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Confusion about mounts. Can anyone please confirm?Follow

#1 Apr 07 2004 at 6:00 PM Rating: Decent
I'm thinking about buying a mount (the cheapest one) but am getting some mixed information about the speed of the mounts. EQ Stratics says the slowest horse/drogmor runs as fast as someone wearing JBoots (i.e. 40.23 cordinates/second which is between Run3 and Swift Journey). However, the new article on the Mage Compendium reports the speed of the slowest horse/drogmor to be 31.88 cordinates/second (i.e. a little slower than Run1).

http://eq.stratics.com/content/gameplay/guides/horses.shtml

http://www.magecompendium.com/ -> The library (top left) -> Horses and Drogmor article

Can anyone confirm which article is correct? The article from the Mage Compendium is done after the major patch so maybe the patch has something to do with this?!?
#2 Apr 07 2004 at 6:17 PM Rating: Good
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Hmm... I'm hardly the expert on mounts, but here's my understanding.

The "cheapest" mounts are not significantly faster then normal movement speed. Also, if you are on a mount, the speed of the mount overrides whatever movement spells/effects you have. So, if you have a sow going and you get on your mount, you will actually move slower then if you weren't on the mount. I don't recall if this happens to the run AA abilities as well, but I'd imagine it does.

The pupose of a mount is generally not for movement speed. Mounts allow you to med while moving/standing. This means that you don't have to worry about getting agro when sitting after casting a spell. In general, the movement characteristics of mounts is not great enough to be worth trying to use them just for runspeed increase (unless you have one of the most expensive ones and you are simply moving in a straight line across a zone).

Turning on mounts is slow, starting and stopping is slow. You don't use mounts for movement really (aforementioned straightline runs with high cost mounts excepted). You use them for the med benefit.
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#3 Apr 07 2004 at 6:58 PM Rating: Decent
My main reason for buying a mount is for the meditation aspect. However, in certain situations, it is good to know that if I had to make a mad dash to the zone line, I can get there in one piece (hence the need for a confirmation of the true movement speed). If the true speed of the slowest mount is a little slower than Run1, then I might as well save my money.
#4 Apr 07 2004 at 7:20 PM Rating: Decent
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The cheapest mount is slower than Run3. I think it may be near Run1 but not sure. The acceleration/deceleration affects the movement speed a great deal. The Magecompendium info seems more correct than EQstratics, though I've never had JBoots/TBoots myself.
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#5 Apr 07 2004 at 7:51 PM Rating: Default
http://www.rpgexpert.com/index.php?art/id:1462



Horses are 7% faster than normal run speed, but it seems ALOT slower because of (de)acceleration, even slower if you're a SoW caster.
#6 Apr 07 2004 at 8:49 PM Rating: Decent
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I think the best way to look at it is that it you're buying the cheapest mount, you aren't buying it for speed. If you want speed, use SoW potions. Trying to escape on a 9k mount(and even the more expensive ones) is pretty futile and you'll most likely end up dead. Those stuns will get you every time.
#7 Apr 08 2004 at 1:07 AM Rating: Good
Yep, you either by them for mana regen, role play/visual effect, or if you are among the super wealthy, buy the fastest horse.

Anything less than the fastest horse is pointless for increasing movement rate. (Because of the acceleration/deceleration/turning issues).

(Unless you are a Paladin/SK).
#8 Apr 08 2004 at 2:20 AM Rating: Decent
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There is one other beneficial side-effect of riding instead of running - you don't take damage from minor falls.

Crossing North Ro on foot is a constant string of "You take 23 damage from falling". On horseback it never gets a single hit.

I just wish they would come up with a way of interrupting spells on a horse equivalent to ducking.
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#9 Apr 08 2004 at 3:26 AM Rating: Decent
another possible benifit if you are encumbered does it slow down mount speed i heard it doesnt
#10 Apr 08 2004 at 7:19 AM Rating: Decent
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OK here are a few observations from my little drogmor.

1) The cheapest mounts do move slightly faster than running without SoW or AA's but it is so slight a difference it's not really worth mentioning.

2) Mounts do override any other movement effects but they don't block them so you can have SoW precast on you ready for an escape. All you need to do to use it is click off the munt and drop to your feet.

3) Mounts negate movement loss due to overburden. I've been loaded to the gunwhales with ore blocks and had an AGI of 1 but still moved at full speed while mounted.

4) Mounts can only be cast outdoors.

5) Mounts can't swim - if you fall into water fully loaded you are in serious trouble as the mount will dissolve and you will be left at the bottom of the water unable to move. Take heed of that if you ever go fishing in AS and fell like running up the gangway with a full load of fish.

6) For a tank the smallest mount is probably a waste of money except for the kudos. For a pure caster a mount, even the smallest, is an absolute essential for working outdoor zones. The auto-meditate ability of mounts is a real lifesaver and makes sure you rarely run out of mana except in the rarest of occasions. In dungeons and LDoN my chanter has to be very careful of mana and rarely has enough to spare for nuking, in outdoor zones I am swimming in mana and can happily nuke away as soon as I reckon its safe to do so and avoid stealling agro from the tanks. In LDoN my buffing runs will use my entire mana pool but outside I find I'm usually left with 40m and that rapidly rises so I my group doesn't have to wait for me to regen mana befroe I can get back to my CC duties.

In essence - if you are a pure caster who works outdoor zones frequently then a small mount is well worth the money. But if you are a melee class or mainly work in dungeons then the small mount is not for you and you should save your money.

Edited, Thu Apr 8 08:21:34 2004 by FanDancer
#11 Apr 08 2004 at 8:30 AM Rating: Decent
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Another observation which may or may not be shared.

Horses have heads. These stick up and obscure your view. Even if you can clearly see someone the head intercepts the click and you target yourself. You are almost obliged to go to a 3rd person view to click on anything. Shrinking cures this and enables target selection from first person.

Drogmors have heads that don't stick up. However my limited experience of them is that the head problem is still there and even more annoying. I click on a totally clear space in from of me to target someone a few feet away and still get myself. It is as if there was an invisible head in the way.

Mounts enable some very peculiar exploits.
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#12 Apr 08 2004 at 9:57 AM Rating: Decent
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Depending upon your cashflow I would probably wait and try to get the one upgrade up from the slowest. Mounts are summoned via a No Drop item. If you decide later on that your mount is waaaay to slow for you, the only recourse is to sell it back to the vendor at a fairly hefty loss. We're talking about a considerable amount of cash here. Make sure you really, really, really want this and won't be upgrading it for quite some time.

Mounts are great for soloing spell casting tanks (paladins/rangers/shadowknights), for you can be in combat and basically slowly meditating at the same time. As a hybrid class mounted combat is very useful, especially for a quick get-a-way if things get hairy. This really is only effective in outdoor zones with tons of wide open spaces. If you like grouping or doing dungeon crawls, then a mount really isn't the most cost effective choice of transportation. In this case it becomes more of a status symbol.

You also need to take into consideration the cost of the mount v.s. the cost for a small mountain of SOW potions. SOW wears off eventually, where a mount is summoned until you dismiss it. A mount has a 2-4 second lag before getting up to full run, where SOW is immidiate. After you've owned your mount for a while you begin to grow accustomed to this and know how to work around it. The F9 key soon becomes your best friend.

For casters mounts are useful in that you meditate at the level as if you were sitting down, and aggro is at the same level as if you were standing up. Again you have the benefit of a quick get-a-way when the pet dies...assuming a soloing situation. The mount not being able to swim is not as big of an issue, if you can cast some form of levitation. When you cast invisibility both you and the mount disappear.
#13 Apr 08 2004 at 10:49 AM Rating: Decent
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Quote:
Mounts are great for soloing spell casting tanks (paladins/rangers/shadowknights), for you can be in combat and basically slowly meditating at the same time.

You do not meditate while in melee combat on a mount
Quote:
As a hybrid class mounted combat is very useful, especially for a quick get-a-way if things get hairy.

You are much better off with Jboots for insta-cast SoW. The acceleration on a mount is too slow if the situation is genuinely hairy enough that you can't deal with it using fear or root.
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For casters mounts are useful in that you meditate at the level as if you were sitting down, and aggro is at the same level as if you were standing up.

Correct, this is the primary benefit of a mount. Mounts are for pure casters. For melee classes they are pure status symbols.

In summary, I would definitely not recommend hybrids paying a lot of plat for a fast horse, you are better off saving your money and getting Jboots. Pallies and SKs get the fastest horse in the game as an AA for goodness sake, and Rangers can cast SoW! Bards if you count them as a hybrid are the fastest mofos on the block.
#14 Apr 08 2004 at 1:44 PM Rating: Decent
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Quote:
Mounts are great for soloing spell casting tanks (paladins/rangers/shadowknights), for you can be in combat and basically slowly meditating at the same time.

Man, I got to start proofreading my postings before hitting the enter button or stop typing this stuff at work. What I meant to say was "Mounts are great for soloing spell casting tanks, for you can be in between combats and basically slowly meditating at the same time." While you are waiting for the next mob to pop you can meditate without sitting down. The downside is mounts also consume food and water. -Thanks Pat.

Quote:
In summary, I would definitely not recommend hybrids paying a lot of plat for a fast horse, you are better off saving your money and getting Jboots. Pallies and SKs get the fastest horse in the game as an AA for goodness sake,


Extremely true...why pay thousands of plat when you can increase your running speed with AA, or in respect to a pally eventually summon one with AA. It doesn't make financial sense when there are other ways of increasing your movement speed. We as humans beings of course do all sorts of things that don't make financial sense, especially when we want something now. Smiley: grin Although I don't want to look like I'm waffeling on the issue, I thought it worthy to point out that if you really really want a horse (for either a look or roleplaying perspecitve) for a hybrid tank it does have some use (albeit not the smartest move in the book).

Quote:
The acceleration on a mount is too slow if the situation is genuinely hairy enough that you can't deal with it using fear or root.


Partialy true..although I will not disagree with Patrician that insta-cast SOW is much better for instantly running out of a dangerous situation, the trick with a mount is knowing when to flee and retaining enough hp to take a few hits. When facing an opponent alone where you just can't get a spell off (i.e. no mana, interruptions, resists) and fleeing is your only option, it's nice being on top of that already summoned mount. Run straight forward into the mob (without turning your back or side to him), take a hit or two and get the heck out of there. [Note: this comparision is being made from the perspective of mount vs. nothing and not mount vs. Jboots]

Edited, Thu Apr 8 15:03:53 2004 by Valzarius
#15 Apr 08 2004 at 2:19 PM Rating: Decent
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Other things to mention that I haven't noticed...

The horse head being in the way is not much of a problem for Clerics. Since we generally only target group members, F-keys and hotkeys are all we need (and using /assist to target engaged mob). I didn't notice what clas the OP was.

Mounts eat food at a much greater rate. My horse eats like....well, a horse. Most of my MTP and Qey Teas have been lost to ol' Glue Factory.
#16 Apr 09 2004 at 1:25 PM Rating: Decent
In addition to what's already been said, I get around the whole "I can't click anything because my horse's head is in the way" problem by using the keyboard commands for target nearest NPC and target nearest PC. As mentioned earlier using the F keys in group play is a huge help as well and if you create a hotkey for looting corpses as I have you completly eliminate the need to use the mouse at all. :) The only time I ever touch the mouse now is after I have opened the loot window and need to click on items/done.

In my opinion, the continual mana regen combined with the fact that you no longer need to worry about encumberance is well worth the price of the cheapest horse/drog.

Btw... the hotkey command I used for looting was First line: /target a every line after that I typed in /loot
#17 Apr 09 2004 at 1:49 PM Rating: Decent
Can anyone out there tell me how to actually get to the vendor who sells drog's? I know the general zone that he's in but I have no idea how to actually get there.... Any help would be greatly appreciated.
#18 Apr 09 2004 at 1:57 PM Rating: Decent
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The Drogmors are sold inside the Lighthouse in Gunthak, near zone to Stonebrunt. I think it's one of the Gnomes in there, but not sure.
#19 Apr 09 2004 at 2:11 PM Rating: Decent
When you first get to Gunthak you are on a boat facing a pier...walk accross the pier and you will come to a big lighthouse. If you move around it to the right (you will go through a pen with a droggie of each color...might want to stop and picture yourself on each one to see which you want) you will find an opening into the lighthouse.

There are multiple vendors, etc here. Go straight in and you will see a bunch of gnomes around a table. The one in the middle is the banker and the one to the right of him (as you are facing them) if the droggie salesman...his name is Hizaklom Trappleton. This is so you can withdraw your large sum of plat and not worry about being encumbered, but instead just turn and make your purchase. So don't try to figure out how to get your money to Gunthak...you bank when you are there.



Edited, Fri Apr 9 15:11:39 2004 by lhuffman

Edited, Fri Apr 9 15:10:40 2004 by lhuffman
#20 Apr 12 2004 at 12:51 PM Rating: Decent
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The main drawback to a drog is that you look like a total geek bouncing around on it's back as it runs.
#21 Apr 12 2004 at 1:05 PM Rating: Good
Bridger wrote:
The main drawback to a drog is that you look like a total geek bouncing around on it's back as it runs.


So let me get this staight...our cartoon elves, dwarfs and halflings, who are dressed in bright green, gold, red and yes, even pink, will look like geeks on the back of a droggie. Hmmm...good thing you warned us.
#22 Apr 13 2004 at 9:32 AM Rating: Decent
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Glad I could help.
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