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What's a hardcore-roleplayer in the best positive sense?Follow

#1 Apr 08 2004 at 5:20 PM Rating: Decent
Leiany wrote:


My definition of a hardcore role-player is simply someone who's choices are not dictated by success I never choose a certain race/class combination because of the benefits - instead I choose what I like and what's "appropriate" in my opinion.

For all my toons I choose armor and weapons partly because of the look of it. My Rogue pn FV bought a very effective bow once but it had the graphic of a bag so I sold it and bought a less effective one.

When I decided to play a kitten I did not ask myself or anyone else "whats the best class a vah shir can play" Finally I decided for a beastlord because the "tigger with a tiger warden" picture was cool in my opinion.

My cleric learned smithing in Kaladim on the bone chips she saved while fighting skellies as a noob and you can ask why I never created a dwarf as my smith but I just dont like the appearence of dwarfs so I'd never play one.

I know Necros and Dark Elves are great (both combined maybe even better) but I am a traveller and I dont like the feeling I am KOS in half of Norrath so race and class are no option to me.

Last month I toyed around with a Ranger and as she foraged backpacks full of stuff I started her to be a brewer although her stats on WIS/INT suck. AND I bought her a ******* Hunting Bow at lvl 1 and made her a fletcher too because I dont care if a bow is worth it at lvl 1 (especially the crappy ones at the vendors)- shes a WOOD ELF, I want to see her shoot arrows into orcs :)

I gather a LOT of information on tradeskills, yes! But that doesn't mean I rise my skills by the book from 1-200 in one playing session. Instead I still smith up on rusty weapons with my cleric (although shes over 120 now), she always has a file and extra water to make bits, studs and sheets after an adventure. And my Wood elf does a brewery session each time her backpacks are full with fruits, berries and vegetables. And the combines that have no further use I offer to my companions when in a group. I mean - getting a flask of berry juice from a wood elf girl in the desert of Ro is an appealing picture, isn't it?

I also adventure only where I like the scenery. I hate the looks of the Karanas and Qeynos Hills, and I disliked Cabilis strongly so my Qeynos toon kept dying in the catacombs because I LOVE the athmosphere and my Iksar simply got deleted.

This is justification to call myself a hard-core roleplayer - this and the fact I have about 80 social macros just for conversation (including 4 different ways to thank someone....)


Sir KerikDaven wrote:
Leiany, that doesn't make you a role-player, just superficial.


So I ask KerikDaven what then is a hard-core roleplayer in the best positive sense? And since this should be a not sooooo easy task I ask for avoidance of two things:

1. Claims that there is no such thing as a hard-core roleplayer in the best sense (otherwise this comment should have been used as the original answer to my post by KerikDraven)

2. The definition by deducting - statements like "Well its certainly notsomone who does/has/says/needs/wants ..........(insert what you dislike personally)" may feel good for the poster but will yield no answer to my question.

PS: Everybody else is also invited to share his thoughts on a hard-core roleplayer in the best positive sense ;-)[

Edited, Thu Apr 8 18:19:48 2004 by Leiany
#2 Apr 08 2004 at 6:17 PM Rating: Excellent
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The best "Harcore-Roleplayer" is someone who can get inside the mind of a race/class and play that character so that it behaves in a way consistent with the culture of that race/class at all times. When I say consistent I mean consistent with fantasy literature.

In addition, they will have a back-story which will explain their characters strengths, weaknesses and personality. In short, the same characteristics that define a great actor, will also define a great roleplayer. Ideally their back -story will be interesting and original.

Simple!
#3 Apr 08 2004 at 6:21 PM Rating: Excellent
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Quote:
My definition of a hardcore role-player is simply someone who's choices are not dictated by success I never choose a certain race/class combination because of the benefits - instead I choose what I like and what's "appropriate" in my opinion.


Lots of people do this it, has nothing to do with roleplay. It is in opposition to the min/max enthusiasts who tend not to be roleplayers but that is the only point of contact with roleplay, especially not "hardcore".

Quote:

For all my toons I choose armor and weapons partly because of the look of it. My Rogue pn FV bought a very effective bow once but it had the graphic of a bag so I sold it and bought a less effective one.


Many people are fashion victims, roleplayers and non-roleplayers alike. Again nothing in this statement suggests roleplay. I don't like my characters to have helmet graphics. I have sold a helm that upgraded me because it looked bad. Wow I must be a hardcore roleplayer!


Quote:
When I decided to play a kitten I did not ask myself or anyone else "whats the best class a vah shir can play" Finally I decided for a beastlord because the "tigger with a tiger warden" picture was cool in my opinion.


Just as well because the question is meaningless. As is so often given in advice here - play the class you think you will enjoy most. This is not really the same as playing the one which you think looks coolest which does sound superficial. However again it has nothing to do with roleplay. Many people play non-optimal race/class combinations. If they didn't then all Shaman would be Troll and all warriors would be Ogre. Yet again nothing to do with roleplay. a non-roleplayer is equally likely to make those sorts of decisions.

Quote:

My cleric learned smithing in Kaladim on the bone chips she saved while fighting skellies as a noob and you can ask why I never created a dwarf as my smith but I just dont like the appearence of dwarfs so I'd never play one.


I don't think you are suggesting that tradeskills make you a hardcore roleplayer. And I don't know a smithing recipe involving bone-chips. I know lots of people heavily into tradeskills, some of them RP, some don't

Quote:
I know Necros and Dark Elves are great (both combined maybe even better) but I am a traveller and I dont like the feeling I am KOS in half of Norrath so race and class are no option to me.


This is the same as the beastlord choice. People like and dislike certain races/classes for all sorts of reasons. Here you seem to have chosen convenience above the RP possibilities. As I'm sure you are aware the DE community on FV is the staunchest stronghold of RP. many of them are hardcore roleplayers.

Quote:
Last month I toyed around with a Ranger and as she foraged backpacks full of stuff I started her to be a brewer although her stats on WIS/INT suck. AND I bought her a @#%^ing Hunting Bow at lvl 1 and made her a fletcher too because I dont care if a bow is worth it at lvl 1 (especially the crappy ones at the vendors)- shes a WOOD ELF, I want to see her shoot arrows into orcs :)


Any 12-year old starting a ranger does exactly the same. Again this is not about roleplay, merely your perception of your character.


Quote:
I gather a LOT of information on tradeskills, yes! But that doesn't mean I rise my skills by the book from 1-200 in one playing session. Instead I still smith up on rusty weapons with my cleric (although shes over 120 now), she always has a file and extra water to make bits, studs and sheets after an adventure. And my Wood elf does a brewery session each time her backpacks are full with fruits, berries and vegetables. And the combines that have no further use I offer to my companions when in a group. I mean - getting a flask of berry juice from a wood elf girl in the desert of Ro is an appealing picture, isn't it?


This is more the profile of an obsessive tradeskiller. Again you confuse tradeskills with roleplay. This behaviour could well be a part of a well roleplayed persona but of itself is not evidence of roleplay. I regularly group with someone who does exactly this. they are proud of all the new recipes they keep finding and pass around the results. they do not roleplay. Alternatively it is perfectly possible to be a hardcore roleplayer and have nothing at all to do with tradeskills.


Quote:
I also adventure only where I like the scenery. I hate the looks of the Karanas and Qeynos Hills, and I disliked Cabilis strongly so my Qeynos toon kept dying in the catacombs because I LOVE the athmosphere and my Iksar simply got deleted.


This is about personal preference. Many people have favourite and unfavourite zones, it does not make them roleplayers. I am still bouncing around Shadeweaver and Hollowshade and avoiding Paludal except when I need quest items from it. Exp is secondary. This does not make me a roleplayer.


Quote:
This is justification to call myself a hard-core roleplayer -


No it isn't.

As I have carefully pointed out it is a profile of someone who plays for enjoyment more than exp, who enjoys tradeskills and who chooses characters and hunting grounds for their looks rather than their benefits.

It does not preclude you being a roleplayer but neither does it make you one.

Quote:
this and the fact I have about 80 social macros just for conversation (including 4 different ways to thank someone....)



The final point is quite interesting as I have been involved in a discussion elsewhere in which the roleplay enthusiasts wanted to have such macros banned as contrary to roleplay. I think they were barking mad but it serves to make the point. Having your conversations pre-planned as macros is not roleplay. It can contribute to it but it almost works against the interactive nature of roleplay.

I too have several different ways of saying hello to people and thanking them - and none of them are on macros. They are what it seems right to me to say at the time according to my mood and the situation.

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I suppose I am not going to get away without offering some sort of alternative definition.

I would define a hardcore roleplayer as someone who has a firm and constant picture of their character's life and approach to the world. Almost certainly they have this written up as backstory and may pursue this storyline out of game on roleplay forums as well as in-game.

Their character conforms to this at all times, whatever the cost. That is the hardcore bit.

And they have to be good at it.

That is what roleplay is about. Inherently they will make some of the same choices that you have made. If their character is a wood-elf rogue then that is what they are, stats are irrelevant.

However they can take this one stage further, something only the hardest of the hardcore do, and treat the game as merely a stage for their roleplay. Advancement, possessions are only relevant in respect of their character. The game itself becomes irrelevant and it's only purpose is to provide an environment in which their character can walk abroad and interact with others of like mind. That is ultra-hardcore.

All of the things you mentioned might have some place in a roleplayers agenda although I doubt any would do something because it was "cool" - such thinking is anathema to them.

But liking tradeskills and playing for enjoyment instead of racing to 65 is not a definition of roleplay.

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#4 Apr 08 2004 at 6:31 PM Rating: Good
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"Hardcore roleplaying" to me is staying "in character". A High Elf Cleric would never group with, let alone converse with, a Necromancer, a Troll or Ogre character would talk like "I be gunna barsh dis thingie till it go splut", things of that nature. Mostly pointless in EverQuest, though Firiona vie is supposed to be a roleplay-preferred server. Also, PvP servers have rulesets determining who can fight whom, so deity/alignment-based combat does have some roleplay aspects.
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#5 Apr 08 2004 at 6:36 PM Rating: Good
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These days, it seems that the definition of a roleplayer is becoming more and more lax. Probably to some people, if you can complete a sentence without using 'u', 'ur', 'pls' or 'kkthx' you are a roleplayer.

Within the context of a game like Everquest, roleplaying is taking on the persona of someone you are not. This generally includes conceiving a history for the character's past leading up to the point when your adventures in the online world begin. You then dress, act and interact with the world around you in a fashion that is true to the character's persona (and not necessarily your own).

Because every individual is different, each character roleplayed is different. Doing tradeskills isn't necessarily roleplaying. You can roleplay a character that never touches a tradeskill, with the concept that he/she is not interested in pedestrian crafts when there are monsters to be killed. You can't create a druid and say you are roleplaying because you port people around. You can roleplay a druid that will never be involved in a fight against an animal because that is against what your roleplaying persona believes.

When you look for a definition of a hardcore roleplayer, I'd say that means someone who never leaves the persona of the character. You don't stop and talk to your friends out of character, you don't forget your oath never to kill a bear, just this week because you need pelts.

And to get to the crux of the question, I don't feel that hardcore roleplayers would even look a site like EQTraders for a recipe. Hardcore means hardcore. If that information isn't available to your character, in game, then you wouldn't use it. I see no problem asking a friend in game if they know a recipe, but alt-tabbing to a 'spoiler' site doesn't seem very much like roleplaying.

Personally, I fall in the middle. I roleplay, but I am not hardcore. My character has a history, and I play him true to himself. But I have no trouble printing out a recipe or a quest from the web and taking that back in game with me. Ultimately, you are the only person that you answer to. If you have no problem doing a little internet research for your character in game, then no rules have been broken.
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#6 Apr 08 2004 at 7:07 PM Rating: Excellent
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"Hardcore" and "Roleplayer"? Sounds like teen crap to me. Smiley: oyvey

A "Roleplayer" has the ability to project a character that is consistent with their race, class and an invented (but coherent and intersting) history.

"Hardcore" is word I only hear in reference to Roadbuilding and Pornography. Sorry, but it's meaningless.Smiley: sleeper

What your post describes is someone who plays Everquest. Considers the look, feel and playability of a toon and adapts their playing style to that once the toon's created. I gather there are a few hundred thousand of us Smiley: snore
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#7 Apr 08 2004 at 7:42 PM Rating: Excellent
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I agree with most of the above sentiment. Role playing is literally "Playing a role". You pick a personality and you play that personality. Typically, the role you'll play will be dependant on the environment you're playing in, and the "archtypes" that environment has. In "high fantasy" (which is what EQ is), that's traditionally a set of fantasy races and classes, set in a medival level society, with magic and mystery, and typically involves conflict of some kind against a variety of archtypical "evil forces" in the world. How you fill in the details of your role are left up to you.

A "hardcore" roleplayer roleplays to the exclusion of everything else. He's much more likely to have a very defined set of character traits for the role he's playing. He's also going to play them regardless of the situation. In a game environment, that means he'll take actions that he as a player knows are not optimal, purely because that's what the character would do. In some cases, I think "hardcore" roleplayers go a bit too far, especially in the context of a roleplaying game. They often equate hardcore roleplaying with "unyielding roleplaying". A really good roleplayer can have his character change his beliefs over time, while still maintaining a consistent "character".

Um... That's rare, so most hardcore roleplayers tend to be very rigid and static when they play their characters. The "I'm a cleric of a good race, so I'll never group with a DE or Ogre, or Troll", is a prime example. So, if a troll comes along who has a good heart and is trying to defeat the super evil master of mayhem, and you can't succeed without him, you'll tell him to shove off? A good roleplayer will have plumbed the depths of the character's psyche to know when that character will break his own rules. Now *that's* good roleplaying (but very rare!). Most players in general (both casual and hardcore roleplayers) aren't good enough to pull that off, so that's why hardcore roleplaying is generally considered synomymous to "unyielding" roleplaying. It doesn't have to be though. Just usually is.


There are a few other types of gamers btw, and I think it's worth mentioning them.


Minmaxer. Also known as the "rules rapist". This is the guy who'll always make decisions based on the best game result. He knows the rules inside and out and will use them at every opportunity. He'll always use the weapon that's most effective in the situation. He'll adjust his stats and skills to take advantatge of every loophole the rules allow. He may roleplay, kinda, but generaly his roleplaying consists of a set of justifications for being able to do the rules raping he's doing.

It's worth noting that there are actually some folks who think they are "hardcore roleplayers" who are actually minmaxers. While not really present in EQ (since the rules are computer controlled), the ever popular: "I'm a DE raised by good rangers in the forest, so that's why I can use all the nice stuff DEs get, but with none of the negative effects (cause I'm "good")" is a classic example of this. Whenever someone roleplays a radical departure from the normal archtypes of the game world, keep a sharp eye on what rules benefits are involved. There's a good chance that player is actually a minmaxer.


Anti minmax This guy's histerical. He almost always thinks he's a roleplayer as well. In many ways he's worse then the minmaxer (since a decent GM, or set game rules can hold the minmaxer at bay). This is the guy who strongly believes that nothing in the game should be accomplished without agonizing pain and tribulation. Instead of using the rules to find ways to make an objetive easier to obtain, he'll go out of his way to make sure that every possible negative rule effect is applied to him.

He loves it when his character takes damage. The closer to death, the better. He's so insistent on *not* being a minmaxer, that he'll deliberately take the absolute worse set of actions in game terms he possibly can. He'll often get the rest of the players in trouble as well. This is the guy who'll roleplay that his character will sneeze right when the whole group is hiding from that large enemy patrol. In fact, he'll insist that the GM should make everyone make "sneeze rolls" (and come up with some rationale why it's necessary to maintain some sort of game consistency). What makes him so difficult to deal with is that generally, as a GM, the way you indicate to the party the relative difficulty of an encounter is by how badly they get hurt in the process. Significant encounters are differentiated from minor ones by the difficulty the group has in winning the combat. It's very hard to do this when this guy somehow manages to take a near fatal wound while fighting a level 1 orc pawn.


The builder. This guy likes to build. This is the guy back in D&D who actually insisted that his warrior got X followers at Y level, and a keep at Z level, and so on. He's the guy who forms a guild (even in games where that's not realy a focus). He'll play a merchant and want to settle down and own his own shop (regardless of how hard that is to make fun from a GM point of view). He'll want to get invovled in the politics of the local town, and attempt to put characters into positions of power if he can. He'll make use of any tradeskills the game system has. Even if there's no real benefit, he'll do it just because he likes making stuff.


The builder trait isn't limited to just in game actions though. This is the guy who'll organize all the players characters into a spreadsheet with important skills highlighted and cross indexed so that the group can choose the optimal selection when forming up for a new adventure (he may get the minmaxer to help out on this!). This one's not that bad really. Aside from a penchant for wanting to roleplay his merchanting or tradeskill career, the builder can often be chanelled into "building" a structure that can make getting the characters into an adventure nice and easy. He's usualy pretty middle of the road in terms of roleplaying, but will *always* roleplay someone who's as much interested in finding that new alchemetical formula as he is in defeating the bad guy.


The "Hobbit". I don't know why it's always a hobbit (or halfling, or whatever the game system calls them). There's always going to be one race/class/whatever in a game that lends itself towards mischief, and that's what this player craves. This is the guy who'll go up to that evil overlord's control panel and just randomly start pushing buttons "just to see what happens". I think hobbit's are preferred because they can use the excuse of following their stomachs to find the kitchen (even in the depths of a dungeon!) in order to find mischief.

He's often a pretty decent roleplayer, but can get himself and everyone else into a lot of trouble very easily. These players are a handful, but actually make a game very enjoyable. As a GM, you *really* have to keep an eye on them though, and always work on mitigating their mischief in productive ways. The same personality trait that accidentally swipes the Grand Vizer's pointy hat and gets the whole group in trouble, will also be the one that stumbles across the lever that opens up the secret passageway into the evil overlord's lair. These guys are much more fun to have around then the anti-minmax guys since they aren't trying to get themselves hurt. They're just willing to take the random result of an action.


The Knight. There's lots of terms for this. Loudmouth is another one. He's a roleplayer as well, and may even think he's a good roleplayer. Um... But he's usually just kinda loud and obnoxious. This guy will *always* play the paladin type class if possible. And not in a good way (otherwise, he'd just be a roleplayer playing a paladin). He talks at the table with grand sweeping gestures. He insists on being the leader/spokesman of the group, but often if so brash and singleminded that he's counterproductive in those roles.

He can be fun though, but is a bit hard to direct. He's great during combat, and that's about it. Heck. He lives for glorious battle! He'll have a full set of battlecry's ready to go at the first sight of someone to kill. Of course, the danger is that he's generally thinking of combat as the first, last, and best solution to every problem. Thinking through problems can be difficult for this guy. On the otherhand, it's really hard to pull a fast one on the group as a GM with a Knight in the group. He's looking for a sign that any NPC is a "bad guy", and will automatically be suspicious of everyone.


The "straight line. This one's a bit hard to define (which is why I left him for last). This player may roleplay just fine most of the time, but he's always very "straightforward". He's close to a minmaxer in some ways, but his focus is not on game rules, but scenario objectives. He does not think of the scenario as a story to be unraveled, but a simple mission to be accomplished. He is constantly looking for the "end goal" to be revealed and at the first sign of one, will make a beeline for it (often ignoring or avoiding the important adventure along the way).

This one's probably the hardest to manage in a group (ok, the ani-minmaxer is still more annoying IMO). He can break a scenario very easily. You have to always be on the lookout for this. You can't even let the group know where the main bad guy is because this guy will argue that they should abandon the adventure, run right up to his stronghold, and just attack him. You have to go to great lengths to make sure that they actually go through the adventure on the way to the end, and this guy will attempt to shortcut sections at every turn ("Oh. The guy we need to kill is in this town? Then what are we doing waiting for this guy who said he had valuable information for us? Let's just go kill the bad guy!"). Very hard to deal with, but you can have fun getting him in trouble ("Well... If you'd waited for your informant, you would have known about the invisible basilisks guarding the bad guys foyer, and you wouldn't be needing that stone to flesh spell right now would you?"). Sadly, this type of player pretty much never learns his lesson...
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#8 Apr 08 2004 at 8:40 PM Rating: Decent
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gbaji wrote:


Um... That's rare, so most hardcore roleplayers tend to be very rigid and static when they play their characters. The "I'm a cleric of a good race, so I'll never group with a DE or Ogre, or Troll", is a prime example. So, if a troll comes along who has a good heart and is trying to defeat the super evil master of mayhem, and you can't succeed without him, you'll tell him to shove off?


gbaji wrote:


It's worth noting that there are actually some folks who think they are "hardcore roleplayers" who are actually minmaxers. While not really present in EQ (since the rules are computer controlled), the ever popular: "I'm a DE raised by good rangers in the forest, so that's why I can use all the nice stuff DEs get, but with none of the negative effects (cause I'm "good")" is a classic example of this. Whenever someone roleplays a radical departure from the normal archtypes of the game world, keep a sharp eye on what rules benefits are involved. There's a good chance that player is actually a minmaxer.


Kinda struck me as funny the first time I read it through. I suppose one has to "roll the dice" and see which you end up with. Smiley: grin
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#9 Apr 08 2004 at 9:40 PM Rating: Excellent
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Yeah. I can see that. The usual litmus test I use when determining if someone's doing something for a roleplaying reason or not is a comparison between the importance of the role he's playing, and the value of the "goals" of that character and those of the rest of the group (typically the adventure he's in).

Declaring that you wont have anything to do with your class/race traditional enemies isn't really "roleplaying", it's "archtype playing". A character should be able to diverge from the archtype a bit when coming up with the personality of the character he's playing. A player should certainly think about ways to do that in order to allow the goals of the scenario he's in to be met. Most of us, in real life, will weigh our choices based on the value of the outcomes of the different options. Most "rational" people will make a choice to put up with something they dislike in order to gain a more important victory. Thus, refusing to do so might be "hardcore roleplaying", but at that point has crossed into just plain "bad roleplaying". A good roleplayer can find ways to play his role that don't intefere with the enjoyment of the other players of the game. Ultimately, we are talking about playing a roleplaying game, which in most cases involves objectives beyond just playing a role (and in all cases that matter involve multiple players). There has to be a balance, or you just plain aren't a good "player", role or not...


The other extreme is just as important. Playing a role that's waaaay too far off the archtype is often a sign of minmaxing. There's no scenario need for you to deviate from your achtype's norms here. You've chosen to do so at character creation. It's usualy really obvious to a GM when a player is doing that for legitimate roleplaying reasons, and when it's being done purely to gain a combination of race/class/social game mechanic benefits. It's usually a sign of a poor roleplayer if you must play something "weird" every time. If every character has not just a detailed backround, but a very complex and convoluted and/or just plain "bizaare" backround, odds are that's the result of lazy roleplaying. A good roleplayer can take an archtype, make a few minor modifications, add a couple personality quirks, and make a character truely come alive. A good roleplayer will make decisions along the way that will change that character over time. Is that "hardcore". That really depends on what you look at.


I just think that a lot of what some people call "hardcore" roleplayers are really those who just use a crutch when playing, but play very strictly. A true "hardcore" roleplayer is just someone who really gets into the role when he plays. That role does not have to be super strict, or narrow, or complex. I've seen players who can play the hell out of a character with nothing "special" about him except he likes to play the flute. Really. You don't need anything special about a character to play him well.
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#10 Apr 08 2004 at 10:21 PM Rating: Good
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LOL, well there you go Leiany. I personally think you were more interested in other people's opinions rather than mine or you might have left this in the thread it started in rather than starting a new thread. I also think you were looking to hear people saying "He's crazy, you're definitely a role-player!! He doesn't know what he's talking about." I think if anyone read the thread this came from(EQ aspects still uncovered on the web?) people will think you are either obsessed with A) Making a point, B) Making people agree with you, C) Getting the last word, D) Looking superior or E) All of the above. In this thread I'll just go with "D", but in the other it's tough to select anything but "E".

Unfortunately there were some great responses here and I just saw the thread so I didn't get to put my input up first but these are all pretty accurate pictures of true role-playing.

As stated, you are "playing a role". You are basically a character in a living story. To role-play you must BE the character. You react as the character would react to the things that happen in the world around you. Your character has a personality all it's own and it's different than yours(if it's the same as yours, you aren't really role-playing but being yourself which is almost the opposite of role-playing (If you are being yourself but staying in the reality of the fantasy world, you could be considered role-playing then, but it's not as true)).

You can play the same class many different ways. Let's say a monster is killed and a very fine magical sword is found on it. There happens to be a Paladin in the group. If the person is role-playing, they shouldn't just say "I want the sword!" That's not really proper role-playing. Paladins are generally known as generous and selfless people and they wouldn't think of themselves first. If they did want the sword and were to try to get it in a role-playing fashion, they might say "With that sword I could better serve my god and protect the people."

The key to role-playing is character and personality. It almost doesn't matter what the personality is as long as you're true to it. You can ,as stated above, change different characteristics over time, but generally it should be as a result of things in the fantasy world effecting the character's perceptions as opposed to your simply deciding you don't like being that way anymore. It's not about you, it's about the character! The character can often take on a life of it's own and do things that surprise and amuse even you!! Sometimes the character can even end up doing things you didn't mean it to do or want it to do! That's true role-playing if not hardcore role-playing. Generally you will also have a full history of the character all planned out as many people said above. This person had a life that shaped them to be the character people see before them and you need to have all the answers.

Also, if you are a real role-player and have more than one character, then you are also playing more than one personality. Every character should be different from each other just like real people are all different from each other. Each has it's own history and personality and most likely, will approach the same situation differently than the others.

"Hardcore" really is an interesting term to use with role-playing, but I can see it. At the very least, a true hardcore role-player will NEVER break out of character. You would never use the OOC channel, nor would you in any way or at any time do anything your character wouldn't. You'd never give out an e-mail address or send someone to a website. You'd never even acknowledge there being an internet or having lag or "zoning". Your character can still develop over time, and SHOULD! A "hardcore" role-player is truly immersed in the character and really living the life.

When EQ first came out I tried to role-play but I eventually gave up as no one else was and it was too frustrating to bother trying in those conditions. I'd considered playing on FV when it came out, but it came out so much later that I didn't bother as I just accepted Everquest for what it was.

As far as what you wrote, you're more about pretty graphics and looking cool. I have a few friends who HAVE to look cool and some people only want items and gear that they think looks good and care about little else. Some though are a little more practical and have more effective gear on the side for hunting and the "pretty" stuff when they just want to be more social.

In the end though, I'm sorry to tell you this, not only aren't you a hardcore role-player, it really doesn't sound like you're a role-player at all. It sounds like you try to do little things to add to the personality of your character and seem a little more "real", but you didn't say anything that would make people think you know what real role-playing is. I think what you are really trying to say is that you're not a POWERGAMER! You want to play the game the way it was meant to be played without the aid of "cheats", "hints", "tips" and maps. That's all well and fine too, everyone should play in the way that makes them happiest as long as they are not doing things to ruin other people's play experiences(in other words, don't tell people your way is right and their way is wrong(you play your way and respect other people's right to play their way even if you don't like their way)).

Now please don't go off saying that this is what you meant to say or that this is what you do AS WELL as all the things you mentioned above, I think it's a little late to change your definition of role-playing. Are you having fun in Everquest? Yes? That's all that matters. You don't need labels on yourself or others to have a good time, actually you'll have a better time without the labels.
#11 Apr 08 2004 at 10:43 PM Rating: Decent
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Oh, wanted to add, the "pen and paper" role-playing games like AD&D are really the best forms of role-playing in my opinion(Privately run "Ren-Fests"(also called "gathers"(where people actually dress up and play their characters) are excellent also(been to a few of those, it's a LOT of fun)). In these types of settings, you really have to act and describe your actions. You're a lot more in the role of your character and EVERY person you meet in the game is being act out as a real person that you can interact with and isn't just a generic NPC.

Computer RPGs really aren't true to form, but some are better than others. Gbaji really nailed down a lot of the different player types(for pen and paper games and computer games). I think I'm more of a Minmaxer myself, I tend to try to be as effective as I can within the rules given and go for efficiency more than most other things. I do happen to be able to role-play well even with that personality type. I generally try to play the "professional" Ranger who's the best he is at what he does and gets results. That was more in AD&D though than EQ. I still go Minmax in EQ, but really don't role-play.

The 'good' Dark Elf Rangers are usually Drizzt knock-offs from the R.A. Salvatore books. Awesome series, I highly recommend them. I do know what you mean though about trying to bend rules for the most advantageous combinations you can make. Smiley: waycool
#12 Apr 08 2004 at 11:09 PM Rating: Good
Patrician's definition is correct.

Back in my naive begining, not ever having been part of the RPG world before, I started with the attitude that I'd "give it a go".

The presumption was that every one who played an RPG like Everquest, would in fact be role players. Smiley: rolleyes

Iluien was created with a back story and was initially played as much in character as I could manage. (Bits of the original back story even found their way on to this board in fact). My good friends and regular adventurers very soon told be to stop stuffing around and "play properly"!

I began to realise that I was pretty much the only person around GF even attempting it. Some people did try to talk in character in a limited way, but even that became progessively more difficult. The fact is that if you get one person attempting to roleplay amongst a group of people who are simply playing an "adventure" game, that one person pretty soon starts to look like a total pratt!

Sometime ago while travelling through Butcherblock I chanced upon one of the few people I had met in those early days who did attempt to roleplay in the true sense. He was a Dwarf Paladin, we comiserated with one another for a short time, he said he was going to have one last go at trying to form a RP guild, if he couldn't find enough people he would give up. I've never seen him again.

Good role playing requires a fair degree of imagination and creativity, to stay in character permanently is difficult enough even when you are interacting with fellow roleplayers. When you are dealing with a mass of non role players it becomes virtually impossible.


Now for a moment of honesty Smiley: blush

When I came to the concluion that I was going to stop trying to role play it was a moment of great relief.

Even at that early stage I had realised that it was going to take the rest of my life to try and figure out the tortuous secrets of questing and tradeskills. I had already accumulated a number of partly completed but unfathomable quests and waisted hour upon hour trying to combine stuff in my portable spit. I don't think I ever managed to "discover" one single baking combine Smiley: lol

Aside from which, it also alowed me to clear out dozens of hot buttons taken up for emotes and use them for proper stuff like sense heading Smiley: grin

Role playing in its true sense is very hard work, it makes a difficult game extremely difficult, but can offer great enjoyment. But there is little point doing it alone.

#13 Apr 09 2004 at 1:31 AM Rating: Decent
I have to say I am pleasantly surprised by all of your comments and there are some quotes I would like to respond to that made me chuckle, think about, shake my head and nod but I am a bit short on time for that right now *blush*

Having read all this I am afraid my playing style changed over the half year I played. On FV I think I was a true roleplayer, that was the time when I had heated discussions with people who told me "You made a mistake on character choice cause a Rogue can't solo" and insisted that one either plays by the book or declares himself a freak. I always used backstab when soloing and sneaked into every dungeon I could or city where I was KOS just for the sneaky-thief feeling. Eventually I was finished after lvl 25 with soloing and LDoN was such an anti-roleplay-environment that I didn't have enough fun to continue that way.

Based on all your comments I guess I have become nothing more than an "Archetypist" since I play on MR (having a family of toons was just to tempting). I try to play my characters consistent with the High-Fantasy "chliches" and the EQ-exclusive racial and faction issues but I admit I am not longer going through any real pain to give my characters more than average depth.


Edited, Fri Apr 9 02:42:13 2004 by Leiany
#14 Apr 09 2004 at 1:35 AM Rating: Decent
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I would just like to add that EQ is not really designed to be 'Roleplayed' in the traditional sence, the structure is to biased towards communial grouping and you get no penalties for grouping with other races etc.
SoE have biased the game towards interaction between all races and that in itself is anti roleplay.
There are few if not no, consequences for acting contary to what in a roleplay sence would be the norm of your charicters class or race, and whats more you are encouraged to do so by the social base of the game.

i would also term the 'Hardcore Roleplayer' amongst the evil that is IGE, in that they should be treated with utter contempt, thier only goal in life is to be ***** and **** other players off with thier holier than thou attitude.
I shall not rez you because thou art a troll and evil.

If you want to do EQ roleplay then buy the pen and paper D20 system books that Sword and Sourcery studios produce.
#15 Apr 09 2004 at 1:53 AM Rating: Default
Sir KerikDaven wrote:
I also think you were looking to hear people saying "He's crazy, you're definitely a role-player!! He doesn't know what he's talking about."
This one comment has to be done: You really think I would be hoping for public support in an argument on this board?

/em chuckle
/em giggle
/em laugh

Edited, Fri Apr 9 02:51:44 2004 by Leiany
#16 Apr 09 2004 at 2:11 AM Rating: Excellent
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Gbaji:

One you missed - or possibly included under the anti-minmaxer.

The Victim

This person is always on the lookout to be the underdog. Always looking for situation in which they have no hope of success but can plug on determinedly, presumably hoping people will be impressed by their perseverance. Instead people normally see though the transparent tactic and become annoyed with this form of attention-seeking. Given two choices they will always find a good reason to choose the worse, if possible they will be forced to do it by someone else.

They have a hairtrigger sense of wrong and will instantly spot any actual or imagined slur (normally the latter). They would much rather spend the session arguing about the validity of their case than playing the game even if everyone else just wants to get on with it.

They become jealous of other people in underdog situations and try to divert the opprobrium onto themselves. We have to assume this is so they can tell themself that they are fighting valiantly against the forces of something or other that have it in for them.

Strangely these people manifest themselves all over the place on forums as well as in-game.

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#17 Apr 09 2004 at 2:25 AM Rating: Good
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Quote:
On FV I think I was a true roleplayer, that was the time when I had heated discussions with people who told me "You made a mistake on character choice cause a Rogue can't solo" and insisted that one either plays by the book or declares himself a freak. I always used backstab when soloing and sneaked into every dungeon I could or city where I was KOS just for the sneaky-thief feeling.


How can you read this thread and STILL not really understand what roleplaying is? Playing a rogue and using the frikkin class abilities does not make you a Roleplayer. That is like a Paladin claiming they are a roleplayer because they LoH people. Roleplaying is about the personality of your character, and more specifically how that personality interacts with others. Roleplaying a solo playstyle is a bit counter-productive to roleplay. Who are you trying to convince with your roleplaying? Yourself?

To put it another way, what is the point of an actor playing a part alone in their bedroom? There is none other than practice for the real thing. An actor needs a stage and an audience to be worthwhile.

We were not arguing with you on the soloing Rogue thread, we were advising you. The Rogue class is designed to be a group class. Past a certain (pretty low) level, it is impossible to solo a rogue. Not disadvantageous, impossible. You had expressed a desire to solo, you playing a Rogue. We were trying to avoid you wasting time. Your gratitude never was forthcoming.

Funnily enough you soon ditched the rogue and started an Enchanter, which just happens to be one of the few classes that can solo to 65. Didn't take ya long to start playing by the book, did it freak?

#18 Apr 09 2004 at 2:27 AM Rating: Decent
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Hehe. Nice Cobra.
#19 Apr 09 2004 at 3:11 AM Rating: Decent
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Leiany wrote:
Quote:
You really think I would be hoping for public support in an argument on this board?

Well you did think you knew what roleplaying was and were mistaken. You also started a new thread just for the sake of making a point when the old thread would have served just as well and been less dramatic.

Btw, roleplaying is a social thing. Sneaking into towns and/or backstabbing(I'll assume you just get 1 shot btw) while soloing is pretty much pointless in a game like this. Though maybe a "hardcore roleplayer" would disagree. Also, you can generally do just about ANYTHING in a roleplaying environment as long as you have a reasonable justification for the action, so whoever said you can't do a certain thing probably or be a certain race/class etc, is probably just some idiot who doesn't know what they're talking about or even what roleplaying really is. I wouldn't be surprised if 50% of the people on FV didn't know what roleplaying really was.

Patrician,

You better keep your head down! Once Leiany gets on you she'll keep hammering away until she gets the last word and you either agreed with her or gave up trying to make a point and walked off in frustration. Need a good example just check out the thread I linked above. I tried to get out and she came out to get me with this thread. Just a friendly warning. Smiley: laugh
#20 Apr 09 2004 at 4:43 AM Rating: Decent
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Quote:
Leiany wrote:


Quote:
--------------------------------------------------------------------------------
You really think I would be hoping for public support in an argument on this board?

--------------------------------------------------------------------------------


Well you did think you knew what roleplaying was and were mistaken. You also started a new thread just for the sake of making a point when the old thread would have served just as well and been less dramatic.


It says it all really, Kerik. She posted the thread pretending to ask a question. Since noone has agreed with her - and she cannot of course possibly be wrong - it is obviously just bias on our part.

We are all incapable of answering her simple question in the only acceptable way which is to agree with her.

Instead of an "Oh well my definition of roleplaying was wrong" we have "Well of course none of you would agree with me".

We are dealing with seriously damaged goods.
____________________________
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#21 Apr 09 2004 at 5:33 AM Rating: Decent
Patrician wrote:
Roleplaying a solo playstyle is a bit counter-productive to roleplay. Who are you trying to convince with your roleplaying? Yourself?
Before online-gaming was invented we all played role-playing games on the PC. The gaming industry and the gamers also drew a very distinctive borderline between "roleplaying games" and "adventure games". Stating that roleplaying only occurs due to interaction with other players would implie that a whole genre of PC-games where labeled wrong for 2 decades.

And I claim that Baldurs Gate is still more of a role-playing game than Diablo online.
#22 Apr 09 2004 at 5:39 AM Rating: Default
Patrician wrote:
To put it another way, what is the point of an actor playing a part alone in their bedroom? There is none other than practice for the real thing. An actor needs a stage and an audience to be worthwhile.
If you love comparison with artists how about the painter (which I happen to be too)who paints pictures just for his own joy and pride and puts it on his bedrooms wall where few people will see them? Is he not worthwile a painter? Is he not permitted to call himself a painter as long as he does no exhibitions at a gallery?

Tolkien toyed around with the languages of middle earth just for his own joy and academic interest. After some time the Lords of the Rings trilogy arose from that. If J.R.R Tolkien had once talked to you about (given you have the proper age) his language project would you have told him that its nor worthwhile as long as he doesn't publish anything?
#23 Apr 09 2004 at 5:41 AM Rating: Default
Patrician wrote:
The Rogue class is designed to be a group class. Past a certain (pretty low) level, it is impossible to solo a rogue. Not disadvantageous, impossible. You had expressed a desire to solo, you playing a Rogue. We were trying to avoid you wasting time.
how can someone waste time as long as he has fun in what hes doing?
#24 Apr 09 2004 at 5:45 AM Rating: Default
Patrician wrote:
Didn't take ya long to start playing by the book, did it freak?
Can you tell me how friendly/unfriedly/playfull the word "freak" was meant. I don't want to do you any wrong with the answer which will follow.

Edited, Fri Apr 9 06:42:57 2004 by Leiany
#25 Apr 09 2004 at 5:47 AM Rating: Default
Sir KerikDaven wrote:
Leiany wrote:
Quote:
You really think I would be hoping for public support in an argument on this board?

Well you did think you knew what roleplaying was and were mistaken. You also started a new thread just for the sake of making a point when the old thread would have served just as well and been less dramatic.
Does this mean "yes"?
#26 Apr 09 2004 at 5:52 AM Rating: Default
Patrician wrote:
The Rogue class is designed to be a group class. Past a certain (pretty low) level, it is impossible to solo a rogue. Not disadvantageous, impossible.


Sir KerikDaven wrote:
Also, you can generally do just about ANYTHING in a roleplaying environment as long as you have a reasonable justification for the action, so whoever said you can't do a certain thing probably or be a certain race/class etc, is probably just some idiot who doesn't know what they're talking about or even what roleplaying really is.


/em giggle
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