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Newb Suggestions.Follow

#1 Apr 10 2004 at 7:21 AM Rating: Default
Greetings everyone.

I just recieved EQ Evolutions a couple of days ago and have been doing some reserch on it. All in all seems like a fun game.

My question is, what's the popular advice for a fighting class? I don't know how much time I will be able to devote towards the game, so flexibility is a must. I also like fighters with nifty tricks, so any help there would be nice.

Other than that, any other suggestions (like server or whatnot) is welcomed as well.

See you guys around.
#2 Apr 10 2004 at 8:03 AM Rating: Good
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Monk would be a good choice I think - they need the least amount of equipment, and much of the good starting equipment that a monk can use is on sale in the bazaar pretty cheap. You can get by on a monk for a while with just cloth armor and bare fists.

Straight up warriors aren't a bad idea either, with no spells to worry about, you will need to always be on the look out of better gear.

#3 Apr 10 2004 at 8:05 AM Rating: Excellent
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Fighting classes:

Warrior: striaght melee with disciplines at later levels to add flexibility. best 'stand up and fight class' in the game but due to the way EQ is made this mean that they are unable to solo effectively past level 20 or so without major investment in gear <that you only can get when you have played for a reasonable amount of time> because you can't heal yourself effectively.
They are popular in groups and have good DPS <damage per second> and take a beating better than any other class.

Monk: pure melee with huge DPS but weak defence, usually use thier variety of special attcks while letting the warriors take all the hits. Again not able to solo very well but popular in groups because they are adept at 'Pulling' <thats bringing a Mob to the group on its own> using thier fiegn death ability>

Rogue: Huge DPS by shoving thier pointy daggers deep in the vitals of enemies in the traditional backstab that rogues are known for <from lvl 10> have lots of nifty if situational abilities that are underused by the makers if not the players of EQ. Not able to solo past 20.

Paladin: Half warrior half cleric, very good at pulling, have good hit points, armour class and mitigation <Damage avoidance> are the best class at keeping 'Aggro' <stops the mob wandering off to hit the cleric after he heals you> by stunning the mob with spells like Stun <go figure lol> they get Lay on hands for emergancy heals and at later levels can back up heal effectively. Can solo but not great at it.

Shadowknight: Half warrior, half Necromancer, all badass. IMHO the most flexible fighter class <bar bards which aren't really a fighter class but someone will pick me up if i didn't mention them Smiley: tongue> they can solo , hold aggro, pull have same ac/hp/mitigation as pallies. they are the prefered pulling class at high level and thier 'Halm touch' can do upto 9000 damage.

Rangers:Best class to learn the game IMHO due to being able to locate and follow a Mob using track skill, have good DPS can tank at low levels, solo at mid to high end <animals only but there are plenty of them to progress through.> and at high level they fight with rogues , wizzies and mages for best DPS in the game.
#4 Apr 10 2004 at 9:03 AM Rating: Good
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I feel it might be necessary to add beastlords to this thread.

Beastlords are a cross between shamans and monks. They have spells to slow enemy attack speeds, run speed buffs, nukes, and some DOTs, as well as the capability to melee fairly effectively. Their strength doesn't come from most of this though, it comes from the Warder pets they are able to summon from level 9 on. Possibly the best pet in the game(though that's subject to a lot of debate), it can usually outdamage you by a good bit over the course of a fight.

The warders aren't tanks, however. This duo works by you mixing it up by tanking and backing off when you need to, or healing your pet. It might sound weak and inefficient, but I've never had a character level faster than my beastlord up to 30, and stay very strong after that.
#5 Apr 10 2004 at 12:28 PM Rating: Good
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Quote:
I feel it might be necessary to add beastlords to this thread.
Bst are a pet class not a fighter class and they are not a monk hybrid.
#6 Apr 10 2004 at 12:40 PM Rating: Good
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Beastlords are both fighters and a pet class, in my opinion.

They don't sit back and let their pets do all the work, they get right in there swinging and kicking with the monks, rogues and other non tank fighters.

With their mix of abilities (casting, fighting and pet) they could be a good choice for a new player.
#7 Apr 11 2004 at 3:34 AM Rating: Default
Don't forget Berserkers. But then again, you'll need the GoD expansion for those.

Edited, Sun Apr 11 04:34:34 2004 by psychojester
#8 Apr 12 2004 at 2:32 PM Rating: Decent
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Good suggestions above about the different classes strengths - if this is your first character as your post indicates, then you probably should consider starting off as either a Warrior (easiest to play) or a paladin (great character to learn with since you start off with combat and Lay Hands for full heal at first level and then get some basic spells at level 9).

Everquest is an addicting game and don't be surprised that you end up playing more than you expect since there are a lot of people to play with and huge areas to explore even at the beginning levels.

Also, since you don't lose experience for dying until level 11 or have to run back to get items off your corpse when you die until level 10, you can try a lot of different things early on with no real penalties.

The other classes are good ones to play later on after you get a feel for the game - you can have up to 8 characters at one time.
#9 Apr 12 2004 at 7:14 PM Rating: Decent
Come to my guild. Go to guildportal.com and search guilds for High Elves of Felwithe. I would recommend joining on the Stromm Server. Besides my guild, join Whisperers of the Wind Sword on guilportal.com. It's the guild I'm in.
THx
#10 Apr 12 2004 at 8:05 PM Rating: Decent
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tarv wrote:
Bst are a pet class not a fighter class and they are not a monk hybrid.


While I wouldn't call Beastlords "fighter" classes necessarily, I know from personal experience that they can fulfill these responsibilities quite well throughout the game, as long as they don't get in over their head. I tanked a LDoN last night and kept aggro very well from two wizards and a mage, merely by casting my slow to pull and then chain-casting my lowest level Poison DoT. I get the usual hybrid AAs and so I get the avoidance and mitigation ones. Eventually I should be able to tank high risk 65 LDoNs as well.

In addition, they are indeed a monk hybrid of a sort...their fists get better in damage/delay ratio as they gain levels (although I am sure this is rarely used by anyone), and since their best combat ability is Hand to Hand, they and Monks share some of the very high-end weapons. It is for these reasons that Beastlords are considered to be more closely related to Monks,compared to the other fighting classes.

Atiba wrote:
The warders aren't tanks, however.


I'll disagree with this too. I was in a recent BoT group with myself (Beastlord), a Shaman, two Rangers, a Wizard, and a 6th I can't remember. Since everyone had ranged attacks, we decided to let my pet be the tank, and for myself and the Shaman to heal it. Pets have very good hit points...the level 64 pet has 4200 base hp, which of course can be enhanced by buffs (and certain summoned items) very well. And it mitigates damage in similar ways to warrior classes. If slow got resisted too much, and the pet was close to dying, then I could step in and get aggro instantaneously since monsters will always attack players over pets if they are within melee range. It wasn't the fastest killing I've done in BoT, but it was better than sitting around waiting for a "real" tank.

And this should all be applicable at levels below 65, as long as you choose your fights wisely.

In any case, my apologies for hijacking the thread from the original poster's questions. Personally, I think that a hybrid (both melee and magic) class is the best choice for a new player. They can see both of the main aspects of the game in generic terms, and from there they can decide whether to stay a hybrid, or go pure melee or pure magic.

Game on,

The Oneiromancer
#11 Apr 12 2004 at 9:02 PM Rating: Decent
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Like you, I bought Evolutions & did my research. Like you, I don't have tonnes of time to devote to the game--addictive as it is. Like you, total newbie to this style of game--though I did play a little M59 when the Russian server was free.

I've been running a monk--my only character--since early to mid Feb . There's drawbacks to the monk class & they're well pointed out above. Soloing is kind of a pain, but I've done well enough. Grouping is allright, but every group I've been in, I'm the only monk--seems there just arent' tonnes of us about.

The play for the monk is exciting & our quest armour is pretty decent at the lower level--@ least it seems that way to my newbie eyes as I've no idea how long it should last me before I start to upgrade.

Due to our weight restrictions, we're not able to carry about tonnes of loot--so making plat is not something you'll do quickly. Or least, not something I'm doing quickly. :)

However, while grouped, I seen warriors loot everything they could get their hands on--even no-drop stuff they can't use or lore items used in quests for other classes--& hold on to it all until the end of a camp & then cash in. Further, I don't notice a lot of difference in their fighting ability or damage taken like I do when I'm over my 15lbs weight limit.

It's a challenge, which I like. So, if you do like a challenge as far playability, then you should investigagt monk a little further. But we're not good tanks, not bad tanks either. Warriors do a smashing job & I always admire their courage & lack of fear.

Best of luck whatever you decide friend. Maybe I'll see you in the game. :)

Joe
#12 Apr 13 2004 at 4:33 AM Rating: Default
I would like to thank everyone for their suggestions and taking the time to assist a new player. I looked in on the pally, SK, and beasties, but I just can't seem to click with any type of casters.

I did try the monk though. OMG! What fun! Started playing and next thing I knew, six hours had passed by.

Thanks again for all the info. Hope to see you guys around more often.
#13 Apr 13 2004 at 10:45 AM Rating: Good
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While I wouldn't call Beastlords "fighter" classes necessarily, I know from personal experience that they can fulfill these responsibilities quite well throughout the game, as long as they don't get in over their head.
If you think your a fighter class then don't cast you pet and see what you DPS amounts to or your mitigation for that matter. Beasts are no more a fighter class than a necro.

Quote:
In addition, they are indeed a monk hybrid of a sort...their fists get better in damage/delay ratio as they gain levels (although I am sure this is rarely used by anyone), and since their best combat ability is Hand to Hand, they and Monks share some of the very high-end weapons.
They share no abilities with monks .. none zip nadda. That means they are not a Monk hybrid. They can't use any special attacks and sharing a weapon and armour type does not make you a hybrid of that class. If anything Beasts are a Mage / Shammy / druid hybrid.

Mage: Pet

Shammy: spells

Druid: pets spell line of damage procs.

personally though i think they are exactly what SoE disigned them to be a Shammy varient that adds a new twist on pet classes.

Appologies to Berserkers i missed them due to not having played one or with one for that matter.
#14 Apr 13 2004 at 3:05 PM Rating: Decent
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tarv wrote:
If you think your a fighter class then don't cast you pet and see what you DPS amounts to or your mitigation for that matter. Beasts are no more a fighter class than a necro.


Dammit...I had a very nice response and it got lost from accidentally hitting some Back button on my keyboard. Let's see what I can recover.

1. My pet does not change my mitigation whatsoever. I have seen parse reports (can't find them now though) which show that Beastlords mitigate at around the Monk level. I think the comparison to Necros in this respect is rather absurd as well.

2. Of all the "non-traditional" but still melee-type classes that can tank (Beastlord, Ranger, Rogue, Monk), I'd say that the Beastlord strikes the best balance between keeping aggro and sustaining non-tanking DPS of all of them. (i.e., when tanking, Rangers lose their massive Archery DPS, Rogues lose their massive Backstab DPS, and Monks might not be able to keep aggro very well, although I have no idea in this respect). Beastlords have spells which get very good aggro, and are reasonably fast-casting, and DPS will often stay the same (or perhaps get better because we can make sure the pet is behind the mob if we are tanking). Rangers would be best at keeping aggro, but I did mention the balance to be struck.

3. Even Caster's Realm (http://eq.crgaming.com/creationguides/Beastlord.asp) describes Beastlords as hybrids between Monks and Shamans. (Outdated article in general, but still a good reference.) I see your points on what classes resemble Beastlords the most, and this is probably an extremely silly argument, so on this point especially I'd just say we have a difference of opinion and leave it at that.

Sorry to keep this going, I realize I'm continuing a pointless argument but I can't really help myself!

Game on,

The Oneiromancer
#15 Apr 13 2004 at 9:38 PM Rating: Good
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Of the melee classes Beastlords are the most able to solo(discounting Rangers level 59+ with bow AAs), so you can either group or solo depending on how you feel or how difficult getting a group was that day.

I personally happen to favor Rangers myself for the fun factor and agree with Tarv on those points.

Zerker I really don't have any opinion of and almost wonder why they were created.

Pally and SK are the best tanks in the game with Warriors coming right after. These three are the gem of any group, but seem to need a group just a little more too.

BARDS I really didn't see mentioned but is one of the most powerful solo classes in the game. Necro, Mage and Druids making the top 4. This is also the hardest class in the game to play well. You must be focused, attentive and smart, a rare combo which maks finding a good bard a rare thing.

Monks are a powerful but tricky class as well. Monks are very good DPS but don't take damage well. You'll really want to stick with groups if you choose a Monk.
#16 Apr 13 2004 at 11:06 PM Rating: Good
tarv wrote:


They share no abilities with monks .. none zip nadda. That means they are not a Monk hybrid. They can't use any special attacks and sharing a weapon and armour type does not make you a hybrid of that class. If anything Beasts are a Mage / Shammy / druid hybrid.

Mage: Pet

Shammy: spells

Druid: pets spell line of damage procs.

personally though i think they are exactly what SoE disigned them to be a Shammy varient that adds a new twist on pet classes.

Appologies to Berserkers i missed them due to not having played one or with one for that matter.


You couldn't be more wrong.

When Luclin was released with the playable class "Beastlord" it was billed as a Monk/Shaman hybrid.

Later there was some discussion about whether Beastlords were a hybrid or a new class in their own right, SOE came out with a statement confirming that they are indeed a hybrid.

They share many attributes with the Monk class, not least significant being their H2H melee ability (as already pointed out) and having the same base combat table . They share nothing with a Mage (Mage pets are summoned from the elements, a BL pet is a spirit creature, same as the Shaman pet) and the only common factors with a Druid are the Druid/Shaman shared lines of spells.
#17 Apr 14 2004 at 3:54 AM Rating: Excellent
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If you think your a fighter class then don't cast you pet and see what you DPS amounts to or your mitigation for that matter. Beasts are no more a fighter class than a necro.



I'd like to nominate this for the "Silliest Statement I've seen in a Long Time" award.

It may have been hyperbole to make a point but in an answer to a new player there is a danger in talking hyperbollux.
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#18 Apr 14 2004 at 7:01 AM Rating: Decent
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Quote:
I'd like to nominate this for the "Silliest Statement I've seen in a Long Time" award.

It may have been hyperbole to make a point but in an answer to a new player there is a danger in talking hyperbollux.


1. it was not an answer to a new player, my answer to a new player was my first post.

2. The way i see 95% of beastlords play when soloing is exactly the same as the way alot of necro's play standing next to thier pet draining life while the pet beats the mob into oblivion. <or in the case of beasty's melee'ing while pet does all the damage>

Does that make a necro a fighter class? no it doesn't, Nei ther are beastlords they have neither the DPS <without pet.> or mitigation to allow them to be fighters, they rely on thier pet to do the majority of the damage, often taking the shammy role of slower.

Beastlords where never billed as anything by SoE, it was players seeing hand to hand and same armour as monks who placed them as a Monk hybrid.

Beastlords don't have any resembleance to monks in terms of how they are played.
#19 Apr 14 2004 at 7:26 AM Rating: Good
Well here is a list of the skill caps for the Beastlord "non melee class" Smiley: rolleyes

Offense 252
Defense 235
H2H 250
1HB 225
Kick 230
Dual Wield 254
Dodge 155
Block 200
Riposte 185

C'mmon now Tarv don't pull a Leiany on us Smiley: smile

Edited, Wed Apr 14 08:27:08 2004 by Iluien
#20 Apr 14 2004 at 7:39 AM Rating: Good
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The way i see 95% of beastlords play when soloing is exactly the same as the way alot of necro's play standing next to thier pet draining life while the pet beats the mob into oblivion. <or in the case of beasty's melee'ing while pet does all the damage>


So your answer was not based on the facts of the case but on your perception of how you see some people play. That is not what you said at all.

"Beastlord is no more a fighter than a necro" is stating that they cannot fight effectively any more than a non-combat skilled pure-caster.

You should have said "most beastlords I see don't melee" and we would have known what you meant.

I have seen them melee without a pet and it is pretty fearsome. Their dps is not to be sneered at. To compare it to necro melee is ridiculous. Sure they are not tanks but then neither are monks.



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#21 Apr 14 2004 at 7:43 AM Rating: Good
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This is an age old answer but it still holds true. Regardless what you pick you will keep making new toons till you find what fits. Time or no time somehow a toon will fit perfectly and like most it may take a few tries before you truly find what you enjoy.

Caster's cost a fortune and take a lot of time. So if time is truly an issue stay away from them unless it just happens to be your fit then you will be like the rest of us finding time for our toon.

I think the best part of a Monk is the ability to FD and heal themselves to some extent. If you will not be playing much that means you will probably not be grouping a lot so the ability to save yourself will become important.

#22 Apr 14 2004 at 7:51 AM Rating: Decent
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My first character was a Druid. I created it because I liked the lore, the versitility, and the fact that I thought it would be a good cast/melee hybrid. It is not that, but it is a good class to use to learn many skills: how to heal, slow, kite kill, kill using damage over time, kill using nukes, port, debuff, buff, etc etc etc. Played him to level 41.

I wanted to melee more, so I created a warrior. I really enjoy that class and all the toys you get to use. He is currently level 50 and I will definitely keep going with him becuase of the time investment and the fact that I can finally start farming some decent stuff.

Recently a rolled a dark elf Shadowknight. IMO, the best of both. Its an evil race, so I am KoS a lot. That would have sucked on my first character, but now it is fun and challenging. They get a great line of spells and good melee abilities. I really really enjoy this class and intend to level him to 65 as I do with the warrior. I almost wish I had rolled him after the Druid, but if I did I might not appreciate what he can do as much. Plus, I like the dual weild ability of the warrior.

You would be wise to play more than one character, casters and melee, if for no other reason than to understand that when the cleric says OOM (out of mana) you stop pulling. Plus, the more different classes you play the more you will learn what each does.

Mainly, just have fun!
#23 Apr 14 2004 at 8:22 AM Rating: Decent
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I agree with Dedain -- you'd be wise to play more than one character in the beginning. You need to understand the pros and cons of each class. In beta I played an ogre warrior and a troll SK. When the game went live I started a human cleric and a halfling druid. About 6 months into the game I started a DE necro and a gnome wizard. There's a big difference between melee characters and casters. There's also a big difference in the way you play each class after you pass level 20. The pet classes play somewhat differently than pure casters. SK's and Paladins play differently than rogues and rangers. There is a lot to learn in EQ. But it all boils down to which class YOU enjoy playing the most and until you try them, you really won't know.


Descarte Meditations Arch Lich - Povar
#24 Apr 14 2004 at 8:36 AM Rating: Good
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Druid: pets spell line of damage procs.


I have NO clue what you're getting at here, but pet procs have exactly squat to do with the druid class.

Beast lords have a mitigation/avoidance table in common with their parent monk class as well as the aforementioned armor and weapon choices, and slows and buffs in common with their parent shaman class.
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#25 Apr 14 2004 at 10:39 PM Rating: Good
Lol, it seems SOE couldn't quite make up their mind either;

Quote from Alan VanCouvering late 2001:

"Because they are not Monks, they are Beastlords. More than any other 'hybrid', with the exception of Bards, Beastlords are their own class. They are a hybrid in the sense that they are partially melee and partially spell-caster, and they do indeed share some of the abilities of other classes. And it isn't unfair to consider them a Monk-Shaman hybrid. But that's not entirely accurate either. They are a class all their own, and trying to pigeonhole them as a certain amount Monk and a certain amount Shaman is a mistake.

Pets lose their buffs because we don't want zone lines to be like reset buttons. You can escape an opponent by zoning, but there should be some restriction to doing so."

Alan


This is in response to the usual series of questions asking why "xyz class isn't the all powerful all conquering blah blah it should be" Smiley: smile
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