If you want to compare styles of art, compare apples to apples and not apples to oranges.
Role-playing is a form of acting. Like acting, it is meant as a social event. If you are sitting alone in a room acting for no one else's enjoyment but your own, there are a lot of things it can be called but acting really isn't one of them.
Most computer role-playing games aren't really true-to-form. They are an attempt to bring role-playing to your computer, but due to everything being scripted before you actually get to play, they are really more action games than true role-playing games. They are an attempt to have you live a role-played life as another character.
"Morrowind" is probably one of the best examples of a "more-true-than-most" role-playing experience. While there is a story, you can ignore it completely and do what you see fit. You can develop your character the way you want, as quickly or slowly as you want, go where you want, be what you want. The problem with a game like this is you can lose focus and get bored with so much openness.
"Star Wars: Knights of the Old Republic"(KotOR for short) is called a Role-playing game but is more of an action game. You are allowed to play your character in different ways, but the entire story is laid out for you to follow and there really isn't anything to do outside of what they planned. You can do side-quests, but those too were planned out long in advance. While not a role-playing game in the truest sense, what makes it fun is the focus. There is always something going on and the story keeps evolving. Here though you are living someone else's story rather than being able to make your own, or being about your story.
PC Gamer had an excellent article, in the Alternative Lives section, that described the different types of Role-playing games and did a much better job than I am doing. I'll try to find it later to post, it was very enlightening.
Baldar's Gate is more like KotOR than Morrowind as far as role-playing is concerned, and Diablo is more of an action game with some role-playing characteristics thrown in to advance the character's abilities.
Any game that allows you to "build" a character from something less to something more is being called a role-playing game these days.
Now, should I make a separate thread to answer everything you wrote like you did or simply keep to one thread? I think I'll stick to one.
Yes, it does in fact seem you were looking for public support on the board. If you were not looking for public support, you probably wouldn't have brought part of another thread to a new thread with the obvious intent of proving me wrong and showing that you are in fact a role-player. A hardcore role-player no less. If you weren't looking for public support, you would have kept this in the old thread rather than making a new one.
All the responses above that described role-playing were all correct except yours. That's not to say that everything you say is wrong, but in this case, the examples you gave showed that you really don't understand what role-playing really is.
Patrician telling you that it's impossible to solo a rogue past a certain level is not "anti-role-playing" talk, it's a limitation of the class within the Everquest environment. Everquest itself contradicts what I said on many levels. It's not a true role-playing environment. They dictate what races and classes you can play and how effective they are at certain things. They dictate that you can't make a Troll Bard and many other race/class combinations themselves. In a REAL role-playing environment you could play a Troll Bard if you wanted to. Patrician was stating a fact, not of his making, to you. Once again I'll state, Everquest is not a true role-playing experience. They are trying to bring a "pen and paper" like role-playing experience to you, but it is far from true. You can't do just about anything you want, their are a lot of limits "pen and paper" games just don't have.
I'll bring Cobra's definition to you. He feels as I do that you were looking for justification here. You writing...
Quote:
You really think I would be hoping for public support in an argument on this board?
...shows that you don't believe that you can get an unbiased opinion from anyone here. Cobra and I though know that you can get plenty of unbiased opinions. The real problem is that you have a serious problem admitting when you're wrong. Your idea of role-playing is a misconception based on your only real exposure to role-playing games being from the computer games, which isn't real role-playing.
Unfortunately it looks like all you are going to do now is once again argue with everyone and try to either make everyone agree with you, or walk away in frustration like the last thread. As I said in that thread, you really seem to just enjoy "baiting" people into arguments.