tarv wrote:
Bst are a pet class not a fighter class and they are not a monk hybrid.
While I wouldn't call Beastlords "fighter" classes necessarily, I know from personal experience that they can fulfill these responsibilities quite well throughout the game, as long as they don't get in over their head. I tanked a LDoN last night and kept aggro very well from two wizards and a mage, merely by casting my slow to pull and then chain-casting my lowest level Poison DoT. I get the usual hybrid AAs and so I get the avoidance and mitigation ones. Eventually I should be able to tank high risk 65 LDoNs as well.
In addition, they are indeed a monk hybrid of a sort...their fists get better in damage/delay ratio as they gain levels (although I am sure this is rarely used by anyone), and since their best combat ability is Hand to Hand, they and Monks share some of the very high-end weapons. It is for these reasons that Beastlords are considered to be more closely related to Monks,compared to the other fighting classes.
Atiba wrote:
The warders aren't tanks, however.
I'll disagree with this too. I was in a recent BoT group with myself (Beastlord), a Shaman, two Rangers, a Wizard, and a 6th I can't remember. Since everyone had ranged attacks, we decided to let my pet be the tank, and for myself and the Shaman to heal it. Pets have very good hit points...the level 64 pet has 4200 base hp, which of course can be enhanced by buffs (and certain summoned items) very well. And it mitigates damage in similar ways to warrior classes. If slow got resisted too much, and the pet was close to dying, then I could step in and get aggro instantaneously since monsters will always attack players over pets if they are within melee range. It wasn't the fastest killing I've done in BoT, but it was better than sitting around waiting for a "real" tank.
And this should all be applicable at levels below 65, as long as you choose your fights wisely.
In any case, my apologies for hijacking the thread from the original poster's questions. Personally, I think that a hybrid (both melee and magic) class is the best choice for a new player. They can see both of the main aspects of the game in generic terms, and from there they can decide whether to stay a hybrid, or go pure melee or pure magic.
Game on,
The Oneiromancer