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Fabled go away!Follow

#1 Apr 11 2004 at 10:25 AM Rating: Good
Ok, Ok...we have all had our fill of the anniversary GM event, have we not?

How many newbies have to die sitting in a camp or place that should be safe before SOE realizes that they should stop their "celebration"?

But my frustration is with the fabled NPCs and mobs. Took my lvl 48 cleric on a naggy raid this weekend...well attempted to. We put together a decent raiding party...Would have been a challenge, but hey, that is fun!

We spent the obligatory 90 min gathering, recruiting, argueing, replacing the people who left because of arguements, replacing the people who could not wait an hour (thus making our organizing take an extra 30 min). So we got together and went in. We had a few high levels to help with the fabled...but we were pretty sure we could do it.
We were wrong.

We never got to Naggy. Fabled Tranix wiped our entire party more efficiently than Dvinn would a party of 2nd levels camped in the CB zone. We did not even put up a fight...and we had quite a few accomplished players. So we rezzed and CRed and got back to where we were and a high level group managed to get the big guy out of the way. We faught on and got to the room outside of the lair and then we had to deal with Fabled Magus. Well, after that wipe we decided to give up.

Here is my problem...why place these fabled mobs where they interfere with us being able to do normal raids that we expect and anticipate doing?? If you spent this last month at level 46 to 52 you probably have not had a chance to do a Naggy raid because in order for the 52 and below group to get to Naggy you need a large group of 60+ to take out the fabled.

I understand the addition of the fabled dudes, and even think it is a cool idea, but they could been more considerate of lower levels in creating these mobs. I want to do a Naggy raid before I hit 53. To do that I have to stop leveling so that I am still under 53 when this anniverary event ends. Naggy and Vox are raids are anticipated by most players...especially those of us who have been playing since the beginning...when these were the big raids. I should...we all should be able to go on these raids without haveing the worry about running into something much bigger and badder than the dragon we are after.

So SOE, we have had enough. Return the game to normal!

Note: We petitioned GMs to remove the fabled in SolB for our raid. The first GM we got was ready to do this but then told us his boss told him no. That would have been a nice thing to do...re-pop the mobs as non-fabled (because they should have to be contended with...just not in fabled form).
#2 Apr 11 2004 at 10:32 AM Rating: Default
I completly agree. The first week of this stuff was fun, but now it's just a pain in the ***. I can't walk into BB without getting a 500000 skellie train, can't walk in any newbie zone safely at night, and thats just not fun. I've already died once to the fabled Assassian, which wasn't fun at all (quads for 1700). I just can't wait till they stop spawning on the 15th (I hope)
#3 Apr 11 2004 at 11:10 AM Rating: Good
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I agree, it was a lot of fun at first, putting guild groups together to kill skellies or try taking out a fabled.

But then they "increased" the levels of many of the fabled mobs to insane levels, that like you said, kills parties of 65s.

I can't even safely work on the newbie armor for any of my lower level alts because once night hits I have to leave.

How is that constructive for new players? If I had just started the game I'd be pretty ticked. I think using newbie zones was a horrible idea for the skelle wars.

But anyways...the 15th is hopefully the day, if they don't quit, I might have to because now this ruining the experience for me.
#4 Apr 11 2004 at 12:47 PM Rating: Decent
I agree. Made mistake of binding my soul to Adventure camp in BB. Well skullys pop and I die, and die, and die....can't even turn and run to zone. now down to lvl 19 form just below 22. The ones coning blue to me are wiping me of the face of the planet. Even those coning green are fighing more like a yellow. and doing anything is up there is well a pain. Its diffcult to move around. While it was a great idea for higher lvls it should have been kept to one area so as the rest of us could go on as normal.
#5 Apr 11 2004 at 1:59 PM Rating: Decent
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They should have made this skelly thing only happen in a couple of zones. I just started a newbie alt and the second it hits night i have to gate and wait till day again. Very annoying that I can xp in ANY of the newbie zones every one of them are overrun. If you ask me this 5th anniversarry was a major flop with the huge server issue and the events gone wrong.

I seen this poll run by gamespy. The results are really staggering it seems that alot of people have lost interest in sony's products.

World of Warcraft vs. EverQuest II
Total Votes: 16299


Which are you more excited about?

World of Warcraft 12918
EverQuest II 3381

Link:

http://archive.gamespy.com/grudge/2004.04/2004.04.05_results.shtml


Edited, Sun Apr 11 15:00:08 2004 by vovin
#6 Apr 11 2004 at 2:29 PM Rating: Decent
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I still am surprised people are waiting for this to stop. I love it.

I can farm bone chips for hoarding & selling later, or for the many in-game uses; got a couple levels on that Kaladim bonechip quest. I got a bunch of neat items for my low-level alts by running around during skel invasions; got killed a lot too but who cares when they are less than level 10? My highest character @ 37 formed skel hunting groups which were a whole lot of fun.

I took on the various fabled mobs which I could find and weren't heavily camped. I still want to get the Fabled Barnacle Bones but he must be a super-rare spawn; I check for him each time I'm on.

And I keep getting free cake & beer :) .

It's a shame if the celebration is irritating some of you, but I almost hope it never ends.
#7 Apr 11 2004 at 5:37 PM Rating: Good
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/agree Ihuffman

To be fair to SOE, the 5th anniversary was fun and exciting. I've never seen Kerra so full. They definately got people out of their normal group/LDoN/planes routine for some questing. Also, the skeletons were a good romp. Nothing like getting a few peeps together and twinking out your alts with some decent nodrop gear. And training the guards in BB with about 30 skellies has got to be one of the funniest things I've seen in recent memory.

But it's time they stopped. Newbs are getting pissed, Fableds are wipping out lvl 65 groups, and nobody wants to finish the scavenger hunt now that they know the (useless) reward for it. Cheers to SOE for putting this together, but we've had enough!
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#8 Apr 11 2004 at 5:43 PM Rating: Good
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It's a shame if the celebration is irritating some of you, but I almost hope it never ends.


They can keep the celebration - just move it to more newbie friendly areas - like Kithicor woods, lavastorm mountains, etc. Places that a newbie wouldn't really be in right away.

The celebration is centered too much towards higher level characters, almost to the point where its hard to start a lower level one.
#9 Apr 11 2004 at 5:57 PM Rating: Decent
Mabey it's just me, but I don't think that staff is so useless.

Like this one time, at band camp...uh, I mean Butcherblock, I was watching this guy getting beat up by three red-con (@38) skellies. Next thing I know he shoots off his fireworks and they all stop.

AoE Mez/Stun?

I haven't heard of or seen anyone else using theirs in combat, but then again it seems like general agreement is who wants to?
#10 Apr 12 2004 at 3:06 AM Rating: Excellent
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/Nod Ihuffman.

Some of the Fabled mobs have been fun, and some have dropped nice gear, but many of the locations have been seriously questionable.
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#11 Apr 12 2004 at 9:36 AM Rating: Decent
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My Level 10 shaman and 13 ranger live for the night. Sniping blue con skel conscripts. Too many greens on us? Run for the guards.
Bone chips and the ocassional no drop are only the icing.
#12 Apr 12 2004 at 12:35 PM Rating: Good
Of course bone chip farmers will love it, and others too, but the skellies could pop elsewhere. Having to contend with hoards of skellies is bad as a newbie. They are also annoying for those of us sitting in a camp waiting for adventure.

It is the fableds that I am most frustrated about. I want to start epic, but cannot get any friends to go help me kill burgurgle because he may be fabled...and that place is a long run (by today's standards) to go in and find he is fabled. So have to wait for anniversary event to end to go and get him.

Was really stupid IMO for a Naggy raid to have to worry about a couple of NPCs over Naggy. The dragon should be the biggest and baddest in zone.

Edited, Mon Apr 12 13:33:38 2004 by lhuffman
#13 Apr 12 2004 at 12:42 PM Rating: Decent
I agree that the fabled NPCs could have been implemented better. I mean, as it is, a few of the fabled items have been 'nerfed' (fabled jboots I know for sure and several of the weapons had recommended/required levels added to them). It was fun to see Najena packed to the rafters with folks camping Drelzna again. Brought back lots of good (and not so good) memories. :)

The skeletal invasions definitely could've been done better. Also, some of the fableds are just insanely overpowered. God forbid if an appropriate level group wanted to hunt in one of these areas! They'd be smoked like a $2 cigar. I'm still planning to do my staff of endless adventure quest, mainly as a souvenir though.
#14 Apr 12 2004 at 3:35 PM Rating: Decent
WOW! and here, for the last couple of weeks, I thought it was just me!

Speaking as a newbie, (I first started playing EQ only a couple of days before the *celebration* began), and so, have had to shift to a *daytime only hunter* mode.

At sundown I have to run back to the city and do night stuff till dawn's early light when it's safe to venture out again. This has helped a lot with tradeskilling, (does anyone out there need some fish fillets or some class 2 arrows? didn't think so...), but has been hell on level progress.

At first, I would stay out in E-Commons or N-Ro after dark but after getting smacked around a few times in a world where EVERYTHING at night cons an angry red, I decided to wait out the celebration by choosing to only *work* part time!

On a couple of occasions, I have had a character out questing more than a zone from safety, and so have had to resort to camping out of that character and playing another one until morning.

In addition, since none of my guys are more than lvl 10, I haven't been grouping much, just chipping at the newbie armor quests and trying to develop some value to a prospective group. *What do you mean your ranger doesn't have any spells... Oh, he's only lvl8... Sorry dude, later!*

Also, since as a player I am still very green (in more than one sense of the term), I am also spending a lot of time getting a handle on how each of my different characters actually *works*, like teaching my ranger to forage and shoot his bow, teaching my bard to twist and shout, all of the things that I'll have learned to take for granted when I've been at this for a year and the 6th anniversary celebration rolls around!

By the way... if you killed Fippy only to discover that the fabled paw is not an original, but an immitation... would it be considered a *faux paw*???
#15 Apr 12 2004 at 5:04 PM Rating: Decent
There is an easy way to fix this problem. This celebration is only old world zones. There are kunark/luclin newbie zones you can go hunt without fear. If you have PoP just use the books to go to field of bone or shadow weavers thicket. From there you can move to Kurns Tower or Paldural Caverns. These zones are a lot better exp then older world anyway.
#16 Apr 12 2004 at 5:43 PM Rating: Good
Since I only play for a couple hours each week (RL demands) I am still enjoying the fabled aspects and the skellie armies - I can't yet take advantage of anything but the conscripts, but am nonetheless enjoying myself - SOE - keep it going or - maybe modify it a little, just don't nerf it completely...
#17 Apr 12 2004 at 6:09 PM Rating: Decent
i thoroughly enjoyed quadding skelly, i thought it was the best thing ever, i got a nice new shawl for my baby druid, and a lot of fun and 2% of XP while recruiting for an adventure.

i was playing my baby druid in BB looking for an adventure when i got the message "a skeletal commander harm touches you for.." i cant remember how much it was but it was enough to take my 22 druid out completely, so i got back and decided that i would sit in pok and recruit the adventure and only go to BB when i actually needed to. My group assembled at the addy camp when we had 6 players and 2 of us survived the next wave of skelly to hit us, after the CRs we finally got the addy going, we finished it and i got 12 points, i had totally forgot about how much i hated sony for putting the skelly there, i ported the group to BB to sell and guess what happened as soon as i got to the addy camp, thats right. enough is enough sony, the newbs were angry the first week, others were angry the second week, now its just not funny, everyone that wants fabled gera should have got it, LET ME FIND ADVENTURES IN PEACE!!
#18 Apr 12 2004 at 7:16 PM Rating: Good
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Quote:
There is an easy way to fix this problem. This celebration is only old world zones. There are kunark/luclin newbie zones you can go hunt without fear. If you have PoP just use the books to go to field of bone or shadow weavers thicket. From there you can move to Kurns Tower or Paldural Caverns. These zones are a lot better exp then older world anyway.


Problems with this easy fix:
1. New players to the game (albeit few these days) can easily get frustrated and will want to quit as they won't necessarily know better.

2. Newbie Armor - why should it be that only the Iksar and Vah Shir (and a couple of other races) should have an easier time of doing their newbie armor, than say Dwarves, who's entire newbie zone is overrun.

3. Players new to a server. Part of the above can be writen off if your twinking - but if your starting fresh on a server, say FV, a PvP server, or Stromm - how exactly are you to start out since you can't do many of the lower level quests.

4. Bazaar Prices. Some of the gear is really good, probably too good. Take Skelies - the Rod they drop that procs a 40 pt lifetap at level one - is causing the prices of some of the lower end items to drop - worse is the effect of the marshal's blade, Elder Wolf Jawbone, which used to sell for 75 - 150 has seen a dive to 25 - 65 as people are just twinking out with the new sword. On the bright side, I have sold more sow and ivu goods than ever before
#19 Apr 12 2004 at 7:19 PM Rating: Decent
ah-ha, a profit from every situation LoL
#20 Apr 13 2004 at 4:46 AM Rating: Decent
Quote:
Which are you more excited about?

World of Warcraft 12918
EverQuest II 3381


That absolutely means NOTHING. The official EQ2 forum, and even a lot of the fansites, frowns on these type of behavior (warring between games, even if it's just a simple poll), where as WoW seems to be nothing but EQ2 haters. Second, of course there's goign to be more interest on the WoW forums than EQ2, WoW is in beta, so when that poll was linked in the WoW forum, more people went and voted.


#21 Apr 13 2004 at 5:49 AM Rating: Decent
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There are old world newbie zones without Skeletons.

Greater Faydark, Crushbone, Everfrost, Blackburrow and North Ro for example.

Personally what sickens me about the whole sorry "celebration" is the naked greed I'm seeing. On FV it is worse where these things are not no drop and are selling for silly prices. On normal servers it is people continuously camping greens so their alt can have a sword that looks like a dead herring.

And the queues of people in zones that were good exp for the right levels but are now devoid of life (or unlife) because the bored people waiting for the Fabled Whotsit have killed everything.

And they always say "But these zones were empty". By which they mean they never went there and to hell with the people who did.

Seeing people linking stuff that is of absolutely no use to a level 65 and say it is for their brother's cousin's dog's level 5 alt is just something I don't want to be associated with.

Roll on the 15th
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#22 Apr 13 2004 at 8:48 AM Rating: Good
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Patch on April 14th, btw. Get your fabled mobs now because I'll bet dollars to doughnuts (or platinum to pastries) that the 4/14 patch is going to revert stuff. It's been assumed for a while that the events will stop when the "free month" to cancelled subscribers ends on 4/15.
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#23 Apr 13 2004 at 9:49 AM Rating: Good
The place I see skellie problems the most is in BB. Not a real problem. To me it is more of annoyance. I look up or come back to the PC after being AFK and I have 80% HPs and look back and see some skellies came up and began pounding me while I waited for an LDON adventure.

As for going to other zones...well if the newbie toon is played by an experienced player then that is all good...but those newbie zones are right there by the home city for a reason. It is too much to expect a newbie player to know where to take his toon and he shouldn't move in my opinion. He should stay in his newbie zone and do his newbie quests and become familiar with the game before bouncing all over...and in those cases the skellies in the newbie zones ARE a true problem.

I cannot go on a Naggy raid anywhere other than SolB...and that is my real problem. Sure we can raid other zones, and have been. But I want this character to get a naggy raid in and to do that I have to make sure I am 52 or lower when the event ends so I can make the raid. There is no way I can make a Naggy raid with the fabled's there unless we coordinate the raid with a high level group raiding the fableds at the same time...which is far to arrange.
#24 Apr 13 2004 at 11:25 AM Rating: Decent
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The place I see skellie problems the most is in BB. Not a real problem. To me it is more of annoyance. I look up or come back to the PC after being AFK and I have 80% HPs and look back and see some skellies came up and began pounding me while I waited for an LDON adventure.

Or if it's causing you a problem, maybe it's time to do some adventures in another dungeon. Tak and Guk for instance, have no skeleton issues. And I believe several classes get an invis to undead spell right? My Cleric never fears the skels for that reason.

Quote:
As for going to other zones...well if the newbie toon is played by an experienced player then that is all good...but those newbie zones are right there by the home city for a reason. It is too much to expect a newbie player to know where to take his toon and he shouldn't move in my opinion. He should stay in his newbie zone and do his newbie quests and become familiar with the game before bouncing all over...and in those cases the skellies in the newbie zones ARE a true problem.

I created a beastlord just before the anniversay. He leveled from 3 to 9 in the Feerott, his newbie zone. How? Even at night, there's a substantial portion of the area where skeletons just don't venture. And when he ran into a skeleton, he got killed unless it was a low-level conscript, and repopped near the town, and went right back at it. Even better, with the celebration people would /ooc when they had killed a skeleton with something on it which they didn't need. My beastie didn't make it to all of those drops, but he made enough.

Newbies have no corpse recovery or experience loss issues. Just get going again after you die; it's simple. Granted, it is a whole different story in Kaladim where the skels spawn at the entrance to the town. But there's no real problem for Freeport, or for Everfrost, and Toxulia from what I have seen is also still playable. To me, the dwarves and determined Mistmoore LDON'ers are the only ones with trouble. Oh, and people who hate twinking; I mean a 3rd level character with a 40 pt lifetap weapon?

Maybe I count as an experienced player, but I'm assuming not, entering my 4th month playing. And I thought true new players were almost nonexistant anyway - I've only met two.

Quote:
I cannot go on a Naggy raid anywhere other than SolB...and that is my real problem. Sure we can raid other zones, and have been. But I want this character to get a naggy raid in
Yep, you got a legitimate gripe. But suppose because people complained so much, SOE removed the fabled and never again did anything like this. That would really blow IMO; I love seeing that Fabled tag on a monster and wasting it. The loot is great, and you get an extra level of fun factor since you *know* that you're fighting something special, even if you haven't absorbed 99% of the game knowledge from playing for 3+ years. Simply put, the fabled are a great deal of fun and I really do not want it to end because of that.

You want Naggy. OK. Have you gone after the Fabled ghouls in Guk? The Fabled Allizesaur, Garanel Rucksif or any of the others? Even better how about Naggy's fabled companions, as an end goal in itself? It's probably my newbness showing but I don't see why any of those aren't at least as much fun as taking down one of the oldest dragons in the game.

In any event, I'm sure they will disappear and probably soon. In the meantime I will continue to do nothing that doesn't involved skels or fableds; and when they disappear, I'll go out into the big wide world of Norrath, and find something else to do. <Chugs a free beer and smiles>
#25 Apr 13 2004 at 11:38 AM Rating: Good
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You want Naggy. OK. Have you gone after [..] The Fabled Allizesaur[?]
Fabled Allie rampages and quads for 1320 a pop. I don't think any Nagafen raid has a chance in hell against the ole girl Smiley: grin
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#26 Apr 13 2004 at 11:53 AM Rating: Decent
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Count me in as against the damned "fabled" mobs. I was helping a friend in Lower Guk the other day and climbed a ladder into a loft to check out what might be up there.

Fabled ghoul assassin jumped on my **** and beat me like a circus monkey.

No good deed goes unpunished.
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