on my newly re-created mage, made 5+ of each one last time I did a research session and asked if she wanted one. She said that the only pet she ever uses is earth.

I tried suggesting that since I can buff HP and heal it just fine, the fire pet would be great for the DS. Nope, she can cast DS on the earth. But the fire pets DS is like 2.5x better, plus can save mana for nukes by not having to refresh the DS. Nope, only earth pets are worth using. Oooook. Lull pull a mob. Earth pet sent in , DS cast, sit down. Mobs at 40%. 30%. 20%. 10%. I stand up and quickly cast my wimpy nuke before it dies.

"Why did you do that? Cleric nukes suck"
"Well, we need to do SOME damage or, the pet steals most of the exp"
"No it doesn't"
"Yes, you have to do some damage or the pet takes the majority of the exp"
"No it doesn't"
"Let's test it. Kill one mob with the pet doing all the damage and one where we do part"
"That's stupid"
"Ohhhh... damn... guild needs me for a LDoN... bye"

#35 Apr 17 2004 at 10:12 AM Rating: Good
Toasticle

Good points about the pets. A lot of mages do believe the earth pet is best in every situation. However I think you know more about playing a mage (pet class in general) than the person you were grouped with. At your levels the fire pet is just disgustingly powerful. The inate damage shield plus the nukes it casts makes it the pet of choice in a majority of situations. The earth pet root and increased hitpoints helps now and then but the benefits of having root and hitpoints is outweighed by the fire pets increased damage output.

It's on the EQ official message boards that if the pet does all the damage they eat 75% of the xp. If any group memeber does even 1 point of damage then the group gets all the xp.

When I'm grouping with a mage that needs some insight on playing a mage in any regard it's usually easiest to just send them to the forums on the mage tower.
#36 Apr 17 2004 at 11:40 AM Rating: Good
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Strange i never used the Earth pet at all when i played a mage <made lvl 28 before bordem made me delete it> i always used water when soloing, sure it has less raw hit points but it regens faster and it doesn't root those mobs that are running away and so takes less damage.

For grouping fire pet has highest DPS so thats what i used. makes sence since rooting mobs tends to annoy people in groups since it messes up aggro pretty badly and again mobs can't run if they are rooted adding to the clerics work.

The only deviation from this was if i was facing alot of caster mobs when the Air pets stun came into it's own.

I have not commented on this thread because i PERSONLLY found mages very very boring, while necro's are amoungst the more fun classes i have played, however that is because of my playstyle amongst other things and nothing to do with class abilities.
That is why it is more important to play the class you like rather than worry about which is better.

i do have a solution for you Thorric. you have 8 slots start one of each level them to 20 and then choose which you enjoy the most. Since you aren't twinking it doesn't matter a jot if you find out for yourself which you prefer.

if you take this line please come back and tell us what you have found, it's always nice to get a unbiased opinion where posible.

Edited, Sat Apr 17 12:38:26 2004 by tarv
#37 Apr 17 2004 at 2:53 PM Rating: Excellent
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I am just the opposite. I love mages, and while I recognize how powerful necros are I cannot stick with playing one.

I used the water pet most at low levels, mostly to fight snakes (high resistance if not immunity to poison) for their eggs, and for the nice regen and damage. Just seemed like a good all-around pet to me.
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#38 Apr 18 2004 at 3:09 AM Rating: Decent
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Water is a great all around pet for lower levels. Once you hit around 30, I recommend trying the fire pet. The biggest switch was having to alternate heals with nukes, but their damage output is very nice indeed. Then say "goodbye" to Sparky after 50. Smiley: cry I miss Sparky.

A friend told me once he liked hunting with me because I was the only magician he knew that never used an earth pet. They're good for certain situations, but I really like to maximize my DPS and an earth pet just doesn't cut it in that respect. And I'm convinced the earth pet cripples a magician's learning curve with aggro control. A magician who doesn't learn all of their pet types is not ever going to be a very good magician, in my opinion.

I'm with you SamiraX. I think necromancers are the bee's knees, but I just can't play them well so I give up on every one I create. That whole killing it slowly thing just makes me nervous!
#39 Apr 18 2004 at 7:25 AM Rating: Decent
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High end mages are extremely powerful. 4 mages took down Velketor a little while back. That takes some tanking.

On mana regen remember than even though recently nerfed they can still cannibalise their pet for mana.

Toasticle:

My sympathies. Under almost any circumstance I would say a mage using earth pet in a group is an idiot. Aggro goes wild, rogues lose dps, etc, etc.

I know that many use it because at the level you mentioned it is one of the last store-bought pet spells. Many young mages still don't know of the nice lady in OOT.

As a young mage - horrified to find I never got Root - I used earth a lot when soloing. That final root it flung on the mob gave me time to cast Gate. And I couldn't keep the other pets up long enough for me to cast an unfizzled heal. Always used Fire in groups though. I'm not sure the low level Fire pet actually casts nukes any more. Mine never seemed to although I haven't played the mage for months.

One tip for either class - never group with an idiot bard who's practising his invis song while fighting. Smiley: smile
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#40 Apr 18 2004 at 8:45 AM Rating: Decent
Heh, try it as shaman. Wife's new bard with my shaman. Cast wolf. Buff buff buff buff, give pet those neato mage toys.

"Need mana, med for a sec"
"Ok, I'll just pop invis song so we don't get jumped!"
"NOOOOOO!!!!" *Yelp*

She only did it... twice.
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