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My definition of a hardcore role-player is simply someone who's choices are not dictated by success I never choose a certain race/class combination because of the benefits - instead I choose what I like and what's "appropriate" in my opinion.
Lots of people do this it, has nothing to do with roleplay. It is in opposition to the min/max enthusiasts who tend not to be roleplayers but that is the only point of contact with roleplay, especially not "hardcore".
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For all my toons I choose armor and weapons partly because of the look of it. My Rogue pn FV bought a very effective bow once but it had the graphic of a bag so I sold it and bought a less effective one.
Many people are fashion victims, roleplayers and non-roleplayers alike. Again nothing in this statement suggests roleplay. I don't like my characters to have helmet graphics. I have sold a helm that upgraded me because it looked bad. Wow I must be a hardcore roleplayer!
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When I decided to play a kitten I did not ask myself or anyone else "whats the best class a vah shir can play" Finally I decided for a beastlord because the "tigger with a tiger warden" picture was cool in my opinion.
Just as well because the question is meaningless. As is so often given in advice here - play the class you think you will enjoy most. This is not really the same as playing the one which you think looks coolest which does sound superficial. However again it has nothing to do with roleplay. Many people play non-optimal race/class combinations. If they didn't then all Shaman would be Troll and all warriors would be Ogre. Yet again nothing to do with roleplay. a non-roleplayer is equally likely to make those sorts of decisions.
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My cleric learned smithing in Kaladim on the bone chips she saved while fighting skellies as a noob and you can ask why I never created a dwarf as my smith but I just dont like the appearence of dwarfs so I'd never play one.
I don't think you are suggesting that tradeskills make you a hardcore roleplayer. And I don't know a smithing recipe involving bone-chips. I know lots of people heavily into tradeskills, some of them RP, some don't
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I know Necros and Dark Elves are great (both combined maybe even better) but I am a traveller and I dont like the feeling I am KOS in half of Norrath so race and class are no option to me.
This is the same as the beastlord choice. People like and dislike certain races/classes for all sorts of reasons. Here you seem to have chosen convenience above the RP possibilities. As I'm sure you are aware the DE community on FV is the staunchest stronghold of RP. many of them
are hardcore roleplayers.
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Last month I toyed around with a Ranger and as she foraged backpacks full of stuff I started her to be a brewer although her stats on WIS/INT suck. AND I bought her a @#%^ing Hunting Bow at lvl 1 and made her a fletcher too because I dont care if a bow is worth it at lvl 1 (especially the crappy ones at the vendors)- shes a WOOD ELF, I want to see her shoot arrows into orcs :)
Any 12-year old starting a ranger does exactly the same. Again this is not about roleplay, merely your perception of your character.
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I gather a LOT of information on tradeskills, yes! But that doesn't mean I rise my skills by the book from 1-200 in one playing session. Instead I still smith up on rusty weapons with my cleric (although shes over 120 now), she always has a file and extra water to make bits, studs and sheets after an adventure. And my Wood elf does a brewery session each time her backpacks are full with fruits, berries and vegetables. And the combines that have no further use I offer to my companions when in a group. I mean - getting a flask of berry juice from a wood elf girl in the desert of Ro is an appealing picture, isn't it?
This is more the profile of an obsessive tradeskiller. Again you confuse tradeskills with roleplay. This behaviour could well be a part of a well roleplayed persona but of itself is not evidence of roleplay. I regularly group with someone who does exactly this. they are proud of all the new recipes they keep finding and pass around the results. they do not roleplay. Alternatively it is perfectly possible to be a hardcore roleplayer and have nothing at all to do with tradeskills.
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I also adventure only where I like the scenery. I hate the looks of the Karanas and Qeynos Hills, and I disliked Cabilis strongly so my Qeynos toon kept dying in the catacombs because I LOVE the athmosphere and my Iksar simply got deleted.
This is about personal preference. Many people have favourite and unfavourite zones, it does not make them roleplayers. I am still bouncing around Shadeweaver and Hollowshade and avoiding Paludal except when I need quest items from it. Exp is secondary. This does not make me a roleplayer.
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This is justification to call myself a hard-core roleplayer -
No it isn't.
As I have carefully pointed out it is a profile of someone who plays for enjoyment more than exp, who enjoys tradeskills and who chooses characters and hunting grounds for their looks rather than their benefits.
It does not preclude you being a roleplayer but neither does it make you one.
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this and the fact I have about 80 social macros just for conversation (including 4 different ways to thank someone....)
The final point is quite interesting as I have been involved in a discussion elsewhere in which the roleplay enthusiasts wanted to have such macros banned as contrary to roleplay. I think they were barking mad but it serves to make the point. Having your conversations pre-planned as macros is not roleplay. It can contribute to it but it almost works against the interactive nature of roleplay.
I too have several different ways of saying hello to people and thanking them - and none of them are on macros. They are what it seems right to me to say at the time according to my mood and the situation.
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I suppose I am not going to get away without offering some sort of alternative definition.
I would define a hardcore roleplayer as someone who has a firm and constant picture of their character's life and approach to the world. Almost certainly they have this written up as backstory and may pursue this storyline out of game on roleplay forums as well as in-game.
Their character conforms to this at all times, whatever the cost. That is the hardcore bit.
And they have to be good at it.
That is what roleplay is about. Inherently they will make some of the same choices that you have made. If their character is a wood-elf rogue then that is what they are, stats are irrelevant.
However they can take this one stage further, something only the hardest of the hardcore do, and treat the game as merely a stage for their roleplay. Advancement, possessions are only relevant in respect of their character. The game itself becomes irrelevant and it's only purpose is to provide an environment in which their character can walk abroad and interact with others of like mind. That is ultra-hardcore.
All of the things you mentioned might have some place in a roleplayers agenda although I doubt any would do something because it was "cool" - such thinking is anathema to them.
But liking tradeskills and playing for enjoyment instead of racing to 65 is not a definition of roleplay.